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Implement MetroidPrimeStage1 loader
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@@ -54,7 +54,7 @@ struct CTweakPlayer : ITweakPlayer
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Value<float> x14c_freeLookDampenFactor;
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Value<float> x150_leftDiv;
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Value<float> x154_rightDiv;
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Value<float> x158_orbitZBasedDistance[3];
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Value<float> x158_orbitMinDistance[3];
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Value<float> x164_orbitNormalDistance[3];
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Value<float> x170_orbitMaxDistance[3];
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Value<float> x17c_;
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@@ -296,7 +296,7 @@ struct CTweakPlayer : ITweakPlayer
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float GetFreeLookDampenFactor() const { return x14c_freeLookDampenFactor; }
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float GetLeftLogicalThreshold() const { return x150_leftDiv; }
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float GetRightLogicalThreshold() const { return x154_rightDiv; }
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float GetOrbitZBasedDistance(int type) const { return x158_orbitZBasedDistance[type]; }
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float GetOrbitMinDistance(int type) const { return x158_orbitMinDistance[type]; }
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float GetOrbitNormalDistance(int type) const { return x164_orbitNormalDistance[type]; }
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float GetOrbitMaxDistance(int type) const { return x170_orbitMaxDistance[type]; }
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float GetFrozenTimeout() const { return x2f8_frozenTimeout; }
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