mirror of
https://github.com/AxioDL/metaforce.git
synced 2025-12-10 01:07:43 +00:00
Fix visigen/hecl dependencies; Cleanup ViewManager; Various implementations
This commit is contained in:
@@ -41,7 +41,7 @@ struct ITweakPlayerRes : ITweak
|
||||
ResId xc8_ballTransitions[5];
|
||||
ResId xc8_cineGun[5];
|
||||
|
||||
float xf0_unkFloat;
|
||||
float xf0_cinematicMoveOutofIntoPlayerDistance;
|
||||
|
||||
ResId GetBeamBallTransitionModel(EBeamId beam) const
|
||||
{
|
||||
@@ -131,7 +131,7 @@ struct ITweakPlayerRes : ITweak
|
||||
for (int i=0 ; i<5 ; ++i)
|
||||
xc8_cineGun[i] = factory.GetResourceIdByName(_GetBeamCineModel(i).c_str())->id;
|
||||
|
||||
xf0_unkFloat = _GetUnkFloat();
|
||||
xf0_cinematicMoveOutofIntoPlayerDistance = _GetCinematicMoveOutofIntoPlayerDistance();
|
||||
}
|
||||
|
||||
protected:
|
||||
@@ -160,7 +160,7 @@ protected:
|
||||
virtual const std::string& _GetBallTransitionBeamRes(size_t idx) const=0;
|
||||
virtual const std::string& _GetBeamCineModel(size_t idx) const=0;
|
||||
|
||||
virtual float _GetUnkFloat() const=0;
|
||||
virtual float _GetCinematicMoveOutofIntoPlayerDistance() const=0;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user