mirror of https://github.com/AxioDL/metaforce.git
CGraphics: Make use of std::array where applicable
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8808a3a324
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@ -12,7 +12,7 @@ namespace urde {
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CGraphics::CProjectionState CGraphics::g_Proj;
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CGraphics::CFogState CGraphics::g_Fog;
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zeus::CColor CGraphics::g_ColorRegs[3] = {};
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std::array<zeus::CColor, 3> CGraphics::g_ColorRegs{};
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float CGraphics::g_ProjAspect = 1.f;
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u32 CGraphics::g_NumLightsActive = 0;
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u32 CGraphics::g_NumBreakpointsWaiting = 0;
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@ -35,7 +35,7 @@ SViewport g_Viewport = {
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};
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u32 CGraphics::g_FrameCounter = 0;
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const zeus::CMatrix3f CGraphics::skCubeBasisMats[] = {
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const std::array<zeus::CMatrix3f, 6> CGraphics::skCubeBasisMats{{
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/* Right */
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{0.f, 1.f, 0.f, 1.f, 0.f, 0.f, 0.f, 0.f, -1.f},
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/* Left */
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@ -48,7 +48,7 @@ const zeus::CMatrix3f CGraphics::skCubeBasisMats[] = {
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{1.f, 0.f, 0.f, 0.f, -1.f, 0.f, 0.f, 0.f, -1.f},
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/* Forward */
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{-1.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, -1.f},
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};
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}};
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void CGraphics::DisableAllLights() {
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g_NumLightsActive = 0;
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@ -1,5 +1,6 @@
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#pragma once
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#include <array>
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#include <vector>
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#include "Runtime/RetroTypes.hpp"
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@ -248,7 +249,7 @@ public:
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static CProjectionState g_Proj;
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static zeus::CVector2f g_CachedDepthRange;
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static CFogState g_Fog;
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static zeus::CColor g_ColorRegs[3];
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static std::array<zeus::CColor, 3> g_ColorRegs;
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static float g_ProjAspect;
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static u32 g_NumLightsActive;
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static u32 g_NumBreakpointsWaiting;
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@ -316,7 +317,7 @@ public:
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static boo::IGraphicsCommandQueue* g_BooMainCommandQueue;
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static boo::ObjToken<boo::ITextureR> g_SpareTexture;
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static const zeus::CMatrix3f skCubeBasisMats[6];
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static const std::array<zeus::CMatrix3f, 6> skCubeBasisMats;
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static void InitializeBoo(boo::IGraphicsDataFactory* factory, boo::IGraphicsCommandQueue* cc,
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const boo::ObjToken<boo::ITextureR>& spareTex) {
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@ -1055,9 +1055,7 @@ boo::ObjToken<boo::IGraphicsBufferD> CBooModel::UpdateUniformData(const CModelFl
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} else {
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CModelShaders::LightingUniform& lightingOut = *reinterpret_cast<CModelShaders::LightingUniform*>(dataCur);
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lightingOut = m_lightingData;
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lightingOut.colorRegs[0] = CGraphics::g_ColorRegs[0];
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lightingOut.colorRegs[1] = CGraphics::g_ColorRegs[1];
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lightingOut.colorRegs[2] = CGraphics::g_ColorRegs[2];
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lightingOut.colorRegs = CGraphics::g_ColorRegs;
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lightingOut.mulColor = flags.x4_color;
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lightingOut.addColor = flags.addColor;
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lightingOut.fog = CGraphics::g_Fog;
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