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Sync with boo shader cache

This commit is contained in:
Jack Andersen
2017-03-05 13:03:23 -10:00
parent 71499f3250
commit 9b9ba95d45
17 changed files with 83 additions and 82 deletions

View File

@@ -68,7 +68,7 @@ static const char* ThermalPostGLSL =
"};\n"
"vec4 ThermalPostFunc(vec4 colorIn)\n"
"{\n"
" return vec4(texture(tex7, vtf.extTcgs[0]).rrr * tmulColor.rgb + addColor.rgb, 1.0);\n"
" return vec4(texture(extTex7, vtf.extTcgs[0]).rrr * tmulColor.rgb + addColor.rgb, 1.0);\n"
"}\n"
"\n";
@@ -91,9 +91,9 @@ static const char* MBShadowPostGLSL =
"};\n"
"vec4 MBShadowPostFunc(vec4 colorIn)\n"
"{\n"
" float idTexel = texture(tex0, vtf.extTcgs[0]).a;\n"
" float sphereTexel = texture(tex1, vtf.extTcgs[1]).a;\n"
" float fadeTexel = texture(tex2, vtf.extTcgs[2]).a;\n"
" float idTexel = texture(extTex0, vtf.extTcgs[0]).a;\n"
" float sphereTexel = texture(extTex1, vtf.extTcgs[1]).a;\n"
" float fadeTexel = texture(extTex2, vtf.extTcgs[2]).a;\n"
" float val = ((abs(idTexel - shadowId) < 0.001) ?\n"
" (dot(vtf.mvNorm.xyz, shadowUp.xyz) * shadowUp.w) : 0.0) *\n"
" sphereTexel * fadeTexel;\n"