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Rename everything
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@@ -3,7 +3,7 @@
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#include "Runtime/CSimplePool.hpp"
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#include "Runtime/GameGlobalObjects.hpp"
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namespace urde::MP1 {
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namespace metaforce::MP1 {
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SPrimeProjectileInfo::SPrimeProjectileInfo(CInputStream& in)
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: x0_propertyCount(in.readUint32Big())
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@@ -29,4 +29,4 @@ CMetroidPrimeProjectile::CMetroidPrimeProjectile(
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visorParticle, visorSfx, sendCollideMsg)
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, x3d8_auxData(auxData) {}
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} // namespace urde::MP1
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} // namespace metaforce::MP1
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