Wire up the rest of CTweakGame to CVars

This commit is contained in:
Phillip Stephens 2020-11-01 15:04:13 -08:00
parent 424ad7a103
commit 9a0d51ad05
Signed by: Antidote
GPG Key ID: F8BEE4C83DACA60D
3 changed files with 112 additions and 88 deletions

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@ -4,56 +4,96 @@
#include <hecl/CVar.hpp>
#include <hecl/CVarManager.hpp>
#define DEFINE_CVAR_GLOBAL(name) \
constexpr std::string_view sk##name = std::string_view("tweak.game." #name); \
hecl::CVar* tw_##name = nullptr;
#define CREATE_CVAR(name, help, value, flags) \
tw_##name = mgr->findOrMakeCVar(sk##name, help, value, flags); \
if (tw_##name->wasDeserialized()) { \
tw_##name->toValue(value); \
} \
tw_##name->addListener([this](hecl::CVar* cv) { _tweakListener(cv); });
#define CREATE_CVAR_BITFIELD(name, help, value, flags) \
{ \
bool tmp = value; \
CREATE_CVAR(name, help, tmp, flags) \
}
#define UPDATE_CVAR(name, cv, value) \
if ((cv) == tw_##name) { \
(cv)->toValue(value); \
return; \
}
#define UPDATE_CVAR_BITFIELD(name, cv, value) \
{ \
bool tmp = value; \
UPDATE_CVAR(name, cv, tmp) \
(value) = tmp; \
}
namespace DataSpec::DNAMP1 {
hecl::CVar* tw_fov = nullptr;
hecl::CVar* tw_hardmodeDMult = nullptr;
hecl::CVar* tw_hardmodeWMult = nullptr;
hecl::CVar* tw_splashScreensDisabled = nullptr;
namespace {
constexpr std::string_view skFov = "tweak.game.FieldOfView"sv;
constexpr std::string_view skHardModeDamageMultName = "tweak.game.HardModeDamageMult"sv;
constexpr std::string_view skHardModeWeaponMultName = "tweak.game.HardModeWeaponMult"sv;
constexpr std::string_view skSplashScreensDisabled = "tweak.game.SplashScreensDisabled"sv;
constexpr hecl::CVar::EFlags skDefaultFlags = hecl::CVar::EFlags::Game | hecl::CVar::EFlags::Archive;
DEFINE_CVAR_GLOBAL(WorldPrefix);
DEFINE_CVAR_GLOBAL(FieldOfView);
DEFINE_CVAR_GLOBAL(SplashScreensDisabled);
DEFINE_CVAR_GLOBAL(PressStartDelay);
DEFINE_CVAR_GLOBAL(WavecapIntensityNormal);
DEFINE_CVAR_GLOBAL(WavecapIntensityPoison);
DEFINE_CVAR_GLOBAL(WavecapIntensityLava);
DEFINE_CVAR_GLOBAL(RippleIntensityNormal);
DEFINE_CVAR_GLOBAL(RippleIntensityPoison);
DEFINE_CVAR_GLOBAL(RippleIntensityLava);
DEFINE_CVAR_GLOBAL(FluidEnvBumpScale);
DEFINE_CVAR_GLOBAL(WaterFogDistanceBase);
DEFINE_CVAR_GLOBAL(WaterFogDistanceRange);
DEFINE_CVAR_GLOBAL(GravityWaterFogDistanceBase);
DEFINE_CVAR_GLOBAL(GravityWaterFogDistanceRange);
DEFINE_CVAR_GLOBAL(HardModeDamageMult);
DEFINE_CVAR_GLOBAL(HardModeWeaponMult);
} // anonymous namespace
void CTweakGame::_tweakGameListener(hecl::CVar* cv) {
if (cv == tw_fov) {
x24_fov = cv->toReal();
} else if (cv == tw_hardmodeDMult) {
x60_hardmodeDamageMult = cv->toReal();
} else if (cv == tw_hardmodeWMult) {
x64_hardmodeWeaponMult = cv->toReal();
} else if (cv == tw_splashScreensDisabled) {
x2b_splashScreensDisabled = cv->toBoolean();
}
void CTweakGame::_tweakListener(hecl::CVar* cv) {
UPDATE_CVAR(WorldPrefix, cv, x4_worldPrefix);
UPDATE_CVAR(FieldOfView, cv, x24_fov);
UPDATE_CVAR(SplashScreensDisabled, cv, x2b_splashScreensDisabled);
UPDATE_CVAR(PressStartDelay, cv, x30_pressStartDelay);
UPDATE_CVAR(WavecapIntensityNormal, cv, x34_wavecapIntensityNormal);
UPDATE_CVAR(WavecapIntensityPoison, cv, x38_wavecapIntensityPoison);
UPDATE_CVAR(WavecapIntensityLava, cv, x3c_wavecapIntensityLava);
UPDATE_CVAR(RippleIntensityNormal, cv, x40_rippleIntensityNormal);
UPDATE_CVAR(RippleIntensityPoison, cv, x44_rippleIntensityPoison);
UPDATE_CVAR(RippleIntensityLava, cv, x48_rippleIntensityLava);
UPDATE_CVAR(FluidEnvBumpScale, cv, x4c_fluidEnvBumpScale);
UPDATE_CVAR(WaterFogDistanceBase, cv, x50_waterFogDistanceBase);
UPDATE_CVAR(WaterFogDistanceRange, cv, x54_waterFogDistanceRange);
UPDATE_CVAR(GravityWaterFogDistanceBase, cv, x58_gravityWaterFogDistanceBase);
UPDATE_CVAR(GravityWaterFogDistanceRange, cv, x5c_gravityWaterFogDistanceRange);
UPDATE_CVAR(HardModeDamageMult, cv, x60_hardmodeDamageMult);
UPDATE_CVAR(HardModeWeaponMult, cv, x64_hardmodeWeaponMult);
}
void CTweakGame::initCVars(hecl::CVarManager* mgr) {
auto assignRealValue = [this, mgr](std::string_view name, std::string_view desc, float& v, hecl::CVar::EFlags flags) {
hecl::CVar* cv = mgr->findOrMakeCVar(name, desc, v, flags);
// Check if the CVar was deserialized, this avoid an unnecessary conversion
if (cv->wasDeserialized())
v = static_cast<float>(cv->toReal());
cv->addListener([this](hecl::CVar* cv) { _tweakGameListener(cv); });
return cv;
};
auto assignBoolValue = [this, mgr](std::string_view name, std::string_view desc, bool& v, hecl::CVar::EFlags flags) {
hecl::CVar* cv = mgr->findOrMakeCVar(name, desc, v, flags);
// Check if the CVar was deserialized, this avoid an unnecessary conversion
if (cv->wasDeserialized())
v = cv->toBoolean();
cv->addListener([this](hecl::CVar* cv) { _tweakGameListener(cv); });
return cv;
};
tw_fov = assignRealValue(skFov, "", x24_fov, hecl::CVar::EFlags::Game | hecl::CVar::EFlags::Archive);
tw_hardmodeDMult =
assignRealValue(skHardModeDamageMultName, "", x60_hardmodeDamageMult,
hecl::CVar::EFlags::Game | hecl::CVar::EFlags::Archive | hecl::CVar::EFlags::Cheat);
tw_hardmodeWMult =
assignRealValue(skHardModeWeaponMultName, "", x64_hardmodeWeaponMult,
hecl::CVar::EFlags::Game | hecl::CVar::EFlags::Archive | hecl::CVar::EFlags::Cheat);
tw_splashScreensDisabled = assignBoolValue(skSplashScreensDisabled, "", x2b_splashScreensDisabled,
CREATE_CVAR(WorldPrefix, "", x4_worldPrefix, skDefaultFlags);
CREATE_CVAR(FieldOfView, "", x24_fov, skDefaultFlags);
CREATE_CVAR(SplashScreensDisabled, "", x2b_splashScreensDisabled,
hecl::CVar::EFlags::Game | hecl::CVar::EFlags::Archive);
CREATE_CVAR(PressStartDelay, "", x30_pressStartDelay, , skDefaultFlags);
CREATE_CVAR(WavecapIntensityNormal, "", x34_wavecapIntensityNormal, skDefaultFlags);
CREATE_CVAR(WavecapIntensityPoison, "", x38_wavecapIntensityPoison, skDefaultFlags);
CREATE_CVAR(WavecapIntensityLava, "", x3c_wavecapIntensityLava, skDefaultFlags);
CREATE_CVAR(RippleIntensityNormal, "", x40_rippleIntensityNormal, skDefaultFlags);
CREATE_CVAR(RippleIntensityPoison, "", x44_rippleIntensityPoison, skDefaultFlags);
CREATE_CVAR(RippleIntensityLava, "", x48_rippleIntensityLava, skDefaultFlags);
CREATE_CVAR(FluidEnvBumpScale, "", x4c_fluidEnvBumpScale, skDefaultFlags);
CREATE_CVAR(WaterFogDistanceBase, "", x50_waterFogDistanceBase, skDefaultFlags);
CREATE_CVAR(WaterFogDistanceRange, "", x54_waterFogDistanceRange, skDefaultFlags);
CREATE_CVAR(GravityWaterFogDistanceBase, "", x58_gravityWaterFogDistanceBase, skDefaultFlags);
CREATE_CVAR(GravityWaterFogDistanceRange, "", x5c_gravityWaterFogDistanceRange, skDefaultFlags);
CREATE_CVAR(HardModeDamageMult, "", x60_hardmodeDamageMult, skDefaultFlags);
CREATE_CVAR(HardModeWeaponMult, "", x64_hardmodeWeaponMult, skDefaultFlags);
}
} // namespace DataSpec::DNAMP1

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@ -23,7 +23,7 @@ struct CTweakGame final : ITweakGame {
Value<float> x38_wavecapIntensityPoison;
Value<float> x3c_wavecapIntensityLava;
Value<float> x40_rippleIntensityNormal;
Value<float> x44_rippleIntentityPoison;
Value<float> x44_rippleIntensityPoison;
Value<float> x48_rippleIntensityLava;
Value<float> x4c_fluidEnvBumpScale;
Value<float> x50_waterFogDistanceBase;
@ -42,7 +42,7 @@ struct CTweakGame final : ITweakGame {
float GetWavecapIntensityPoison() const override { return x38_wavecapIntensityPoison; }
float GetWavecapIntensityLava() const override { return x3c_wavecapIntensityLava; }
float GetRippleIntensityNormal() const override { return x40_rippleIntensityNormal; }
float GetRippleIntensityPoison() const override { return x44_rippleIntentityPoison; }
float GetRippleIntensityPoison() const override { return x44_rippleIntensityPoison; }
float GetRippleIntensityLava() const override { return x48_rippleIntensityLava; }
float GetFluidEnvBumpScale() const override { return x4c_fluidEnvBumpScale; }
float GetWaterFogDistanceBase() const override { return x50_waterFogDistanceBase; }
@ -61,6 +61,6 @@ struct CTweakGame final : ITweakGame {
void initCVars(hecl::CVarManager* mgr) override;
private:
void _tweakGameListener(hecl::CVar* cv);
void _tweakListener(hecl::CVar* cv);
};
} // namespace DataSpec::DNAMP1

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@ -76,52 +76,38 @@ bool CCharAnimTime::operator>(const CCharAnimTime& other) const { return (!(*thi
bool CCharAnimTime::operator<(const CCharAnimTime& other) const {
if (x4_type == EType::NonZero) {
if (other.x4_type == EType::NonZero)
if (other.x4_type == EType::NonZero) {
return x0_time < other.x0_time;
if (other.EqualsZero())
}
return other.EqualsZero() ? x0_time < 0.f : other.x0_time > 0;
}
if (!EqualsZero()) {
if (other.x4_type == EType::Infinity) {
return x0_time >= 0 || other.x0_time <= 0.f;
}
return x0_time < 0.f;
else
}
if (!other.EqualsZero()) {
if (other.x4_type == EType::NonZero) {
return other.x0_time > 0.f;
}
if (EqualsZero()) {
if (other.EqualsZero()) {
int type = -1;
if (x4_type != EType::ZeroDecreasing) {
if (x4_type != EType::ZeroSteady)
type = 1;
else
type = 0;
return other.x0_time > 0.f;
}
int otherType = -1;
if (other.x4_type != EType::ZeroDecreasing) {
if (other.x4_type != EType::ZeroSteady)
otherType = 1;
else
otherType = 0;
}
int type = x4_type == EType::ZeroDecreasing ? -1 : x4_type == EType::ZeroSteady ? 0 : 1;
int otherType = other.x4_type == EType::ZeroDecreasing ? -1 : other.x4_type == EType::ZeroSteady ? 0 : 1;
return type < otherType;
}
if (other.x4_type == EType::NonZero)
return other.x0_time > 0.f;
return other.x0_time > 0.f; // ?
}
CCharAnimTime& CCharAnimTime::operator*=(const CCharAnimTime& other) { return *this = *this * other; }
if (other.x4_type == EType::Infinity)
return x0_time < 0.f && other.x0_time > 0.f;
return x0_time < 0.f;
}
CCharAnimTime& CCharAnimTime::operator*=(const CCharAnimTime& other) {
return *this = *this * other;
}
CCharAnimTime& CCharAnimTime::operator+=(const CCharAnimTime& other) {
return *this = *this + other;
}
CCharAnimTime& CCharAnimTime::operator+=(const CCharAnimTime& other) { return *this = *this + other; }
CCharAnimTime CCharAnimTime::operator+(const CCharAnimTime& other) const {
if (x4_type == EType::Infinity && other.x4_type == EType::Infinity) {
@ -157,9 +143,7 @@ CCharAnimTime CCharAnimTime::operator+(const CCharAnimTime& other) const {
return {EType::ZeroIncreasing, 0.f};
}
CCharAnimTime& CCharAnimTime::operator-=(const CCharAnimTime& other) {
return *this = *this - other;
}
CCharAnimTime& CCharAnimTime::operator-=(const CCharAnimTime& other) { return *this = *this - other; }
CCharAnimTime CCharAnimTime::operator-(const CCharAnimTime& other) const {
if (x4_type == EType::Infinity && other.x4_type == EType::Infinity) {