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Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates

This commit is contained in:
2021-06-03 16:47:04 -07:00
parent 665dc5fd51
commit 99d363d5df
12 changed files with 50 additions and 49 deletions

View File

@@ -80,7 +80,7 @@ void CScriptWorldTeleporter::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId
StartTransition(mgr);
g_GameState->SetCurrentWorldId(x34_worldId);
g_GameState->CurrentWorldState().SetDesiredAreaAssetId(x38_areaId);
g_Main->SetFlowState(EFlowState::None);
g_Main->SetFlowState(EClientFlowStates::None);
mgr.SetShouldQuitGame(true);
} else {
x40_25_inTransition = false;