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More bug fixes
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@@ -758,7 +758,7 @@ void CStateManager::DrawWorld() const
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{
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if (TCastToPtr<CActor> actor = ent)
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{
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if (!actor->xe7_29_actorActive)
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if (!actor->xe7_29_drawEnabled)
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continue;
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TUniqueId actorId = actor->GetUniqueId();
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if (!thermal && area.LookupPVSUniqueID(actorId) == actorId)
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