mirror of https://github.com/AxioDL/metaforce.git
Refactor for latest boo upgrades
This commit is contained in:
parent
14bcbba1de
commit
967ae18b79
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@ -28,6 +28,22 @@ public:
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zeus::CMatrix4f m_mv;
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zeus::CMatrix4f m_mv;
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zeus::CVector3f m_uv[4];
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zeus::CVector3f m_uv[4];
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zeus::CColor m_color;
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zeus::CColor m_color;
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char _dummy[48];
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RenderGlyph& operator=(const RenderGlyph& other)
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{
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m_pos[0] = other.m_pos[0];
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m_pos[1] = other.m_pos[1];
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m_pos[2] = other.m_pos[2];
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m_pos[3] = other.m_pos[3];
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m_mv = other.m_mv;
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m_uv[0] = other.m_uv[0];
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m_uv[1] = other.m_uv[1];
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m_uv[2] = other.m_uv[2];
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m_uv[3] = other.m_uv[3];
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m_color = other.m_color;
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return *this;
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}
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RenderGlyph(int& adv, const FontAtlas::Glyph& glyph, const zeus::CColor& defaultColor);
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RenderGlyph(int& adv, const FontAtlas::Glyph& glyph, const zeus::CColor& defaultColor);
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};
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};
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@ -16,7 +16,7 @@ RootView::RootView(IViewManager& viewMan, ViewResources& res, boo::IWindow* wind
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{
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{
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buildResources(ctx, res);
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buildResources(ctx, res);
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m_splitMenuSystem.emplace(*this, ctx);
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m_splitMenuSystem.emplace(*this, ctx);
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m_renderTex = ctx.newRenderTexture(rect.size[0], rect.size[1], true, false);
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m_renderTex = ctx.newRenderTexture(rect.size[0], rect.size[1], 1, 2);
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return true;
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return true;
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});
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});
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resized(rect, rect);
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resized(rect, rect);
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@ -77,12 +77,12 @@ void TextView::Resources::init(boo::GLDataFactory::Context& ctx, FontCache* fcac
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m_regular =
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m_regular =
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ctx.newShaderPipeline(GLSLVS, GLSLFSReg, 1, TexNames, 1, BlockNames,
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ctx.newShaderPipeline(GLSLVS, GLSLFSReg, 1, TexNames, 1, BlockNames,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, false, false, boo::CullMode::None);
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boo::Primitive::TriStrips, boo::ZTest::None, false, true, false, boo::CullMode::None);
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m_subpixel =
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m_subpixel =
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ctx.newShaderPipeline(GLSLVS, GLSLFSSubpixel, 1, TexNames, 1, BlockNames,
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ctx.newShaderPipeline(GLSLVS, GLSLFSSubpixel, 1, TexNames, 1, BlockNames,
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boo::BlendFactor::SrcColor1, boo::BlendFactor::InvSrcColor1,
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boo::BlendFactor::SrcColor1, boo::BlendFactor::InvSrcColor1,
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boo::Primitive::TriStrips, false, false, boo::CullMode::None);
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boo::Primitive::TriStrips, boo::ZTest::None, false, true, false, boo::CullMode::None);
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}
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}
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#if _WIN32
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#if _WIN32
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@ -174,12 +174,12 @@ void TextView::Resources::init(boo::ID3DDataFactory::Context& ctx, FontCache* fc
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m_regular =
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m_regular =
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ctx.newShaderPipeline(VS, FSReg, nullptr, nullptr, nullptr, m_vtxFmt,
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ctx.newShaderPipeline(VS, FSReg, nullptr, nullptr, nullptr, m_vtxFmt,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, false, false, boo::CullMode::None);
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boo::Primitive::TriStrips, boo::ZTest::None, false, boo::CullMode::None);
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m_subpixel =
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m_subpixel =
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ctx.newShaderPipeline(VS, FSSubpixel, nullptr, nullptr, nullptr, m_vtxFmt,
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ctx.newShaderPipeline(VS, FSSubpixel, nullptr, nullptr, nullptr, m_vtxFmt,
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boo::BlendFactor::SrcColor1, boo::BlendFactor::InvSrcColor1,
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boo::BlendFactor::SrcColor1, boo::BlendFactor::InvSrcColor1,
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boo::Primitive::TriStrips, false, false, boo::CullMode::None);
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boo::Primitive::TriStrips, boo::ZTest::None, false, boo::CullMode::None);
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}
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}
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#endif
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#endif
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@ -256,7 +256,7 @@ void TextView::Resources::init(boo::MetalDataFactory::Context& ctx, FontCache* f
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m_regular =
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m_regular =
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ctx.newShaderPipeline(VS, FSReg, m_vtxFmt, 1,
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ctx.newShaderPipeline(VS, FSReg, m_vtxFmt, 1,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, false, false, boo::CullMode::None);
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boo::Primitive::TriStrips, boo::ZTest::None, false, true, true, boo::CullMode::None);
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}
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}
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#endif
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#endif
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@ -287,7 +287,7 @@ void TextView::Resources::init(boo::VulkanDataFactory::Context& ctx, FontCache*
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m_regular =
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m_regular =
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ctx.newShaderPipeline(GLSLVS, GLSLFSReg, m_vtxFmt,
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ctx.newShaderPipeline(GLSLVS, GLSLFSReg, m_vtxFmt,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, false, false, boo::CullMode::None);
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boo::Primitive::TriStrips, boo::ZTest::None, false, boo::CullMode::None);
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}
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}
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#endif
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#endif
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@ -338,14 +338,14 @@ void TextView::_commitResources(size_t capacity)
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m_shaderBinding = ctx.newShaderDataBinding(shader, m_vtxFmt,
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m_shaderBinding = ctx.newShaderDataBinding(shader, m_vtxFmt,
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nullptr, vBufInfo.first, nullptr, 1,
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nullptr, vBufInfo.first, nullptr, 1,
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uBufs, nullptr, uBufOffs, uBufSizes,
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uBufs, nullptr, uBufOffs, uBufSizes,
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1, texs, 0, vBufInfo.second);
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1, texs, nullptr, nullptr, 0, vBufInfo.second);
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}
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}
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else
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else
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{
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{
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m_shaderBinding = ctx.newShaderDataBinding(shader, res.m_textRes.m_vtxFmt,
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m_shaderBinding = ctx.newShaderDataBinding(shader, res.m_textRes.m_vtxFmt,
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nullptr, vBufInfo.first, nullptr, 1,
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nullptr, vBufInfo.first, nullptr, 1,
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uBufs, nullptr, uBufOffs, uBufSizes,
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uBufs, nullptr, uBufOffs, uBufSizes,
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1, texs, 0, vBufInfo.second);
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1, texs, nullptr, nullptr, 0, vBufInfo.second);
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}
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}
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}
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}
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return true;
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return true;
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@ -81,11 +81,13 @@ void View::Resources::init(boo::GLDataFactory::Context& ctx, const IThemeData& t
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{
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{
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m_solidShader = ctx.newShaderPipeline(GLSLSolidVS, GLSLSolidFS, 0, nullptr, 1, BlockNames,
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m_solidShader = ctx.newShaderPipeline(GLSLSolidVS, GLSLSolidFS, 0, nullptr, 1, BlockNames,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, false, false, boo::CullMode::None);
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boo::Primitive::TriStrips, boo::ZTest::None, false, true, false,
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boo::CullMode::None);
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m_texShader = ctx.newShaderPipeline(GLSLTexVS, GLSLTexFS, 1, TexNames, 1, BlockNames,
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m_texShader = ctx.newShaderPipeline(GLSLTexVS, GLSLTexFS, 1, TexNames, 1, BlockNames,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, false, false, boo::CullMode::None);
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boo::Primitive::TriStrips, boo::ZTest::None, false, true, false,
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boo::CullMode::None);
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}
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}
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#if _WIN32
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#if _WIN32
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@ -270,7 +272,7 @@ void View::Resources::init(boo::MetalDataFactory::Context& ctx, const IThemeData
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m_solidShader = ctx.newShaderPipeline(SolidVS, SolidFS, m_solidVtxFmt, 1,
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m_solidShader = ctx.newShaderPipeline(SolidVS, SolidFS, m_solidVtxFmt, 1,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, false, false, boo::CullMode::None);
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boo::Primitive::TriStrips, boo::ZTest::None, false, true, true, boo::CullMode::None);
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boo::VertexElementDescriptor texvdescs[] =
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boo::VertexElementDescriptor texvdescs[] =
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{
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{
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@ -281,7 +283,7 @@ void View::Resources::init(boo::MetalDataFactory::Context& ctx, const IThemeData
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m_texShader = ctx.newShaderPipeline(TexVS, TexFS, m_texVtxFmt, 1,
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m_texShader = ctx.newShaderPipeline(TexVS, TexFS, m_texVtxFmt, 1,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, false, false, boo::CullMode::None);
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boo::Primitive::TriStrips, boo::ZTest::None, false, true, true, boo::CullMode::None);
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}
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}
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#endif
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#endif
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@ -402,7 +404,7 @@ void View::VertexBufferBindingSolid::init(boo::IGraphicsDataFactory::Context& ct
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m_shaderBinding = ctx.newShaderDataBinding(res.m_viewRes.m_solidShader,
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m_shaderBinding = ctx.newShaderDataBinding(res.m_viewRes.m_solidShader,
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m_vtxFmt, vBufInfo.first, nullptr,
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m_vtxFmt, vBufInfo.first, nullptr,
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nullptr, 1, bufs, nullptr, bufOffs,
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nullptr, 1, bufs, nullptr, bufOffs,
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bufSizes, 0, nullptr, vBufInfo.second);
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bufSizes, 0, nullptr, nullptr, nullptr, vBufInfo.second);
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}
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}
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else
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else
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{
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{
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@ -410,7 +412,7 @@ void View::VertexBufferBindingSolid::init(boo::IGraphicsDataFactory::Context& ct
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res.m_viewRes.m_solidVtxFmt,
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res.m_viewRes.m_solidVtxFmt,
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vBufInfo.first, nullptr,
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vBufInfo.first, nullptr,
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nullptr, 1, bufs, nullptr, bufOffs,
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nullptr, 1, bufs, nullptr, bufOffs,
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bufSizes, 0, nullptr, vBufInfo.second);
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bufSizes, 0, nullptr, nullptr, nullptr, vBufInfo.second);
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}
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}
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}
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}
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@ -439,7 +441,7 @@ void View::VertexBufferBindingTex::init(boo::IGraphicsDataFactory::Context& ctx,
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m_shaderBinding = ctx.newShaderDataBinding(res.m_viewRes.m_texShader,
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m_shaderBinding = ctx.newShaderDataBinding(res.m_viewRes.m_texShader,
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m_vtxFmt, vBufInfo.first, nullptr,
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m_vtxFmt, vBufInfo.first, nullptr,
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nullptr, 1, bufs, nullptr, bufOffs,
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nullptr, 1, bufs, nullptr, bufOffs,
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bufSizes, 1, tex, vBufInfo.second);
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bufSizes, 1, tex, nullptr, nullptr, vBufInfo.second);
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}
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}
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else
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else
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{
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{
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@ -447,7 +449,7 @@ void View::VertexBufferBindingTex::init(boo::IGraphicsDataFactory::Context& ctx,
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res.m_viewRes.m_texVtxFmt,
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res.m_viewRes.m_texVtxFmt,
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vBufInfo.first, nullptr,
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vBufInfo.first, nullptr,
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nullptr, 1, bufs, nullptr, bufOffs,
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nullptr, 1, bufs, nullptr, bufOffs,
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bufSizes, 1, tex, vBufInfo.second);
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bufSizes, 1, tex, nullptr, nullptr, vBufInfo.second);
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}
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}
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}
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}
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@ -1 +1 @@
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Subproject commit 5e008737e0a5bfaa84ddf422e2feb5ac3b2537e2
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Subproject commit f1e3db1c504ccdc7fc5ab62d9b64e1ff6692087a
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