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https://github.com/AxioDL/metaforce.git
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Rename everything
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@@ -14,7 +14,7 @@
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#include <zeus/CFrustum.hpp>
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#include <zeus/CVector3f.hpp>
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namespace urde {
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namespace metaforce {
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class CDamageInfo;
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class CFluidUVMotion;
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@@ -80,7 +80,7 @@ class CScriptWater : public CScriptTrigger {
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public:
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CScriptWater(CStateManager& mgr, TUniqueId uid, std::string_view name, const CEntityInfo& info,
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const zeus::CVector3f& pos, const zeus::CAABox& box, const urde::CDamageInfo& dInfo,
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const zeus::CVector3f& pos, const zeus::CAABox& box, const metaforce::CDamageInfo& dInfo,
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zeus::CVector3f& orientedForce, ETriggerFlags triggerFlags, bool thermalCold, bool allowRender,
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CAssetId patternMap1, CAssetId patternMap2, CAssetId colorMap, CAssetId bumpMap, CAssetId envMap,
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CAssetId envBumpMap, CAssetId unusedMap, const zeus::CVector3f& bumpLightDir, float bumpScale,
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@@ -137,4 +137,4 @@ public:
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bool CanRippleAtPoint(const zeus::CVector3f& point) const;
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const zeus::CColor& GetInsideFogColor() const { return x2a8_insideFogColor; }
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};
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} // namespace urde
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} // namespace metaforce
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