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Rename everything
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@@ -6,7 +6,7 @@
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/World/CPhysicsActor.hpp"
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namespace urde {
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namespace metaforce {
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class CScriptPickup : public CPhysicsActor {
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CPlayerState::EItemType x258_itemType;
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s32 x25c_amount;
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@@ -37,4 +37,4 @@ public:
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CPlayerState::EItemType GetItem() const { return x258_itemType; }
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void SetGenerated() { x28c_24_generated = true; }
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};
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} // namespace urde
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} // namespace metaforce
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