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Rename everything
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@@ -4,7 +4,7 @@
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#include "Runtime/Character/CCharLayoutInfo.hpp"
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#include "Runtime/Character/CPASAnimParmData.hpp"
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namespace urde {
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namespace metaforce {
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void CGunController::LoadFidgetAnimAsync(CStateManager& mgr, s32 type, s32 gunId, s32 animSet) {
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x30_fidget.LoadAnimAsync(*x0_modelData.GetAnimationData(), type, gunId, animSet, mgr);
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@@ -176,4 +176,4 @@ void CGunController::Reset() {
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x58_25_enteredComboFire = false;
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x50_gunState = EGunState::Inactive;
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}
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} // namespace urde
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} // namespace metaforce
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