mirror of https://github.com/AxioDL/metaforce.git
Fix visigen/hecl dependencies; Cleanup ViewManager; Various implementations
This commit is contained in:
parent
1f7e8e1033
commit
9b5ec8f86d
|
@ -65,6 +65,8 @@ struct ITweakPlayerGun : ITweak
|
||||||
virtual float GetRichochetDamage(atUint32) const = 0;
|
virtual float GetRichochetDamage(atUint32) const = 0;
|
||||||
virtual const SWeaponInfo& GetBeamInfo(atInt32 beam) const = 0;
|
virtual const SWeaponInfo& GetBeamInfo(atInt32 beam) const = 0;
|
||||||
virtual const SComboShotParam& GetComboShotInfo(atInt32 beam) const = 0;
|
virtual const SComboShotParam& GetComboShotInfo(atInt32 beam) const = 0;
|
||||||
|
virtual const SShotParam& GetBombInfo() const=0;
|
||||||
|
virtual const SShotParam& GetPowerBombInfo() const=0;
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -41,7 +41,7 @@ struct ITweakPlayerRes : ITweak
|
||||||
ResId xc8_ballTransitions[5];
|
ResId xc8_ballTransitions[5];
|
||||||
ResId xc8_cineGun[5];
|
ResId xc8_cineGun[5];
|
||||||
|
|
||||||
float xf0_unkFloat;
|
float xf0_cinematicMoveOutofIntoPlayerDistance;
|
||||||
|
|
||||||
ResId GetBeamBallTransitionModel(EBeamId beam) const
|
ResId GetBeamBallTransitionModel(EBeamId beam) const
|
||||||
{
|
{
|
||||||
|
@ -131,7 +131,7 @@ struct ITweakPlayerRes : ITweak
|
||||||
for (int i=0 ; i<5 ; ++i)
|
for (int i=0 ; i<5 ; ++i)
|
||||||
xc8_cineGun[i] = factory.GetResourceIdByName(_GetBeamCineModel(i).c_str())->id;
|
xc8_cineGun[i] = factory.GetResourceIdByName(_GetBeamCineModel(i).c_str())->id;
|
||||||
|
|
||||||
xf0_unkFloat = _GetUnkFloat();
|
xf0_cinematicMoveOutofIntoPlayerDistance = _GetCinematicMoveOutofIntoPlayerDistance();
|
||||||
}
|
}
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
|
@ -160,7 +160,7 @@ protected:
|
||||||
virtual const std::string& _GetBallTransitionBeamRes(size_t idx) const=0;
|
virtual const std::string& _GetBallTransitionBeamRes(size_t idx) const=0;
|
||||||
virtual const std::string& _GetBeamCineModel(size_t idx) const=0;
|
virtual const std::string& _GetBeamCineModel(size_t idx) const=0;
|
||||||
|
|
||||||
virtual float _GetUnkFloat() const=0;
|
virtual float _GetCinematicMoveOutofIntoPlayerDistance() const=0;
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -15,16 +15,16 @@ struct Camera : IScriptObject
|
||||||
String<-1> name;
|
String<-1> name;
|
||||||
Value<atVec3f> location;
|
Value<atVec3f> location;
|
||||||
Value<atVec3f> orientation;
|
Value<atVec3f> orientation;
|
||||||
Value<bool> unknown1;
|
Value<bool> active;
|
||||||
Value<float> unknown2;
|
Value<float> shotDuration;
|
||||||
Value<bool> unknown3;
|
Value<bool> unknown3;
|
||||||
Value<bool> unknown4;
|
Value<bool> unknown4;
|
||||||
Value<bool> unknown5;
|
Value<bool> unknown5;
|
||||||
Value<bool> unknown6;
|
Value<bool> unknown6;
|
||||||
Value<bool> unknown7;
|
Value<bool> unknown7;
|
||||||
Value<bool> unknown8;
|
Value<bool> disableInput;
|
||||||
Value<bool> unknown9;
|
Value<bool> unknown9;
|
||||||
Value<float> unknown10;
|
Value<float> fov;
|
||||||
Value<bool> unknown11;
|
Value<bool> unknown11;
|
||||||
Value<bool> unknown12;
|
Value<bool> unknown12;
|
||||||
};
|
};
|
||||||
|
|
|
@ -15,7 +15,7 @@ struct CameraWaypoint : IScriptObject
|
||||||
String<-1> name;
|
String<-1> name;
|
||||||
Value<atVec3f> location;
|
Value<atVec3f> location;
|
||||||
Value<atVec3f> orientation;
|
Value<atVec3f> orientation;
|
||||||
Value<bool> unknown1;
|
Value<bool> active;
|
||||||
Value<float> unknown2;
|
Value<float> unknown2;
|
||||||
Value<atUint32> unknown3;
|
Value<atUint32> unknown3;
|
||||||
};
|
};
|
||||||
|
|
|
@ -109,6 +109,9 @@ struct CTweakPlayerGun final : ITweakPlayerGun
|
||||||
return x1f0_combos[0];
|
return x1f0_combos[0];
|
||||||
return x1f0_combos[beam];
|
return x1f0_combos[beam];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const SShotParam& GetBombInfo() const { return x70_bomb; }
|
||||||
|
const SShotParam& GetPowerBombInfo() const { return x8c_powerBomb; }
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -70,7 +70,7 @@ struct CTweakPlayerRes final : ITweakPlayerRes
|
||||||
String<-1> m_cinePlasma;
|
String<-1> m_cinePlasma;
|
||||||
String<-1> m_cinePhazon;
|
String<-1> m_cinePhazon;
|
||||||
|
|
||||||
Value<float> m_unkFloat;
|
Value<float> m_cinematicMoveOutofIntoPlayerDistance;
|
||||||
|
|
||||||
const std::string& _GetSaveStationIcon() const { return m_saveStationIcon; }
|
const std::string& _GetSaveStationIcon() const { return m_saveStationIcon; }
|
||||||
const std::string& _GetMissileStationIcon() const { return m_missileStationIcon; }
|
const std::string& _GetMissileStationIcon() const { return m_missileStationIcon; }
|
||||||
|
@ -97,7 +97,7 @@ struct CTweakPlayerRes final : ITweakPlayerRes
|
||||||
const std::string& _GetBallTransitionBeamRes(size_t idx) const { return (&m_ballTransitionsPower)[idx]; }
|
const std::string& _GetBallTransitionBeamRes(size_t idx) const { return (&m_ballTransitionsPower)[idx]; }
|
||||||
const std::string& _GetBeamCineModel(size_t idx) const { return (&m_cinePower)[idx]; }
|
const std::string& _GetBeamCineModel(size_t idx) const { return (&m_cinePower)[idx]; }
|
||||||
|
|
||||||
float _GetUnkFloat() const { return m_unkFloat; }
|
float _GetCinematicMoveOutofIntoPlayerDistance() const { return m_cinematicMoveOutofIntoPlayerDistance; }
|
||||||
|
|
||||||
CTweakPlayerRes() = default;
|
CTweakPlayerRes() = default;
|
||||||
CTweakPlayerRes(athena::io::IStreamReader& in) { read(in); }
|
CTweakPlayerRes(athena::io::IStreamReader& in) { read(in); }
|
||||||
|
|
|
@ -11,7 +11,6 @@ struct PTLA : BigDNA
|
||||||
{
|
{
|
||||||
DECL_DNA
|
DECL_DNA
|
||||||
Value<atUint32> magic;
|
Value<atUint32> magic;
|
||||||
Value<atUint32> version;
|
|
||||||
struct UnknownStruct1 : BigDNA
|
struct UnknownStruct1 : BigDNA
|
||||||
{
|
{
|
||||||
DECL_DNA
|
DECL_DNA
|
||||||
|
@ -27,7 +26,8 @@ struct PTLA : BigDNA
|
||||||
Value<atUint16> unknown6;
|
Value<atUint16> unknown6;
|
||||||
};
|
};
|
||||||
Vector<Entry, DNA_COUNT(count)> entries;
|
Vector<Entry, DNA_COUNT(count)> entries;
|
||||||
Value<atVec3f> unknown[2];
|
Value<atUint16> unknown1;
|
||||||
|
Value<atVec3f> unknown2[2];
|
||||||
};
|
};
|
||||||
Value<atUint32> count1;
|
Value<atUint32> count1;
|
||||||
Vector<UnknownStruct1, DNA_COUNT(count1)> entries1;
|
Vector<UnknownStruct1, DNA_COUNT(count1)> entries1;
|
||||||
|
|
|
@ -50,3 +50,10 @@ target_link_libraries(urde
|
||||||
|
|
||||||
set_target_properties(urde PROPERTIES
|
set_target_properties(urde PROPERTIES
|
||||||
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/platforms/mac/Info.plist")
|
MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/platforms/mac/Info.plist")
|
||||||
|
|
||||||
|
add_dependencies(urde visigen hecl)
|
||||||
|
|
||||||
|
add_custom_command(TARGET urde POST_BUILD
|
||||||
|
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:visigen> $<TARGET_FILE_DIR:urde>)
|
||||||
|
add_custom_command(TARGET urde POST_BUILD
|
||||||
|
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:hecl> $<TARGET_FILE_DIR:urde>)
|
|
@ -27,52 +27,9 @@ namespace urde
|
||||||
|
|
||||||
void ViewManager::BuildTestPART(urde::IObjectStore& objStore)
|
void ViewManager::BuildTestPART(urde::IObjectStore& objStore)
|
||||||
{
|
{
|
||||||
m_modelTest = objStore.GetObj("MP1/Shared/CMDL_B2B41738.blend");
|
|
||||||
#if 0
|
|
||||||
SObjectTag samusCharSet = m_projManager.TagFromPath(_S("MP1/Shared/ANCS_77289A4A.*"));
|
|
||||||
SObjectTag platModel = m_projManager.TagFromPath(_S("MP1/Shared/CMDL_6FA561D0.blend"));
|
|
||||||
SObjectTag bgModel = m_projManager.TagFromPath(_S("MP1/Shared/CMDL_BC34D54C.blend"));
|
|
||||||
CAnimRes samusAnimRes(samusCharSet.id, 2, zeus::CVector3f{2.f, 2.f, 2.f}, 1, true);
|
|
||||||
g_GameState->GetWorldTransitionManager()->EnableTransition(samusAnimRes,
|
|
||||||
platModel.id, zeus::CVector3f::skOne,
|
|
||||||
bgModel.id, zeus::CVector3f::skOne, true);
|
|
||||||
|
|
||||||
SObjectTag areaTag = m_projManager.TagFromPath(
|
|
||||||
_S("MP1/Metroid1/!1IntroLevel1027/00 Exterior Docking Hangar/!area.blend"));
|
|
||||||
auto areaData = m_projManager.resourceFactoryMP1().LoadResourceSync(areaTag);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
//m_modelTest = objStore.GetObj("gun_cmdl");
|
|
||||||
|
|
||||||
//m_modelTest = objStore.GetObj("CMDL_GameCube");
|
|
||||||
|
|
||||||
//m_partGenDesc = objStore.GetObj({hecl::FOURCC('PART'), 0x0deb9456});
|
|
||||||
//m_partGenDesc = objStore.GetObj("PowerCharge");
|
|
||||||
//m_partGen.reset(new urde::CElementGen(m_partGenDesc,
|
|
||||||
// urde::CElementGen::EModelOrientationType::Normal,
|
|
||||||
// urde::CElementGen::EOptionalSystemFlags::None));
|
|
||||||
//m_partGen->SetGlobalScale({5.f, 5.f, 5.f});
|
|
||||||
m_lineRenderer.reset(new urde::CLineRenderer(urde::CLineRenderer::EPrimitiveMode::LineStrip, 4, nullptr, true));
|
|
||||||
|
|
||||||
TLockedToken<CTexture> xrayPalette = objStore.GetObj("TXTR_XRayPalette");
|
TLockedToken<CTexture> xrayPalette = objStore.GetObj("TXTR_XRayPalette");
|
||||||
m_testGameView.reset(new TestGameView(*this, m_viewResources, *m_rootView, xrayPalette));
|
m_testGameView.reset(new TestGameView(*this, m_viewResources, *m_rootView, xrayPalette));
|
||||||
|
|
||||||
#if 0
|
|
||||||
m_moviePlayer.reset(new CMoviePlayer("Video/SpecialEnding.thp", 1.f, false, true));
|
|
||||||
m_moviePlayer->SetFrame({-1.0f, 1.0f, 0.f}, {-1.0f, -1.0f, 0.f}, {1.0f, -1.0f, 0.f}, {1.0f, 1.0f, 0.f});
|
|
||||||
CDvdFile testRSF("Audio/frontend_1.rsf");
|
|
||||||
u64 rsfLen = testRSF.Length();
|
|
||||||
m_rsfBuf.reset(new u8[rsfLen]);
|
|
||||||
testRSF.SyncRead(m_rsfBuf.get(), rsfLen);
|
|
||||||
CMoviePlayer::SetStaticAudio(m_rsfBuf.get(), rsfLen, 416480, 1973664);
|
|
||||||
|
|
||||||
m_videoVoice = m_voiceEngine->allocateNewStereoVoice(32000, &m_voiceCallback);
|
|
||||||
m_videoVoice->start();
|
|
||||||
#endif
|
|
||||||
|
|
||||||
//m_newAudioPlayer.emplace(*m_voiceEngine, "Audio/frontend_1.rsf", 416480, 1973664);
|
|
||||||
//m_newAudioPlayer->StartMixing();
|
|
||||||
|
|
||||||
m_rootView->accessContentViews().clear();
|
m_rootView->accessContentViews().clear();
|
||||||
m_rootView->accessContentViews().push_back(m_testGameView.get());
|
m_rootView->accessContentViews().push_back(m_testGameView.get());
|
||||||
m_rootView->updateSize();
|
m_rootView->updateSize();
|
||||||
|
@ -92,93 +49,7 @@ void ViewManager::TestGameView::resized(const boo::SWindowRect& root, const boo:
|
||||||
void ViewManager::TestGameView::draw(boo::IGraphicsCommandQueue* gfxQ)
|
void ViewManager::TestGameView::draw(boo::IGraphicsCommandQueue* gfxQ)
|
||||||
{
|
{
|
||||||
gfxQ->clearTarget(true, true);
|
gfxQ->clearTarget(true, true);
|
||||||
|
|
||||||
//g_GameState->GetWorldTransitionManager()->Update(1.f / 60.f);
|
|
||||||
//g_GameState->GetWorldTransitionManager()->Draw();
|
|
||||||
|
|
||||||
if (m_vm.m_modelTest.IsLoaded())
|
|
||||||
{
|
|
||||||
#if 0
|
|
||||||
CModelFlags flags;
|
|
||||||
|
|
||||||
flags.m_extendedShader = EExtendedShader::Flat;
|
|
||||||
//flags.m_extendedShaderIdx = 2;
|
|
||||||
//if (std::fmod(m_theta, M_PIF) < M_PIF / 2.f)
|
|
||||||
// flags.m_extendedShaderIdx = 1;
|
|
||||||
|
|
||||||
m_theta += 0.01f;
|
|
||||||
CGraphics::SetModelMatrix(zeus::CTransform::RotateZ(m_theta));
|
|
||||||
g_Renderer->SetWorldViewpoint(zeus::lookAt(zeus::CVector3f{0.f, -20.f, 7.f},
|
|
||||||
{0.f, 0.f, 3.f}));
|
|
||||||
boo::SWindowRect windowRect = m_vm.m_mainWindow->getWindowFrame();
|
|
||||||
float aspect = windowRect.size[0] / float(windowRect.size[1]);
|
|
||||||
|
|
||||||
CGraphics::SetPerspective(55.0, aspect, 0.2f, 50.f);
|
|
||||||
//CGraphics::SetFog(ERglFogMode::PerspExp, 7.f, 15.f, zeus::CColor::skRed);
|
|
||||||
//CGraphics::SetFog(ERglFogMode::PerspExp, 10.f + std::sin(m_theta) * 5.f, 15.f + std::sin(m_theta) * 5.f, zeus::CColor::skRed);
|
|
||||||
zeus::CFrustum frustum;
|
|
||||||
frustum.updatePlanes(CGraphics::g_GXModelView, zeus::SProjPersp(55.0, aspect, 0.2f, 50.f));
|
|
||||||
g_Renderer->SetClippingPlanes(frustum);
|
|
||||||
|
|
||||||
std::vector<CLight> lights = {CLight::BuildLocalAmbient({}, {0.05f, 0.05f, 0.05f, 1.f}),
|
|
||||||
CLight::BuildCustom({5.f, -20.f, 10.f}, {0.f, 1.f, 0.f},
|
|
||||||
{200.f, 200.f, 200.f}, 0.f, 0.f, 1.f, 1.f, 0.f, 0.f)};
|
|
||||||
lights = {CLight::BuildLocalAmbient({}, {0.5f, 0.5f, 0.5f, 1.f})};
|
|
||||||
m_vm.m_modelTest->GetInstance().ActivateLights(lights);
|
|
||||||
//g_Renderer->SetThermal(true, 1.f, zeus::CColor::skWhite);
|
|
||||||
//g_Renderer->SetThermalColdScale(std::sin(m_theta) * 0.5f + 0.5f);
|
|
||||||
//g_Renderer->DoThermalBlendCold();
|
|
||||||
flags.m_extendedShader = EExtendedShader::Lighting;
|
|
||||||
//m_widescreen.draw(zeus::CColor::skBlack, std::sin(m_theta * 3.f) / 2.f + 0.5f);
|
|
||||||
m_vm.m_modelTest->Draw(flags);
|
|
||||||
g_Renderer->ReallyRenderFogVolume(zeus::CColor::skRed, m_vm.m_modelTest->GetAABB(),
|
|
||||||
nullptr, nullptr);
|
|
||||||
//m_xrayBlur.draw(25.f);
|
|
||||||
//m_camBlur.draw((std::sin(m_theta * 3.f) / 2.f + 0.5f) * 3.f);
|
|
||||||
//g_Renderer->DoThermalBlendHot();
|
|
||||||
//m_spaceWarpFilter.setStrength(std::sin(m_theta * 5.f) * 0.5f + 0.5f);
|
|
||||||
//m_spaceWarpFilter.draw(zeus::CVector2f{0.f, 0.f});
|
|
||||||
#endif
|
|
||||||
|
|
||||||
}
|
|
||||||
if (m_vm.m_partGen)
|
|
||||||
{
|
|
||||||
m_vm.m_partGen->Update(1.0 / 60.0);
|
|
||||||
|
|
||||||
if (m_vm.m_partGen->IsSystemDeletable())
|
|
||||||
m_vm.m_partGen->Reset();
|
|
||||||
|
|
||||||
CGraphics::SetModelMatrix(zeus::CTransform::Identity());
|
|
||||||
CGraphics::SetViewPointMatrix(zeus::CTransform::Identity() + zeus::CVector3f(0.f, -10.f, 0.f));
|
|
||||||
boo::SWindowRect windowRect = m_vm.m_mainWindow->getWindowFrame();
|
|
||||||
float aspect = windowRect.size[0] / float(windowRect.size[1]);
|
|
||||||
CGraphics::SetPerspective(55.0, aspect, 0.1f, 1000.f);
|
|
||||||
//gfxQ->clearTarget(false, true);
|
|
||||||
m_vm.m_partGen->Render();
|
|
||||||
|
|
||||||
/*
|
|
||||||
m_vm.m_lineRenderer->Reset();
|
|
||||||
m_vm.m_lineRenderer->AddVertex({-0.5f, 0.f, -0.5f}, zeus::CColor::skBlue, 1.f);
|
|
||||||
m_vm.m_lineRenderer->AddVertex({-0.5f, 0.f, 0.5f}, zeus::CColor::skBlue, 1.f);
|
|
||||||
m_vm.m_lineRenderer->AddVertex({0.5f, 10.f, 0.5f}, zeus::CColor::skRed, 3.f);
|
|
||||||
m_vm.m_lineRenderer->AddVertex({0.5f, 0.f, -0.5f}, zeus::CColor::skBlue, 1.f);
|
|
||||||
m_vm.m_lineRenderer->Render();
|
|
||||||
*/
|
|
||||||
}
|
|
||||||
if (m_vm.m_moviePlayer)
|
|
||||||
{
|
|
||||||
if (m_vm.m_moviePlayer->GetIsMovieFinishedPlaying())
|
|
||||||
{
|
|
||||||
m_vm.m_moviePlayer.reset(new CMoviePlayer("Video/01_startloop.thp", -1.f, true, false));
|
|
||||||
m_vm.m_moviePlayer->SetFrame({-1.0f, 1.0f, 0.f}, {-1.0f, -1.0f, 0.f}, {1.0f, -1.0f, 0.f}, {1.0f, 1.0f, 0.f});
|
|
||||||
}
|
|
||||||
|
|
||||||
m_vm.m_moviePlayer->Update(1.f / 60.f);
|
|
||||||
m_vm.m_moviePlayer->DrawFrame();
|
|
||||||
}
|
|
||||||
|
|
||||||
m_vm.m_projManager.mainDraw();
|
m_vm.m_projManager.mainDraw();
|
||||||
|
|
||||||
++m_frame;
|
++m_frame;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -253,7 +124,7 @@ void ViewManager::DismissSplash()
|
||||||
|
|
||||||
ViewManager::ViewManager(hecl::Runtime::FileStoreManager& fileMgr, hecl::CVarManager& cvarMgr)
|
ViewManager::ViewManager(hecl::Runtime::FileStoreManager& fileMgr, hecl::CVarManager& cvarMgr)
|
||||||
: m_fileStoreManager(fileMgr), m_cvarManager(cvarMgr), m_projManager(*this),
|
: m_fileStoreManager(fileMgr), m_cvarManager(cvarMgr), m_projManager(*this),
|
||||||
m_fontCache(fileMgr), m_translator(urde::SystemLocaleOrEnglish()), m_voiceCallback(*this),
|
m_fontCache(fileMgr), m_translator(urde::SystemLocaleOrEnglish()),
|
||||||
m_recentProjectsPath(hecl::SysFormat(_S("%s/recent_projects.txt"), fileMgr.getStoreRoot().c_str())),
|
m_recentProjectsPath(hecl::SysFormat(_S("%s/recent_projects.txt"), fileMgr.getStoreRoot().c_str())),
|
||||||
m_recentFilesPath(hecl::SysFormat(_S("%s/recent_files.txt"), fileMgr.getStoreRoot().c_str()))
|
m_recentFilesPath(hecl::SysFormat(_S("%s/recent_files.txt"), fileMgr.getStoreRoot().c_str()))
|
||||||
{
|
{
|
||||||
|
|
|
@ -124,31 +124,9 @@ class ViewManager : public specter::IViewManager
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
std::unique_ptr<TestGameView> m_testGameView;
|
std::unique_ptr<TestGameView> m_testGameView;
|
||||||
urde::TLockedToken<CModel> m_modelTest;
|
|
||||||
urde::TLockedToken<CGenDescription> m_partGenDesc;
|
|
||||||
TLockedToken<CGameHintInfo> m_hints;
|
|
||||||
std::unique_ptr<CElementGen> m_partGen;
|
|
||||||
std::unique_ptr<CLineRenderer> m_lineRenderer;
|
|
||||||
std::unique_ptr<CMoviePlayer> m_moviePlayer;
|
|
||||||
std::unique_ptr<u8[]> m_rsfBuf;
|
|
||||||
std::unique_ptr<boo::IAudioVoiceEngine> m_voiceEngine;
|
std::unique_ptr<boo::IAudioVoiceEngine> m_voiceEngine;
|
||||||
std::unique_ptr<boo::IAudioVoice> m_videoVoice;
|
std::unique_ptr<boo::IAudioVoice> m_videoVoice;
|
||||||
std::experimental::optional<amuse::BooBackendVoiceAllocator> m_amuseAllocWrapper;
|
std::experimental::optional<amuse::BooBackendVoiceAllocator> m_amuseAllocWrapper;
|
||||||
struct AudioVoiceCallback : boo::IAudioVoiceCallback
|
|
||||||
{
|
|
||||||
ViewManager& m_vm;
|
|
||||||
void preSupplyAudio(boo::IAudioVoice&, double) {}
|
|
||||||
size_t supplyAudio(boo::IAudioVoice& voice, size_t frames, int16_t* data)
|
|
||||||
{
|
|
||||||
if (m_vm.m_moviePlayer)
|
|
||||||
m_vm.m_moviePlayer->MixAudio(data, nullptr, frames);
|
|
||||||
CMoviePlayer::MixStaticAudio(data, data, frames);
|
|
||||||
return frames;
|
|
||||||
}
|
|
||||||
AudioVoiceCallback(ViewManager& vm) : m_vm(vm) {}
|
|
||||||
} m_voiceCallback;
|
|
||||||
|
|
||||||
std::experimental::optional<CStaticAudioPlayer> m_newAudioPlayer;
|
|
||||||
|
|
||||||
hecl::SystemString m_recentProjectsPath;
|
hecl::SystemString m_recentProjectsPath;
|
||||||
std::vector<hecl::SystemString> m_recentProjects;
|
std::vector<hecl::SystemString> m_recentProjects;
|
||||||
|
|
|
@ -361,6 +361,11 @@ u16 CSfxManager::TranslateSFXID(u16 id)
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool CSfxManager::PlaySound(const CSfxManager::CSfxHandle &handle)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
void CSfxManager::StopSound(const CSfxHandle& handle)
|
void CSfxManager::StopSound(const CSfxHandle& handle)
|
||||||
{
|
{
|
||||||
if (!handle)
|
if (!handle)
|
||||||
|
|
|
@ -211,6 +211,7 @@ public:
|
||||||
const zeus::CVector3f& heading, const zeus::CVector3f& up,
|
const zeus::CVector3f& heading, const zeus::CVector3f& up,
|
||||||
u8 vol);
|
u8 vol);
|
||||||
|
|
||||||
|
static bool PlaySound(const CSfxHandle& handle);
|
||||||
static void StopSound(const CSfxHandle& handle);
|
static void StopSound(const CSfxHandle& handle);
|
||||||
static s16 GetRank(CBaseSfxWrapper* sfx);
|
static s16 GetRank(CBaseSfxWrapper* sfx);
|
||||||
static void ApplyReverb();
|
static void ApplyReverb();
|
||||||
|
|
|
@ -37,14 +37,12 @@ CGameHintInfo::SHintLocation::SHintLocation(CInputStream& in, s32)
|
||||||
|
|
||||||
int CGameHintInfo::FindHintIndex(const char* str)
|
int CGameHintInfo::FindHintIndex(const char* str)
|
||||||
{
|
{
|
||||||
int idx = 0;
|
const std::vector<CGameHint>& gameHints = g_MemoryCardSys->GetHints();
|
||||||
for (const CGameHintInfo::CGameHint& hint : g_MemoryCardSys->GetHints())
|
const auto& it = std::find_if(gameHints.begin(), gameHints.end(), [&str](const CGameHint& gh) -> bool {
|
||||||
{
|
return !gh.GetName().compare(str);
|
||||||
if (!hint.GetName().compare(str))
|
});
|
||||||
return idx;
|
|
||||||
++idx;
|
return (it != gameHints.end() ? it - gameHints.begin() : -1);
|
||||||
}
|
|
||||||
return -1;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
CFactoryFnReturn FHintFactory(const SObjectTag&, CInputStream& in, const CVParamTransfer, CObjectReference*)
|
CFactoryFnReturn FHintFactory(const SObjectTag&, CInputStream& in, const CVParamTransfer, CObjectReference*)
|
||||||
|
|
|
@ -385,6 +385,7 @@ public:
|
||||||
bool ShouldQuitGame() const { return xf94_25_quitGame; }
|
bool ShouldQuitGame() const { return xf94_25_quitGame; }
|
||||||
void SetShouldQuitGame(bool should) { xf94_25_quitGame = should; }
|
void SetShouldQuitGame(bool should) { xf94_25_quitGame = should; }
|
||||||
void SetInSaveUI(bool b) { xf94_28_inSaveUI = b; }
|
void SetInSaveUI(bool b) { xf94_28_inSaveUI = b; }
|
||||||
|
bool GetInSaveUI() const { return xf94_28_inSaveUI; }
|
||||||
void SetInMapScreen(bool b) { xf94_27_inMapScreen = b; }
|
void SetInMapScreen(bool b) { xf94_27_inMapScreen = b; }
|
||||||
bool GetInMapScreen() const { return xf94_27_inMapScreen; }
|
bool GetInMapScreen() const { return xf94_27_inMapScreen; }
|
||||||
bool IsFullThreat() const { return xf94_30_fullThreat; }
|
bool IsFullThreat() const { return xf94_30_fullThreat; }
|
||||||
|
|
|
@ -330,4 +330,9 @@ bool CCameraManager::HasBallCameraInitialPositionHint(CStateManager& mgr) const
|
||||||
{
|
{
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void CCameraManager::RemoveCinemaCamera(TUniqueId uid, CStateManager& mgr)
|
||||||
|
{
|
||||||
|
x4_cineCameras.erase(std::remove(x4_cineCameras.begin(), x4_cineCameras.end(), uid));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -86,6 +86,7 @@ public:
|
||||||
void RemoveCameraShaker(int id);
|
void RemoveCameraShaker(int id);
|
||||||
int AddCameraShaker(const CCameraShakeData& data, bool sfx);
|
int AddCameraShaker(const CCameraShakeData& data, bool sfx);
|
||||||
void AddCinemaCamera(TUniqueId, CStateManager& stateMgr);
|
void AddCinemaCamera(TUniqueId, CStateManager& stateMgr);
|
||||||
|
void RemoveCinemaCamera(TUniqueId, CStateManager&);
|
||||||
void SetInsideFluid(bool, TUniqueId);
|
void SetInsideFluid(bool, TUniqueId);
|
||||||
void Update(float dt, CStateManager& stateMgr);
|
void Update(float dt, CStateManager& stateMgr);
|
||||||
CGameCamera* GetCurrentCamera(CStateManager& stateMgr) const;
|
CGameCamera* GetCurrentCamera(CStateManager& stateMgr) const;
|
||||||
|
|
|
@ -1,13 +1,15 @@
|
||||||
#include "CCinematicCamera.hpp"
|
#include "CCinematicCamera.hpp"
|
||||||
|
#include "CStateManager.hpp"
|
||||||
|
#include "Camera/CCameraManager.hpp"
|
||||||
#include "TCastTo.hpp"
|
#include "TCastTo.hpp"
|
||||||
|
|
||||||
namespace urde
|
namespace urde
|
||||||
{
|
{
|
||||||
|
|
||||||
CCinematicCamera::CCinematicCamera(TUniqueId uid, const std::string& name, const CEntityInfo& info,
|
CCinematicCamera::CCinematicCamera(TUniqueId uid, const std::string& name, const CEntityInfo& info,
|
||||||
const zeus::CTransform& xf, bool active, float, float a, float b, float c, float d,
|
const zeus::CTransform& xf, bool active, float shotDuration, float fovy, float znear,
|
||||||
u32 w1)
|
float zfar, float aspect, u32 w1)
|
||||||
: CGameCamera(uid, active, name, info, xf, a, b, c, d, kInvalidUniqueId, w1 & 0x20, 0), x21c_w1(w1)
|
: CGameCamera(uid, active, name, info, xf, fovy, znear, zfar, aspect, kInvalidUniqueId, w1 & 0x20, 0), x21c_w1(w1)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -21,7 +23,38 @@ void CCinematicCamera::ProcessInput(const CFinalInput&, CStateManager& mgr) {}
|
||||||
void CCinematicCamera::Reset(const zeus::CTransform&, CStateManager& mgr) {}
|
void CCinematicCamera::Reset(const zeus::CTransform&, CStateManager& mgr) {}
|
||||||
|
|
||||||
void CCinematicCamera::WasDeactivated(CStateManager& mgr)
|
void CCinematicCamera::WasDeactivated(CStateManager& mgr)
|
||||||
|
{
|
||||||
|
mgr.GetCameraManager()->RemoveCinemaCamera(GetUniqueId(), mgr);
|
||||||
|
}
|
||||||
|
|
||||||
|
void CCinematicCamera::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr)
|
||||||
|
{
|
||||||
|
CGameCamera::AcceptScriptMsg(msg, uid, mgr);
|
||||||
|
if (msg == EScriptObjectMessage::Activate)
|
||||||
|
{
|
||||||
|
CalculateWaypoints(mgr);
|
||||||
|
if (x21c_w1 & 1)
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
else if (msg == EScriptObjectMessage::Deactivate)
|
||||||
|
{
|
||||||
|
WasDeactivated(mgr);
|
||||||
|
}
|
||||||
|
else if (msg == EScriptObjectMessage::InitializedInArea)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void CCinematicCamera::CalculateWaypoints(CStateManager& mgr)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void CCinematicCamera::SendArrivedMsg(TUniqueId reciever, CStateManager& mgr)
|
||||||
|
{
|
||||||
|
mgr.SendScriptMsgAlways(reciever, GetUniqueId(), EScriptObjectMessage::Arrived);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
@ -14,10 +14,13 @@ public:
|
||||||
const zeus::CTransform& xf, bool, float, float, float, float, float, u32 w1);
|
const zeus::CTransform& xf, bool, float, float, float, float, float, u32 w1);
|
||||||
|
|
||||||
void Accept(IVisitor& visitor);
|
void Accept(IVisitor& visitor);
|
||||||
|
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr);
|
||||||
void ProcessInput(const CFinalInput&, CStateManager& mgr);
|
void ProcessInput(const CFinalInput&, CStateManager& mgr);
|
||||||
void Reset(const zeus::CTransform&, CStateManager& mgr);
|
void Reset(const zeus::CTransform&, CStateManager& mgr);
|
||||||
u32 GetW1() const { return x21c_w1; }
|
u32 GetW1() const { return x21c_w1; }
|
||||||
void WasDeactivated(CStateManager& mgr);
|
void WasDeactivated(CStateManager& mgr);
|
||||||
|
void CalculateWaypoints(CStateManager& mgr);
|
||||||
|
void SendArrivedMsg(TUniqueId reciever, CStateManager& mgr);
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -8,7 +8,7 @@ namespace urde
|
||||||
|
|
||||||
CGameCamera::CGameCamera(TUniqueId uid, bool active, const std::string& name, const CEntityInfo& info,
|
CGameCamera::CGameCamera(TUniqueId uid, bool active, const std::string& name, const CEntityInfo& info,
|
||||||
const zeus::CTransform& xf, float fovy, float znear, float zfar, float aspect, TUniqueId uid2,
|
const zeus::CTransform& xf, float fovy, float znear, float zfar, float aspect, TUniqueId uid2,
|
||||||
bool b1, u32 controllerIdx)
|
bool disableInput, u32 controllerIdx)
|
||||||
: CActor(uid, active, name, info, xf, CModelData::CModelDataNull(), CMaterialList(EMaterialTypes::Unknown),
|
: CActor(uid, active, name, info, xf, CModelData::CModelDataNull(), CMaterialList(EMaterialTypes::Unknown),
|
||||||
CActorParameters::None(), kInvalidUniqueId)
|
CActorParameters::None(), kInvalidUniqueId)
|
||||||
, xe8_watchedObject(uid2)
|
, xe8_watchedObject(uid2)
|
||||||
|
@ -19,7 +19,7 @@ CGameCamera::CGameCamera(TUniqueId uid, bool active, const std::string& name, co
|
||||||
, x168_aspect(aspect)
|
, x168_aspect(aspect)
|
||||||
, x16c_controllerIdx(controllerIdx)
|
, x16c_controllerIdx(controllerIdx)
|
||||||
, x170_24_perspDirty(true)
|
, x170_24_perspDirty(true)
|
||||||
, x170_25_disablesInput(b1)
|
, x170_25_disablesInput(disableInput)
|
||||||
, x180_(fovy)
|
, x180_(fovy)
|
||||||
, x184_fov(fovy)
|
, x184_fov(fovy)
|
||||||
{
|
{
|
||||||
|
|
|
@ -37,7 +37,7 @@ class CMetaree : public CPatterned
|
||||||
|
|
||||||
u32 x5cc_;
|
u32 x5cc_;
|
||||||
public:
|
public:
|
||||||
static constexpr ECharacter CharacterType = ECharacter::MetroidPrimeExo;
|
static constexpr ECharacter CharacterType = ECharacter::Metaree;
|
||||||
CMetaree(TUniqueId, const std::string&, EFlavorType, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
|
CMetaree(TUniqueId, const std::string&, EFlavorType, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
|
||||||
const CPatternedInfo&, const CDamageInfo&, float, const zeus::CVector3f&, float, EBodyType, float, float,
|
const CPatternedInfo&, const CDamageInfo&, float, const zeus::CVector3f&, float, EBodyType, float, float,
|
||||||
const CActorParameters&);
|
const CActorParameters&);
|
||||||
|
|
|
@ -45,14 +45,14 @@ struct SObjectTag
|
||||||
bool operator<(const SObjectTag& other) const { return id < other.id; }
|
bool operator<(const SObjectTag& other) const { return id < other.id; }
|
||||||
SObjectTag() = default;
|
SObjectTag() = default;
|
||||||
SObjectTag(FourCC tp, CAssetId rid) : type(tp), id(rid) {}
|
SObjectTag(FourCC tp, CAssetId rid) : type(tp), id(rid) {}
|
||||||
SObjectTag(CInputStream& in, bool _64bit = false)
|
SObjectTag(CInputStream& in)
|
||||||
{
|
{
|
||||||
in.readBytesToBuf(&type, 4);
|
in.readBytesToBuf(&type, 4);
|
||||||
id = (_64bit ? in.readUint64Big() : in.readUint32Big());
|
id = CAssetId(in);
|
||||||
}
|
}
|
||||||
void readMLVL(CInputStream& in, bool _64bit = false)
|
void readMLVL(CInputStream& in)
|
||||||
{
|
{
|
||||||
id = (_64bit ? in.readUint64Big() : in.readUint32Big());
|
id = CAssetId(in);
|
||||||
in.readBytesToBuf(&type, 4);
|
in.readBytesToBuf(&type, 4);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
|
@ -8,6 +8,7 @@
|
||||||
#include "MP1/World/CMetroid.hpp"
|
#include "MP1/World/CMetroid.hpp"
|
||||||
#include "World/CScriptWater.hpp"
|
#include "World/CScriptWater.hpp"
|
||||||
#include "World/CGameLight.hpp"
|
#include "World/CGameLight.hpp"
|
||||||
|
#include "World/CScriptPlatform.hpp"
|
||||||
#include "Input/ControlMapper.hpp"
|
#include "Input/ControlMapper.hpp"
|
||||||
#include "CBomb.hpp"
|
#include "CBomb.hpp"
|
||||||
#include "CPowerBomb.hpp"
|
#include "CPowerBomb.hpp"
|
||||||
|
@ -1052,7 +1053,7 @@ void CPlayerGun::UpdateWeaponFire(float dt, const CPlayerState& playerState, CSt
|
||||||
mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::MorphBallBombs))
|
mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::MorphBallBombs))
|
||||||
{
|
{
|
||||||
if (x835_28_bombReady)
|
if (x835_28_bombReady)
|
||||||
DropBomb(EBWeapon::Zero, mgr);
|
DropBomb(EBWeapon::Bomb, mgr);
|
||||||
}
|
}
|
||||||
else if (mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::PowerBombs) &&
|
else if (mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::PowerBombs) &&
|
||||||
mgr.GetPlayerState()->GetItemAmount(CPlayerState::EItemType::PowerBombs) > 0)
|
mgr.GetPlayerState()->GetItemAmount(CPlayerState::EItemType::PowerBombs) > 0)
|
||||||
|
@ -1060,7 +1061,7 @@ void CPlayerGun::UpdateWeaponFire(float dt, const CPlayerState& playerState, CSt
|
||||||
x835_29_powerBombReady = mgr.CanCreateProjectile(x538_playerId, EWeaponType::PowerBomb, 1) &&
|
x835_29_powerBombReady = mgr.CanCreateProjectile(x538_playerId, EWeaponType::PowerBomb, 1) &&
|
||||||
mgr.CanCreateProjectile(x538_playerId, EWeaponType::Bomb, 1);
|
mgr.CanCreateProjectile(x538_playerId, EWeaponType::Bomb, 1);
|
||||||
if ((pressedStates & 0x2) != 0 && x835_29_powerBombReady)
|
if ((pressedStates & 0x2) != 0 && x835_29_powerBombReady)
|
||||||
DropBomb(EBWeapon::One, mgr);
|
DropBomb(EBWeapon::PowerBomb, mgr);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1675,12 +1676,50 @@ void CPlayerGun::AddToRenderer(const zeus::CFrustum& frustum, const CStateManage
|
||||||
|
|
||||||
void CPlayerGun::DropBomb(EBWeapon weapon, CStateManager& mgr)
|
void CPlayerGun::DropBomb(EBWeapon weapon, CStateManager& mgr)
|
||||||
{
|
{
|
||||||
|
if (weapon == EBWeapon::Bomb)
|
||||||
|
{
|
||||||
|
if (x32c_ != 0)
|
||||||
|
{
|
||||||
|
x32c_ = 0xA;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (x308_bombCount <= 0)
|
||||||
|
return;
|
||||||
|
|
||||||
|
CBomb* bomb =
|
||||||
|
new CBomb(x784_bombEffects[u32(weapon)][0], x784_bombEffects[u32(weapon)][1], mgr.AllocateUniqueId(),
|
||||||
|
mgr.GetPlayer().GetAreaId(), x538_playerId, x354_bombFuseTime,
|
||||||
|
zeus::CTransform::Translate(zeus::CVector3f{0.f, g_tweakPlayer->GetPlayerBallHalfExtent(), 0.f}),
|
||||||
|
g_tweakPlayerGun->GetBombInfo());
|
||||||
|
mgr.AddObject(bomb);
|
||||||
|
|
||||||
|
if (x308_bombCount == 3)
|
||||||
|
x35c_bombTime = x358_bombDropDelayTime;
|
||||||
|
|
||||||
|
--x308_bombCount;
|
||||||
|
if (TCastToPtr<CScriptPlatform> plat = mgr.ObjectById(mgr.GetPlayer().GetRidingPlatformId()))
|
||||||
|
plat->AddSlave(bomb->GetUniqueId(), mgr);
|
||||||
|
}
|
||||||
|
else if (weapon == EBWeapon::PowerBomb)
|
||||||
|
{
|
||||||
|
mgr.GetPlayerState()->DecrPickup(CPlayerState::EItemType::PowerBombs, 1);
|
||||||
|
x53a_powerBomb = DropPowerBomb(mgr);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
TUniqueId CPlayerGun::DropPowerBomb(CStateManager& mgr)
|
TUniqueId CPlayerGun::DropPowerBomb(CStateManager& mgr)
|
||||||
{
|
{
|
||||||
return {};
|
CDamageInfo dInfo = (mgr.GetPlayer().GetDeathTime() <= 0.f ? g_tweakPlayerGun->GetPowerBombInfo()
|
||||||
}
|
: CDamageInfo(CWeaponMode::PowerBomb(), 0.f, 0.f, 0.f));
|
||||||
|
|
||||||
|
TUniqueId uid = mgr.AllocateUniqueId();
|
||||||
|
CPowerBomb* pBomb =
|
||||||
|
new CPowerBomb(x784_bombEffects[1][0], uid, kInvalidAreaId, x538_playerId,
|
||||||
|
zeus::CTransform::Translate(mgr.GetPlayer().GetTranslation() +
|
||||||
|
zeus::CVector3f{0.f, g_tweakPlayer->GetPlayerBallHalfExtent(), 0.f}),
|
||||||
|
dInfo);
|
||||||
|
mgr.AddObject(*pBomb);
|
||||||
|
return uid;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -35,8 +35,8 @@ public:
|
||||||
};
|
};
|
||||||
enum class EBWeapon
|
enum class EBWeapon
|
||||||
{
|
{
|
||||||
Zero,
|
Bomb,
|
||||||
One
|
PowerBomb
|
||||||
};
|
};
|
||||||
enum class EGunOverrideMode
|
enum class EGunOverrideMode
|
||||||
{
|
{
|
||||||
|
|
|
@ -4,56 +4,27 @@
|
||||||
namespace urde
|
namespace urde
|
||||||
{
|
{
|
||||||
CWeaponMode::CWeaponMode(EWeaponType type, bool charged, bool comboed, bool instaKill)
|
CWeaponMode::CWeaponMode(EWeaponType type, bool charged, bool comboed, bool instaKill)
|
||||||
: x0_weaponType(type)
|
: x0_weaponType(type), x4_24_charged(charged), x4_25_comboed(comboed), x4_26_instantKill(instaKill)
|
||||||
, x4_24_charged(charged)
|
|
||||||
, x4_25_comboed(comboed)
|
|
||||||
, x4_26_instantKill(instaKill)
|
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
EWeaponType CWeaponMode::GetType() const
|
EWeaponType CWeaponMode::GetType() const { return x0_weaponType; }
|
||||||
{
|
|
||||||
return x0_weaponType;
|
|
||||||
}
|
|
||||||
|
|
||||||
CWeaponMode CWeaponMode::Invalid()
|
CWeaponMode CWeaponMode::Invalid() { return CWeaponMode(EWeaponType::None); }
|
||||||
{
|
|
||||||
return CWeaponMode(EWeaponType::None);
|
|
||||||
}
|
|
||||||
|
|
||||||
CWeaponMode CWeaponMode::Phazon()
|
CWeaponMode CWeaponMode::Phazon() { return CWeaponMode(EWeaponType::Phazon); }
|
||||||
{
|
|
||||||
return CWeaponMode(EWeaponType::Phazon);
|
|
||||||
}
|
|
||||||
|
|
||||||
CWeaponMode CWeaponMode::Plasma()
|
CWeaponMode CWeaponMode::Plasma() { return CWeaponMode(EWeaponType::Plasma); }
|
||||||
{
|
|
||||||
return CWeaponMode(EWeaponType::Plasma);
|
|
||||||
}
|
|
||||||
|
|
||||||
CWeaponMode CWeaponMode::Wave()
|
CWeaponMode CWeaponMode::Wave() { return CWeaponMode(EWeaponType::Wave); }
|
||||||
{
|
|
||||||
return CWeaponMode(EWeaponType::Wave);
|
|
||||||
}
|
|
||||||
|
|
||||||
CWeaponMode CWeaponMode::BoostBall()
|
CWeaponMode CWeaponMode::BoostBall() { return CWeaponMode(EWeaponType::BoostBall); }
|
||||||
{
|
|
||||||
return CWeaponMode(EWeaponType::BoostBall);
|
|
||||||
}
|
|
||||||
|
|
||||||
CWeaponMode CWeaponMode::Ice()
|
CWeaponMode CWeaponMode::Ice() { return CWeaponMode(EWeaponType::Ice); }
|
||||||
{
|
|
||||||
return CWeaponMode(EWeaponType::Ice);
|
|
||||||
}
|
|
||||||
|
|
||||||
CWeaponMode CWeaponMode::Power()
|
CWeaponMode CWeaponMode::Power() { return CWeaponMode(EWeaponType::Power); }
|
||||||
{
|
|
||||||
return CWeaponMode(EWeaponType::Power);
|
|
||||||
}
|
|
||||||
|
|
||||||
CWeaponMode CWeaponMode::Bomb()
|
CWeaponMode CWeaponMode::Bomb() { return CWeaponMode(EWeaponType::Bomb); }
|
||||||
{
|
|
||||||
return CWeaponMode(EWeaponType::Bomb);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
CWeaponMode CWeaponMode::PowerBomb() { return CWeaponMode(EWeaponType::PowerBomb); }
|
||||||
}
|
}
|
||||||
|
|
|
@ -11,12 +11,12 @@ class CWeaponMode
|
||||||
bool x4_24_charged : 1;
|
bool x4_24_charged : 1;
|
||||||
bool x4_25_comboed : 1;
|
bool x4_25_comboed : 1;
|
||||||
bool x4_26_instantKill : 1;
|
bool x4_26_instantKill : 1;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
CWeaponMode() = default;
|
CWeaponMode() = default;
|
||||||
CWeaponMode(EWeaponType, bool charged = false, bool comboed = false, bool instaKill = false);
|
CWeaponMode(EWeaponType, bool charged = false, bool comboed = false, bool instaKill = false);
|
||||||
EWeaponType GetType() const;
|
EWeaponType GetType() const;
|
||||||
|
|
||||||
|
|
||||||
bool IsCharged() const { return x4_24_charged; }
|
bool IsCharged() const { return x4_24_charged; }
|
||||||
bool IsComboed() const { return x4_25_comboed; }
|
bool IsComboed() const { return x4_25_comboed; }
|
||||||
bool IsInstantKill() const { return x4_26_instantKill; }
|
bool IsInstantKill() const { return x4_26_instantKill; }
|
||||||
|
@ -29,6 +29,7 @@ public:
|
||||||
static CWeaponMode Ice();
|
static CWeaponMode Ice();
|
||||||
static CWeaponMode Power();
|
static CWeaponMode Power();
|
||||||
static CWeaponMode Bomb();
|
static CWeaponMode Bomb();
|
||||||
|
static CWeaponMode PowerBomb();
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
#endif // __URDE_CWEAPONMODE_HPP__
|
#endif // __URDE_CWEAPONMODE_HPP__
|
||||||
|
|
|
@ -46,5 +46,4 @@ float CDamageInfo::GetRadiusDamage(const CDamageVulnerability& dVuln) const
|
||||||
|
|
||||||
return xc_radiusDamage;
|
return xc_radiusDamage;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -669,6 +669,7 @@ public:
|
||||||
TUniqueId GetAttachedActor() const { return x26c_attachedActor; }
|
TUniqueId GetAttachedActor() const { return x26c_attachedActor; }
|
||||||
float GetAttachedActorStruggle() const { return xa28_attachedActorStruggle; }
|
float GetAttachedActorStruggle() const { return xa28_attachedActorStruggle; }
|
||||||
float GetDistanceUnderWater() const { return x828_distanceUnderWater; }
|
float GetDistanceUnderWater() const { return x828_distanceUnderWater; }
|
||||||
|
TUniqueId GetRidingPlatformId() const { return x82e_ridingPlatform; }
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -7,14 +7,15 @@
|
||||||
namespace urde
|
namespace urde
|
||||||
{
|
{
|
||||||
CScriptActorRotate::CScriptActorRotate(TUniqueId uid, const std::string& name, const CEntityInfo& info,
|
CScriptActorRotate::CScriptActorRotate(TUniqueId uid, const std::string& name, const CEntityInfo& info,
|
||||||
const zeus::CVector3f& rotation, float f1, bool b1, bool b2, bool active)
|
const zeus::CVector3f& rotation, float maxTime, bool updateActors,
|
||||||
|
bool updateOnCreation, bool active)
|
||||||
: CEntity(uid, info, active, name)
|
: CEntity(uid, info, active, name)
|
||||||
, x34_rotation(rotation)
|
, x34_rotation(rotation)
|
||||||
, x40_maxTime(f1)
|
, x40_maxTime(maxTime)
|
||||||
, x58_24_updateRotation(false)
|
, x58_24_updateRotation(false)
|
||||||
, x58_25_skipSpiderBallWaypoints(false)
|
, x58_25_skipSpiderBallWaypoints(false)
|
||||||
, x58_26_updateActors(b1)
|
, x58_26_updateActors(updateActors)
|
||||||
, x58_27_updateOnCreation(b2)
|
, x58_27_updateOnCreation(updateOnCreation)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -32,7 +32,7 @@ void CScriptCameraPitchVolume::Accept(IVisitor& visitor)
|
||||||
|
|
||||||
void CScriptCameraPitchVolume::Think(float, CStateManager& mgr)
|
void CScriptCameraPitchVolume::Think(float, CStateManager& mgr)
|
||||||
{
|
{
|
||||||
if (!x30_24_active)
|
if (!GetActive())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (x13c_24_entered && !x13c_25_occupied)
|
if (x13c_24_entered && !x13c_25_occupied)
|
||||||
|
|
|
@ -6,9 +6,11 @@ namespace urde
|
||||||
{
|
{
|
||||||
|
|
||||||
CScriptCameraWaypoint::CScriptCameraWaypoint(TUniqueId uid, const std::string& name, const CEntityInfo& info,
|
CScriptCameraWaypoint::CScriptCameraWaypoint(TUniqueId uid, const std::string& name, const CEntityInfo& info,
|
||||||
const zeus::CTransform& xf, bool active, float, u32)
|
const zeus::CTransform& xf, bool active, float f1, u32 w1)
|
||||||
: CActor(uid, active, name, info, xf, CModelData::CModelDataNull(), CMaterialList(EMaterialTypes::Unknown),
|
: CActor(uid, active, name, info, xf, CModelData::CModelDataNull(), CMaterialList(EMaterialTypes::Unknown),
|
||||||
CActorParameters::None(), kInvalidUniqueId)
|
CActorParameters::None(), kInvalidUniqueId)
|
||||||
|
, xe8_(f1)
|
||||||
|
, xec_(w1)
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -18,4 +20,11 @@ void CScriptCameraWaypoint::Accept(IVisitor& visitor)
|
||||||
visitor.Visit(this);
|
visitor.Visit(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void CScriptCameraWaypoint::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr)
|
||||||
|
{
|
||||||
|
CActor::AcceptScriptMsg(msg, uid, mgr);
|
||||||
|
if (!GetActive() && msg == EScriptObjectMessage::Arrived)
|
||||||
|
SendScriptMsgs(EScriptObjectState::Arrived, mgr, EScriptObjectMessage::None);
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -8,11 +8,16 @@ namespace urde
|
||||||
|
|
||||||
class CScriptCameraWaypoint : public CActor
|
class CScriptCameraWaypoint : public CActor
|
||||||
{
|
{
|
||||||
|
float xe8_;
|
||||||
|
u32 xec_;
|
||||||
public:
|
public:
|
||||||
CScriptCameraWaypoint(TUniqueId uid, const std::string& name, const CEntityInfo& info,
|
CScriptCameraWaypoint(TUniqueId uid, const std::string& name, const CEntityInfo& info,
|
||||||
const zeus::CTransform& xf, bool active, float, u32);
|
const zeus::CTransform& xf, bool active, float, u32);
|
||||||
|
|
||||||
void Accept(IVisitor& visitor);
|
void Accept(IVisitor& visitor);
|
||||||
|
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
|
||||||
|
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const {}
|
||||||
|
void Render(const CStateManager&) const {}
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,11 +6,12 @@
|
||||||
namespace urde
|
namespace urde
|
||||||
{
|
{
|
||||||
|
|
||||||
CScriptMemoryRelay::CScriptMemoryRelay(TUniqueId uid, const std::string& name, const CEntityInfo& info, bool b1, bool b2, bool b3)
|
CScriptMemoryRelay::CScriptMemoryRelay(TUniqueId uid, const std::string& name, const CEntityInfo& info, bool b1,
|
||||||
|
bool skipSendActive, bool ignoreMessages)
|
||||||
: CEntity(uid, info, true, name),
|
: CEntity(uid, info, true, name),
|
||||||
x34_24_(b1),
|
x34_24_(b1),
|
||||||
x34_25_skipSendActive(b2),
|
x34_25_skipSendActive(skipSendActive),
|
||||||
x34_26_ignoreMessages(b3)
|
x34_26_ignoreMessages(ignoreMessages)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -72,6 +72,7 @@ public:
|
||||||
const std::vector<SRiders>& GetX328() const { return x328_; }
|
const std::vector<SRiders>& GetX328() const { return x328_; }
|
||||||
std::vector<SRiders>& GetX338() { return x338_; }
|
std::vector<SRiders>& GetX338() { return x338_; }
|
||||||
const std::vector<SRiders>& GetX338() const { return x338_; }
|
const std::vector<SRiders>& GetX338() const { return x338_; }
|
||||||
|
void AddSlave(TUniqueId, CStateManager&) {}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -12,7 +12,7 @@ bool CScriptSound::sFirstInFrame = false;
|
||||||
|
|
||||||
CScriptSound::CScriptSound(TUniqueId uid, const std::string& name, const CEntityInfo& info, const zeus::CTransform& xf,
|
CScriptSound::CScriptSound(TUniqueId uid, const std::string& name, const CEntityInfo& info, const zeus::CTransform& xf,
|
||||||
s16 soundId, bool active, float f1, float f2, float f3, u32 w1, u32 w2, u32 w3, u32 w4,
|
s16 soundId, bool active, float f1, float f2, float f3, u32 w1, u32 w2, u32 w3, u32 w4,
|
||||||
u32 w5, u32 w6, bool b1, bool b2, bool b3, bool b4, bool b5, bool b6, bool b7, u32 w7)
|
u32 w5, u32 w6, bool b1, bool b2, bool autoStart, bool b4, bool b5, bool b6, bool b7, u32 w7)
|
||||||
: CActor(uid, active, name, info, xf, CModelData::CModelDataNull(), CMaterialList(EMaterialTypes::Unknown),
|
: CActor(uid, active, name, info, xf, CModelData::CModelDataNull(), CMaterialList(EMaterialTypes::Unknown),
|
||||||
CActorParameters::None(), kInvalidUniqueId)
|
CActorParameters::None(), kInvalidUniqueId)
|
||||||
, xfc_(f3)
|
, xfc_(f3)
|
||||||
|
@ -29,7 +29,7 @@ CScriptSound::CScriptSound(TUniqueId uid, const std::string& name, const CEntity
|
||||||
{
|
{
|
||||||
x11c_25_ = b1;
|
x11c_25_ = b1;
|
||||||
x11c_26_ = b2;
|
x11c_26_ = b2;
|
||||||
x11c_27_ = b3;
|
x11c_27_autoStart = autoStart;
|
||||||
x11c_28_ = b4;
|
x11c_28_ = b4;
|
||||||
x11c_29_ = b5;
|
x11c_29_ = b5;
|
||||||
x11c_30_ = b6;
|
x11c_30_ = b6;
|
||||||
|
@ -59,37 +59,52 @@ void CScriptSound::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CSta
|
||||||
{
|
{
|
||||||
case EScriptObjectMessage::Registered:
|
case EScriptObjectMessage::Registered:
|
||||||
{
|
{
|
||||||
|
if (GetActive() && x11c_27_autoStart)
|
||||||
|
x11c_24_ = true;
|
||||||
|
x11c_31_ = mgr.GetIsGeneratingObject();
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case EScriptObjectMessage::Play:
|
case EScriptObjectMessage::Play:
|
||||||
{
|
{
|
||||||
|
if (GetActive())
|
||||||
|
PlaySound(mgr);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case EScriptObjectMessage::Stop:
|
case EScriptObjectMessage::Stop:
|
||||||
{
|
{
|
||||||
|
if (GetActive())
|
||||||
|
StopSound(mgr);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case EScriptObjectMessage::Deactivate:
|
case EScriptObjectMessage::Deactivate:
|
||||||
{
|
{
|
||||||
|
if (GetActive())
|
||||||
|
StopSound(mgr);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case EScriptObjectMessage::Activate:
|
case EScriptObjectMessage::Activate:
|
||||||
{
|
{
|
||||||
|
if(GetActive())
|
||||||
|
x11c_24_ = true;
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case EScriptObjectMessage::Deleted:
|
case EScriptObjectMessage::Deleted:
|
||||||
{
|
{
|
||||||
|
if (!x11c_30_)
|
||||||
|
StopSound(mgr);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
default:break;
|
default:break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CScriptSound::PlaySound(CStateManager&) {}
|
void CScriptSound::PlaySound(CStateManager&)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
void CScriptSound::StopSound(CStateManager& mgr)
|
void CScriptSound::StopSound(CStateManager& mgr)
|
||||||
{
|
{
|
||||||
x11c_24_playing = false;
|
x11c_24_ = false;
|
||||||
if (x11c_30_ && x11c_26_)
|
if (x11c_30_ && x11c_26_)
|
||||||
{
|
{
|
||||||
mgr.WorldNC()->StopSound(x100_soundId);
|
mgr.WorldNC()->StopSound(x100_soundId);
|
||||||
|
|
|
@ -30,10 +30,10 @@ class CScriptSound : public CActor
|
||||||
{
|
{
|
||||||
struct
|
struct
|
||||||
{
|
{
|
||||||
bool x11c_24_playing : 1;
|
bool x11c_24_ : 1;
|
||||||
bool x11c_25_ : 1;
|
bool x11c_25_ : 1;
|
||||||
bool x11c_26_ : 1;
|
bool x11c_26_ : 1;
|
||||||
bool x11c_27_ : 1;
|
bool x11c_27_autoStart : 1;
|
||||||
bool x11c_28_ : 1;
|
bool x11c_28_ : 1;
|
||||||
bool x11c_29_ : 1;
|
bool x11c_29_ : 1;
|
||||||
bool x11c_30_ : 1;
|
bool x11c_30_ : 1;
|
||||||
|
|
|
@ -12,15 +12,15 @@ namespace urde
|
||||||
|
|
||||||
CScriptSpecialFunction::CScriptSpecialFunction(TUniqueId uid, const std::string& name, const CEntityInfo& info,
|
CScriptSpecialFunction::CScriptSpecialFunction(TUniqueId uid, const std::string& name, const CEntityInfo& info,
|
||||||
const zeus::CTransform& xf, ESpecialFunction func,
|
const zeus::CTransform& xf, ESpecialFunction func,
|
||||||
const std::string& lcName, float radius, float f2, float f3, float f4,
|
const std::string& lcName, float f1, float f2, float f3, float f4,
|
||||||
const zeus::CVector3f& vec, const zeus::CColor& col, bool active,
|
const zeus::CVector3f& vec, const zeus::CColor& col, bool active,
|
||||||
const CDamageInfo& dInfo, CAssetId aId1, CAssetId aId2, CAssetId aId3, s16 sId1,
|
const CDamageInfo& dInfo, CAssetId aId1, CAssetId aId2, CAssetId aId3,
|
||||||
s16 sId2, s16 sId3)
|
s16 sId1, s16 sId2, s16 sId3)
|
||||||
: CActor(uid, active, name, info, xf, CModelData::CModelDataNull(), CMaterialList(), CActorParameters::None(),
|
: CActor(uid, active, name, info, xf, CModelData::CModelDataNull(), CMaterialList(), CActorParameters::None(),
|
||||||
kInvalidUniqueId)
|
kInvalidUniqueId)
|
||||||
, xe8_function(func)
|
, xe8_function(func)
|
||||||
, xec_locatorName(lcName)
|
, xec_locatorName(lcName)
|
||||||
, xfc_radius(radius)
|
, xfc_(f1)
|
||||||
, x100_(f2)
|
, x100_(f2)
|
||||||
, x104_(f3)
|
, x104_(f3)
|
||||||
, x108_(f4)
|
, x108_(f4)
|
||||||
|
@ -39,35 +39,19 @@ CScriptSpecialFunction::CScriptSpecialFunction(TUniqueId uid, const std::string&
|
||||||
x1c8_ = {{zeus::CVector3f(-1.f), zeus::CVector3f(1.f)}};
|
x1c8_ = {{zeus::CVector3f(-1.f), zeus::CVector3f(1.f)}};
|
||||||
}
|
}
|
||||||
|
|
||||||
void CScriptSpecialFunction::Accept(IVisitor& visitor)
|
void CScriptSpecialFunction::Accept(IVisitor& visitor) { visitor.Visit(this); }
|
||||||
|
|
||||||
|
void CScriptSpecialFunction::Think(float, CStateManager&) {}
|
||||||
|
|
||||||
|
void CScriptSpecialFunction::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr)
|
||||||
{
|
{
|
||||||
visitor.Visit(this);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void CScriptSpecialFunction::Think(float, CStateManager &)
|
void CScriptSpecialFunction::PreRender(CStateManager&, const zeus::CFrustum&) {}
|
||||||
{
|
|
||||||
|
|
||||||
}
|
void CScriptSpecialFunction::AddToRenderer(const zeus::CFrustum&, const CStateManager&) const {}
|
||||||
|
|
||||||
void CScriptSpecialFunction::AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager &)
|
void CScriptSpecialFunction::Render(const CStateManager&) const {}
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
void CScriptSpecialFunction::PreRender(CStateManager &, const zeus::CFrustum &)
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
void CScriptSpecialFunction::AddToRenderer(const zeus::CFrustum &, const CStateManager &) const
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
void CScriptSpecialFunction::Render(const CStateManager &) const
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
void CScriptSpecialFunction::SkipCinematic(CStateManager& stateMgr)
|
void CScriptSpecialFunction::SkipCinematic(CStateManager& stateMgr)
|
||||||
{
|
{
|
||||||
|
@ -75,9 +59,46 @@ void CScriptSpecialFunction::SkipCinematic(CStateManager& stateMgr)
|
||||||
stateMgr.SetSkipCinematicSpecialFunction(kInvalidUniqueId);
|
stateMgr.SetSkipCinematicSpecialFunction(kInvalidUniqueId);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void CScriptSpecialFunction::ThinkActorScale(float dt, CStateManager& mgr)
|
||||||
|
{
|
||||||
|
float deltaScale = dt * xfc_;
|
||||||
|
|
||||||
|
for (const SConnection& conn : x20_conns)
|
||||||
|
{
|
||||||
|
if (conn.x0_state != EScriptObjectState::Play || conn.x4_msg != EScriptObjectMessage::Activate)
|
||||||
|
continue;
|
||||||
|
if (TCastToPtr<CActor> act = mgr.ObjectById(mgr.GetIdForScript(conn.x8_objId)))
|
||||||
|
{
|
||||||
|
CModelData* mData = act->ModelData();
|
||||||
|
if (mData && (mData->HasAnimData() || mData->HasNormalModel()))
|
||||||
|
{
|
||||||
|
zeus::CVector3f scale = mData->GetScale();
|
||||||
|
|
||||||
|
if (deltaScale > 0.f)
|
||||||
|
scale = zeus::min(deltaScale + scale, {x100_});
|
||||||
|
else
|
||||||
|
scale = zeus::max(deltaScale + scale, {x100_});
|
||||||
|
|
||||||
|
mData->SetScale(scale);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void CScriptSpecialFunction::ThinkSaveStation(float, CStateManager& mgr)
|
||||||
|
{
|
||||||
|
if (x1e5_24_doSave && mgr.GetDeferredStateTransition() != EStateManagerTransition::SaveGame)
|
||||||
|
{
|
||||||
|
x1e5_24_doSave = false;
|
||||||
|
if (mgr.GetInSaveUI())
|
||||||
|
SendScriptMsgs(EScriptObjectState::MaxReached, mgr, EScriptObjectMessage::None);
|
||||||
|
else
|
||||||
|
SendScriptMsgs(EScriptObjectState::Zero, mgr, EScriptObjectMessage::None);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
bool CScriptSpecialFunction::ShouldSkipCinematic(CStateManager& stateMgr) const
|
bool CScriptSpecialFunction::ShouldSkipCinematic(CStateManager& stateMgr) const
|
||||||
{
|
{
|
||||||
return g_GameState->SystemOptions().GetCinematicState(stateMgr.GetWorld()->IGetWorldAssetId(), GetEditorId());
|
return g_GameState->SystemOptions().GetCinematicState(stateMgr.GetWorld()->IGetWorldAssetId(), GetEditorId());
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -17,7 +17,7 @@ public:
|
||||||
PlayerFollowLocator = 1,
|
PlayerFollowLocator = 1,
|
||||||
SpinnerController = 2,
|
SpinnerController = 2,
|
||||||
ObjectFollowLocator = 3,
|
ObjectFollowLocator = 3,
|
||||||
Four = 4,
|
ChaffTarget = 4,
|
||||||
InventoryActivator = 5,
|
InventoryActivator = 5,
|
||||||
MapStation = 6,
|
MapStation = 6,
|
||||||
SaveStation = 7,
|
SaveStation = 7,
|
||||||
|
@ -35,7 +35,7 @@ public:
|
||||||
ObjectFollowObject = 19,
|
ObjectFollowObject = 19,
|
||||||
RedundantHintSystem = 20,
|
RedundantHintSystem = 20,
|
||||||
DropBomb = 21,
|
DropBomb = 21,
|
||||||
TwentyTwo = 22,
|
ScaleActor = 22,
|
||||||
MissileStation = 23,
|
MissileStation = 23,
|
||||||
Billboard = 24,
|
Billboard = 24,
|
||||||
PlayerInAreaRelay = 25,
|
PlayerInAreaRelay = 25,
|
||||||
|
@ -64,7 +64,7 @@ public:
|
||||||
private:
|
private:
|
||||||
ESpecialFunction xe8_function;
|
ESpecialFunction xe8_function;
|
||||||
std::string xec_locatorName;
|
std::string xec_locatorName;
|
||||||
float xfc_radius;
|
float xfc_;
|
||||||
float x100_;
|
float x100_;
|
||||||
float x104_;
|
float x104_;
|
||||||
float x108_;
|
float x108_;
|
||||||
|
@ -101,7 +101,7 @@ private:
|
||||||
bool x1e4_26_ : 1;
|
bool x1e4_26_ : 1;
|
||||||
bool x1e4_27_ : 1;
|
bool x1e4_27_ : 1;
|
||||||
bool x1e4_31_ : 1;
|
bool x1e4_31_ : 1;
|
||||||
bool x1e5_24_ : 1;
|
bool x1e5_24_doSave : 1;
|
||||||
bool x1e5_25_ : 1;
|
bool x1e5_25_ : 1;
|
||||||
bool x1e5_26_ : 1;
|
bool x1e5_26_ : 1;
|
||||||
};
|
};
|
||||||
|
@ -130,6 +130,8 @@ public:
|
||||||
void ThinkSpinnerController(float, CStateManager&, ESpinnerControllerMode);
|
void ThinkSpinnerController(float, CStateManager&, ESpinnerControllerMode);
|
||||||
void ThinkObjectFollowLocator(float, CStateManager&);
|
void ThinkObjectFollowLocator(float, CStateManager&);
|
||||||
void ThinkChaffTarget(float, CStateManager&);
|
void ThinkChaffTarget(float, CStateManager&);
|
||||||
|
void ThinkActorScale(float, CStateManager&);
|
||||||
|
void ThinkSaveStation(float, CStateManager&);
|
||||||
|
|
||||||
bool ShouldSkipCinematic(CStateManager& stateMgr) const;
|
bool ShouldSkipCinematic(CStateManager& stateMgr) const;
|
||||||
};
|
};
|
||||||
|
|
|
@ -25,7 +25,7 @@ void CScriptSpiderBallWaypoint::AcceptScriptMsg(EScriptObjectMessage msg, TUniqu
|
||||||
|
|
||||||
if (msg == EScriptObjectMessage::InitializedInArea)
|
if (msg == EScriptObjectMessage::InitializedInArea)
|
||||||
BuildWaypointListAndBounds(mgr);
|
BuildWaypointListAndBounds(mgr);
|
||||||
else if (msg == EScriptObjectMessage::UNKM2)
|
else if (msg == EScriptObjectMessage::Arrived)
|
||||||
SendScriptMsgs(EScriptObjectState::Arrived, mgr, EScriptObjectMessage::None);
|
SendScriptMsgs(EScriptObjectState::Arrived, mgr, EScriptObjectMessage::None);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,82 +1,82 @@
|
||||||
#include "ScriptLoader.hpp"
|
#include "ScriptLoader.hpp"
|
||||||
#include "CStateManager.hpp"
|
|
||||||
#include "CGrappleParameters.hpp"
|
|
||||||
#include "CActorParameters.hpp"
|
#include "CActorParameters.hpp"
|
||||||
#include "CVisorParameters.hpp"
|
|
||||||
#include "CScannableParameters.hpp"
|
|
||||||
#include "CLightParameters.hpp"
|
|
||||||
#include "CAnimationParameters.hpp"
|
#include "CAnimationParameters.hpp"
|
||||||
#include "CFluidUVMotion.hpp"
|
|
||||||
#include "GameGlobalObjects.hpp"
|
|
||||||
#include "CWorld.hpp"
|
|
||||||
#include "Particle/CWeaponDescription.hpp"
|
|
||||||
#include "CDamageInfo.hpp"
|
#include "CDamageInfo.hpp"
|
||||||
|
#include "CFluidUVMotion.hpp"
|
||||||
|
#include "CGrappleParameters.hpp"
|
||||||
|
#include "CLightParameters.hpp"
|
||||||
|
#include "CPatternedInfo.hpp"
|
||||||
|
#include "CRepulsor.hpp"
|
||||||
|
#include "CScannableParameters.hpp"
|
||||||
#include "CScriptActor.hpp"
|
#include "CScriptActor.hpp"
|
||||||
#include "CScriptWaypoint.hpp"
|
|
||||||
#include "CScriptDoor.hpp"
|
|
||||||
#include "CScriptTrigger.hpp"
|
|
||||||
#include "CScriptTimer.hpp"
|
|
||||||
#include "CScriptCounter.hpp"
|
|
||||||
#include "CScriptDock.hpp"
|
|
||||||
#include "CScriptActorKeyframe.hpp"
|
#include "CScriptActorKeyframe.hpp"
|
||||||
#include "CScriptWater.hpp"
|
#include "CScriptActorRotate.hpp"
|
||||||
#include "CScriptEffect.hpp"
|
#include "CScriptAiJumpPoint.hpp"
|
||||||
#include "CScriptPlatform.hpp"
|
|
||||||
#include "CScriptSound.hpp"
|
|
||||||
#include "CScriptGenerator.hpp"
|
|
||||||
#include "CScriptGrapplePoint.hpp"
|
|
||||||
#include "CScriptPickupGenerator.hpp"
|
|
||||||
#include "CScriptPointOfInterest.hpp"
|
|
||||||
#include "CScriptPlayerActor.hpp"
|
|
||||||
#include "CScriptAreaAttributes.hpp"
|
#include "CScriptAreaAttributes.hpp"
|
||||||
#include "CScriptCameraWaypoint.hpp"
|
#include "CScriptBeam.hpp"
|
||||||
#include "CScriptCoverPoint.hpp"
|
|
||||||
#include "CScriptSpawnPoint.hpp"
|
|
||||||
#include "CScriptCameraHint.hpp"
|
|
||||||
#include "CScriptPickup.hpp"
|
|
||||||
#include "CScriptMemoryRelay.hpp"
|
|
||||||
#include "CScriptRandomRelay.hpp"
|
|
||||||
#include "CScriptRelay.hpp"
|
|
||||||
#include "CScriptHUDMemo.hpp"
|
|
||||||
#include "CScriptCameraFilterKeyframe.hpp"
|
|
||||||
#include "CScriptCameraBlurKeyframe.hpp"
|
#include "CScriptCameraBlurKeyframe.hpp"
|
||||||
|
#include "CScriptCameraFilterKeyframe.hpp"
|
||||||
|
#include "CScriptCameraHint.hpp"
|
||||||
|
#include "CScriptCameraHintTrigger.hpp"
|
||||||
|
#include "CScriptCameraPitchVolume.hpp"
|
||||||
|
#include "CScriptCameraShaker.hpp"
|
||||||
|
#include "CScriptCameraWaypoint.hpp"
|
||||||
|
#include "CScriptColorModulate.hpp"
|
||||||
|
#include "CScriptControllerAction.hpp"
|
||||||
|
#include "CScriptCounter.hpp"
|
||||||
|
#include "CScriptCoverPoint.hpp"
|
||||||
#include "CScriptDamageableTrigger.hpp"
|
#include "CScriptDamageableTrigger.hpp"
|
||||||
#include "CScriptDebris.hpp"
|
#include "CScriptDebris.hpp"
|
||||||
#include "CScriptSteam.hpp"
|
|
||||||
#include "CScriptDistanceFog.hpp"
|
#include "CScriptDistanceFog.hpp"
|
||||||
|
#include "CScriptDock.hpp"
|
||||||
#include "CScriptDockAreaChange.hpp"
|
#include "CScriptDockAreaChange.hpp"
|
||||||
#include "CScriptActorRotate.hpp"
|
#include "CScriptDoor.hpp"
|
||||||
#include "CScriptSpecialFunction.hpp"
|
#include "CScriptEffect.hpp"
|
||||||
#include "CScriptSwitch.hpp"
|
#include "CScriptGenerator.hpp"
|
||||||
#include "CScriptPlayerStateChange.hpp"
|
#include "CScriptGrapplePoint.hpp"
|
||||||
#include "CWallCrawlerSwarm.hpp"
|
#include "CScriptHUDMemo.hpp"
|
||||||
#include "CScriptAiJumpPoint.hpp"
|
|
||||||
#include "CScriptColorModulate.hpp"
|
|
||||||
#include "CScriptCameraShaker.hpp"
|
|
||||||
#include "CRepulsor.hpp"
|
|
||||||
#include "CScriptCameraPitchVolume.hpp"
|
|
||||||
#include "CScriptCameraHintTrigger.hpp"
|
|
||||||
#include "CScriptVisorFlare.hpp"
|
|
||||||
#include "CScriptWorldTeleporter.hpp"
|
|
||||||
#include "CScriptBeam.hpp"
|
|
||||||
#include "CScriptMazeNode.hpp"
|
#include "CScriptMazeNode.hpp"
|
||||||
#include "Camera/CCinematicCamera.hpp"
|
#include "CScriptMemoryRelay.hpp"
|
||||||
#include "MP1/World/CNewIntroBoss.hpp"
|
|
||||||
#include "MP1/World/CBeetle.hpp"
|
|
||||||
#include "MP1/World/CWarWasp.hpp"
|
|
||||||
#include "MP1/World/CSpacePirate.hpp"
|
|
||||||
#include "MP1/World/CActorContraption.hpp"
|
|
||||||
#include "CScriptShadowProjector.hpp"
|
|
||||||
#include "CScriptStreamedMusic.hpp"
|
|
||||||
#include "CScriptMidi.hpp"
|
#include "CScriptMidi.hpp"
|
||||||
#include "CScriptRoomAcoustics.hpp"
|
#include "CScriptPickup.hpp"
|
||||||
#include "CScriptControllerAction.hpp"
|
#include "CScriptPickupGenerator.hpp"
|
||||||
|
#include "CScriptPlatform.hpp"
|
||||||
|
#include "CScriptPlayerActor.hpp"
|
||||||
#include "CScriptPlayerHint.hpp"
|
#include "CScriptPlayerHint.hpp"
|
||||||
#include "MP1/World/CMetroidPrimeRelay.hpp"
|
#include "CScriptPlayerStateChange.hpp"
|
||||||
#include "CPatternedInfo.hpp"
|
#include "CScriptPointOfInterest.hpp"
|
||||||
|
#include "CScriptRandomRelay.hpp"
|
||||||
|
#include "CScriptRelay.hpp"
|
||||||
|
#include "CScriptRoomAcoustics.hpp"
|
||||||
|
#include "CScriptShadowProjector.hpp"
|
||||||
|
#include "CScriptSound.hpp"
|
||||||
|
#include "CScriptSpawnPoint.hpp"
|
||||||
|
#include "CScriptSpecialFunction.hpp"
|
||||||
|
#include "CScriptSteam.hpp"
|
||||||
|
#include "CScriptStreamedMusic.hpp"
|
||||||
|
#include "CScriptSwitch.hpp"
|
||||||
|
#include "CScriptTimer.hpp"
|
||||||
|
#include "CScriptTrigger.hpp"
|
||||||
|
#include "CScriptVisorFlare.hpp"
|
||||||
|
#include "CScriptWater.hpp"
|
||||||
|
#include "CScriptWaypoint.hpp"
|
||||||
|
#include "CScriptWorldTeleporter.hpp"
|
||||||
#include "CSimplePool.hpp"
|
#include "CSimplePool.hpp"
|
||||||
|
#include "CStateManager.hpp"
|
||||||
|
#include "CVisorParameters.hpp"
|
||||||
|
#include "CWallCrawlerSwarm.hpp"
|
||||||
|
#include "CWorld.hpp"
|
||||||
|
#include "Camera/CCinematicCamera.hpp"
|
||||||
#include "Collision/CCollidableOBBTreeGroup.hpp"
|
#include "Collision/CCollidableOBBTreeGroup.hpp"
|
||||||
#include "Editor/ProjectResourceFactoryMP1.hpp"
|
#include "Editor/ProjectResourceFactoryMP1.hpp"
|
||||||
|
#include "GameGlobalObjects.hpp"
|
||||||
|
#include "MP1/World/CActorContraption.hpp"
|
||||||
|
#include "MP1/World/CBeetle.hpp"
|
||||||
|
#include "MP1/World/CMetroidPrimeRelay.hpp"
|
||||||
|
#include "MP1/World/CNewIntroBoss.hpp"
|
||||||
|
#include "MP1/World/CSpacePirate.hpp"
|
||||||
|
#include "MP1/World/CWarWasp.hpp"
|
||||||
|
#include "Particle/CWeaponDescription.hpp"
|
||||||
|
|
||||||
namespace urde
|
namespace urde
|
||||||
{
|
{
|
||||||
|
@ -736,27 +736,27 @@ CEntity* ScriptLoader::LoadCamera(CStateManager& mgr, CInputStream& in, int prop
|
||||||
|
|
||||||
SActorHead head = LoadActorHead(in, mgr);
|
SActorHead head = LoadActorHead(in, mgr);
|
||||||
|
|
||||||
bool b1 = in.readBool();
|
bool active = in.readBool();
|
||||||
float f1 = in.readFloatBig();
|
float shotDuration = in.readFloatBig();
|
||||||
bool b2 = in.readBool();
|
bool b2 = in.readBool();
|
||||||
bool b3 = in.readBool();
|
bool b3 = in.readBool();
|
||||||
bool b4 = in.readBool();
|
bool b4 = in.readBool();
|
||||||
bool b5 = in.readBool();
|
bool b5 = in.readBool();
|
||||||
bool b6 = in.readBool();
|
bool b6 = in.readBool();
|
||||||
bool b7 = in.readBool();
|
bool disableInput = in.readBool();
|
||||||
bool b8 = in.readBool();
|
bool b8 = in.readBool();
|
||||||
float f2 = in.readFloatBig();
|
float fov = in.readFloatBig();
|
||||||
bool b9 = in.readBool();
|
bool b9 = in.readBool();
|
||||||
|
|
||||||
bool b10 = false;
|
bool b10 = false;
|
||||||
if (propCount > 14)
|
if (propCount > 14)
|
||||||
b10 = in.readBool();
|
b10 = in.readBool();
|
||||||
|
|
||||||
u32 flags = u32(b2) | u32(b3) << 1 | u32(b4) << 2 | u32(b5) << 3 | u32(b6) << 4 | u32(b7) << 5 | u32(b8) << 6 |
|
u32 flags = u32(b2) | u32(b3) << 1 | u32(b4) << 2 | u32(b5) << 3 | u32(b6) << 4 | u32(disableInput) << 5 |
|
||||||
u32(b9) << 8;
|
u32(b8) << 6 | u32(b9) << 8;
|
||||||
|
|
||||||
return new CCinematicCamera(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, b1, f1,
|
return new CCinematicCamera(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, active, shotDuration,
|
||||||
f2 / CCameraManager::Aspect(), CCameraManager::NearPlane(), CCameraManager::FarPlane(),
|
fov / CCameraManager::Aspect(), CCameraManager::NearPlane(), CCameraManager::FarPlane(),
|
||||||
CCameraManager::Aspect(), flags);
|
CCameraManager::Aspect(), flags);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -767,11 +767,11 @@ CEntity* ScriptLoader::LoadCameraWaypoint(CStateManager& mgr, CInputStream& in,
|
||||||
|
|
||||||
SActorHead head = LoadActorHead(in, mgr);
|
SActorHead head = LoadActorHead(in, mgr);
|
||||||
|
|
||||||
bool b1 = in.readBool();
|
bool active = in.readBool();
|
||||||
float f1 = in.readFloatBig();
|
float f1 = in.readFloatBig();
|
||||||
u32 w1 = in.readUint32Big();
|
u32 w1 = in.readUint32Big();
|
||||||
|
|
||||||
return new CScriptCameraWaypoint(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, b1, f1, w1);
|
return new CScriptCameraWaypoint(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, active, f1, w1);
|
||||||
}
|
}
|
||||||
|
|
||||||
CEntity* ScriptLoader::LoadNewIntroBoss(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
CEntity* ScriptLoader::LoadNewIntroBoss(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
||||||
|
@ -1037,8 +1037,8 @@ CEntity* ScriptLoader::LoadCameraFilterKeyframe(CStateManager& mgr, CInputStream
|
||||||
float timeOut = in.readFloatBig();
|
float timeOut = in.readFloatBig();
|
||||||
CAssetId txtr = in.readUint32Big();
|
CAssetId txtr = in.readUint32Big();
|
||||||
|
|
||||||
return new CScriptCameraFilterKeyframe(mgr.AllocateUniqueId(), name, info, type, shape, filterIdx, unk,
|
return new CScriptCameraFilterKeyframe(mgr.AllocateUniqueId(), name, info, type, shape, filterIdx, unk, color,
|
||||||
color, timeIn, timeOut, txtr, active);
|
timeIn, timeOut, txtr, active);
|
||||||
}
|
}
|
||||||
|
|
||||||
CEntity* ScriptLoader::LoadCameraBlurKeyframe(CStateManager& mgr, CInputStream& in, int propCount,
|
CEntity* ScriptLoader::LoadCameraBlurKeyframe(CStateManager& mgr, CInputStream& in, int propCount,
|
||||||
|
@ -1055,8 +1055,8 @@ CEntity* ScriptLoader::LoadCameraBlurKeyframe(CStateManager& mgr, CInputStream&
|
||||||
float timeIn = in.readFloatBig();
|
float timeIn = in.readFloatBig();
|
||||||
float timeOut = in.readFloatBig();
|
float timeOut = in.readFloatBig();
|
||||||
|
|
||||||
return new CScriptCameraBlurKeyframe(mgr.AllocateUniqueId(), name, info, type, amount,
|
return new CScriptCameraBlurKeyframe(mgr.AllocateUniqueId(), name, info, type, amount, unk, timeIn, timeOut,
|
||||||
unk, timeIn, timeOut, active);
|
active);
|
||||||
}
|
}
|
||||||
|
|
||||||
u32 ClassifyVector(const zeus::CVector3f& dir)
|
u32 ClassifyVector(const zeus::CVector3f& dir)
|
||||||
|
@ -1288,16 +1288,16 @@ CEntity* ScriptLoader::LoadWater(CStateManager& mgr, CInputStream& in, int propC
|
||||||
if (bumpMap == -1)
|
if (bumpMap == -1)
|
||||||
envMap = _envMap;
|
envMap = _envMap;
|
||||||
|
|
||||||
return new CScriptWater(
|
return new CScriptWater(mgr, mgr.AllocateUniqueId(), name, info, position, box, dInfo, orientedForce, triggerFlags,
|
||||||
mgr, mgr.AllocateUniqueId(), name, info, position, box, dInfo, orientedForce, triggerFlags, thermalCold,
|
thermalCold, displaySurface, patternMap1, patternMap2, colorMap, bumpMap, envMap,
|
||||||
displaySurface, patternMap1, patternMap2, colorMap, bumpMap, envMap, envBumpMap, {}, bumpLightDir, bumpScale,
|
envBumpMap, {}, bumpLightDir, bumpScale, morphInTime, morphOutTime, active, fluidType, b4,
|
||||||
morphInTime, morphOutTime, active, fluidType, b4, alpha, uvMotion, turbSpeed, turbDistance, turbFreqMax,
|
alpha, uvMotion, turbSpeed, turbDistance, turbFreqMax, turbFreqMin, turbPhaseMax,
|
||||||
turbFreqMin, turbPhaseMax, turbPhaseMin, turbAmplitudeMax, turbAmplitudeMin, splashColor, unkColor,
|
turbPhaseMin, turbAmplitudeMax, turbAmplitudeMin, splashColor, unkColor, splashParticle1,
|
||||||
splashParticle1, splashParticle2, splashParticle3, visorRunoffParticle, unmorphVisorRunoffParticle,
|
splashParticle2, splashParticle3, visorRunoffParticle, unmorphVisorRunoffParticle,
|
||||||
visorRunoffSfx, unmorphVisorRunoffSfx, splashSfx1, splashSfx2, splashSfx3, tileSize, tileSubdivisions,
|
visorRunoffSfx, unmorphVisorRunoffSfx, splashSfx1, splashSfx2, splashSfx3, tileSize,
|
||||||
specularMin, specularMax, reflectionSize, rippleIntensity, reflectionBlend, fogBias, fogMagnitude, fogSpeed,
|
tileSubdivisions, specularMin, specularMax, reflectionSize, rippleIntensity,
|
||||||
fogColor, lightmap, unitsPerLightmapTexel, alphaInTime, alphaOutTime, w21, w22, b5, bitVal0, bitVal1,
|
reflectionBlend, fogBias, fogMagnitude, fogSpeed, fogColor, lightmap, unitsPerLightmapTexel,
|
||||||
std::move(bitset));
|
alphaInTime, alphaOutTime, w21, w22, b5, bitVal0, bitVal1, std::move(bitset));
|
||||||
}
|
}
|
||||||
|
|
||||||
CEntity* ScriptLoader::LoadWarWasp(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
CEntity* ScriptLoader::LoadWarWasp(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
||||||
|
@ -1523,11 +1523,11 @@ CEntity* ScriptLoader::LoadActorRotate(CStateManager& mgr, CInputStream& in, int
|
||||||
std::string name = mgr.HashInstanceName(in);
|
std::string name = mgr.HashInstanceName(in);
|
||||||
zeus::CVector3f rotation = zeus::CVector3f::ReadBig(in);
|
zeus::CVector3f rotation = zeus::CVector3f::ReadBig(in);
|
||||||
float scale = in.readFloatBig();
|
float scale = in.readFloatBig();
|
||||||
bool b1 = in.readBool();
|
bool updateActors = in.readBool();
|
||||||
bool b2 = in.readBool();
|
bool b2 = in.readBool();
|
||||||
bool active = in.readBool();
|
bool active = in.readBool();
|
||||||
|
|
||||||
return new CScriptActorRotate(mgr.AllocateUniqueId(), name, info, rotation, scale, b1, b2, active);
|
return new CScriptActorRotate(mgr.AllocateUniqueId(), name, info, rotation, scale, updateActors, b2, active);
|
||||||
}
|
}
|
||||||
|
|
||||||
CEntity* ScriptLoader::LoadSpecialFunction(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
CEntity* ScriptLoader::LoadSpecialFunction(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
||||||
|
@ -1892,9 +1892,9 @@ CEntity* ScriptLoader::LoadWorldTeleporter(CStateManager& mgr, CInputStream& in,
|
||||||
showDelay);
|
showDelay);
|
||||||
|
|
||||||
return new CScriptWorldTeleporter(mgr.AllocateUniqueId(), name, info, active, worldId, areaId,
|
return new CScriptWorldTeleporter(mgr.AllocateUniqueId(), name, info, active, worldId, areaId,
|
||||||
animParms.GetACSFile(), animParms.GetCharacter(),
|
animParms.GetACSFile(), animParms.GetCharacter(), animParms.GetInitialAnimation(),
|
||||||
animParms.GetInitialAnimation(), playerScale, platformModel, platformScale,
|
playerScale, platformModel, platformScale, backgroundModel, backgroundScale,
|
||||||
backgroundModel, backgroundScale, upElevator, elevatorSound, volume, panning);
|
upElevator, elevatorSound, volume, panning);
|
||||||
}
|
}
|
||||||
|
|
||||||
CEntity* ScriptLoader::LoadVisorGoo(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
CEntity* ScriptLoader::LoadVisorGoo(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
||||||
|
@ -2156,7 +2156,25 @@ CEntity* ScriptLoader::LoadGunTurret(CStateManager& mgr, CInputStream& in, int p
|
||||||
|
|
||||||
CEntity* ScriptLoader::LoadFogVolume(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
CEntity* ScriptLoader::LoadFogVolume(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
||||||
{
|
{
|
||||||
|
if (!EnsurePropertyCount(propCount, 7, "FogVolume"))
|
||||||
return nullptr;
|
return nullptr;
|
||||||
|
|
||||||
|
std::string name = mgr.HashInstanceName(in);
|
||||||
|
zeus::CVector3f center = zeus::CVector3f::ReadBig(in);
|
||||||
|
zeus::CVector3f volume = zeus::CVector3f::ReadBig(in);
|
||||||
|
float flickerSpeed = in.readFloatBig();
|
||||||
|
float f2 = in.readFloatBig();
|
||||||
|
zeus::CColor fogColor = zeus::CColor::ReadRGBABig(in);
|
||||||
|
bool active = in.readBool();
|
||||||
|
|
||||||
|
volume.x = std::fabs(volume.x);
|
||||||
|
volume.y = std::fabs(volume.y);
|
||||||
|
volume.z = std::fabs(volume.z);
|
||||||
|
|
||||||
|
return new CScriptSpecialFunction(mgr.AllocateUniqueId(), name, info, ConvertEditorEulerToTransform4f(center, {}),
|
||||||
|
CScriptSpecialFunction::ESpecialFunction::FogVolume, "", flickerSpeed, f2, 0.f,
|
||||||
|
0.f, volume, fogColor, active, CDamageInfo(), CAssetId(), CAssetId(), CAssetId(),
|
||||||
|
-1, -1, -1);
|
||||||
}
|
}
|
||||||
|
|
||||||
CEntity* ScriptLoader::LoadBabygoth(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
CEntity* ScriptLoader::LoadBabygoth(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
||||||
|
@ -2205,7 +2223,18 @@ CEntity* ScriptLoader::LoadCameraPitchVolume(CStateManager& mgr, CInputStream& i
|
||||||
CEntity* ScriptLoader::LoadEnvFxDensityController(CStateManager& mgr, CInputStream& in, int propCount,
|
CEntity* ScriptLoader::LoadEnvFxDensityController(CStateManager& mgr, CInputStream& in, int propCount,
|
||||||
const CEntityInfo& info)
|
const CEntityInfo& info)
|
||||||
{
|
{
|
||||||
|
if (!EnsurePropertyCount(propCount, 4, "EnvFxDensityController"))
|
||||||
return nullptr;
|
return nullptr;
|
||||||
|
|
||||||
|
std::string name = mgr.HashInstanceName(in);
|
||||||
|
bool active = in.readBool();
|
||||||
|
float density = in.readFloatBig();
|
||||||
|
u32 w1 = in.readUint32Big();
|
||||||
|
|
||||||
|
return new CScriptSpecialFunction(mgr.AllocateUniqueId(), name, info, zeus::CTransform::Identity(),
|
||||||
|
CScriptSpecialFunction::ESpecialFunction::EnvFxDensityController, "", density,
|
||||||
|
w1, 0.f, 0.f, zeus::CVector3f::skZero, zeus::CColor::skBlack, active,
|
||||||
|
CDamageInfo(), CAssetId(), CAssetId(), CAssetId(), -1, -1, -1);
|
||||||
}
|
}
|
||||||
|
|
||||||
CEntity* ScriptLoader::LoadMagdolite(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
CEntity* ScriptLoader::LoadMagdolite(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
||||||
|
@ -2421,9 +2450,9 @@ CEntity* ScriptLoader::LoadMetroidPrimeStage1(CStateManager& mgr, CInputStream&
|
||||||
u32 w5 = in.readUint32Big();
|
u32 w5 = in.readUint32Big();
|
||||||
MP1::SPrimeExoParameters primeParms(in);
|
MP1::SPrimeExoParameters primeParms(in);
|
||||||
|
|
||||||
return new MP1::CMetroidPrimeRelay(mgr.AllocateUniqueId(), aHead.x0_name, info, active,
|
return new MP1::CMetroidPrimeRelay(mgr.AllocateUniqueId(), aHead.x0_name, info, active, aHead.x10_transform,
|
||||||
aHead.x10_transform, aHead.x40_scale, std::move(primeParms),
|
aHead.x40_scale, std::move(primeParms), f1, f2, f3, w1, b1, w2, hInfo1, hInfo2,
|
||||||
f1, f2, f3, w1, b1, w2, hInfo1, hInfo2, w3, w4, w5, std::move(roomParms));
|
w3, w4, w5, std::move(roomParms));
|
||||||
}
|
}
|
||||||
|
|
||||||
CEntity* ScriptLoader::LoadMazeNode(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
CEntity* ScriptLoader::LoadMazeNode(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
|
||||||
|
|
|
@ -179,7 +179,7 @@ enum class EScriptObjectMessage
|
||||||
None = -1,
|
None = -1,
|
||||||
UNKM0 = 0,
|
UNKM0 = 0,
|
||||||
Activate = 1,
|
Activate = 1,
|
||||||
UNKM2 = 2,
|
Arrived = 2,
|
||||||
Close = 3,
|
Close = 3,
|
||||||
Deactivate = 4,
|
Deactivate = 4,
|
||||||
Decrement = 5,
|
Decrement = 5,
|
||||||
|
|
|
@ -24,6 +24,3 @@ add_executable(visigen ${PLAT_SRCS}
|
||||||
VISIRenderer.cpp VISIRenderer.hpp
|
VISIRenderer.cpp VISIRenderer.hpp
|
||||||
VISIBuilder.cpp VISIBuilder.hpp)
|
VISIBuilder.cpp VISIBuilder.hpp)
|
||||||
target_link_libraries(visigen logvisor athena-core athena-libyaml zeus glew xxhash ${ZLIB_LIBRARIES} ${LZO_LIB} ${BOO_SYS_LIBS})
|
target_link_libraries(visigen logvisor athena-core athena-libyaml zeus glew xxhash ${ZLIB_LIBRARIES} ${LZO_LIB} ${BOO_SYS_LIBS})
|
||||||
|
|
||||||
add_custom_command(TARGET visigen POST_BUILD
|
|
||||||
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_FILE:visigen> $<TARGET_FILE_DIR:urde>)
|
|
||||||
|
|
Loading…
Reference in New Issue