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Rename everything
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@@ -1,6 +1,6 @@
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#include "Runtime/Character/CAnimTreeNode.hpp"
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namespace urde {
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namespace metaforce {
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CAnimTreeEffectiveContribution CAnimTreeNode::GetContributionOfHighestInfluence() const {
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return VGetContributionOfHighestInfluence();
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@@ -10,4 +10,4 @@ u32 CAnimTreeNode::GetNumChildren() const { return VGetNumChildren(); }
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std::shared_ptr<IAnimReader> CAnimTreeNode::GetBestUnblendedChild() const { return VGetBestUnblendedChild(); }
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} // namespace urde
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} // namespace metaforce
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