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Finish initial CCredits implementation, merge EFlowStates with EClientFlowStates
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@@ -80,7 +80,7 @@ void CScriptWorldTeleporter::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId
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StartTransition(mgr);
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g_GameState->SetCurrentWorldId(x34_worldId);
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g_GameState->CurrentWorldState().SetDesiredAreaAssetId(x38_areaId);
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g_Main->SetFlowState(EFlowState::None);
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g_Main->SetFlowState(EClientFlowStates::None);
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mgr.SetShouldQuitGame(true);
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} else {
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x40_25_inTransition = false;
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