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Finish CAi imps
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@@ -30,6 +30,7 @@ enum class EKnockBackType
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class CAiFuncMap;
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class CStateManager;
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class CScriptWater;
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class CAi : public CPhysicsActor
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{
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static CAiFuncMap* m_FuncMap;
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@@ -53,11 +54,16 @@ public:
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virtual void Death(CStateManager&, const zeus::CVector3f&, EStateMsg)=0;
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virtual void KnockBack(const zeus::CVector3f&, CStateManager&, const CDamageInfo& info, EKnockBackType, bool, float)=0;
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virtual const CDamageVulnerability* GetDamageVulnerability() const { return &x260_damageVulnerability; }
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virtual const CDamageVulnerability* GetDamageVulnerability() { return &x260_damageVulnerability; }
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virtual void TakeDamage(const zeus::CVector3f&, float) {}
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virtual bool CanBeShot(const CStateManager&, int) { return true; }
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virtual bool IsListening() const { return false; }
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virtual int Listen(const zeus::CVector3f&, EListenNoiseType) { return 0; }
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virtual EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
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const CWeaponMode&, EProjectileAttrib) const;
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void FluidFXThink(EFluidState, CScriptWater&, CStateManager&);
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virtual zeus::CVector3f GetOrigin() const { return x34_transform.origin; }
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virtual void Patrol(CStateManager&, EStateMsg, float) {}
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virtual void FollowPattern(CStateManager&, EStateMsg, float) {}
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virtual void Dead(CStateManager&, EStateMsg, float) {}
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