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Implement MetroidPrimeStage1 loader

This commit is contained in:
Jack Andersen
2017-08-19 19:23:22 -10:00
parent 3fa80babf6
commit 96b17ac73d
38 changed files with 1042 additions and 436 deletions

View File

@@ -108,7 +108,7 @@ public:
virtual void Render(const CStateManager&) const {}
virtual bool CanRenderUnsorted(const CStateManager&) const { return false; }
virtual void CalculateRenderBounds();
virtual CHealthInfo* HealthInfo();
virtual CHealthInfo* HealthInfo(CStateManager&);
virtual const CDamageVulnerability* GetDamageVulnerability() const;
virtual const CDamageVulnerability* GetDamageVulnerability(const zeus::CVector3f&, const zeus::CVector3f&,
const CDamageInfo&) const;
@@ -174,7 +174,8 @@ public:
bool CanDrawStatic() const;
bool GetE7_29() const { return xe7_29_; }
const CScannableObjectInfo* GetScannableObjectInfo() const;
const CHealthInfo* GetHealthInfo() const { return const_cast<CActor*>(this)->HealthInfo(); }
const CHealthInfo* GetHealthInfo(const CStateManager& mgr) const
{ return const_cast<CActor*>(this)->HealthInfo(const_cast<CStateManager&>(mgr)); }
bool GetDoTargetDistanceTest() const { return xe7_30_doTargetDistanceTest; }
void SetCalculateLighting(bool c);
float GetAverageAnimVelocity(int anim) const;