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More bug fixes
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@@ -571,8 +571,8 @@ CFluidPlaneShader::BuildShader(boo::GLDataFactory::Context& ctx, const SFluidPla
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const char* texNames[3] = {};
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std::string finalVS, finalFS;
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_BuildShader(finalVS, finalFS, nextTex, texNames, info);
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const char* uniNames[] = {"FluidPlaneUniform"};
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return ctx.newShaderPipeline(finalVS.c_str(), finalFS.c_str(), size_t(nextTex), texNames, 1, uniNames,
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const char* uniNames[] = {"FluidPlaneUniform", "FluidPlaneUniform", "LightingUniform"};
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return ctx.newShaderPipeline(finalVS.c_str(), finalFS.c_str(), size_t(nextTex), texNames, 3, uniNames,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, boo::ZTest::LEqual, false, true, false,
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boo::CullMode::None);
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