RumbleFxTable: Use std::array for the lookup table

Strongly enforces the type of the array and also allows size querying,
etc, directly from the type.
This commit is contained in:
Lioncash 2019-09-10 19:06:26 -04:00
parent d7493d5920
commit 9983366a53
5 changed files with 12 additions and 8 deletions

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@ -19,7 +19,7 @@ s16 CRumbleManager::Rumble(CStateManager& mgr, const zeus::CVector3f& pos, ERumb
s16 CRumbleManager::Rumble(CStateManager& mgr, ERumbleFxId fx, float gain, ERumblePriority priority) {
if (g_GameState->GameOptions().GetIsRumbleEnabled())
return x0_rumbleGenerator.Rumble(RumbleFxTable[int(fx)], gain, priority, EIOPort::Zero);
return x0_rumbleGenerator.Rumble(RumbleFxTable[size_t(fx)], gain, priority, EIOPort::Zero);
return -1;
}

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@ -1,8 +1,8 @@
#include "RumbleFxTable.hpp"
#include "Runtime/Input/RumbleFxTable.hpp"
namespace urde {
const SAdsrData RumbleFxTable[] = {
const RumbleFXTable RumbleFxTable{{
/* attackGain, autoReleaseDur, attackDur, decayDur, sustainGain, releaseDur, hasSustain, autoRelease */
{0.48f, 0.f, 0.3f, 0.125f, 0.1f, 0.5f, false, false},
{0.66f, 0.f, 0.11f, 0.175f, 0.42f, 0.375f, false, false},
@ -27,6 +27,7 @@ const SAdsrData RumbleFxTable[] = {
{1.2f, 0.f, 0.01f, 0.621f, 0.f, 0.f, false, false},
{0.5268f, 0.f, 0.114f, 1.008f, 0.f, 0.325f, false, false},
{0.6828f, 0.f, 0.f, 0.821f, 0.f, 0.f, false, false},
{1.8f, 0.f, 0.5f, 0.425f, 0.35f, 0.5f, false, false}};
{1.8f, 0.f, 0.5f, 0.425f, 0.35f, 0.5f, false, false},
}};
}

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@ -1,9 +1,12 @@
#pragma once
#include "CRumbleVoice.hpp"
#include <array>
#include "Runtime/Input/CRumbleVoice.hpp"
namespace urde {
extern const SAdsrData RumbleFxTable[];
using RumbleFXTable = std::array<SAdsrData, 24>;
extern const RumbleFXTable RumbleFxTable;
}

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@ -1429,7 +1429,7 @@ void CFrontEndUI::SOptionsFrontEndFrame::DoMenuSelectionChange(CGuiTableGroup* c
if (option.option == EGameOption::Rumble && caller->GetUserSelection() > 0) {
x40_rumbleGen.HardStopAll();
x40_rumbleGen.Rumble(RumbleFxTable[int(ERumbleFxId::PlayerBump)], 1.f, ERumblePriority::One, EIOPort::Zero);
x40_rumbleGen.Rumble(RumbleFxTable[size_t(ERumbleFxId::PlayerBump)], 1.f, ERumblePriority::One, EIOPort::Zero);
}
}
}

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@ -86,7 +86,7 @@ void COptionsScreen::OnEnumChanged(CGuiTableGroup* caller, int oldSel) {
if (opt == EGameOption::Rumble && caller->GetUserSelection() > 0) {
x1a8_rumble.HardStopAll();
x1a8_rumble.Rumble(RumbleFxTable[int(ERumbleFxId::PlayerBump)], 1.f, ERumblePriority::One, EIOPort::Zero);
x1a8_rumble.Rumble(RumbleFxTable[size_t(ERumbleFxId::PlayerBump)], 1.f, ERumblePriority::One, EIOPort::Zero);
}
CPauseScreenBase::UpdateSideTable(caller);