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Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates
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@@ -18,7 +18,7 @@ CIOWin::EMessageReturn CAudioStateWin::OnMessage(const CArchitectureMessage& msg
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CSfxManager::TurnOnChannel(CSfxManager::ESfxChannels::Game);
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} else if (msgType == EArchMsgType::QuitGameplay) {
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if (g_GameState->GetWorldTransitionManager()->GetTransType() == CWorldTransManager::ETransType::Disabled ||
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m->GetFlowState() != EFlowState::None) {
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m->GetFlowState() != EClientFlowStates::None) {
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CSfxManager::SetChannel(CSfxManager::ESfxChannels::Default);
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CSfxManager::KillAll(CSfxManager::ESfxChannels::Game);
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}
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