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More bug fixes
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@@ -74,7 +74,7 @@ protected:
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u8 xe6_31_targetableVisorFlags : 4;
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bool xe7_27_enableRender : 1;
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bool xe7_28_worldLightingDirty : 1;
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bool xe7_29_actorActive : 1;
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bool xe7_29_drawEnabled : 1;
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bool xe7_30_doTargetDistanceTest : 1;
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bool xe7_31_targetable : 1;
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};
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@@ -110,7 +110,7 @@ public:
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xe4_27_notInSortedLists = true;
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xe4_28_transformDirty = true;
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xe4_29_actorLightsDirty = true;
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xe7_29_actorActive = active;
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xe7_29_drawEnabled = active;
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CEntity::SetActive(active);
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}
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virtual void PreRender(CStateManager&, const zeus::CFrustum&);
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@@ -184,7 +184,7 @@ public:
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const CActorLights* GetActorLights() const { return x90_actorLights.get(); }
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CActorLights* ActorLights() { return x90_actorLights.get(); }
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bool CanDrawStatic() const;
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bool IsActorActive() const { return xe7_29_actorActive; }
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bool IsActorActive() const { return xe7_29_drawEnabled; }
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void SetWorldLightingDirty(bool b) { xe7_28_worldLightingDirty = b; }
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const CScannableObjectInfo* GetScannableObjectInfo() const;
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const CHealthInfo* GetHealthInfo(const CStateManager& mgr) const
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