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Work on CMemoryCardDriver
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@@ -108,7 +108,21 @@ public:
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CWorldState& CurrentWorldState() { return StateForWorld(x84_mlvlId); }
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ResId CurrentWorldAssetId() const { return x84_mlvlId; }
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void SetHardMode(bool v) { x228_24_hardMode = v; }
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void MergePersistentOptions(const CPersistentOptions& opts);
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void PutTo(CBitStreamWriter& writer) const;
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struct GameFileStateInfo
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{
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double x0_playTime;
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u32 x8_mlvlId;
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float xc_health;
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u32 x10_energyTanks;
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u32 x14_timestamp;
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u32 x18_itemPercent;
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float x1c_scanPercent;
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bool x20_hardMode;
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};
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static GameFileStateInfo LoadGameFileState(const u8* data);
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};
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}
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