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CGraphics: Make use of std::array where applicable

This commit is contained in:
Lioncash
2020-04-05 05:44:26 -04:00
parent 8808a3a324
commit 95199848d3
3 changed files with 7 additions and 8 deletions

View File

@@ -1,5 +1,6 @@
#pragma once
#include <array>
#include <vector>
#include "Runtime/RetroTypes.hpp"
@@ -248,7 +249,7 @@ public:
static CProjectionState g_Proj;
static zeus::CVector2f g_CachedDepthRange;
static CFogState g_Fog;
static zeus::CColor g_ColorRegs[3];
static std::array<zeus::CColor, 3> g_ColorRegs;
static float g_ProjAspect;
static u32 g_NumLightsActive;
static u32 g_NumBreakpointsWaiting;
@@ -316,7 +317,7 @@ public:
static boo::IGraphicsCommandQueue* g_BooMainCommandQueue;
static boo::ObjToken<boo::ITextureR> g_SpareTexture;
static const zeus::CMatrix3f skCubeBasisMats[6];
static const std::array<zeus::CMatrix3f, 6> skCubeBasisMats;
static void InitializeBoo(boo::IGraphicsDataFactory* factory, boo::IGraphicsCommandQueue* cc,
const boo::ObjToken<boo::ITextureR>& spareTex) {