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use -flto=thin as LTO flag; MemoryCardSys work
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@@ -15,6 +15,7 @@ class CSaveWorldMemory;
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/* TODO: Figure out */
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class CWorldSomethingState
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{
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friend class CSaveWorldIntermediate;
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std::vector<u32> x0_;
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u32 x10_bitCount = 0;
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std::vector<u32> x14_;
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@@ -50,9 +51,10 @@ public:
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CWorldState(CBitStreamReader& reader, ResId mlvlId, const CSaveWorld& saveWorld);
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ResId GetWorldAssetId() const {return x0_mlvlId;}
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void SetAreaId(TAreaId aid) { x4_areaId = aid; }
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const TAreaId& GetCurrentAreaId() const { return x4_areaId; }
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std::shared_ptr<CRelayTracker> RelayTracker() { return x8_relayTracker; }
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std::shared_ptr<CMapWorldInfo> MapWorldInfo() { return xc_mapWorldInfo; }
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TAreaId GetCurrentAreaId() const { return x4_areaId; }
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const std::shared_ptr<CRelayTracker>& RelayTracker() const { return x8_relayTracker; }
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const std::shared_ptr<CMapWorldInfo>& MapWorldInfo() const { return xc_mapWorldInfo; }
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const std::shared_ptr<CWorldSomethingState>& GetSomethingElse() const { return x14_; }
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};
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class CGameState
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