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Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates
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@@ -317,13 +317,13 @@ void CScriptSpecialFunction::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId
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if (msg == EScriptObjectMessage::Action) {
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switch (GetSpecialEnding(mgr)) {
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case 0:
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g_Main->SetFlowState(EFlowState::WinBad);
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g_Main->SetFlowState(EClientFlowStates::WinBad);
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break;
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case 1:
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g_Main->SetFlowState(EFlowState::WinGood);
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g_Main->SetFlowState(EClientFlowStates::WinGood);
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break;
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case 2:
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g_Main->SetFlowState(EFlowState::WinBest);
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g_Main->SetFlowState(EClientFlowStates::WinBest);
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break;
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}
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mgr.SetShouldQuitGame(true);
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