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CScriptDock: Make EDockState an enum class
Makes the enum type strongly typed. All usages currently allow for this anyways.
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@@ -8,7 +8,7 @@
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namespace urde {
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namespace urde {
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class CScriptDock : public CPhysicsActor {
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class CScriptDock : public CPhysicsActor {
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enum EDockState { Idle, PlayerTouched, EnterNextArea, Three };
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enum class EDockState { Idle, PlayerTouched, EnterNextArea, Three };
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friend class CScriptDoor;
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friend class CScriptDoor;
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s32 x258_dockReferenceCount;
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s32 x258_dockReferenceCount;
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