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Update boo
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@@ -267,7 +267,7 @@ struct HLSLBackendFactory : IShaderBackendFactory
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m_backend.m_blendSrc, m_backend.m_blendDst,
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tag.getDepthTest(), tag.getDepthWrite(),
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tag.getBackfaceCulling());
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if (!*objOut)
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if (!objOut)
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Log.report(LogVisor::FatalError, "unable to build shader");
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atUint32 vertSz = 0;
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