GLSL refactors to support Vulkan

This commit is contained in:
Jack Andersen 2016-07-07 14:07:11 -10:00
parent 442068306f
commit 952b96fa79
10 changed files with 78 additions and 47 deletions

View File

@ -21,25 +21,24 @@ namespace urde
void ViewManager::BuildTestPART(urde::IObjectStore& objStore) void ViewManager::BuildTestPART(urde::IObjectStore& objStore)
{ {
TToken<CSkinRules> m_modelTest = objStore.GetObj("gun_cmdl");
m_modelTest = objStore.GetObj("MP1/SamusGun/CMDL_0EF58656.blend");
//m_modelTest = objStore.GetObj("CMDL_GameCube"); //m_modelTest = objStore.GetObj("CMDL_GameCube");
m_modelTest.Lock(); m_modelTest.Lock();
//m_partGenDesc = objStore.GetObj({hecl::FOURCC('PART'), 0x972A5CD2}); //m_partGenDesc = objStore.GetObj({hecl::FOURCC('PART'), 0x972A5CD2});
m_partGenDesc = objStore.GetObj("PowerCharge"); m_partGenDesc = objStore.GetObj("PowerCharge");
m_partGenDesc.Lock(); m_partGenDesc.Lock();
m_partGen.reset(new urde::CElementGen(m_partGenDesc, //m_partGen.reset(new urde::CElementGen(m_partGenDesc,
urde::CElementGen::EModelOrientationType::Normal, // urde::CElementGen::EModelOrientationType::Normal,
urde::CElementGen::EOptionalSystemFlags::None)); // urde::CElementGen::EOptionalSystemFlags::None));
m_partGen->SetGlobalScale({5.f, 5.f, 5.f}); //m_partGen->SetGlobalScale({5.f, 5.f, 5.f});
m_lineRenderer.reset(new urde::CLineRenderer(urde::CLineRenderer::EPrimitiveMode::LineStrip, 4, nullptr, true)); m_lineRenderer.reset(new urde::CLineRenderer(urde::CLineRenderer::EPrimitiveMode::LineStrip, 4, nullptr, true));
m_particleView.reset(new ParticleView(*this, m_viewResources, *m_rootView)); m_particleView.reset(new ParticleView(*this, m_viewResources, *m_rootView));
//m_moviePlayer.reset(new CMoviePlayer("Video/SpecialEnding.thp", 1.f, false, true));
//m_moviePlayer->SetFrame({-1.0f, 1.0f, 0.f}, {-1.0f, -1.0f, 0.f}, {1.0f, -1.0f, 0.f}, {1.0f, 1.0f, 0.f});
/* /*
m_moviePlayer.reset(new CMoviePlayer("Video/SpecialEnding.thp", 1.f, false, true));
m_moviePlayer->SetFrame({-1.0f, 1.0f, 0.f}, {-1.0f, -1.0f, 0.f}, {1.0f, -1.0f, 0.f}, {1.0f, 1.0f, 0.f});
CDvdFile testRSF("Audio/frontend_1.rsf"); CDvdFile testRSF("Audio/frontend_1.rsf");
u64 rsfLen = testRSF.Length(); u64 rsfLen = testRSF.Length();
m_rsfBuf.reset(new u8[rsfLen]); m_rsfBuf.reset(new u8[rsfLen]);

View File

@ -136,6 +136,11 @@ static const zeus::CMatrix4f PlusOneZ(1.f, 0.f, 0.f, 0.f,
0.f, 0.f, 1.f, 1.f, 0.f, 0.f, 1.f, 1.f,
0.f, 0.f, 0.f, 1.f); 0.f, 0.f, 0.f, 1.f);
static const zeus::CMatrix4f PlusOneZFlip(1.f, 0.f, 0.f, 0.f,
0.f, -1.f, 0.f, 0.f,
0.f, 0.f, 1.f, 1.f,
0.f, 0.f, 0.f, 1.f);
zeus::CMatrix4f CGraphics::CalculatePerspectiveMatrix(float fovy, float aspect, zeus::CMatrix4f CGraphics::CalculatePerspectiveMatrix(float fovy, float aspect,
float near, float far, float near, float far,
bool forRenderer) bool forRenderer)
@ -184,6 +189,14 @@ zeus::CMatrix4f CGraphics::CalculatePerspectiveMatrix(float fovy, float aspect,
0.f, 0.f, -1.f, 0.f); 0.f, 0.f, -1.f, 0.f);
return PlusOneZ * mat2; return PlusOneZ * mat2;
} }
case boo::IGraphicsDataFactory::Platform::Vulkan:
{
zeus::CMatrix4f mat2(2.f * st.x14_near / rml, 0.f, rpl / rml, 0.f,
0.f, 2.f * st.x14_near / tmb, tpb / tmb, 0.f,
0.f, 0.f, st.x18_far / fmn, st.x14_near * st.x18_far / fmn,
0.f, 0.f, -1.f, 0.f);
return PlusOneZFlip * mat2;
}
} }
} }
@ -224,6 +237,14 @@ zeus::CMatrix4f CGraphics::GetPerspectiveProjectionMatrix(bool forRenderer)
0.f, 0.f, -1.f, 0.f); 0.f, 0.f, -1.f, 0.f);
return PlusOneZ * mat2; return PlusOneZ * mat2;
} }
case boo::IGraphicsDataFactory::Platform::Vulkan:
{
zeus::CMatrix4f mat2(2.f * g_Proj.x14_near / rml, 0.f, rpl / rml, 0.f,
0.f, 2.f * g_Proj.x14_near / tmb, tpb / tmb, 0.f,
0.f, 0.f, g_Proj.x18_far / fmn, g_Proj.x14_near * g_Proj.x18_far / fmn,
0.f, 0.f, -1.f, 0.f);
return PlusOneZFlip * mat2;
}
} }
} }

View File

@ -41,10 +41,10 @@ BOO_GLSL_BINDING_HEAD
"\n" "\n"
"SBINDING(0) in VertToFrag vtf;\n" "SBINDING(0) in VertToFrag vtf;\n"
"layout(location=0) out vec4 colorOut;\n" "layout(location=0) out vec4 colorOut;\n"
"TBINDING0 uniform sampler2D texs[1];\n" "TBINDING0 uniform sampler2D tex;\n"
"void main()\n" "void main()\n"
"{\n" "{\n"
" colorOut = vtf.color * texture(texs[0], vtf.uv);\n" " colorOut = vtf.color * texture(tex, vtf.uv);\n"
"}\n"; "}\n";
static const char* VS_GLSL_NOTEX = static const char* VS_GLSL_NOTEX =
@ -127,11 +127,12 @@ struct OGLLineDataBindingFactory : CLineRendererShaders::IDataBindingFactory
CLineRendererShaders::IDataBindingFactory* CLineRendererShaders::Initialize(boo::GLDataFactory::Context& ctx) CLineRendererShaders::IDataBindingFactory* CLineRendererShaders::Initialize(boo::GLDataFactory::Context& ctx)
{ {
static const char* UniNames[] = {"LineUniform"}; static const char* UniNames[] = {"LineUniform"};
static const char* TexNames[] = {"tex"};
m_texAlpha = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, 1, "texs", 1, UniNames, m_texAlpha = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, 1, TexNames, 1, UniNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha, boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, false, true, false); boo::Primitive::TriStrips, false, true, false);
m_texAdditive = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, 1, "texs", 1, UniNames, m_texAdditive = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, 1, TexNames, 1, UniNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One, boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
boo::Primitive::TriStrips, false, false, false); boo::Primitive::TriStrips, false, false, false);
m_noTexAlpha = ctx.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, 1, nullptr, 1, UniNames, m_noTexAlpha = ctx.newShaderPipeline(VS_GLSL_NOTEX, FS_GLSL_NOTEX, 1, nullptr, 1, UniNames,

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@ -39,14 +39,16 @@ BOO_GLSL_BINDING_HEAD
" vec2 uv;\n" " vec2 uv;\n"
"};\n" "};\n"
"SBINDING(0) in VertToFrag vtf;\n" "SBINDING(0) in VertToFrag vtf;\n"
"TBINDING0 uniform sampler2D texs[3];\n" "TBINDING0 uniform sampler2D texY;\n"
"TBINDING1 uniform sampler2D texU;\n"
"TBINDING2 uniform sampler2D texV;\n"
"layout(location=0) out vec4 colorOut;\n" "layout(location=0) out vec4 colorOut;\n"
"void main()\n" "void main()\n"
"{\n" "{\n"
" vec3 yuv;\n" " vec3 yuv;\n"
" yuv.r = texture(texs[0], vtf.uv).r;\n" " yuv.r = texture(texY, vtf.uv).r;\n"
" yuv.g = texture(texs[1], vtf.uv).r;\n" " yuv.g = texture(texU, vtf.uv).r;\n"
" yuv.b = texture(texs[2], vtf.uv).r;\n" " yuv.b = texture(texV, vtf.uv).r;\n"
" yuv.r = 1.1643*(yuv.r-0.0625);\n" " yuv.r = 1.1643*(yuv.r-0.0625);\n"
" yuv.g = yuv.g-0.5;\n" " yuv.g = yuv.g-0.5;\n"
" yuv.b = yuv.b-0.5;\n" " yuv.b = yuv.b-0.5;\n"
@ -190,6 +192,7 @@ static g72x_state StaticStateLeft = {};
static g72x_state StaticStateRight = {}; static g72x_state StaticStateRight = {};
static const char* BlockNames[] = {"SpecterViewBlock"}; static const char* BlockNames[] = {"SpecterViewBlock"};
static const char* TexNames[] = {"texY", "texU", "texV"};
void CMoviePlayer::Initialize() void CMoviePlayer::Initialize()
{ {
@ -209,7 +212,7 @@ void CMoviePlayer::Initialize()
{ {
case boo::IGraphicsDataFactory::Platform::OGL: case boo::IGraphicsDataFactory::Platform::OGL:
YUVShaderPipeline = static_cast<boo::GLDataFactory::Context&>(ctx).newShaderPipeline YUVShaderPipeline = static_cast<boo::GLDataFactory::Context&>(ctx).newShaderPipeline
(VS_GLSL_YUV, FS_GLSL_YUV, 3, "texs", 1, BlockNames, (VS_GLSL_YUV, FS_GLSL_YUV, 3, TexNames, 1, BlockNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha, boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, false, false, false); boo::Primitive::TriStrips, false, false, false);
break; break;

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@ -450,6 +450,7 @@ CElementGen::CElementGen(const TToken<CGenDescription>& gen,
{ {
m_shaderClass = CElementGenShaders::GetShaderClass(*this); m_shaderClass = CElementGenShaders::GetShaderClass(*this);
size_t maxInsts = x224_29_MBLR ? (m_maxMBSP * x70_MAXP) : x70_MAXP; size_t maxInsts = x224_29_MBLR ? (m_maxMBSP * x70_MAXP) : x70_MAXP;
maxInsts = (maxInsts == 0 ? 256 : maxInsts);
m_gfxToken = CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool m_gfxToken = CGraphics::CommitResources([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
{ {
m_instBuf = ctx.newDynamicBuffer(boo::BufferUse::Vertex, ShadClsSizes[int(m_shaderClass)], maxInsts); m_instBuf = ctx.newDynamicBuffer(boo::BufferUse::Vertex, ShadClsSizes[int(m_shaderClass)], maxInsts);

View File

@ -46,10 +46,10 @@ BOO_GLSL_BINDING_HEAD
"\n" "\n"
"SBINDING(0) in VertToFrag vtf;\n" "SBINDING(0) in VertToFrag vtf;\n"
"layout(location=0) out vec4 colorOut;\n" "layout(location=0) out vec4 colorOut;\n"
"TBINDING0 uniform sampler2D texs[1];\n" "TBINDING0 uniform sampler2D tex;\n"
"void main()\n" "void main()\n"
"{\n" "{\n"
" colorOut = vtf.color * texture(texs[0], vtf.uv);\n" " colorOut = vtf.color * texture(tex, vtf.uv);\n"
"}\n"; "}\n";
static const char* FS_GLSL_TEX_REDTOALPHA = static const char* FS_GLSL_TEX_REDTOALPHA =
@ -63,10 +63,10 @@ BOO_GLSL_BINDING_HEAD
"\n" "\n"
"SBINDING(0) in VertToFrag vtf;\n" "SBINDING(0) in VertToFrag vtf;\n"
"layout(location=0) out vec4 colorOut;\n" "layout(location=0) out vec4 colorOut;\n"
"TBINDING0 uniform sampler2D texs[1];\n" "TBINDING0 uniform sampler2D tex;\n"
"void main()\n" "void main()\n"
"{\n" "{\n"
" colorOut = vtf.color * texture(texs[0], vtf.uv);\n" " colorOut = vtf.color * texture(tex, vtf.uv);\n"
" colorOut.a = colorOut.r;\n" " colorOut.a = colorOut.r;\n"
"}\n"; "}\n";
@ -116,12 +116,14 @@ BOO_GLSL_BINDING_HEAD
"\n" "\n"
"SBINDING(0) in VertToFrag vtf;\n" "SBINDING(0) in VertToFrag vtf;\n"
"layout(location=0) out vec4 colorOut;\n" "layout(location=0) out vec4 colorOut;\n"
"TBINDING0 uniform sampler2D texs[3];\n" "TBINDING0 uniform sampler2D texrMap;\n"
"TBINDING1 uniform sampler2D sceneMap;\n"
"TBINDING2 uniform sampler2D tindMap;\n"
"void main()\n" "void main()\n"
"{\n" "{\n"
" vec2 tindTexel = texture(texs[2], vtf.uvTind).zw;\n" " vec2 tindTexel = texture(tindMap, vtf.uvTind).zw;\n"
" vec4 sceneTexel = texture(texs[1], mix(vtf.uvScene.xy, vtf.uvScene.zw, tindTexel));\n" " vec4 sceneTexel = texture(sceneMap, mix(vtf.uvScene.xy, vtf.uvScene.zw, tindTexel));\n"
" vec4 texrTexel = texture(texs[0], vtf.uvTexr);\n" " vec4 texrTexel = texture(texrMap, vtf.uvTexr);\n"
" colorOut = vtf.color * sceneTexel + texrTexel;\n" " colorOut = vtf.color * sceneTexel + texrTexel;\n"
" colorOut.a = vtf.color.a * texrTexel.a;\n" " colorOut.a = vtf.color.a * texrTexel.a;\n"
"}\n"; "}\n";
@ -139,12 +141,14 @@ BOO_GLSL_BINDING_HEAD
"\n" "\n"
"SBINDING(0) in VertToFrag vtf;\n" "SBINDING(0) in VertToFrag vtf;\n"
"layout(location=0) out vec4 colorOut;\n" "layout(location=0) out vec4 colorOut;\n"
"TBINDING0 uniform sampler2D texs[3];\n" "TBINDING0 uniform sampler2D texrMap;\n"
"TBINDING1 uniform sampler2D sceneMap;\n"
"TBINDING2 uniform sampler2D tindMap;\n"
"void main()\n" "void main()\n"
"{\n" "{\n"
" vec2 tindTexel = texture(texs[2], vtf.uvTind).zw;\n" " vec2 tindTexel = texture(tindMap, vtf.uvTind).zw;\n"
" vec4 sceneTexel = texture(texs[1], mix(vtf.uvScene.xy, vtf.uvScene.zw, tindTexel));\n" " vec4 sceneTexel = texture(sceneMap, mix(vtf.uvScene.xy, vtf.uvScene.zw, tindTexel));\n"
" colorOut = vtf.color * sceneTexel * texture(texs[0], vtf.uvTexr);\n" " colorOut = vtf.color * sceneTexel * texture(texrMap, vtf.uvTexr);\n"
"}\n"; "}\n";
static const char* VS_GLSL_NOTEX = static const char* VS_GLSL_NOTEX =
@ -270,53 +274,55 @@ struct OGLElementDataBindingFactory : CElementGenShaders::IDataBindingFactory
}; };
static const char* UniNames[] = {"ParticleUniform"}; static const char* UniNames[] = {"ParticleUniform"};
static const char* TexNames[] = {"tex"};
static const char* TindTexNames[] = {"texrMap", "sceneMap", "tindMap"};
CElementGenShaders::IDataBindingFactory* CElementGenShaders::Initialize(boo::GLDataFactory::Context& ctx) CElementGenShaders::IDataBindingFactory* CElementGenShaders::Initialize(boo::GLDataFactory::Context& ctx)
{ {
m_texZTestZWrite = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, 1, "texs", 1, UniNames, m_texZTestZWrite = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, 1, TexNames, 1, UniNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha, boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, true, true, false); boo::Primitive::TriStrips, true, true, false);
m_texNoZTestZWrite = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, 1, "texs", 1, UniNames, m_texNoZTestZWrite = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, 1, TexNames, 1, UniNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha, boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, false, true, false); boo::Primitive::TriStrips, false, true, false);
m_texZTestNoZWrite = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, 1, "texs", 1, UniNames, m_texZTestNoZWrite = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, 1, TexNames, 1, UniNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha, boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, true, false, false); boo::Primitive::TriStrips, true, false, false);
m_texNoZTestNoZWrite = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, 1, "texs", 1, UniNames, m_texNoZTestNoZWrite = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, 1, TexNames, 1, UniNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha, boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, false, false, false); boo::Primitive::TriStrips, false, false, false);
m_texAdditiveZTest = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, 1, "texs", 1, UniNames, m_texAdditiveZTest = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, 1, TexNames, 1, UniNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One, boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
boo::Primitive::TriStrips, true, false, false); boo::Primitive::TriStrips, true, false, false);
m_texAdditiveNoZTest = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, 1, "texs", 1, UniNames, m_texAdditiveNoZTest = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX, 1, TexNames, 1, UniNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One, boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
boo::Primitive::TriStrips, false, false, false); boo::Primitive::TriStrips, false, false, false);
m_texRedToAlphaZTest = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX_REDTOALPHA, 1, "texs", 1, UniNames, m_texRedToAlphaZTest = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX_REDTOALPHA, 1, TexNames, 1, UniNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha, boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, true, false, false); boo::Primitive::TriStrips, true, false, false);
m_texRedToAlphaNoZTest = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX_REDTOALPHA, 1, "texs", 1, UniNames, m_texRedToAlphaNoZTest = ctx.newShaderPipeline(VS_GLSL_TEX, FS_GLSL_TEX_REDTOALPHA, 1, TexNames, 1, UniNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha, boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, false, false, false); boo::Primitive::TriStrips, false, false, false);
m_indTexZWrite = ctx.newShaderPipeline(VS_GLSL_INDTEX, FS_GLSL_INDTEX, 3, "texs", 1, UniNames, m_indTexZWrite = ctx.newShaderPipeline(VS_GLSL_INDTEX, FS_GLSL_INDTEX, 3, TindTexNames, 1, UniNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha, boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, false, true, false); boo::Primitive::TriStrips, false, true, false);
m_indTexNoZWrite = ctx.newShaderPipeline(VS_GLSL_INDTEX, FS_GLSL_INDTEX, 3, "texs", 1, UniNames, m_indTexNoZWrite = ctx.newShaderPipeline(VS_GLSL_INDTEX, FS_GLSL_INDTEX, 3, TindTexNames, 1, UniNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha, boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, false, false, false); boo::Primitive::TriStrips, false, false, false);
m_indTexAdditive = ctx.newShaderPipeline(VS_GLSL_INDTEX, FS_GLSL_INDTEX, 3, "texs", 1, UniNames, m_indTexAdditive = ctx.newShaderPipeline(VS_GLSL_INDTEX, FS_GLSL_INDTEX, 3, TindTexNames, 1, UniNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One, boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
boo::Primitive::TriStrips, false, true, false); boo::Primitive::TriStrips, false, true, false);
m_cindTexZWrite = ctx.newShaderPipeline(VS_GLSL_INDTEX, FS_GLSL_CINDTEX, 3, "texs", 1, UniNames, m_cindTexZWrite = ctx.newShaderPipeline(VS_GLSL_INDTEX, FS_GLSL_CINDTEX, 3, TindTexNames, 1, UniNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha, boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, false, true, false); boo::Primitive::TriStrips, false, true, false);
m_cindTexNoZWrite = ctx.newShaderPipeline(VS_GLSL_INDTEX, FS_GLSL_CINDTEX, 3, "texs", 1, UniNames, m_cindTexNoZWrite = ctx.newShaderPipeline(VS_GLSL_INDTEX, FS_GLSL_CINDTEX, 3, TindTexNames, 1, UniNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha, boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
boo::Primitive::TriStrips, false, false, false); boo::Primitive::TriStrips, false, false, false);
m_cindTexAdditive = ctx.newShaderPipeline(VS_GLSL_INDTEX, FS_GLSL_CINDTEX, 3, "texs", 1, UniNames, m_cindTexAdditive = ctx.newShaderPipeline(VS_GLSL_INDTEX, FS_GLSL_CINDTEX, 3, TindTexNames, 1, UniNames,
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One, boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
boo::Primitive::TriStrips, false, true, false); boo::Primitive::TriStrips, false, true, false);

2
amuse

@ -1 +1 @@
Subproject commit 3a7b43a63a0fdb20f2d9b53f2d39ef91e891bde0 Subproject commit 596bc66ce62220bc5bca55ec3eae768ae9f6b333

2
hecl

@ -1 +1 @@
Subproject commit eeb595c4e1bfb67a7fecc24086fbae1a4c627df9 Subproject commit cbb9c25db86a5ff36afc1391f2f4e37a2b96db47

@ -1 +1 @@
Subproject commit 2eb988f115ec75e6f39ae95bb702ca9ca7632092 Subproject commit 53432805c7e12472f3b66f10eeaf9415003bae1a