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Rename everything
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@@ -1,6 +1,6 @@
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#include "Runtime/Character/CAnimTreeBlend.hpp"
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namespace urde {
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namespace metaforce {
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std::string CAnimTreeBlend::CreatePrimitiveName(const std::shared_ptr<CAnimTreeNode>& a,
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const std::shared_ptr<CAnimTreeNode>& b, float scale) {
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@@ -63,4 +63,4 @@ void CAnimTreeBlend::SetBlendingWeight(float w) { x24_blendWeight = w; }
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float CAnimTreeBlend::VGetBlendingWeight() const { return x24_blendWeight; }
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} // namespace urde
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} // namespace metaforce
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