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Rename everything
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@@ -1,6 +1,6 @@
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#include "Runtime/Character/CAnimTreeTransition.hpp"
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namespace urde {
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namespace metaforce {
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std::string CAnimTreeTransition::CreatePrimitiveName(const std::weak_ptr<CAnimTreeNode>&,
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const std::weak_ptr<CAnimTreeNode>&, float) {
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@@ -140,4 +140,4 @@ float CAnimTreeTransition::VGetBlendingWeight() const {
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return x2c_timeInTrans.GetSeconds() / x24_transDur.GetSeconds();
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return 0.f;
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}
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} // namespace urde
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} // namespace metaforce
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