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Implement MetroidPrimeStage1 loader

This commit is contained in:
Jack Andersen
2017-08-19 19:23:22 -10:00
parent 3fa80babf6
commit 96b17ac73d
38 changed files with 1042 additions and 436 deletions

View File

@@ -320,8 +320,9 @@ public:
void TestBombHittingWater(const CActor& damager, const zeus::CVector3f& pos, CActor& damagee);
bool ApplyLocalDamage(const zeus::CVector3f&, const zeus::CVector3f&, CActor&, float,
const CWeaponMode&);
bool ApplyDamage(TUniqueId, TUniqueId, TUniqueId, const CDamageInfo& info,
const CMaterialFilter&, const zeus::CVector3f&);
bool ApplyDamage(TUniqueId damagerId, TUniqueId damageeId, TUniqueId radiusSender,
const CDamageInfo& info, const CMaterialFilter& filter,
const zeus::CVector3f& knockbackVec);
void UpdateAreaSounds();
void FrameEnd();
void ProcessPlayerInput();