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Sync with boo shader cache

This commit is contained in:
Jack Andersen
2017-03-05 13:03:23 -10:00
parent 71499f3250
commit 9b9ba95d45
17 changed files with 83 additions and 82 deletions

View File

@@ -65,9 +65,9 @@ static const char* ThermalPostMetal =
" float4 tmulColor;\n"
" float4 addColor;\n"
"};\n"
"static float4 ThermalPostFunc(thread VertToFrag& vtf, constant ThermalUniform& lu, texture2d<float> tex7, float4 colorIn)\n"
"static float4 ThermalPostFunc(thread VertToFrag& vtf, constant ThermalUniform& lu, texture2d<float> extTex7, float4 colorIn)\n"
"{\n"
" return float4(tex7.sample(samp, vtf.extTcgs0).rrr * lu.tmulColor.rgb + lu.addColor.rgb, 1.0);\n"
" return float4(extTex7.sample(samp, vtf.extTcgs0).rrr * lu.tmulColor.rgb + lu.addColor.rgb, 1.0);\n"
"}\n"
"\n";
@@ -89,11 +89,11 @@ static const char* MBShadowPostMetal =
" float shadowId;\n"
"};\n"
"static float4 MBShadowPostFunc(thread VertToFrag& vtf, constant MBShadowUniform& su,\n"
" texture2d<float> tex0, texture2d<float> tex1, texture2d<float> tex2, float4 colorIn)\n"
" texture2d<float> extTex0, texture2d<float> extTex1, texture2d<float> extTex2, float4 colorIn)\n"
"{\n"
" float idTexel = tex0.sample(samp, vtf.extTcgs0).a;\n"
" float sphereTexel = tex1.sample(samp, vtf.extTcgs1).a;\n"
" float fadeTexel = tex2.sample(samp, vtf.extTcgs2).a;\n"
" float idTexel = extTex0.sample(samp, vtf.extTcgs0).a;\n"
" float sphereTexel = extTex1.sample(samp, vtf.extTcgs1).a;\n"
" float fadeTexel = extTex2.sample(samp, vtf.extTcgs2).a;\n"
" float val = ((fabs(idTexel - su.shadowId) < 0.001) ?\n"
" (dot(vtf.mvNorm.xyz, su.shadowUp.xyz) * su.shadowUp.w) : 0.0) *\n"
" sphereTexel * fadeTexel;\n"