This commit is contained in:
Jack Andersen 2016-05-13 18:48:53 -10:00
commit 9a4bf0c08b
8 changed files with 101 additions and 10 deletions

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@ -461,7 +461,7 @@ void ANIM::ANIM1::read(athena::io::IStreamReader& reader)
for (atUint8 f=0 ; f<boneFlagCount ; ++f)
{
atUint8 flag = reader.readUByte();
bones.emplace_back(f, std::make_tuple(flag & 0x1, flag & 0x2, flag & 0x4));
bones.emplace_back(f, std::make_tuple(bool(flag & 0x1), bool(flag & 0x2), bool(flag & 0x4)));
if (flag & 0x1)
++boneChannelCount;
if (flag & 0x2)

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@ -36,6 +36,7 @@ set(WORLD_SOURCES
CScriptCoverPoint.hpp CScriptCoverPoint.cpp
CScriptSpawnPoint.hpp CScriptSpawnPoint.cpp
CScriptCameraHint.hpp CScriptCameraHint.cpp
CScriptPickup.hpp CScriptPickup.cpp
CScriptDamageableTrigger.hpp CScriptDamageableTrigger.cpp
CScriptActorRotate.hpp CScriptActorRotate.cpp
CScriptSpecialFunction.hpp CScriptSpecialFunction.cpp

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@ -11,10 +11,10 @@ class CScriptDoor : public CPhysicsActor
public:
enum class EDoorAnimType
{
None = -1,
Open,
Close,
Ready,
Three
};
float x25c_;

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@ -0,0 +1,11 @@
#include "CScriptPickup.hpp"
namespace urde
{
CScriptPickup::CScriptPickup(TUniqueId uid, const std::string& name, const CEntityInfo& info, const zeus::CTransform& xf,
CModelData&& mData, const CActorParameters& aParams, const zeus::CAABox& aabb,
s32, s32, s32, s32, float, float, float, float, bool active)
: CPhysicsActor(uid, active, name, info, xf, std::move(mData), CMaterialList(), aabb, SMoverData(1.f), aParams, 0.3f, 0.1f)
{
}
}

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@ -0,0 +1,16 @@
#ifndef __URDE_CSCRIPTPICKUP_HPP__
#define __URDE_CSCRIPTPICKUP_HPP__
#include "CPhysicsActor.hpp"
namespace urde
{
class CScriptPickup : public CPhysicsActor
{
public:
CScriptPickup(TUniqueId, const std::string&, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
const CActorParameters&, const zeus::CAABox&, s32, s32, s32, s32, float, float, float, float, bool);
};
}
#endif // __URDE_CSCRIPTPICKUP_HPP__

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@ -6,4 +6,20 @@ namespace urde
CStateMachine::CStateMachine(CInputStream& in)
{
}
s32 CStateMachine::GetStateIndex(const std::string& state)
{
auto it = std::find_if(x0_states.begin(), x0_states.end(), [&state](const CAiState& st) -> bool {
return (strncmp(st.GetName(), state.c_str(), 31) == 0);
});
if (it == x0_states.end())
return 0;
return it - x0_states.begin();
}
const std::vector<CAiState>& CStateMachine::GetStateVector() const
{
return x0_states;
}
}

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@ -65,7 +65,8 @@ class CStateMachine
public:
CStateMachine(CInputStream& in);
const std::vector<CAiState>& GetStateVector() const { return x0_states; }
s32 GetStateIndex(const std::string& state);
const std::vector<CAiState>& GetStateVector() const;
};
class CStateMachineState

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@ -30,6 +30,7 @@
#include "CScriptCoverPoint.hpp"
#include "CScriptSpawnPoint.hpp"
#include "CScriptCameraHint.hpp"
#include "CScriptPickup.hpp"
#include "CScriptDamageableTrigger.hpp"
#include "CScriptActorRotate.hpp"
#include "CScriptSpecialFunction.hpp"
@ -286,13 +287,20 @@ CAnimationParameters ScriptLoader::LoadAnimationParameters(CInputStream& in)
CFluidUVMotion ScriptLoader::LoadFluidUVMotion(CInputStream& in)
{
/* NOTE: DO NOT RE-ORDER THIS FUNCTION
* For some inexplicable reason Retro stores the layers in this order.
* Changing it will change the behavior of CFluidUVMotion,
* which is something we don't want.
* - Phil
* P.S: If you do change it, I'll hunt you down and put pink lipstick on your dog.
*/
CFluidUVMotion::EFluidUVMotion motion = CFluidUVMotion::EFluidUVMotion(in.readUint32Big());
float a = in.readFloatBig();
float b = in.readFloatBig();
b = zeus::degToRad(b) - M_PIF;
float c = in.readFloatBig();
float d = in.readFloatBig();
CFluidUVMotion::SFluidLayerMotion motionLayer2(motion, a, b, c, d);
CFluidUVMotion::SFluidLayerMotion layerMotion2(motion, a, b, c, d);
motion = CFluidUVMotion::EFluidUVMotion(in.readUint32Big());
a = in.readFloatBig();
@ -300,7 +308,7 @@ CFluidUVMotion ScriptLoader::LoadFluidUVMotion(CInputStream& in)
b = zeus::degToRad(b) - M_PIF;
c = in.readFloatBig();
d = in.readFloatBig();
CFluidUVMotion::SFluidLayerMotion motionLayer3(motion, a, b, c, d);
CFluidUVMotion::SFluidLayerMotion layerMotion3(motion, a, b, c, d);
motion = CFluidUVMotion::EFluidUVMotion(in.readUint32Big());
a = in.readFloatBig();
@ -308,14 +316,14 @@ CFluidUVMotion ScriptLoader::LoadFluidUVMotion(CInputStream& in)
b = zeus::degToRad(b) - M_PIF;
c = in.readFloatBig();
d = in.readFloatBig();
CFluidUVMotion::SFluidLayerMotion motionLayer1(motion, a, b, c, d);
CFluidUVMotion::SFluidLayerMotion layerMotion1(motion, a, b, c, d);
a = in.readFloatBig();
b = in.readFloatBig();
b = zeus::degToRad(b) - M_PIF;
return CFluidUVMotion(a, b, motionLayer1, motionLayer2, motionLayer3);
return CFluidUVMotion(a, b, layerMotion1, layerMotion2, layerMotion3);
}
zeus::CTransform ScriptLoader::ConvertEditorEulerToTransform4f(const zeus::CVector3f& orientation,
@ -406,9 +414,9 @@ CEntity* ScriptLoader::LoadWaypoint(CStateManager& mgr, CInputStream& in,
SActorHead head = LoadActorHead(in, mgr);
bool b1 = in.readBool();
bool active = in.readBool();
float f1 = in.readFloatBig();
float f2 = in.readFloatBig();
float delay = in.readFloatBig();
u32 w1 = in.readUint32Big();
u32 w2 = in.readUint32Big();
u32 w3 = in.readUint32Big();
@ -418,7 +426,7 @@ CEntity* ScriptLoader::LoadWaypoint(CStateManager& mgr, CInputStream& in,
u32 w7 = in.readUint32Big();
return new CScriptWaypoint(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform,
b1, f1, f2, w1, w2, w3, w4, w5, w6, w7);
active, f1, delay, w1, w2, w3, w4, w5, w6, w7);
}
CEntity* ScriptLoader::LoadDoor(CStateManager& mgr, CInputStream& in,
@ -873,6 +881,44 @@ CEntity* ScriptLoader::LoadCameraHint(CStateManager& mgr, CInputStream& in,
CEntity* ScriptLoader::LoadPickup(CStateManager& mgr, CInputStream& in,
int propCount, const CEntityInfo& info)
{
if (!EnsurePropertyCount(propCount, 18, "Pickup"))
return nullptr;
SScaledActorHead head = LoadScaledActorHead(in, mgr);
zeus::CVector3f extent = zeus::CVector3f::ReadBig(in);
zeus::CVector3f offset = zeus::CVector3f::ReadBig(in);
u32 w1 = in.readUint32Big();
u32 w2 = in.readUint32Big();
u32 w3 = in.readUint32Big();
float f1 = in.readFloatBig();
float f2 = in.readFloatBig();
float f3 = in.readFloatBig();
ResId staticModel = in.readUint32Big();
CAnimationParameters animParms = LoadAnimationParameters(in);
CActorParameters actorParms = LoadActorParameters(in);
bool active = in.readBool();
float f4 = in.readFloatBig();
u32 w5 = in.readUint32Big();
FourCC acsType = g_ResFactory->GetResourceTypeById(animParms.GetACSFile());
if (g_ResFactory->GetResourceTypeById(staticModel) == 0 && acsType == 0)
return nullptr;
zeus::CAABox aabb = GetCollisionBox(mgr, info.GetAreaId(), extent, offset);
CModelData data;
if (acsType == SBIG('ANCS'))
data = CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), head.x40_scale,
animParms.GetInitialAnimation(), true);
else
data = CStaticRes(staticModel, head.x40_scale);
if (extent.isZero())
aabb = data.GetBounds(head.x10_transform.getRotation());
return new CScriptPickup(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, std::move(data), actorParms,
aabb, w1, w3, w2, w5, f1, f2, f3, f4, active);
}
CEntity* ScriptLoader::LoadMemoryRelay(CStateManager& mgr, CInputStream& in,