Integrate glslang AST compilation

This commit is contained in:
Jack Andersen 2016-01-14 11:12:29 -10:00
parent fa1937872d
commit 99ea94de39
5 changed files with 156 additions and 4 deletions

View File

@ -20,7 +20,7 @@ set(ATHENA_INCLUDE_DIR ${ATHENA_INCLUDE_DIR} PARENT_SCOPE)
set(SQUISH_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/extern/libSquish)
set(SQUISH_INCLUDE_DIR ${SQUISH_INCLUDE_DIR} PARENT_SCOPE)
set(BOO_INCLUDE_DIR extern/libBoo/include)
set(BOO_INCLUDE_DIR extern/libBoo/include extern/libBoo/glslang)
add_subdirectory(bintoc)
add_subdirectory(extern)

2
hecl/extern/libBoo vendored

@ -1 +1 @@
Subproject commit 9b416c6549d49ad6302c1f7a1612d051f68ad7fa
Subproject commit a79f55c5c19f98a8699e276c191ef047c1be3afa

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@ -2,6 +2,7 @@
#define HECLBACKEND_GLSL_HPP
#include "ProgrammableCommon.hpp"
#include <glslang/Public/ShaderLang.h>
namespace HECL
{
@ -19,6 +20,14 @@ struct GLSL : ProgrammableCommon
const ShaderFunction& lighting,
const ShaderFunction& post) const;
glslang::TShader makeVertAST(const char* glslVer, unsigned col, unsigned uv, unsigned w,
unsigned skinSlots, unsigned texMtxs) const;
glslang::TShader makeFragAST(const char* glslVer,
const ShaderFunction& lighting=ShaderFunction()) const;
glslang::TShader makeFragAST(const char* glslVer,
const ShaderFunction& lighting,
const ShaderFunction& post) const;
private:
std::string GenerateVertInStruct(unsigned col, unsigned uv, unsigned w) const;
std::string GenerateVertToFragStruct() const;

View File

@ -140,8 +140,9 @@ public:
unsigned registerExtensionSlot(Function lighting, Function post)
{
m_extensionSlots.emplace_back();
m_extensionSlots.back().lighting = lighting;
m_extensionSlots.back().post = post;
ExtensionSlot& slot = m_extensionSlots.back();
slot.lighting = lighting;
slot.post = post;
return m_extensionSlots.size() - 1;
}
};

View File

@ -6,6 +6,105 @@
static LogVisor::LogModule Log("HECL::Backend::GLSL");
static const TBuiltInResource DefaultBuiltInResource =
{
32,
6,
32,
32,
64,
4096,
64,
32,
80,
32,
4096,
32,
128,
8,
16,
16,
15,
-8,
7,
8,
65535,
65535,
65535,
1024,
1024,
64,
1024,
16,
8,
8,
1,
60,
64,
64,
128,
128,
8,
8,
8,
0,
0,
0,
0,
0,
8,
8,
16,
256,
1024,
1024,
64,
128,
128,
16,
1024,
4096,
128,
128,
16,
1024,
120,
32,
64,
16,
0,
0,
0,
0,
8,
8,
1,
0,
0,
0,
0,
1,
1,
16384,
4,
64,
8,
8,
4,
{
1,
1,
1,
1,
1,
1,
1,
1,
1
}
};
namespace HECL
{
namespace Backend
@ -150,6 +249,20 @@ std::string GLSL::makeVert(const char* glslVer, unsigned col, unsigned uv, unsig
return retval + "}\n";
}
glslang::TShader GLSL::makeVertAST(const char* glslVer, unsigned col, unsigned uv, unsigned w,
unsigned s, unsigned tm) const
{
std::string src = makeVert(glslVer, col, uv, w, s, tm);
const char* strs[] = {src.data()};
int lens[] = {int(src.size())};
glslang::TShader ret(EShLangVertex);
ret.setStringsWithLengths(strs, lens, 1);
ret.parse(&DefaultBuiltInResource, 110, true, EShMsgDefault);
return ret;
}
std::string GLSL::makeFrag(const char* glslVer,
const ShaderFunction& lighting) const
{
@ -191,6 +304,20 @@ std::string GLSL::makeFrag(const char* glslVer,
return retval + "}\n";
}
glslang::TShader GLSL::makeFragAST(const char* glslVer,
const ShaderFunction& lighting) const
{
std::string src = makeFrag(glslVer, lighting);
const char* strs[] = {src.data()};
int lens[] = {int(src.size())};
glslang::TShader ret(EShLangFragment);
ret.setStringsWithLengths(strs, lens, 1);
ret.parse(&DefaultBuiltInResource, 110, true, EShMsgDefault);
return ret;
}
std::string GLSL::makeFrag(const char* glslVer,
const ShaderFunction& lighting,
const ShaderFunction& post) const
@ -241,6 +368,21 @@ std::string GLSL::makeFrag(const char* glslVer,
return retval + "}\n";
}
glslang::TShader GLSL::makeFragAST(const char* glslVer,
const ShaderFunction& lighting,
const ShaderFunction& post) const
{
std::string src = makeFrag(glslVer, lighting, post);
const char* strs[] = {src.data()};
int lens[] = {int(src.size())};
glslang::TShader ret(EShLangFragment);
ret.setStringsWithLengths(strs, lens, 1);
ret.parse(&DefaultBuiltInResource, 110, true, EShMsgDefault);
return ret;
}
}
namespace Runtime
{