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Boo D3D lambda sync

This commit is contained in:
Jack Andersen
2016-03-30 10:44:19 -10:00
parent 77a8ce5f17
commit 99cf1153b6
10 changed files with 61 additions and 54 deletions

View File

@@ -24,11 +24,11 @@ namespace urde
ProjectResourceFactoryMP1::ProjectResourceFactoryMP1(hecl::ClientProcess& clientProc)
: ProjectResourceFactoryBase(clientProc)
{
m_factoryMgr.AddFactory(FOURCC('TXTR'), urde::FTextureFactory);
m_factoryMgr.AddFactory(FOURCC('PART'), urde::FParticleFactory);
m_factoryMgr.AddFactory(FOURCC('FRME'), urde::RGuiFrameFactoryInGame);
m_factoryMgr.AddFactory(FOURCC('FONT'), urde::FRasterFontFactory);
m_factoryMgr.AddFactory(FOURCC('CMDL'), urde::FModelFactory);
m_factoryMgr.AddFactory(FOURCC('TXTR'), FFactoryFunc(urde::FTextureFactory));
m_factoryMgr.AddFactory(FOURCC('PART'), FFactoryFunc(urde::FParticleFactory));
m_factoryMgr.AddFactory(FOURCC('FRME'), FFactoryFunc(urde::RGuiFrameFactoryInGame));
m_factoryMgr.AddFactory(FOURCC('FONT'), FFactoryFunc(urde::FRasterFontFactory));
m_factoryMgr.AddFactory(FOURCC('CMDL'), FMemFactoryFunc(urde::FModelFactory));
}
void ProjectResourceFactoryMP1::IndexMP1Resources(hecl::Database::Project& proj)