mirror of https://github.com/AxioDL/metaforce.git
CTeamAiMgr: Make use of TCastToConstPtr where applicable
Makes mutability explicit.
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e1ddabaff8
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96129264a3
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@ -90,27 +90,29 @@ void CTeamAiMgr::ResetRoles(CStateManager& mgr) {
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}
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}
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void CTeamAiMgr::SpacingSort(CStateManager& mgr, const zeus::CVector3f& pos) {
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void CTeamAiMgr::SpacingSort(CStateManager& mgr, const zeus::CVector3f& pos) {
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TeamAiRoleSorter sorter(pos, 2);
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const TeamAiRoleSorter sorter(pos, 2);
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std::sort(x58_roles.begin(), x58_roles.end(), sorter);
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std::sort(x58_roles.begin(), x58_roles.end(), sorter);
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float tierStagger = 4.5f;
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float tierStagger = 4.5f;
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for (const auto& role : x58_roles) {
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for (const auto& role : x58_roles) {
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if (TCastToPtr<CAi> ai = mgr.ObjectById(role.GetOwnerId())) {
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if (const TCastToConstPtr<CAi> ai = mgr.ObjectById(role.GetOwnerId())) {
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float length = (ai->GetBaseBoundingBox().max.y() - ai->GetBaseBoundingBox().min.y()) * 1.5f;
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const float length = (ai->GetBaseBoundingBox().max.y() - ai->GetBaseBoundingBox().min.y()) * 1.5f;
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if (length > tierStagger)
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if (length > tierStagger) {
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tierStagger = length;
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tierStagger = length;
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}
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}
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}
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}
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}
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float curTierDist = tierStagger;
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float curTierDist = tierStagger;
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int tierTeamSize = 0;
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int tierTeamSize = 0;
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int maxTierTeamSize = 3;
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int maxTierTeamSize = 3;
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for (auto& role : x58_roles) {
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for (auto& role : x58_roles) {
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if (TCastToPtr<CAi> ai = mgr.ObjectById(role.GetOwnerId())) {
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if (const TCastToConstPtr<CAi> ai = mgr.ObjectById(role.GetOwnerId())) {
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zeus::CVector3f delta = ai->GetTranslation() - pos;
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zeus::CVector3f delta = ai->GetTranslation() - pos;
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zeus::CVector3f newPos;
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zeus::CVector3f newPos;
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if (delta.canBeNormalized())
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if (delta.canBeNormalized()) {
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newPos = pos + delta.normalized() * curTierDist;
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newPos = pos + delta.normalized() * curTierDist;
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else
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} else {
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newPos = pos + ai->GetTransform().basis[1] * curTierDist;
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newPos = pos + ai->GetTransform().basis[1] * curTierDist;
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}
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role.x1c_position = newPos;
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role.x1c_position = newPos;
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role.x1c_position.z() = ai->GetTranslation().z();
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role.x1c_position.z() = ai->GetTranslation().z();
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tierTeamSize += 1;
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tierTeamSize += 1;
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@ -121,7 +123,7 @@ void CTeamAiMgr::SpacingSort(CStateManager& mgr, const zeus::CVector3f& pos) {
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}
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}
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}
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}
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}
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}
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TeamAiRoleSorter sorter2(pos, 0);
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const TeamAiRoleSorter sorter2(pos, 0);
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std::sort(x58_roles.begin(), x58_roles.end(), sorter2);
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std::sort(x58_roles.begin(), x58_roles.end(), sorter2);
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}
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}
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@ -132,24 +134,29 @@ void CTeamAiMgr::PositionTeam(CStateManager& mgr) {
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SpacingSort(mgr, aimPos);
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SpacingSort(mgr, aimPos);
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break;
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break;
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default:
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default:
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for (auto& role : x58_roles)
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for (auto& role : x58_roles) {
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if (TCastToPtr<CAi> ai = mgr.ObjectById(role.GetOwnerId()))
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if (const TCastToConstPtr<CAi> ai = mgr.ObjectById(role.GetOwnerId())) {
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role.x1c_position = ai->GetOrigin(mgr, role, aimPos);
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role.x1c_position = ai->GetOrigin(mgr, role, aimPos);
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}
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}
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break;
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break;
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}
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}
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}
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}
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void CTeamAiMgr::AssignRoles(CTeamAiRole::ETeamAiRole assRole, s32 count) {
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void CTeamAiMgr::AssignRoles(CTeamAiRole::ETeamAiRole assRole, s32 count) {
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if (count == 0)
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if (count == 0) {
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return;
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return;
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}
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s32 lastIdx = 0;
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s32 lastIdx = 0;
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for (auto& role : x58_roles) {
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for (auto& role : x58_roles) {
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if (role.GetTeamAiRole() == CTeamAiRole::ETeamAiRole::Initial) {
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if (role.GetTeamAiRole() == CTeamAiRole::ETeamAiRole::Initial) {
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if (role.x4_roleA == assRole || role.x8_roleB == assRole || role.xc_roleC == assRole) {
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if (role.x4_roleA == assRole || role.x8_roleB == assRole || role.xc_roleC == assRole) {
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role.x10_curRole = assRole;
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role.x10_curRole = assRole;
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role.x14_roleIndex = lastIdx++;
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role.x14_roleIndex = lastIdx++;
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if (lastIdx == count)
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if (lastIdx == count) {
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return;
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return;
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}
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}
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}
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}
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}
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}
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}
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@ -157,26 +164,34 @@ void CTeamAiMgr::AssignRoles(CTeamAiRole::ETeamAiRole assRole, s32 count) {
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void CTeamAiMgr::UpdateRoles(CStateManager& mgr) {
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void CTeamAiMgr::UpdateRoles(CStateManager& mgr) {
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ResetRoles(mgr);
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ResetRoles(mgr);
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zeus::CVector3f aimPos = mgr.GetPlayer().GetAimPosition(mgr, 0.f);
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TeamAiRoleSorter sorter(aimPos, 1);
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const zeus::CVector3f aimPos = mgr.GetPlayer().GetAimPosition(mgr, 0.f);
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const TeamAiRoleSorter sorter(aimPos, 1);
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std::sort(x58_roles.begin(), x58_roles.end(), sorter);
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std::sort(x58_roles.begin(), x58_roles.end(), sorter);
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AssignRoles(CTeamAiRole::ETeamAiRole::Melee, x34_data.x4_meleeCount);
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AssignRoles(CTeamAiRole::ETeamAiRole::Melee, x34_data.x4_meleeCount);
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AssignRoles(CTeamAiRole::ETeamAiRole::Ranged, x34_data.x8_rangedCount);
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AssignRoles(CTeamAiRole::ETeamAiRole::Ranged, x34_data.x8_rangedCount);
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AssignRoles(CTeamAiRole::ETeamAiRole::Unknown, x34_data.xc_unknownCount);
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AssignRoles(CTeamAiRole::ETeamAiRole::Unknown, x34_data.xc_unknownCount);
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for (auto& role : x58_roles) {
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for (auto& role : x58_roles) {
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if (role.GetTeamAiRole() <= CTeamAiRole::ETeamAiRole::Initial ||
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if (role.GetTeamAiRole() <= CTeamAiRole::ETeamAiRole::Initial ||
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role.GetTeamAiRole() > CTeamAiRole::ETeamAiRole::Unassigned)
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role.GetTeamAiRole() > CTeamAiRole::ETeamAiRole::Unassigned) {
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role.SetTeamAiRole(CTeamAiRole::ETeamAiRole::Unassigned);
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role.SetTeamAiRole(CTeamAiRole::ETeamAiRole::Unassigned);
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}
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}
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}
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TeamAiRoleSorter sorter2(aimPos, 0);
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const TeamAiRoleSorter sorter2(aimPos, 0);
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std::sort(x58_roles.begin(), x58_roles.end(), sorter2);
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std::sort(x58_roles.begin(), x58_roles.end(), sorter2);
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x88_timeDirty = 0.f;
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x88_timeDirty = 0.f;
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}
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}
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void CTeamAiMgr::Think(float dt, CStateManager& mgr) {
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void CTeamAiMgr::Think(float dt, CStateManager& mgr) {
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CEntity::Think(dt, mgr);
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CEntity::Think(dt, mgr);
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if (ShouldUpdateRoles(dt))
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if (ShouldUpdateRoles(dt)) {
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UpdateRoles(mgr);
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UpdateRoles(mgr);
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}
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PositionTeam(mgr);
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PositionTeam(mgr);
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x90_timeSinceMelee += dt;
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x90_timeSinceMelee += dt;
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x94_timeSinceRanged += dt;
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x94_timeSinceRanged += dt;
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