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Fix see through collision material
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@@ -286,11 +286,11 @@ def cookcol(writebuf, mesh_obj):
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surfaceWeb = prop_val_from_colmat('retro_surface_web', m)
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projPassthrough = prop_val_from_colmat('retro_projectile_passthrough', m)
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solid = prop_val_from_colmat('retro_solid', m)
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u20 = prop_val_from_colmat('retro_u20', m)
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noPlatformCollision = prop_val_from_colmat('retro_no_platform_collision', m)
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camPassthrough = prop_val_from_colmat('retro_camera_passthrough', m)
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surfaceWood = prop_val_from_colmat('retro_surface_wood', m)
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surfaceOrganic = prop_val_from_colmat('retro_surface_organic', m)
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u24 = prop_val_from_colmat('retro_u24', m)
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noEdgeCollision = prop_val_from_colmat('retro_no_edge_collision', m)
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surfaceRubber = prop_val_from_colmat('retro_surface_rubber', m)
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seeThrough = prop_val_from_colmat('retro_see_through', m)
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scanPassthrough = prop_val_from_colmat('retro_scan_passthrough', m)
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@@ -307,8 +307,9 @@ def cookcol(writebuf, mesh_obj):
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surfaceIce, pillar, surfaceMetalGrating, surfacePhazon, surfaceDirt, surfaceLava, surfaceSPMetal,
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surfaceStoneRock, surfaceSnow, surfaceMudSlow, surfaceFabric, halfPipe, surfaceMud, surfaceGlass,
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unused3, unused4, surfaceShield, surfaceSand, surfaceMothOrSeedOrganics, surfaceWeb, projPassthrough,
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solid, u20, camPassthrough, surfaceWood, surfaceOrganic, u24, surfaceRubber, seeThrough, scanPassthrough,
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aiPassthrough, ceiling, wall, floor, aiBlock, jumpNotAllowed, spiderBall, screwAttackWallJump))
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solid, noPlatformCollision, camPassthrough, surfaceWood, surfaceOrganic, noEdgeCollision, surfaceRubber,
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seeThrough, scanPassthrough, aiPassthrough, ceiling, wall, floor, aiBlock, jumpNotAllowed, spiderBall,
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screwAttackWallJump))
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# Send verts
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writebuf(struct.pack('I', len(copy_mesh.vertices)))
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