mirror of https://github.com/AxioDL/metaforce.git
Merge pull request #3 from AxioDL/scriptobjects
Script Object Definitions
This commit is contained in:
commit
9c5d17db73
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@ -1,3 +1,5 @@
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add_subdirectory(ScriptObjects)
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make_dnalist(liblist
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PAK
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MLVL
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@ -14,6 +16,7 @@ make_dnalist(liblist
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Tweaks/CTweakParticle
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Tweaks/CTweakPlayer
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Tweaks/CTweakPlayerControl)
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add_library(DNAMP1
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DNAMP1.hpp DNAMP1.cpp
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${liblist}
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@ -25,4 +28,7 @@ add_library(DNAMP1
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CMDL.hpp
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CMDLMaterials.cpp
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MREA.cpp
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SCLY.hpp SCLY.cpp
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DeafBabe.cpp)
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target_link_libraries(DNAMP1 ScriptObjectsMP1)
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@ -30,7 +30,6 @@ public:
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static ResExtractor<PAKBridge> LookupExtractor(const PAK::Entry& entry);
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const std::string& getName() const {return m_node.getName();}
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const HECL::SystemString& getLevelString() const {return m_levelString;}
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using PAKType = PAK;
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const PAKType& getPAK() const {return m_pak;}
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const NOD::DiscBase::IPartition::Node& getNode() const {return m_node;}
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@ -1,4 +1,5 @@
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#include "MREA.hpp"
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#include "SCLY.hpp"
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#include "DeafBabe.hpp"
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#include "../DNACommon/BabeDead.hpp"
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@ -37,7 +38,7 @@ bool MREA::Extract(const SpecBase& dataSpec,
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const HECL::ProjectPath& outPath,
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PAKRouter<PAKBridge>& pakRouter,
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const PAK::Entry& entry,
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bool,
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bool force,
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std::function<void(const HECL::SystemChar*)>)
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{
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using RigPair = std::pair<CSKR*, CINF*>;
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@ -114,8 +115,12 @@ bool MREA::Extract(const SpecBase& dataSpec,
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/* Skip AROT */
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rs.seek(head.secSizes[curSec++], Athena::Current);
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/* Skip SCLY (for now) */
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rs.seek(head.secSizes[curSec++], Athena::Current);
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/* Read SCLY layers */
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secStart = rs.position();
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SCLY scly;
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scly.read(rs);
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scly.exportToLayerDirectories(entry, pakRouter, force);
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rs.seek(secStart + head.secSizes[curSec++], Athena::Begin);
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/* Read collision meshes */
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DeafBabe collision;
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@ -0,0 +1,152 @@
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#include "SCLY.hpp"
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#include "ScriptObjects/ScriptTypes.hpp"
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namespace Retro
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{
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namespace DNAMP1
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{
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void SCLY::read(Athena::io::IStreamReader& rs)
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{
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fourCC = rs.readUint32Little();
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version = rs.readUint32Big();
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layerCount = rs.readUint32Big();
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rs.enumerateBig(layerSizes, layerCount);
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atUint32 i = 0;
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rs.enumerate<ScriptLayer>(layers, layerCount, [&i,this](Athena::io::IStreamReader& rs, ScriptLayer& layer) {
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atUint64 start = rs.position();
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layer.read(rs);
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rs.seek(start + layerSizes[i++], Athena::Begin);
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});
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}
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void SCLY::write(Athena::io::IStreamWriter& ws) const
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{
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ws.writeUint32Big(fourCC);
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ws.writeUint32Big(version);
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ws.writeUint32Big(layerCount);
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ws.enumerateBig(layerSizes);
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ws.enumerate(layers);
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}
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void SCLY::exportToLayerDirectories(const PAK::Entry& entry, PAKRouter<PAKBridge> &pakRouter, bool force)
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{
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for (atUint32 i = 0; i < layerCount; i++)
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{
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HECL::ProjectPath layerPath = pakRouter.getAreaLayerWorking(entry.id, i);
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if (layerPath.getPathType() == HECL::ProjectPath::PT_NONE)
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layerPath.makeDir();
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HECL::ProjectPath yamlFile = HECL::ProjectPath(layerPath, _S("objects.yaml"));
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if (force || yamlFile.getPathType() == HECL::ProjectPath::PT_NONE)
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{
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FILE* yaml = HECL::Fopen(yamlFile.getAbsolutePath().c_str(), _S("wb"));
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layers[i].toYAMLFile(yaml);
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fclose(yaml);
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}
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}
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}
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void SCLY::fromYAML(Athena::io::YAMLDocReader& docin)
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{
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fourCC = docin.readUint32("fourCC");
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version = docin.readUint32("version");
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layerCount = docin.readUint32("layerCount");
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docin.enumerate("layerSizes", layerSizes, layerCount);
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docin.enumerate("layers", layers, layerCount);
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}
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void SCLY::toYAML(Athena::io::YAMLDocWriter& docout) const
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{
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docout.writeUint32("fourCC", fourCC);
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docout.writeUint32("version", version);
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docout.writeUint32("layerCount", layerCount);
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docout.enumerate("layerSizes", layerSizes);
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docout.enumerate("layers", layers);
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}
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void SCLY::ScriptLayer::read(Athena::io::IStreamReader& rs)
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{
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unknown = rs.readUByte();
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objectCount = rs.readUint32Big();
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objects.reserve(objectCount);
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for (atUint32 i = 0; i < objectCount; i++)
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{
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atUint8 type = rs.readUByte();
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atUint32 len = rs.readUint32Big();
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atUint64 start = rs.position();
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auto iter = std::find_if(SCRIPT_OBJECT_DB.begin(), SCRIPT_OBJECT_DB.end(), [&type](const ScriptObjectSpec* obj) -> bool
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{ return obj->type == type; });
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if (iter != SCRIPT_OBJECT_DB.end())
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{
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std::shared_ptr<IScriptObject> obj((*iter)->a());
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obj->type = type;
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obj->read(rs);
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objects.push_back(obj);
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if ((rs.position() - start) != len)
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Log.report(LogVisor::FatalError, _S("Error while reading object of type 0x%.2X, did not read the expected amount of data, read 0x%x, expected 0x%x"), (atUint32)type, (rs.position() - start), len);
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rs.seek(start + len, Athena::Begin);
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}
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else
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Log.report(LogVisor::FatalError, _S("Unable to find type 0x%X in object database"), (atUint32)type);
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}
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}
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void SCLY::ScriptLayer::fromYAML(Athena::io::YAMLDocReader& rs)
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{
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unknown = rs.readUByte("unknown");
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objectCount = rs.readUint32("objectCount");
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objects.reserve(objectCount);
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rs.enterSubVector("objects");
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for (atUint32 i = 0; i < objectCount; i++)
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{
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rs.enterSubRecord(nullptr);
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atUint8 type = rs.readUByte("type");
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auto iter = std::find_if(SCRIPT_OBJECT_DB.begin(), SCRIPT_OBJECT_DB.end(), [&type](const ScriptObjectSpec* obj) -> bool
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{ return obj->type == type; });
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if (iter != SCRIPT_OBJECT_DB.end())
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{
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std::shared_ptr<IScriptObject> obj((*iter)->a());
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obj->fromYAML(rs);
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obj->type = type;
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objects.push_back(obj);
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}
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else
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Log.report(LogVisor::FatalError, _S("Unable to find type 0x%X in object database"), (atUint32)type);
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rs.leaveSubRecord();
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}
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rs.leaveSubVector();
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}
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void SCLY::ScriptLayer::write(Athena::io::IStreamWriter& ws) const
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{
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ws.writeUByte(unknown);
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ws.writeUint32Big(objectCount);
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for (const std::shared_ptr<IScriptObject>& obj : objects)
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{
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ws.writeByte(obj->type);
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obj->write(ws);
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}
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}
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void SCLY::ScriptLayer::toYAML(Athena::io::YAMLDocWriter& ws) const
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{
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ws.writeUByte("unknown", unknown);
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ws.writeUint32("objectCount", objectCount);
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ws.enterSubVector("objects");
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for (const std::shared_ptr<IScriptObject>& obj : objects)
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{
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ws.enterSubRecord(nullptr);
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ws.writeUByte("type", obj->type);
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obj->toYAML(ws);
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ws.leaveSubRecord();
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};
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ws.leaveSubVector();
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}
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}
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}
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@ -0,0 +1,41 @@
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#ifndef _DNAMP1_SCLY_HPP_
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#define _DNAMP1_SCLY_HPP_
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#include "../DNACommon/DNACommon.hpp"
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#include "ScriptObjects/IScriptObject.hpp"
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#include "DNAMP1.hpp"
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namespace Retro
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{
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namespace DNAMP1
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{
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struct SCLY : BigYAML
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{
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DECL_EXPLICIT_YAML
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Delete _d;
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Value<FourCC> fourCC;
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Value<atUint32> version;
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Value<atUint32> layerCount;
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Vector<atUint32, DNA_COUNT(layerCount)> layerSizes;
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struct ScriptLayer : BigYAML
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{
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DECL_EXPLICIT_YAML
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Delete _d;
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Value<atUint8> unknown;
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Value<atUint32> objectCount;
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Vector<std::shared_ptr<IScriptObject>, DNA_COUNT(objectCount)> objects;
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void read(Athena::io::IStreamReader &rs);
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void write(Athena::io::IStreamWriter &ws) const;
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};
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Vector<ScriptLayer, DNA_COUNT(layerCount)> layers;
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void read(Athena::io::IStreamReader &rs);
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void write(Athena::io::IStreamWriter &ws) const;
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void exportToLayerDirectories(const PAK::Entry &, PAKRouter<PAKBridge>&, bool);
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};
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}
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}
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#endif
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@ -0,0 +1,24 @@
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#ifndef _DNAMP1_AIJUMPPOINT_HPP_
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#define _DNAMP1_AIJUMPPOINT_HPP_
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#include "../../DNACommon/DNACommon.hpp"
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#include "IScriptObject.hpp"
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#include "Parameters.hpp"
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namespace Retro
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{
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namespace DNAMP1
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{
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struct AIJumpPoint : IScriptObject
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{
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DECL_YAML
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String<-1> name;
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Value<atVec3f> location;
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Value<atVec3f> orientation;
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Value<bool> active;
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Value<float> unknown1;
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};
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}
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}
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#endif
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@ -0,0 +1,26 @@
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#ifndef _DNAMP1_AIKEYFRAME_HPP_
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#define _DNAMP1_AIKEYFRAME_HPP_
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#include "IScriptObject.hpp"
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#include "Parameters.hpp"
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namespace Retro
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{
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namespace DNAMP1
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{
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struct AIKeyframe : IScriptObject
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{
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DECL_YAML
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String<-1> name;
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Value<atUint32> unknown1;
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Value<bool> unknown2;
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Value<float> unknown3;
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Value<bool> unknown4;
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Value<atUint32> unknown5;
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Value<float> unknown6;
|
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};
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}
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}
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#endif
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@ -0,0 +1,42 @@
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#ifndef _DNAMP1_ACTOR_HPP_
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#define _DNAMP1_ACTOR_HPP_
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#include "IScriptObject.hpp"
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#include "Parameters.hpp"
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namespace Retro
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{
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namespace DNAMP1
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{
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struct Actor : IScriptObject
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{
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DECL_YAML
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String<-1> name;
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Value<atVec3f> location;
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Value<atVec3f> orientation;
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Value<atVec3f> scale;
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Value<atVec3f> unkown1;
|
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Value<atVec3f> scanOffset;
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Value<float> unknown2;
|
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Value<float> unknown3;
|
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HealthInfo healthInfo;
|
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DamageVulnerability damageVulnerability;
|
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UniqueID32 model;
|
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AnimationParameters animationParameters;
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ActorParameters actorParameters;
|
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Value<bool> unkown4;
|
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Value<bool> unkown5;
|
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Value<bool> unkown6;
|
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Value<bool> unkown7;
|
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Value<bool> unkown8;
|
||||
Value<atUint32> unknown9;
|
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Value<float> unknown10;
|
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Value<bool> unknown11;
|
||||
Value<bool> unknown12;
|
||||
Value<bool> unknown13;
|
||||
Value<bool> unknown14;
|
||||
};
|
||||
}
|
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}
|
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|
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#endif
|
|
@ -0,0 +1,34 @@
|
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#ifndef _DNAMP1_ACTORCONTRAPTION_HPP_
|
||||
#define _DNAMP1_ACTORCONTRAPTION_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct ActorContraption : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> orientation;
|
||||
Value<atVec3f> scale;
|
||||
Value<atVec3f> unknown1;
|
||||
Value<atVec3f> scanOffset;
|
||||
Value<float> unknown2;
|
||||
Value<float> unknown3;
|
||||
HealthInfo healthInfo;
|
||||
DamageVulnerability damageVulnerability;
|
||||
AnimationParameters animationParameters;
|
||||
ActorParameters actorParameters;
|
||||
UniqueID32 particle;
|
||||
DamageInfo damageInfo;
|
||||
Value<bool> active; // needs verification
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,26 @@
|
|||
#ifndef _DNAMP1_ACTORKEYFRAME_HPP_
|
||||
#define _DNAMP1_ACTORKEYFRAME_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct ActorKeyframe : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atUint32> unknown1;
|
||||
Value<bool> unknown2;
|
||||
Value<float> unknown3;
|
||||
Value<bool> unknown4;
|
||||
Value<atUint32> unknown5;
|
||||
Value<float> unknown6;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,25 @@
|
|||
#ifndef _DNAMP1_ACTORROTATE_HPP_
|
||||
#define _DNAMP1_ACTORROTATE_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct ActorRotate : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atVec3f> rotationOffset;
|
||||
Value<float> timeScale;
|
||||
Value<bool> unknown1;
|
||||
Value<bool> unknown2;
|
||||
Value<bool> active;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,35 @@
|
|||
#ifndef _DNAMP1_AMBIENTAI_HPP_
|
||||
#define _DNAMP1_AMBIENTAI_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct AmbientAI : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> orientation;
|
||||
Value<atVec3f> scale;
|
||||
Value<atVec3f> unknown1;
|
||||
Value<atVec3f> scanOffset;
|
||||
Value<float> unknown2;
|
||||
HealthInfo healthInfo;
|
||||
DamageVulnerability damageVulnerability;
|
||||
AnimationParameters animationParameters;
|
||||
ActorParameters actorParameters;
|
||||
Value<float> unknown3;
|
||||
Value<float> unknown4;
|
||||
Value<atUint32> unknown5;
|
||||
Value<atUint32> unknown6;
|
||||
Value<bool> unknown7;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,35 @@
|
|||
#ifndef _DNAMP1_AREAATTRIBUTES_HPP_
|
||||
#define _DNAMP1_AREAATTRIBUTES_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct AreaAttributes : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
enum EWeatherType
|
||||
{
|
||||
None,
|
||||
Snow,
|
||||
Rain
|
||||
};
|
||||
|
||||
Value<atUint32> unknown1;
|
||||
Value<bool> skyboxEnabled;
|
||||
Value<EWeatherType> weather;
|
||||
Value<float> unknown2;
|
||||
Value<float> unknown3;
|
||||
Value<float> unknown4;
|
||||
Value<float> unknown5;
|
||||
UniqueID32 skybox;
|
||||
Value<atUint32> unknown6;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,33 @@
|
|||
#ifndef _DNAMP1_ATOMICALPHA_HPP_
|
||||
#define _DNAMP1_ATOMICALPHA_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct AtomicAlpha : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> orientation;
|
||||
Value<atVec3f> scale;
|
||||
PatternedInfo patternedInfo;
|
||||
ActorParameters actorParameters;
|
||||
UniqueID32 wpsc;
|
||||
UniqueID32 model;
|
||||
DamageInfo damageInfo;
|
||||
Value<float> unknown1;
|
||||
Value<float> unknown2;
|
||||
Value<float> unknown3;
|
||||
Value<bool> unknown4;
|
||||
Value<bool> unknown5;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,40 @@
|
|||
#ifndef _DNAMP1_ATOMICBETA_HPP_
|
||||
#define _DNAMP1_ATOMICBETA_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct AtomicBeta : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> orientation;
|
||||
Value<atVec3f> scale;
|
||||
PatternedInfo patternedInfo;
|
||||
ActorParameters actorParameters;
|
||||
UniqueID32 elsc;
|
||||
UniqueID32 wpsc;
|
||||
DamageInfo damageInfo;
|
||||
UniqueID32 part;
|
||||
Value<float> unknown1;
|
||||
Value<float> unknown2;
|
||||
Value<float> unknown3;
|
||||
DamageVulnerability damageVulnerabilty;
|
||||
Value<float> unknown4;
|
||||
Value<float> unknown5;
|
||||
Value<float> unknown6;
|
||||
Value<atUint32> unknown7;
|
||||
Value<atUint32> unknown8;
|
||||
Value<atUint32> unknown9;
|
||||
Value<float> unknown10;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,52 @@
|
|||
#ifndef _DNAMP1_Babygoth_HPP_
|
||||
#define _DNAMP1_Babygoth_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct Babygoth : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> orientation;
|
||||
Value<atVec3f> scale;
|
||||
PatternedInfo patternedInfo;
|
||||
ActorParameters actorParameters;
|
||||
Value<float> unknown1;
|
||||
Value<float> unknown2;
|
||||
UniqueID32 wpsc1;
|
||||
DamageInfo damageInfo1;
|
||||
DamageInfo damageInfo2;
|
||||
UniqueID32 wpsc2;
|
||||
UniqueID32 particle1;
|
||||
DamageInfo damageInfo3;
|
||||
DamageVulnerability damageVulnerabilty1;
|
||||
DamageVulnerability damageVulnerabilty2;
|
||||
UniqueID32 model;
|
||||
UniqueID32 skin;
|
||||
Value<float> unknown3;
|
||||
Value<atUint32> unknown4;
|
||||
UniqueID32 particle2;
|
||||
UniqueID32 particle3;
|
||||
UniqueID32 particle4;
|
||||
UniqueID32 particle5;
|
||||
Value<atUint32> unknown5;
|
||||
Value<atUint32> unknown6;
|
||||
Value<atUint32> unknown7;
|
||||
Value<float> unknown8;
|
||||
Value<float> unknown9;
|
||||
Value<float> unknown10;
|
||||
UniqueID32 texture;
|
||||
Value<atUint32> unknown11;
|
||||
UniqueID32 particle6;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,28 @@
|
|||
#ifndef _DNAMP1_BALLTRIGGER_HPP_
|
||||
#define _DNAMP1_BALLTRIGGER_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct BallTrigger : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> volume;
|
||||
Value<bool> unknown1;
|
||||
Value<float> unknown2;
|
||||
Value<float> unknown3;
|
||||
Value<float> unknown4;
|
||||
Value<atVec3f> unknown5;
|
||||
Value<bool> unknown6;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,35 @@
|
|||
#ifndef _DNAMP1_BEETLE_HPP_
|
||||
#define _DNAMP1_BEETLE_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct Beetle : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atUint32> unknown1;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> orientation;
|
||||
Value<atVec3f> scale;
|
||||
PatternedInfo patternedInfo;
|
||||
ActorParameters actorParameters;
|
||||
DamageInfo damageInfo;
|
||||
Value<atVec3f> unknown2;
|
||||
Value<float> unknown3;
|
||||
DamageVulnerability damageVulnerabilty1;
|
||||
DamageVulnerability damageVulnerabilty2;
|
||||
UniqueID32 model;
|
||||
Value<atUint32> unknown4;
|
||||
Value<float> unknown5;
|
||||
Value<float> unknown6;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,37 @@
|
|||
#ifndef _DNAMP1_BLOODFLOWER_HPP_
|
||||
#define _DNAMP1_BLOODFLOWER_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct BloodFlower : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> orientation;
|
||||
Value<atVec3f> scale;
|
||||
PatternedInfo patternedInfo;
|
||||
ActorParameters actorParameters;
|
||||
UniqueID32 particle1;
|
||||
UniqueID32 wpsc1;
|
||||
UniqueID32 wpsc2;
|
||||
DamageInfo damageInfo1;
|
||||
DamageInfo damageInfo2;
|
||||
DamageInfo damageInfo3;
|
||||
UniqueID32 particle2;
|
||||
UniqueID32 particle3;
|
||||
UniqueID32 particle4;
|
||||
Value<float> unknown1;
|
||||
UniqueID32 particle5;
|
||||
Value<float> unknown2;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,32 @@
|
|||
#ifndef _DNAMP1_BURROWER_HPP_
|
||||
#define _DNAMP1_BURROWER_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct Burrower : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> orientation;
|
||||
Value<atVec3f> scale;
|
||||
PatternedInfo patternedInfo;
|
||||
ActorParameters actorParameters;
|
||||
UniqueID32 particle1;
|
||||
UniqueID32 particle2;
|
||||
UniqueID32 wpsc;
|
||||
DamageInfo damageInfo;
|
||||
UniqueID32 particle3;
|
||||
Value<atUint32> unknown; // always FF
|
||||
UniqueID32 particle4;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,134 @@
|
|||
make_dnalist(liblist
|
||||
IScriptObject
|
||||
Parameters
|
||||
Actor
|
||||
ActorContraption
|
||||
ActorKeyframe
|
||||
ActorRotate
|
||||
AIJumpPoint
|
||||
AIKeyframe
|
||||
AmbientAI
|
||||
AreaAttributes
|
||||
AtomicAlpha
|
||||
AtomicBeta
|
||||
Babygoth
|
||||
BallTrigger
|
||||
Beetle
|
||||
BloodFlower
|
||||
Burrower
|
||||
Camera
|
||||
CameraBlurKeyframe
|
||||
CameraFilterKeyframe
|
||||
CameraHint
|
||||
CameraHintTrigger
|
||||
CameraPitchVolume
|
||||
CameraShaker
|
||||
CameraWaypoint
|
||||
ChozoGhost
|
||||
ColorModulate
|
||||
ControllerAction
|
||||
Counter
|
||||
CoverPoint
|
||||
DamageableTrigger
|
||||
Debris
|
||||
DebrisExtended
|
||||
DebugCameraWaypoint
|
||||
DistanceFog
|
||||
Dock
|
||||
DockAreaChange
|
||||
DoorArea
|
||||
Drone
|
||||
Effect
|
||||
ElectroMagneticPulse
|
||||
ElitePirate
|
||||
EnergyBall
|
||||
EnvFxDensityController
|
||||
Eyeball
|
||||
FireFlea
|
||||
FishCloud
|
||||
FishCloudModifier
|
||||
Flaahgra
|
||||
FlaahgraTentacle
|
||||
FlickerBat
|
||||
FlyingPirate
|
||||
FogVolume
|
||||
Geemer
|
||||
Generator
|
||||
GrapplePoint
|
||||
GunTurret
|
||||
HUDMemo
|
||||
IceSheegoth
|
||||
IceZoomer
|
||||
JellyZap
|
||||
Magdolite
|
||||
MazeNode
|
||||
MemoryRelay
|
||||
MetareeAlpha
|
||||
MetroidAlpha
|
||||
MetroidBeta
|
||||
MetroidPrimeStage1
|
||||
MetroidPrimeStage2
|
||||
Midi
|
||||
NewCameraShaker
|
||||
NewIntroBoss
|
||||
Oculus
|
||||
OmegaPirate
|
||||
Parasite
|
||||
PathCamera
|
||||
PhazonHealingNodule
|
||||
PhazonPool
|
||||
Pickup
|
||||
PickupGenerator
|
||||
Platform
|
||||
PlayerActor
|
||||
PlayerHint
|
||||
PlayerStateChange
|
||||
PointOfInterest
|
||||
PuddleSpore
|
||||
PuddleToadGamma
|
||||
Puffer
|
||||
RadialDamage
|
||||
RandomRelay
|
||||
Relay
|
||||
Repulsor
|
||||
Ridley
|
||||
Ripper
|
||||
Ripple
|
||||
RoomAcoustics
|
||||
RumbleEffect
|
||||
ScriptBeam
|
||||
Seedling
|
||||
ShadowProjector
|
||||
SnakeWeedSwarm
|
||||
Sound
|
||||
SpacePirate
|
||||
SpankWeed
|
||||
SpawnPoint
|
||||
SpecialFunction
|
||||
SpiderBallAttractionSurface
|
||||
SpiderBallWaypoint
|
||||
SpindleCamera
|
||||
Steam
|
||||
StreamedAudio
|
||||
Switch
|
||||
TargetingPoint
|
||||
TeamAIMgr
|
||||
Thardus
|
||||
ThardusRockProjectile
|
||||
ThermalHeatFader
|
||||
Timer
|
||||
Trigger
|
||||
Tryclops
|
||||
VisorFlare
|
||||
VisorGoo
|
||||
WallCrawlerSwarm
|
||||
Warwasp
|
||||
Water
|
||||
Waypoint
|
||||
WorldLightFader
|
||||
WorldTeleporter)
|
||||
|
||||
add_library(ScriptObjectsMP1
|
||||
${liblist}
|
||||
ScriptTypes.hpp
|
||||
IScriptObject.cpp)
|
|
@ -0,0 +1,34 @@
|
|||
#ifndef _DNAMP1_CAMERA_HPP_
|
||||
#define _DNAMP1_CAMERA_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct Camera : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> orientation;
|
||||
Value<bool> unknown1;
|
||||
Value<float> unknown2;
|
||||
Value<bool> unknown3;
|
||||
Value<bool> unknown4;
|
||||
Value<bool> unknown5;
|
||||
Value<bool> unknown6;
|
||||
Value<bool> unknown7;
|
||||
Value<bool> unknown8;
|
||||
Value<bool> unknown9;
|
||||
Value<float> unknown10;
|
||||
Value<bool> unknown11;
|
||||
Value<bool> unknown12;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,26 @@
|
|||
#ifndef _DNAMP1_CAMERABLURKEYFRAME_HPP_
|
||||
#define _DNAMP1_CAMERABLURKEYFRAME_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct CameraBlurKeyframe : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<bool> unknown1;
|
||||
Value<atUint32> unknown2;
|
||||
Value<float> unknown3;
|
||||
Value<atUint32> unknown4;
|
||||
Value<float> unknown5;
|
||||
Value<float> unknown6;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,29 @@
|
|||
#ifndef _DNAMP1_CAMERAFILTERKEYFRAME_HPP_
|
||||
#define _DNAMP1_CAMERAFILTERKEYFRAME_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct CameraFilterKeyframe : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<bool> unknown1;
|
||||
Value<atUint32> unkown2;
|
||||
Value<atUint32> unkown3;
|
||||
Value<atUint32> unkown4;
|
||||
Value<atUint32> unkown5;
|
||||
Value<atVec4f> unknown6; //CColor
|
||||
Value<float> unknown7;
|
||||
Value<float> unknown8;
|
||||
UniqueID32 texture;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,73 @@
|
|||
#ifndef _DNAMP1_CAMERAHINT_HPP_
|
||||
#define _DNAMP1_CAMERAHINT_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct CameraHint : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> orientation;
|
||||
Value<bool> unknown1;
|
||||
Value<atUint32> unknown2;
|
||||
Value<atUint32> unknown3;
|
||||
struct CameraHintParameters : BigYAML
|
||||
{
|
||||
DECL_YAML
|
||||
Value<atUint32> propertyCount;
|
||||
Value<bool> unknown1;
|
||||
Value<bool> unknown2;
|
||||
Value<bool> unknown3;
|
||||
Value<bool> unknown4;
|
||||
Value<bool> unknown5;
|
||||
Value<bool> unknown6;
|
||||
Value<bool> unknown7;
|
||||
Value<bool> unknown8;
|
||||
Value<bool> unknown9;
|
||||
Value<bool> unknown10;
|
||||
Value<bool> unknown11;
|
||||
Value<bool> unknown12;
|
||||
Value<bool> unknown13;
|
||||
Value<bool> unknown14;
|
||||
Value<bool> unknown15;
|
||||
Value<bool> unknown16;
|
||||
Value<bool> unknown17;
|
||||
Value<bool> unknown18;
|
||||
Value<bool> unknown19;
|
||||
Value<bool> unknown20;
|
||||
Value<bool> unknown21;
|
||||
Value<bool> unknown22;
|
||||
} cameraHintParameters;
|
||||
|
||||
struct BoolFloat : BigYAML
|
||||
{
|
||||
DECL_YAML
|
||||
Value<bool> unknown1;
|
||||
Value<float> unknown2;
|
||||
} boolFloat1[3];
|
||||
struct BoolVec3f : BigYAML
|
||||
{
|
||||
DECL_YAML
|
||||
Value<bool> unknown1;
|
||||
Value<atVec3f> unknown2;
|
||||
} boolVec3f[2];
|
||||
Value<atVec3f> unknown4;
|
||||
BoolFloat boolFloat2[4];
|
||||
Value<float> unknown5;
|
||||
Value<float> unknown6;
|
||||
BoolFloat boolFloat3;
|
||||
Value<float> unknown7;
|
||||
Value<float> unknown8;
|
||||
Value<float> unknown9;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,26 @@
|
|||
#ifndef _DNAMP1_CAMERAHINTRIGGER_HPP_
|
||||
#define _DNAMP1_CAMERAHINTRIGGER_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct CameraHintTrigger : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> orientation;
|
||||
Value<atVec3f> volume;
|
||||
Value<bool> unknown1;
|
||||
Value<bool> unknown2;
|
||||
Value<bool> unknown3;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,27 @@
|
|||
#ifndef _DNAMP1_CAMERAPITCHVOLUME_HPP_
|
||||
#define _DNAMP1_CAMERAPITCHVOLUME_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct CameraPitchVolume : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> orientation;
|
||||
Value<atVec3f> volume;
|
||||
Value<bool> unknown1;
|
||||
Value<float> unknown2;
|
||||
Value<float> unknown3;
|
||||
Value<float> unknown4;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,28 @@
|
|||
#ifndef _DNAMP1_CAMERASHAKER_HPP_
|
||||
#define _DNAMP1_CAMERASHAKER_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct CameraShaker : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<float> unknown1;
|
||||
Value<float> unknown2;
|
||||
Value<float> unknown3;
|
||||
Value<float> unknown4;
|
||||
Value<float> unknown5;
|
||||
Value<float> unknown6;
|
||||
Value<float> unknown7;
|
||||
Value<bool> unknown8;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,25 @@
|
|||
#ifndef _DNAMP1_CAMERAWAYPOINT_HPP_
|
||||
#define _DNAMP1_CAMERAWAYPOINT_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct CameraWaypoint : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> orientation;
|
||||
Value<bool> unknown1;
|
||||
Value<float> unknown2;
|
||||
Value<atUint32> unknown3;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,50 @@
|
|||
#ifndef _DNAMP1_CHOZOGHOST_HPP_
|
||||
#define _DNAMP1_CHOZOGHOST_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct ChozoGhost : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> orientation;
|
||||
Value<atVec3f> scale;
|
||||
PatternedInfo patternedInfo;
|
||||
ActorParameters actorParameters;
|
||||
Value<float> unknown1;
|
||||
Value<float> unknown2;
|
||||
Value<float> unknown3;
|
||||
Value<float> unknown4;
|
||||
UniqueID32 wpsc1;
|
||||
DamageInfo damageInfo1;
|
||||
UniqueID32 wpsc2;
|
||||
DamageInfo damageInfo2;
|
||||
BehaveChance BehaveChance1;
|
||||
BehaveChance BehaveChance2;
|
||||
BehaveChance BehaveChance3;
|
||||
Value<atUint32> sound1;
|
||||
Value<float> unknown5;
|
||||
Value<atUint32> sound2;
|
||||
Value<atUint32> sound3;
|
||||
Value<atUint32> unknown6;
|
||||
Value<float> unknown7;
|
||||
Value<atUint32> unknown8;
|
||||
Value<float> unknown9;
|
||||
UniqueID32 particle;
|
||||
Value<atUint32> soundId4;
|
||||
Value<float> unknown10;
|
||||
Value<float> unknown11;
|
||||
Value<atUint32> unknown12;
|
||||
Value<atUint32> unknown13;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,31 @@
|
|||
#ifndef _DNAMP1_COLORMODULATE_HPP_
|
||||
#define _DNAMP1_COLORMODULATE_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct ColorModulate : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atVec4f> unknown1;
|
||||
Value<atVec4f> unknown2;
|
||||
Value<atUint32> unknown3;
|
||||
Value<float> unknown4;
|
||||
Value<float> unknown5;
|
||||
Value<bool> unknown6;
|
||||
Value<bool> unknown7;
|
||||
Value<bool> unknown8;
|
||||
Value<bool> unknown9;
|
||||
Value<bool> unknown10;
|
||||
Value<bool> unknown11;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,24 @@
|
|||
#ifndef _DNAMP1_CONTROLLERACTION_HPP_
|
||||
#define _DNAMP1_CONTROLLERACTION_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct ControllerAction : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
Value<atUint32> propertyCount;
|
||||
String<-1> name;
|
||||
Value<bool> unknown1;
|
||||
Value<atUint32> unknown2;
|
||||
Value<bool> unknown3;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,24 @@
|
|||
#ifndef _DNAMP1_COUNTER_HPP_
|
||||
#define _DNAMP1_COUNTER_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct Counter : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atUint32> startValue; // needs verification
|
||||
Value<atUint32> maxValue;
|
||||
Value<bool> unknown1;
|
||||
Value<bool> unknown2;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,28 @@
|
|||
#ifndef _DNAMP1_COVERPOINT_HPP_
|
||||
#define _DNAMP1_COVERPOINT_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct CoverPoint : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> orientation;
|
||||
Value<bool> unknown1;
|
||||
Value<atUint32> unknown2;
|
||||
Value<bool> unknown3;
|
||||
Value<float> unknown4;
|
||||
Value<float> unknown5;
|
||||
Value<float> unknown6;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,31 @@
|
|||
#ifndef _DNAMP1_DAMAGABLETRIGGER_HPP_
|
||||
#define _DNAMP1_DAMAGABLETRIGGER_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct DamageableTrigger : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> volume;
|
||||
HealthInfo healthInfo;
|
||||
DamageVulnerability damageVulnerabilty;
|
||||
Value<atUint32> unknown1;
|
||||
UniqueID32 texture1;
|
||||
UniqueID32 texture2;
|
||||
UniqueID32 texture3;
|
||||
Value<bool> lockOn;
|
||||
Value<bool> active;
|
||||
VisorParameters visorParameters;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,37 @@
|
|||
#ifndef _DNAMP1_DEBRIS_HPP_
|
||||
#define _DNAMP1_DEBRIS_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct Debris : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> orientation;
|
||||
Value<atVec3f> scale;
|
||||
Value<float> unknown1;
|
||||
Value<atVec3f> unknown2;
|
||||
Value<atVec4f> unknown3; // CColor
|
||||
Value<float> unknown4;
|
||||
Value<float> unknown5;
|
||||
Value<float> unknown6;
|
||||
Value<atUint32> unknown7;
|
||||
Value<bool> unknown8;
|
||||
UniqueID32 model;
|
||||
ActorParameters actorParameters;
|
||||
UniqueID32 particle;
|
||||
Value<atVec3f> unknown9;
|
||||
Value<bool> unknown10;
|
||||
Value<bool> unknown11;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,58 @@
|
|||
#ifndef _DNAMP1_DEBRISEXTENDED_HPP_
|
||||
#define _DNAMP1_DEBRISEXTENDED_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct DebrisExtended : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> orientation;
|
||||
Value<atVec3f> scale;
|
||||
Value<float> unknown1;
|
||||
Value<float> unknown2;
|
||||
Value<float> unknown3;
|
||||
Value<float> unknown4;
|
||||
Value<float> unknown5;
|
||||
Value<float> unknown6;
|
||||
Value<float> unknown7;
|
||||
Value<float> unknown8;
|
||||
Value<float> unknown9;
|
||||
Value<atVec4f> unknown10; // CColor
|
||||
Value<atVec4f> unknown11; // CColor
|
||||
Value<float> unknown12;
|
||||
Value<atVec3f> unknown13;
|
||||
Value<float> unknown14;
|
||||
Value<float> unknown15;
|
||||
Value<atVec3f> unknown16;
|
||||
UniqueID32 model;
|
||||
ActorParameters actorParameters;
|
||||
UniqueID32 particle1;
|
||||
Value<atVec3f> unknown17;
|
||||
Value<bool> unknown18;
|
||||
Value<bool> unknown19;
|
||||
Value<atUint32> unknown20;
|
||||
UniqueID32 particle2;
|
||||
Value<atVec3f> unknown21;
|
||||
Value<bool> unknown22;
|
||||
Value<bool> unknown23;
|
||||
Value<atUint32> unknown24;
|
||||
UniqueID32 particle3;
|
||||
Value<atVec3f> unknown25;
|
||||
Value<atUint32> unknown26;
|
||||
Value<bool> unknown27;
|
||||
Value<bool> unknown28;
|
||||
Value<bool> unknown29;
|
||||
Value<bool> unknown30;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,23 @@
|
|||
#ifndef _DNAMP1_DEBUGCAMERAWAYPOINT_HPP_
|
||||
#define _DNAMP1_DEBUGCAMERAWAYPOINT_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct DebugCameraWaypoint : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> orientation;
|
||||
Value<atUint32> unknown1;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,27 @@
|
|||
#ifndef _DNAMP1_DISTANCEFOG_HPP_
|
||||
#define _DNAMP1_DISTANCEFOG_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct DistanceFog : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atUint32> unknown1;
|
||||
Value<atVec4f> unknown2; // CColor
|
||||
Value<atVec2f> unknown3;
|
||||
Value<atVec2f> unknown4;
|
||||
Value<float> unknown5;
|
||||
Value<bool> unknown6;
|
||||
Value<bool> unknown7;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,26 @@
|
|||
#ifndef _DNAMP1_DOCK_HPP_
|
||||
#define _DNAMP1_DOCK_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct Dock : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<bool> active;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> volume;
|
||||
Value<atUint32> dock;
|
||||
Value<atUint32> room;
|
||||
Value<bool> autoLoad;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,22 @@
|
|||
#ifndef _DNAMP1_DOCKAREACHANGE_HPP_
|
||||
#define _DNAMP1_DOCKAREACHANGE_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct DockAreaChange : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atUint32> unknown1;
|
||||
Value<bool> unknown2;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,33 @@
|
|||
#ifndef _DNAMP1_DOORAREA_HPP_
|
||||
#define _DNAMP1_DOORAREA_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct DoorArea : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> orientation;
|
||||
Value<atVec3f> scale;
|
||||
AnimationParameters animationParameters;
|
||||
ActorParameters actorParameters;
|
||||
Value<atVec3f> unknown1;
|
||||
Value<atVec3f> unknown2;
|
||||
Value<atVec3f> unknown3;
|
||||
Value<bool> unknown4;
|
||||
Value<bool> unknown5;
|
||||
Value<bool> unknown6;
|
||||
Value<float> unknown7;
|
||||
Value<bool> unknown8;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,64 @@
|
|||
#ifndef _DNAMP1_DRONE_HPP_
|
||||
#define _DNAMP1_DRONE_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct Drone : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atUint32> unknown1;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> orientation;
|
||||
Value<atVec3f> scale;
|
||||
Value<float> unknown2;
|
||||
PatternedInfo patternedInfo;
|
||||
ActorParameters actorParameters;
|
||||
DamageInfo damageInfo1;
|
||||
Value<atUint32> unknown3;
|
||||
DamageInfo damageInfo2;
|
||||
Value<atUint32> unknown4;
|
||||
Value<atUint32> unknown5;
|
||||
Value<atUint32> unknown6;
|
||||
FlareDefinition flareDefinition1;
|
||||
FlareDefinition flareDefinition2;
|
||||
FlareDefinition flareDefinition3;
|
||||
FlareDefinition flareDefinition4;
|
||||
FlareDefinition flareDefinition5;
|
||||
Value<float> unknown7;
|
||||
Value<float> unknown8;
|
||||
Value<float> unknown9;
|
||||
Value<float> unknown10;
|
||||
Value<float> unknown11;
|
||||
Value<float> unknown12;
|
||||
Value<float> unknown13;
|
||||
Value<float> unknown14;
|
||||
Value<float> unknown15;
|
||||
Value<float> unknown16;
|
||||
Value<float> unknown17;
|
||||
Value<float> unknown18;
|
||||
Value<float> unknown19;
|
||||
Value<float> unknown20;
|
||||
Value<float> unknown21;
|
||||
Value<float> unknown22;
|
||||
Value<float> unknown23;
|
||||
Value<float> unknown24;
|
||||
Value<float> unknown25;
|
||||
UniqueID32 crsc;
|
||||
Value<float> unknon26;
|
||||
Value<float> unknon27;
|
||||
Value<float> unknon28;
|
||||
Value<float> unknon29;
|
||||
Value<atUint32> sound; // verification needed
|
||||
Value<bool> unknown30;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,43 @@
|
|||
#ifndef _DNAMP1_EFFECT_HPP_
|
||||
#define _DNAMP1_EFFECT_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct Effect : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> orientation;
|
||||
Value<atVec3f> scale;
|
||||
UniqueID32 part;
|
||||
UniqueID32 elsc;
|
||||
Value<bool> unknown1;
|
||||
Value<bool> unknown2;
|
||||
Value<bool> unknown3;
|
||||
Value<bool> unknown4;
|
||||
Value<bool> unknown5;
|
||||
Value<float> unknown6;
|
||||
Value<float> unknown7;
|
||||
Value<float> unknown8;
|
||||
Value<float> unknown9;
|
||||
Value<bool> unknown10;
|
||||
Value<float> unknown11;
|
||||
Value<float> unknown12;
|
||||
Value<float> unknown13;
|
||||
Value<bool> unknown14;
|
||||
Value<bool> unknown15;
|
||||
Value<bool> unknown16;
|
||||
Value<bool> unknown17;
|
||||
LightParameters lightParameters;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,31 @@
|
|||
#ifndef _DNAMP1_ELECTROMAGNETICPULSE_HPP_
|
||||
#define _DNAMP1_ELECTROMAGNETICPULSE_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct ElectroMagneticPulse : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> orientation;
|
||||
Value<bool> unknown1;
|
||||
Value<float> unknown2;
|
||||
Value<float> unknown3;
|
||||
Value<float> unknown4;
|
||||
Value<float> unknown5;
|
||||
Value<float> unknown6;
|
||||
Value<float> unknown7;
|
||||
Value<float> unknown8;
|
||||
UniqueID32 particle;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,61 @@
|
|||
#ifndef _DNAMP1_ELITEPIRATE_HPP_
|
||||
#define _DNAMP1_ELITEPIRATE_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct ElitePirate : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> orientation;
|
||||
Value<atVec3f> scale;
|
||||
PatternedInfo patternedInfo;
|
||||
ActorParameters actorParameters1;
|
||||
Value<float> unknown1;
|
||||
Value<float> unknown2;
|
||||
Value<float> unknown3;
|
||||
Value<float> unknown4;
|
||||
Value<float> unknown5;
|
||||
Value<float> unknown6;
|
||||
Value<float> unknown7;
|
||||
Value<float> unknown8;
|
||||
UniqueID32 particle1;
|
||||
Value<atUint32> soundID1;
|
||||
ActorParameters actorParameters2;
|
||||
AnimationParameters animationParameters;
|
||||
UniqueID32 particle2;
|
||||
Value<atUint32> soundID2;
|
||||
UniqueID32 model;
|
||||
DamageInfo damageInfo1;
|
||||
Value<float> unknown9;
|
||||
UniqueID32 particle3;
|
||||
UniqueID32 particle4;
|
||||
UniqueID32 particle5;
|
||||
UniqueID32 particle6;
|
||||
Value<float> unknown10;
|
||||
Value<float> unknown11;
|
||||
Value<float> unknown12;
|
||||
Value<float> unknown13;
|
||||
Value<float> unknown14;
|
||||
Value<float> unknown15;
|
||||
Value<float> unknown16;
|
||||
Value<atUint32> soundID3;
|
||||
Value<atUint32> soundID4;
|
||||
UniqueID32 particle7;
|
||||
DamageInfo damageInfo2;
|
||||
UniqueID32 elsc;
|
||||
Value<atUint32> soundID5;
|
||||
Value<bool> unknown17;
|
||||
Value<bool> unknown18;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,39 @@
|
|||
#ifndef _DNAMP1_ENERGYBALL_HPP_
|
||||
#define _DNAMP1_ENERGYBALL_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct EnergyBall : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> orientation;
|
||||
Value<atVec3f> scale;
|
||||
PatternedInfo patternedInfo;
|
||||
ActorParameters actorParameters;
|
||||
Value<atUint32> unknown1;
|
||||
Value<float> unknown2;
|
||||
DamageInfo damageInfo1;
|
||||
Value<float> unknown3;
|
||||
UniqueID32 texture;
|
||||
Value<atUint32> soundID1;
|
||||
UniqueID32 particle1;
|
||||
UniqueID32 elsc;
|
||||
Value<atUint32> soundID2;
|
||||
Value<float> unknown4;
|
||||
Value<float> unknown5;
|
||||
UniqueID32 particle2;
|
||||
DamageInfo damageInfo2;
|
||||
Value<float> unknown6;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,23 @@
|
|||
#ifndef _DNAMP1_ENVFXDENSITYCONTROLLER_HPP_
|
||||
#define _DNAMP1_ENVFXDENSITYCONTROLLER_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct EnvFxDensityController : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<bool> unknown1;
|
||||
Value<float> unknown2;
|
||||
Value<atUint32> unknown3;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,40 @@
|
|||
#ifndef _DNAMP1_EYEBALL_HPP_
|
||||
#define _DNAMP1_EYEBALL_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct Eyeball : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atUint32> unknown1;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> orientation;
|
||||
Value<atVec3f> scale;
|
||||
PatternedInfo patternedInfo;
|
||||
ActorParameters actorParameters;
|
||||
Value<float> unknown2;
|
||||
Value<float> unknown3;
|
||||
UniqueID32 wpsc;
|
||||
DamageInfo damageInfo;
|
||||
UniqueID32 particle1;
|
||||
UniqueID32 particle2;
|
||||
UniqueID32 texture1;
|
||||
UniqueID32 texture2;
|
||||
Value<atUint32> unknown4;
|
||||
Value<atUint32> unknown5; // always ff
|
||||
Value<atUint32> unknown6; // always ff
|
||||
Value<atUint32> unknown7; // always ff
|
||||
Value<atUint32> unknown8;
|
||||
Value<bool> unknown9;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,28 @@
|
|||
#ifndef _DNAMP1_FIREFLEA_HPP_
|
||||
#define _DNAMP1_FIREFLEA_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct FireFlea : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> orientation;
|
||||
Value<atVec3f> scale;
|
||||
PatternedInfo patternedInfo;
|
||||
ActorParameters actorParameters;
|
||||
Value<bool> unknown1;
|
||||
Value<bool> unknown2;
|
||||
Value<float> unknown3;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,55 @@
|
|||
#ifndef _DNAMP1_FISHCLOUD_HPP_
|
||||
#define _DNAMP1_FISHCLOUD_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct FishCloud : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> orientation;
|
||||
Value<atVec3f> volume;
|
||||
Value<bool> unknown1;
|
||||
UniqueID32 model;
|
||||
AnimationParameters animationParameters;
|
||||
Value<float> unknown2;
|
||||
Value<float> unknown3;
|
||||
Value<float> unknown4;
|
||||
Value<float> unknown5;
|
||||
Value<float> unknown6;
|
||||
Value<float> unknown7;
|
||||
Value<float> unknown8;
|
||||
Value<float> unknown9;
|
||||
Value<float> unknown10;
|
||||
Value<float> unknown11;
|
||||
Value<float> unknown12;
|
||||
Value<float> unknown13;
|
||||
Value<float> unknown14;
|
||||
Value<float> unknown15;
|
||||
Value<atUint32> unknown16;
|
||||
Value<atVec4f> unknown17; // CColor
|
||||
Value<bool> unknown18;
|
||||
Value<float> unknown19;
|
||||
Value<atUint32> unknown20;
|
||||
Value<atUint32> unknown21;
|
||||
Value<atUint32> unknown22;
|
||||
Value<atUint32> unknown23;
|
||||
Value<atUint32> unknown24;
|
||||
Value<atUint32> unknown25;
|
||||
Value<atUint32> unknown26;
|
||||
Value<atUint32> unknown27;
|
||||
Value<atUint32> unknown28;
|
||||
Value<bool> unknown29;
|
||||
Value<bool> unknown30;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,26 @@
|
|||
#ifndef _DNAMP1_FISHCLOUDMODIFIER_HPP_
|
||||
#define _DNAMP1_FISHCLOUDMODIFIER_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct FishCloudModifier : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atVec3f> position;
|
||||
Value<bool> unknown1;
|
||||
Value<bool> unknown2;
|
||||
Value<bool> unknown3;
|
||||
Value<float> unknown4;
|
||||
Value<float> unknown5;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,42 @@
|
|||
#ifndef _DNAMP1_FLAAHGRA_HPP_
|
||||
#define _DNAMP1_FLAAHGRA_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct Flaahgra : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> orientation;
|
||||
Value<atVec3f> scale;
|
||||
PatternedInfo patternedInfo;
|
||||
ActorParameters actorParameters1;
|
||||
Value<float> unknown1;
|
||||
Value<float> unknown2;
|
||||
Value<float> unknown3;
|
||||
Value<float> unknown4;
|
||||
DamageVulnerability damageVulnerabilty;
|
||||
UniqueID32 wpsc1;
|
||||
DamageInfo damageInfo1;
|
||||
UniqueID32 wpsc2;
|
||||
DamageInfo damageInfo2;
|
||||
UniqueID32 particle;
|
||||
DamageInfo damageInfo3;
|
||||
ActorParameters actorParameters2;
|
||||
Value<float> unknown5;
|
||||
Value<float> unknown6;
|
||||
Value<float> unknown7;
|
||||
AnimationParameters animationParameters;
|
||||
UniqueID32 dependencyGroup;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,25 @@
|
|||
#ifndef _DNAMP1_FLAAHGRATENTACLE_HPP_
|
||||
#define _DNAMP1_FLAAHGRATENTACLE_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct FlaahgraTentacle : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> orientation;
|
||||
Value<atVec3f> scale;
|
||||
PatternedInfo patternedInfo;
|
||||
ActorParameters actorParameters;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,29 @@
|
|||
#ifndef _DNAMP1_FLICKERBAT_HPP_
|
||||
#define _DNAMP1_FLICKERBAT_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct FlickerBat : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atUint32> unknown1;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> orientation;
|
||||
Value<atVec3f> scale;
|
||||
PatternedInfo patternedInfo;
|
||||
ActorParameters actorParameters;
|
||||
Value<bool> unknown2;
|
||||
Value<bool> unknown3;
|
||||
Value<bool> unknown4;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,55 @@
|
|||
#ifndef _DNAMP1_FLYINGPIRATE_HPP_
|
||||
#define _DNAMP1_FLYINGPIRATE_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct FlyingPirate : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> orientation;
|
||||
Value<atVec3f> scale;
|
||||
PatternedInfo patternedInfo;
|
||||
ActorParameters actorParameters;
|
||||
Value<float> unknown1;
|
||||
Value<float> unknown2;
|
||||
Value<atUint32> unknown3;
|
||||
UniqueID32 wpsc1;
|
||||
DamageInfo damageInfo1;
|
||||
Value<atUint32> unknown4;
|
||||
UniqueID32 wpsc2;
|
||||
DamageInfo damageInfo2;
|
||||
UniqueID32 wpsc3;
|
||||
Value<float> unknown5;
|
||||
Value<float> unknown6;
|
||||
UniqueID32 particle1;
|
||||
DamageInfo damageInfo3;
|
||||
Value<float> unknown7;
|
||||
Value<float> unknown8;
|
||||
Value<float> unknown9;
|
||||
Value<float> unknown10;
|
||||
Value<atUint32> unknown11;
|
||||
Value<atUint32> unknown12;
|
||||
Value<float> unknown13;
|
||||
Value<float> unknown14;
|
||||
Value<float> unknown15;
|
||||
UniqueID32 particle2;
|
||||
UniqueID32 particle3;
|
||||
UniqueID32 particle4;
|
||||
Value<atUint32> unknown16;
|
||||
Value<atUint32> unknown17;
|
||||
Value<float> unknown18;
|
||||
Value<float> unknown19;
|
||||
Value<float> unknown20;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,26 @@
|
|||
#ifndef _DNAMP1_FOGVOLUME_HPP_
|
||||
#define _DNAMP1_FOGVOLUME_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct FogVolume : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> volume;
|
||||
Value<float> unknown1;
|
||||
Value<float> unknown2;
|
||||
Value<atVec4f> unkonwn3;
|
||||
Value<bool> unknown4;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,35 @@
|
|||
#ifndef _DNAMP1_GEEMER_HPP_
|
||||
#define _DNAMP1_GEEMER_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct Geemer : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> orientation;
|
||||
Value<atVec3f> scale;
|
||||
PatternedInfo patternedInfo;
|
||||
ActorParameters actorParameters;
|
||||
Value<float> unknown1;
|
||||
Value<float> unknown2;
|
||||
Value<float> unknown3;
|
||||
Value<float> unknown4;
|
||||
Value<float> unknown5;
|
||||
Value<float> unknown6;
|
||||
Value<float> unknown7;
|
||||
Value<atUint32> unknown8;
|
||||
Value<atUint32> unknown9;
|
||||
Value<atUint32> unknown10;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,27 @@
|
|||
#ifndef _DNAMP1_GENERATOR_HPP_
|
||||
#define _DNAMP1_GENERATOR_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct Generator : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atUint32> unknown1;
|
||||
Value<bool> unknown2;
|
||||
Value<bool> unknown3;
|
||||
Value<atVec3f> unknown4;
|
||||
Value<bool> unknown5;
|
||||
Value<float> unknown6;
|
||||
Value<float> unknown7;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,24 @@
|
|||
#ifndef _DNAMP1_GRAPPLEPOINT_HPP_
|
||||
#define _DNAMP1_GRAPPLEPOINT_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct GrapplePoint : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> orientation;
|
||||
Value<bool> active;
|
||||
GrappleParameters grappleParameters;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,67 @@
|
|||
#ifndef _DNAMP1_GUNTURRET_HPP_
|
||||
#define _DNAMP1_GUNTURRET_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct GunTurret : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atUint32> unknown1;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> orientation;
|
||||
Value<atVec3f> scale;
|
||||
Value<atVec3f> unknown2;
|
||||
Value<atVec3f> scanOffset;
|
||||
AnimationParameters animationParameters;
|
||||
ActorParameters actorParameters;
|
||||
HealthInfo healthInfo;
|
||||
DamageVulnerability damageVulnerabilty;
|
||||
Value<float> unknown3;
|
||||
Value<float> unknown4;
|
||||
Value<float> unknown5;
|
||||
Value<float> unknown6;
|
||||
Value<float> unknown7;
|
||||
Value<float> unknown8;
|
||||
Value<float> unknown9;
|
||||
Value<float> unknown10;
|
||||
Value<float> unknown11;
|
||||
Value<float> unknown12;
|
||||
Value<float> unknown13;
|
||||
Value<float> unknown14;
|
||||
Value<float> unknown15;
|
||||
Value<float> unknown16;
|
||||
Value<bool> unknown17;
|
||||
UniqueID32 unknown18;
|
||||
DamageInfo damageInfo;
|
||||
UniqueID32 particle1;
|
||||
UniqueID32 particle2;
|
||||
UniqueID32 particle3;
|
||||
UniqueID32 particle4;
|
||||
UniqueID32 particle5;
|
||||
UniqueID32 particle6;
|
||||
UniqueID32 particle7;
|
||||
Value<atUint32> unknown19;
|
||||
Value<atUint32> unknown20;
|
||||
Value<atUint32> unknown21;
|
||||
Value<atUint32> unknown22;
|
||||
Value<atUint32> unknown23;
|
||||
Value<atUint32> unknown24;
|
||||
UniqueID32 model;
|
||||
Value<float> unknown25;
|
||||
Value<atUint32> unknown26;
|
||||
Value<atUint32> unknown27;
|
||||
Value<atUint32> unknown28;
|
||||
Value<float> unknown29;
|
||||
Value<bool> unknown30;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,25 @@
|
|||
#ifndef _DNAMP1_HUDMEMO_HPP_
|
||||
#define _DNAMP1_HUDMEMO_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct HUDMemo : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<float> firstMessageTimer;
|
||||
Value<bool> unknown1;
|
||||
Value<atUint32> memoType;
|
||||
UniqueID32 message;
|
||||
Value<bool> active;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,271 @@
|
|||
#include "IScriptObject.hpp"
|
||||
#include "ScriptTypes.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
namespace priv
|
||||
{
|
||||
static ScriptObjectSpec ActorEnt = {0x00, []() -> IScriptObject* {return new struct Actor();}};
|
||||
static ScriptObjectSpec WaypointEnt = {0x02, []() -> IScriptObject* {return new struct Waypoint();}};
|
||||
static ScriptObjectSpec DoorAreaEnt = {0x03, []() -> IScriptObject* {return new struct DoorArea();}};
|
||||
static ScriptObjectSpec TriggerEnt = {0x04, []() -> IScriptObject* {return new struct Trigger(); }};
|
||||
static ScriptObjectSpec TimerEnt = {0x05, []() -> IScriptObject* {return new struct Timer(); }};
|
||||
static ScriptObjectSpec CounterEnt = {0x06, []() -> IScriptObject* {return new struct Counter(); }};
|
||||
static ScriptObjectSpec EffectEnt = {0x07, []() -> IScriptObject* {return new struct Effect(); }};
|
||||
static ScriptObjectSpec PlatformEnt = {0x08, []() -> IScriptObject* {return new struct Platform(); }};
|
||||
static ScriptObjectSpec SoundEnt = {0x09, []() -> IScriptObject* {return new struct Sound(); }};
|
||||
static ScriptObjectSpec GeneratorEnt = {0x0A, []() -> IScriptObject* {return new struct Generator();}};
|
||||
static ScriptObjectSpec DockEnt = {0x0B, []() -> IScriptObject* {return new struct Dock(); }};
|
||||
static ScriptObjectSpec CameraEnt = {0x0C, []() -> IScriptObject* {return new struct Camera(); }};
|
||||
static ScriptObjectSpec CameraWaypointEnt = {0x0D, []() -> IScriptObject* {return new struct CameraWaypoint(); }};
|
||||
static ScriptObjectSpec NewIntroBossEnt = {0x0E, []() -> IScriptObject* {return new struct NewIntroBoss(); }};
|
||||
static ScriptObjectSpec SpawnPointEnt = {0x0F, []() -> IScriptObject* {return new struct SpawnPoint(); }};
|
||||
static ScriptObjectSpec CameraHintEnt = {0x10, []() -> IScriptObject* {return new struct CameraHint(); }};
|
||||
static ScriptObjectSpec PickupEnt = {0x11, []() -> IScriptObject* {return new struct Pickup(); }};
|
||||
static ScriptObjectSpec MemoryRelayEnt = {0x13, []() -> IScriptObject* {return new struct MemoryRelay(); }};
|
||||
static ScriptObjectSpec RandomRelayEnt = {0x14, []() -> IScriptObject* {return new struct RandomRelay(); }};
|
||||
static ScriptObjectSpec RelayEnt = {0x15, []() -> IScriptObject* {return new struct Relay(); }};
|
||||
static ScriptObjectSpec BeetleEnt = {0x16, []() -> IScriptObject* {return new struct Beetle(); }};
|
||||
static ScriptObjectSpec HUDMemoEnt = {0x17, []() -> IScriptObject* {return new struct HUDMemo(); }};
|
||||
static ScriptObjectSpec CameraFilterKeyframeEnt = {0x18, []() -> IScriptObject* {return new struct CameraFilterKeyframe(); }};
|
||||
static ScriptObjectSpec CameraBlurKeyframeEnt = {0x19, []() -> IScriptObject* {return new struct CameraBlurKeyframe(); }};
|
||||
static ScriptObjectSpec DamageableTriggerEnt = {0x1A, []() -> IScriptObject* {return new struct DamageableTrigger(); }};
|
||||
static ScriptObjectSpec DebrisEnt = {0x1B, []() -> IScriptObject* {return new struct Debris(); }};
|
||||
static ScriptObjectSpec CameraShakerEnt = {0x1C, []() -> IScriptObject* {return new struct CameraShaker(); }};
|
||||
static ScriptObjectSpec ActorKeyframeEnt = {0x1D, []() -> IScriptObject* {return new struct ActorKeyframe(); }};
|
||||
static ScriptObjectSpec WaterEnt = {0x20, []() -> IScriptObject* {return new struct Water(); }};
|
||||
static ScriptObjectSpec WarwaspEnt = {0x21, []() -> IScriptObject* {return new struct Warwasp(); }};
|
||||
static ScriptObjectSpec SpacePirateEnt = {0x24, []() -> IScriptObject* {return new struct SpacePirate(); }};
|
||||
static ScriptObjectSpec FlyingPirateEnt = {0x25, []() -> IScriptObject* {return new struct FlyingPirate(); }};
|
||||
static ScriptObjectSpec ElitePirateEnt = {0x26, []() -> IScriptObject* {return new struct ElitePirate(); }};
|
||||
static ScriptObjectSpec MetroidBetaEnt = {0x27, []() -> IScriptObject* {return new struct MetroidBeta(); }};
|
||||
static ScriptObjectSpec ChozoGhostEnt = {0x28, []() -> IScriptObject* {return new struct ChozoGhost(); }};
|
||||
static ScriptObjectSpec CoverPointEnt = {0x2A, []() -> IScriptObject* {return new struct CoverPoint(); }};
|
||||
static ScriptObjectSpec SpiderBallWaypointEnt = {0x2C, []() -> IScriptObject* {return new struct SpiderBallWaypoint(); }};
|
||||
static ScriptObjectSpec BloodFlowerEnt = {0x2D, []() -> IScriptObject* {return new struct BloodFlower(); }};
|
||||
static ScriptObjectSpec FlickerBatEnt = {0x2E, []() -> IScriptObject* {return new struct FlickerBat(); }};
|
||||
static ScriptObjectSpec PathCameraEnt = {0x2F, []() -> IScriptObject* {return new struct PathCamera(); }};
|
||||
static ScriptObjectSpec GrapplePointEnt = {0x30, []() -> IScriptObject* {return new struct GrapplePoint(); }};
|
||||
static ScriptObjectSpec PuddleSporeEnt = {0x31, []() -> IScriptObject* {return new struct PuddleSpore(); }};
|
||||
static ScriptObjectSpec DebugCameraWaypointEnt = {0x32, []() -> IScriptObject* {return new struct DebugCameraWaypoint(); }};
|
||||
static ScriptObjectSpec SpiderBallAttractionSurfaceEnt = {0x33, []() -> IScriptObject* {return new struct SpiderBallAttractionSurface(); }};
|
||||
static ScriptObjectSpec PuddleToadGammaEnt = {0x34, []() -> IScriptObject* {return new struct PuddleToadGamma(); }};
|
||||
static ScriptObjectSpec DistanceFogEnt = {0x35, []() -> IScriptObject* {return new struct DistanceFog(); }};
|
||||
static ScriptObjectSpec FireFleaEnt = {0x36, []() -> IScriptObject* {return new struct FireFlea(); }};
|
||||
static ScriptObjectSpec MetareeAlphaEnt = {0x37, []() -> IScriptObject* {return new struct MetareeAlpha(); }};
|
||||
static ScriptObjectSpec DockAreaChangeEnt = {0x38, []() -> IScriptObject* {return new struct DockAreaChange(); }};
|
||||
static ScriptObjectSpec ActorRotateEnt = {0x39, []() -> IScriptObject* {return new struct ActorRotate(); }};
|
||||
static ScriptObjectSpec SpecialFunctionEnt = {0x3A, []() -> IScriptObject* {return new struct SpecialFunction(); }};
|
||||
static ScriptObjectSpec SpankWeedEnt = {0x3B, []() -> IScriptObject* {return new struct SpankWeed(); }};
|
||||
static ScriptObjectSpec ParasiteEnt = {0x3D, []() -> IScriptObject* {return new struct Parasite(); }};
|
||||
static ScriptObjectSpec PlayerHintEnt = {0x3E, []() -> IScriptObject* {return new struct PlayerHint(); }};
|
||||
static ScriptObjectSpec RipperEnt = {0x3F, []() -> IScriptObject* {return new struct Ripper(); }};
|
||||
static ScriptObjectSpec PickupGeneratorEnt = {0x40, []() -> IScriptObject* {return new struct PickupGenerator(); }};
|
||||
static ScriptObjectSpec AIKeyframeEnt = {0x41, []() -> IScriptObject* {return new struct AIKeyframe(); }};
|
||||
static ScriptObjectSpec PointOfInterestEnt = {0x42, []() -> IScriptObject* {return new struct PointOfInterest(); }};
|
||||
static ScriptObjectSpec DroneEnt = {0x43, []() -> IScriptObject* {return new struct Drone(); }};
|
||||
static ScriptObjectSpec MetroidAlphaEnt = {0x44, []() -> IScriptObject* {return new struct MetroidAlpha(); }};
|
||||
static ScriptObjectSpec DebrisExtendedEnt = {0x45, []() -> IScriptObject* {return new struct DebrisExtended(); }};
|
||||
static ScriptObjectSpec SteamEnt = {0x46, []() -> IScriptObject* {return new struct Steam(); }};
|
||||
static ScriptObjectSpec RippleEnt = {0x47, []() -> IScriptObject* {return new struct Ripple(); }};
|
||||
static ScriptObjectSpec BallTriggerEnt = {0x48, []() -> IScriptObject* {return new struct BallTrigger(); }};
|
||||
static ScriptObjectSpec TargetingPointEnt = {0x49, []() -> IScriptObject* {return new struct TargetingPoint(); }};
|
||||
static ScriptObjectSpec ElectroMagneticPulseEnt = {0x4A, []() -> IScriptObject* {return new struct ElectroMagneticPulse(); }};
|
||||
static ScriptObjectSpec IceSheegothEnt = {0x4B, []() -> IScriptObject* {return new struct IceSheegoth(); }};
|
||||
static ScriptObjectSpec PlayerActorEnt = {0x4C, []() -> IScriptObject* {return new struct PlayerActor(); }};
|
||||
static ScriptObjectSpec FlaahgraEnt = {0x4D, []() -> IScriptObject* {return new struct Flaahgra(); }};
|
||||
static ScriptObjectSpec AreaAttributesEnt = {0x4E, []() -> IScriptObject* {return new struct AreaAttributes(); }};
|
||||
static ScriptObjectSpec FishCloudEnt = {0x4F, []() -> IScriptObject* {return new struct FishCloud(); }};
|
||||
static ScriptObjectSpec FishCloudModifierEnt = {0x50, []() -> IScriptObject* {return new struct FishCloudModifier(); }};
|
||||
static ScriptObjectSpec VisorFlareEnt = {0x51, []() -> IScriptObject* {return new struct VisorFlare(); }};
|
||||
static ScriptObjectSpec WorldTeleporterx52Ent = {0x52, []() -> IScriptObject* {return new struct WorldTeleporter(); }};
|
||||
static ScriptObjectSpec VisorGooEnt = {0x53, []() -> IScriptObject* {return new struct VisorGoo(); }};
|
||||
static ScriptObjectSpec JellyZapEnt = {0x54, []() -> IScriptObject* {return new struct JellyZap(); }};
|
||||
static ScriptObjectSpec ControllerActionEnt = {0x55, []() -> IScriptObject* {return new struct ControllerAction(); }};
|
||||
static ScriptObjectSpec SwitchEnt = {0x56, []() -> IScriptObject* {return new struct Switch(); }};
|
||||
static ScriptObjectSpec PlayerStateChangeEnt = {0x57, []() -> IScriptObject* {return new struct PlayerStateChange(); }};
|
||||
static ScriptObjectSpec ThardusEnt = {0x58, []() -> IScriptObject* {return new struct Thardus(); }};
|
||||
static ScriptObjectSpec WallCrawlerSwarmEnt = {0x5A, []() -> IScriptObject* {return new struct WallCrawlerSwarm(); }};
|
||||
static ScriptObjectSpec AIJumpPointEnt = {0x5B, []() -> IScriptObject* {return new struct AIJumpPoint(); }};
|
||||
static ScriptObjectSpec FlaahgraTentacleEnt = {0x5C, []() -> IScriptObject* {return new struct FlaahgraTentacle(); }};
|
||||
static ScriptObjectSpec RoomAcousticsEnt = {0x5D, []() -> IScriptObject* {return new struct RoomAcoustics(); }};
|
||||
static ScriptObjectSpec ColorModulateEnt = {0x5E, []() -> IScriptObject* {return new struct ColorModulate(); }};
|
||||
static ScriptObjectSpec ThardusRockProjectileEnt = {0x5F, []() -> IScriptObject* {return new struct ThardusRockProjectile(); }};
|
||||
static ScriptObjectSpec MidiEnt = {0x60, []() -> IScriptObject* {return new struct Midi(); }};
|
||||
static ScriptObjectSpec StreamedAudioEnt = {0x61, []() -> IScriptObject* {return new struct StreamedAudio(); }};
|
||||
static ScriptObjectSpec WorldTeleporterx62Ent = {0x62, []() -> IScriptObject* {return new struct WorldTeleporter(); }}; // o.o, no this is not a trick
|
||||
static ScriptObjectSpec RepulsorEnt = {0x63, []() -> IScriptObject* {return new struct Repulsor(); }};
|
||||
static ScriptObjectSpec GunTurretEnt = {0x64, []() -> IScriptObject* {return new struct GunTurret(); }};
|
||||
static ScriptObjectSpec FogVolumeEnt = {0x65, []() -> IScriptObject* {return new struct FogVolume(); }};
|
||||
static ScriptObjectSpec BabygothEnt = {0x66, []() -> IScriptObject* {return new struct Babygoth(); }};
|
||||
static ScriptObjectSpec EyeballEnt = {0x67, []() -> IScriptObject* {return new struct Eyeball(); }};
|
||||
static ScriptObjectSpec RadialDamageEnt = {0x68, []() -> IScriptObject* {return new struct RadialDamage(); }};
|
||||
static ScriptObjectSpec CameraPitchVolumeEnt = {0x69, []() -> IScriptObject* {return new struct CameraPitchVolume(); }};
|
||||
static ScriptObjectSpec EnvFxDensityControllerEnt = {0x6A, []() -> IScriptObject* {return new struct EnvFxDensityController(); }};
|
||||
static ScriptObjectSpec MagdoliteEnt = {0x6B, []() -> IScriptObject* {return new struct Magdolite(); }};
|
||||
static ScriptObjectSpec TeamAIMgrEnt = {0x6C, []() -> IScriptObject* {return new struct TeamAIMgr(); }};
|
||||
static ScriptObjectSpec SnakeWeedSwarmEnt = {0x6D, []() -> IScriptObject* {return new struct SnakeWeedSwarm(); }};
|
||||
static ScriptObjectSpec ActorContraptionEnt = {0x6E, []() -> IScriptObject* {return new struct ActorContraption(); }};
|
||||
static ScriptObjectSpec OculusEnt = {0x6F, []() -> IScriptObject* {return new struct Oculus(); }};
|
||||
static ScriptObjectSpec GeemerEnt = {0x70, []() -> IScriptObject* {return new struct Geemer(); }};
|
||||
static ScriptObjectSpec SpindleCameraEnt = {0x71, []() -> IScriptObject* {return new struct SpindleCamera(); }};
|
||||
static ScriptObjectSpec AtomicAlphaEnt = {0x72, []() -> IScriptObject* {return new struct AtomicAlpha(); }};
|
||||
static ScriptObjectSpec CameraHintTriggerEnt = {0x73, []() -> IScriptObject* {return new struct CameraHintTrigger(); }};
|
||||
static ScriptObjectSpec RumbleEffectEnt = {0x74, []() -> IScriptObject* {return new struct RumbleEffect(); }};
|
||||
static ScriptObjectSpec AmbientAIEnt = {0x75, []() -> IScriptObject* {return new struct AmbientAI(); }};
|
||||
static ScriptObjectSpec AtomicBetaEnt = {0x77, []() -> IScriptObject* {return new struct AtomicBeta(); }};
|
||||
static ScriptObjectSpec IceZoomerEnt = {0x78, []() -> IScriptObject* {return new struct IceZoomer(); }};
|
||||
static ScriptObjectSpec PufferEnt = {0x79, []() -> IScriptObject* {return new struct Puffer(); }};
|
||||
static ScriptObjectSpec TryclopsEnt = {0x7A, []() -> IScriptObject* {return new struct Tryclops(); }};
|
||||
static ScriptObjectSpec RidleyEnt = {0x7B, []() -> IScriptObject* {return new struct Ridley(); }};
|
||||
static ScriptObjectSpec SeedlingEnt = {0x7C, []() -> IScriptObject* {return new struct Seedling(); }};
|
||||
static ScriptObjectSpec ThermalHeatFaderEnt = {0x7D, []() -> IScriptObject* {return new struct ThermalHeatFader(); }};
|
||||
static ScriptObjectSpec BurrowerEnt = {0x7F, []() -> IScriptObject* {return new struct Burrower(); }};
|
||||
static ScriptObjectSpec ScriptBeamEnt = {0x81, []() -> IScriptObject* {return new struct ScriptBeam(); }};
|
||||
static ScriptObjectSpec WorldLightFaderEnt = {0x82, []() -> IScriptObject* {return new struct WorldLightFader(); }};
|
||||
static ScriptObjectSpec MetroidPrimeStage2Ent = {0x83, []() -> IScriptObject* {return new struct MetroidPrimeStage2(); }};
|
||||
static ScriptObjectSpec MetroidPrimeStage1Ent = {0x84, []() -> IScriptObject* {return new struct MetroidPrimeStage1(); }};
|
||||
static ScriptObjectSpec MazeNodeEnt = {0x85, []() -> IScriptObject* {return new struct MazeNode(); }};
|
||||
static ScriptObjectSpec OmegaPirateEnt = {0x86, []() -> IScriptObject* {return new struct OmegaPirate(); }};
|
||||
static ScriptObjectSpec PhazonPoolEnt = {0x87, []() -> IScriptObject* {return new struct PhazonPool(); }};
|
||||
static ScriptObjectSpec PhazonHealingNoduleEnt = {0x88, []() -> IScriptObject* {return new struct PhazonHealingNodule(); }};
|
||||
static ScriptObjectSpec NewCameraShakerEnt = {0x89, []() -> IScriptObject* {return new struct NewCameraShaker(); }};
|
||||
static ScriptObjectSpec ShadowProjectorEnt = {0x8A, []() -> IScriptObject* {return new struct ShadowProjector(); }};
|
||||
static ScriptObjectSpec EnergyBallEnt = {0x8B, []() -> IScriptObject* {return new struct EnergyBall(); }};
|
||||
}
|
||||
|
||||
std::vector<const struct ScriptObjectSpec*> SCRIPT_OBJECT_DB =
|
||||
{
|
||||
&priv::AIJumpPointEnt,
|
||||
&priv::AIKeyframeEnt,
|
||||
&priv::ActorEnt,
|
||||
&priv::ActorContraptionEnt,
|
||||
&priv::ActorKeyframeEnt,
|
||||
&priv::ActorRotateEnt,
|
||||
&priv::AmbientAIEnt,
|
||||
&priv::AreaAttributesEnt,
|
||||
&priv::AtomicAlphaEnt,
|
||||
&priv::AtomicBetaEnt,
|
||||
&priv::BabygothEnt,
|
||||
&priv::BallTriggerEnt,
|
||||
&priv::BeetleEnt,
|
||||
&priv::BloodFlowerEnt,
|
||||
&priv::BurrowerEnt,
|
||||
&priv::CameraEnt,
|
||||
&priv::CameraBlurKeyframeEnt,
|
||||
&priv::CameraFilterKeyframeEnt,
|
||||
&priv::CameraHintEnt,
|
||||
&priv::CameraHintTriggerEnt,
|
||||
&priv::CameraPitchVolumeEnt,
|
||||
&priv::CameraShakerEnt,
|
||||
&priv::CameraWaypointEnt,
|
||||
&priv::ChozoGhostEnt,
|
||||
&priv::ColorModulateEnt,
|
||||
&priv::ControllerActionEnt,
|
||||
&priv::CounterEnt,
|
||||
&priv::CoverPointEnt,
|
||||
&priv::DamageableTriggerEnt,
|
||||
&priv::DebrisEnt,
|
||||
&priv::DebrisExtendedEnt,
|
||||
&priv::DebugCameraWaypointEnt,
|
||||
&priv::DistanceFogEnt,
|
||||
&priv::DockEnt,
|
||||
&priv::DockAreaChangeEnt,
|
||||
&priv::DoorAreaEnt,
|
||||
&priv::DroneEnt,
|
||||
&priv::EffectEnt,
|
||||
&priv::ElectroMagneticPulseEnt,
|
||||
&priv::ElitePirateEnt,
|
||||
&priv::EnergyBallEnt,
|
||||
&priv::EnvFxDensityControllerEnt,
|
||||
&priv::EyeballEnt,
|
||||
&priv::FireFleaEnt,
|
||||
&priv::FishCloudEnt,
|
||||
&priv::FishCloudModifierEnt,
|
||||
&priv::FlaahgraEnt,
|
||||
&priv::FlaahgraTentacleEnt,
|
||||
&priv::FlickerBatEnt,
|
||||
&priv::FlyingPirateEnt,
|
||||
&priv::FogVolumeEnt,
|
||||
&priv::GeemerEnt,
|
||||
&priv::GeneratorEnt,
|
||||
&priv::GrapplePointEnt,
|
||||
&priv::GunTurretEnt,
|
||||
&priv::HUDMemoEnt,
|
||||
&priv::IceSheegothEnt,
|
||||
&priv::IceZoomerEnt,
|
||||
&priv::JellyZapEnt,
|
||||
&priv::MagdoliteEnt,
|
||||
&priv::MazeNodeEnt,
|
||||
&priv::MemoryRelayEnt,
|
||||
&priv::MetareeAlphaEnt,
|
||||
&priv::MetroidAlphaEnt,
|
||||
&priv::MetroidBetaEnt,
|
||||
&priv::MetroidPrimeStage1Ent,
|
||||
&priv::MetroidPrimeStage2Ent,
|
||||
&priv::MidiEnt,
|
||||
&priv::NewCameraShakerEnt,
|
||||
&priv::NewIntroBossEnt,
|
||||
&priv::OculusEnt,
|
||||
&priv::OmegaPirateEnt,
|
||||
&priv::ParasiteEnt,
|
||||
&priv::PathCameraEnt,
|
||||
&priv::PhazonHealingNoduleEnt,
|
||||
&priv::PhazonPoolEnt,
|
||||
&priv::PickupEnt,
|
||||
&priv::PickupGeneratorEnt,
|
||||
&priv::PlatformEnt,
|
||||
&priv::PlayerActorEnt,
|
||||
&priv::PlayerHintEnt,
|
||||
&priv::PlayerStateChangeEnt,
|
||||
&priv::PointOfInterestEnt,
|
||||
&priv::PuddleSporeEnt,
|
||||
&priv::PuddleToadGammaEnt,
|
||||
&priv::PufferEnt,
|
||||
&priv::RadialDamageEnt,
|
||||
&priv::RandomRelayEnt,
|
||||
&priv::RelayEnt,
|
||||
&priv::RepulsorEnt,
|
||||
&priv::RidleyEnt,
|
||||
&priv::RipperEnt,
|
||||
&priv::RippleEnt,
|
||||
&priv::RoomAcousticsEnt,
|
||||
&priv::RumbleEffectEnt,
|
||||
&priv::ScriptBeamEnt,
|
||||
&priv::SeedlingEnt,
|
||||
&priv::ShadowProjectorEnt,
|
||||
&priv::SnakeWeedSwarmEnt,
|
||||
&priv::SoundEnt,
|
||||
&priv::SpacePirateEnt,
|
||||
&priv::SpankWeedEnt,
|
||||
&priv::SpawnPointEnt,
|
||||
&priv::SpecialFunctionEnt,
|
||||
&priv::SpiderBallAttractionSurfaceEnt,
|
||||
&priv::SpiderBallWaypointEnt,
|
||||
&priv::SpindleCameraEnt,
|
||||
&priv::SteamEnt,
|
||||
&priv::StreamedAudioEnt,
|
||||
&priv::SwitchEnt,
|
||||
&priv::TargetingPointEnt,
|
||||
&priv::TeamAIMgrEnt,
|
||||
&priv::ThardusEnt,
|
||||
&priv::ThardusRockProjectileEnt,
|
||||
&priv::ThermalHeatFaderEnt,
|
||||
&priv::TimerEnt,
|
||||
&priv::TriggerEnt,
|
||||
&priv::TryclopsEnt,
|
||||
&priv::VisorFlareEnt,
|
||||
&priv::VisorGooEnt,
|
||||
&priv::WallCrawlerSwarmEnt,
|
||||
&priv::WarwaspEnt,
|
||||
&priv::WaterEnt,
|
||||
&priv::WaypointEnt,
|
||||
&priv::WorldLightFaderEnt,
|
||||
&priv::WorldTeleporterx52Ent,
|
||||
&priv::WorldTeleporterx62Ent,
|
||||
};
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,35 @@
|
|||
#ifndef __DNAMP1_SCRIPTOBJECT_HPP
|
||||
#define __DNAMP1_SCRIPTOBJECT_HPP
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include <stdio.h>
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct IScriptObject : BigYAML
|
||||
{
|
||||
DECL_YAML
|
||||
IScriptObject() {}
|
||||
atUint32 type;
|
||||
Value<atUint32> id;
|
||||
struct Connection : BigYAML
|
||||
{
|
||||
DECL_YAML
|
||||
Value<atUint32> state;
|
||||
Value<atUint32> msg;
|
||||
Value<atUint32> target;
|
||||
|
||||
};
|
||||
|
||||
Value<atUint32> connectionCount;
|
||||
Vector<Connection, DNA_COUNT(connectionCount)> connections;
|
||||
Value<atUint32> propertyCount;
|
||||
virtual ~IScriptObject()
|
||||
{
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,56 @@
|
|||
#ifndef _DNAMP1_ICESHEEGOTH_HPP_
|
||||
#define _DNAMP1_ICESHEEGOTH_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct IceSheegoth : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> orientation;
|
||||
Value<atVec3f> scale;
|
||||
PatternedInfo patternedInfo;
|
||||
ActorParameters actorParameters;
|
||||
Value<float> unknown1;
|
||||
Value<float> unknown2;
|
||||
Value<atVec3f> unknown3;
|
||||
Value<float> unknown4;
|
||||
DamageVulnerability damageVulnerabilty1;
|
||||
DamageVulnerability damageVulnerabilty2;
|
||||
DamageVulnerability damageVulnerabilty3;
|
||||
UniqueID32 wpsc1;
|
||||
DamageInfo damageInfo1;
|
||||
Value<float> unknown5;
|
||||
Value<float> unknown6;
|
||||
UniqueID32 wpsc2;
|
||||
UniqueID32 particle1;
|
||||
DamageInfo damageInfo2;
|
||||
UniqueID32 particle2;
|
||||
UniqueID32 particle3;
|
||||
UniqueID32 particle4;
|
||||
UniqueID32 particle5;
|
||||
UniqueID32 elsc;
|
||||
Value<float> unknown7;
|
||||
Value<float> unknown8;
|
||||
DamageInfo damageInfo3;
|
||||
Value<atUint32> soundID1;
|
||||
Value<float> unknown9;
|
||||
Value<float> unknown10;
|
||||
Value<float> unknown11;
|
||||
UniqueID32 texture;
|
||||
Value<atUint32> soundID2;
|
||||
UniqueID32 particle6;
|
||||
Value<bool> unknown12;
|
||||
Value<bool> unknown13;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,35 @@
|
|||
#ifndef _DNAMP1_ICEZOOMER_HPP_
|
||||
#define _DNAMP1_ICEZOOMER_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct IceZoomer : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> orientation;
|
||||
Value<atVec3f> scale;
|
||||
PatternedInfo patternedInfo;
|
||||
ActorParameters actorParameters;
|
||||
Value<float> unknown1;
|
||||
Value<float> unknown2;
|
||||
Value<float> unknown3;
|
||||
Value<float> unknown4;
|
||||
Value<float> unknown5;
|
||||
Value<float> unknown6;
|
||||
Value<atUint32> unknown7;
|
||||
Value<atUint32> unknown8;
|
||||
DamageVulnerability damageVulnerabilty;
|
||||
Value<float> unknown9;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,39 @@
|
|||
#ifndef _DNAMP1_JELLYZAP_HPP_
|
||||
#define _DNAMP1_JELLYZAP_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct JellyZap : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> orientation;
|
||||
Value<atVec3f> scale;
|
||||
PatternedInfo patternedInfo;
|
||||
ActorParameters actorParameters;
|
||||
DamageInfo damageInfo;
|
||||
Value<float> unknown1;
|
||||
Value<float> unknown2;
|
||||
Value<float> unknown3;
|
||||
Value<float> unknown4;
|
||||
Value<float> unknown5;
|
||||
Value<float> unknown6;
|
||||
Value<float> unknown7;
|
||||
Value<float> unknown8;
|
||||
Value<float> unknown9;
|
||||
Value<float> unknown10;
|
||||
Value<float> unknown11;
|
||||
Value<float> unknown12;
|
||||
Value<bool> unknown13;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,51 @@
|
|||
#ifndef _DNAMP1_MAGDOLITE_HPP_
|
||||
#define _DNAMP1_MAGDOLITE_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct Magdolite : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> orientation;
|
||||
Value<atVec3f> scale;
|
||||
PatternedInfo patternedInfo;
|
||||
ActorParameters actorParameters;
|
||||
Value<float> unknown1;
|
||||
Value<float> unknown2;
|
||||
DamageInfo damageInfo1;
|
||||
DamageInfo damageInfo2;
|
||||
DamageVulnerability damageVulnerabilty1;
|
||||
DamageVulnerability damageVulnerabilty2;
|
||||
UniqueID32 model;
|
||||
UniqueID32 skin;
|
||||
Value<float> unknown3;
|
||||
Value<float> unknown4;
|
||||
Value<float> unknown5;
|
||||
Value<float> unknown6;
|
||||
struct MagdoliteParameters : BigYAML
|
||||
{
|
||||
DECL_YAML
|
||||
Value<atUint32> propertyCount;
|
||||
Value<atUint32> unknown1;
|
||||
UniqueID32 particle;
|
||||
Value<atUint32> unknown2;
|
||||
Value<float> unknown3;
|
||||
Value<float> unknown4;
|
||||
Value<float> unknown5;
|
||||
} magdoliteParameters;
|
||||
Value<float> unknown7;
|
||||
Value<float> unknown8;
|
||||
Value<float> unknown9;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,29 @@
|
|||
#ifndef _DNAMP1_MAZENODE_HPP_
|
||||
#define _DNAMP1_MAZENODE_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct MazeNode : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> orientation;
|
||||
Value<bool> unknown1;
|
||||
Value<atUint32> unknown2;
|
||||
Value<atUint32> unknown3;
|
||||
Value<atUint32> unknown4;
|
||||
Value<atVec3f> unknown5;
|
||||
Value<atVec3f> unknown6;
|
||||
Value<atVec3f> unknown7;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,22 @@
|
|||
#ifndef _DNAMP1_MEMORYRELAY_HPP_
|
||||
#define _DNAMP1_MEMORYRELAY_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct MemoryRelay : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<bool> unknown;
|
||||
Value<bool> active;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,31 @@
|
|||
#ifndef _DNAMP1_METAREEALPHA_HPP_
|
||||
#define _DNAMP1_METAREEALPHA_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct MetareeAlpha : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> orientation;
|
||||
Value<atVec3f> scale;
|
||||
PatternedInfo patternedInfo;
|
||||
ActorParameters actorParameters;
|
||||
DamageInfo damageInfo;
|
||||
Value<float> unknown1;
|
||||
Value<atVec3f> unknown2;
|
||||
Value<float> unknown3;
|
||||
Value<float> unknown4;
|
||||
Value<float> unknown5;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,39 @@
|
|||
#ifndef _DNAMP1_METROIDALPHA_HPP_
|
||||
#define _DNAMP1_METROIDALPHA_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct MetroidAlpha : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atUint32> unknown1;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> orientation;
|
||||
Value<atVec3f> scale;
|
||||
PatternedInfo patternedInfo;
|
||||
ActorParameters actorParameters;
|
||||
DamageVulnerability damageVulnerabilty1;
|
||||
DamageVulnerability damageVulnerabilty2;
|
||||
Value<float> unknown2;
|
||||
Value<float> unknown3;
|
||||
Value<float> unknown4;
|
||||
Value<float> unknown5;
|
||||
Value<float> unknown6;
|
||||
Value<float> unknown7;
|
||||
AnimationParameters animationParameters1;
|
||||
AnimationParameters animationParameters2;
|
||||
AnimationParameters animationParameters3;
|
||||
AnimationParameters animationParameters4;
|
||||
Value<bool> unknown8;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,42 @@
|
|||
#ifndef _DNAMP1_METROIDBETA_HPP_
|
||||
#define _DNAMP1_METROIDBETA_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct MetroidBeta : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> orientation;
|
||||
Value<atVec3f> scale;
|
||||
PatternedInfo patternedInfo;
|
||||
ActorParameters actorParameters;
|
||||
DamageVulnerability damageVulnerabilty1;
|
||||
DamageVulnerability damageVulnerabilty2;
|
||||
Value<float> unknown1;
|
||||
Value<float> unknown2;
|
||||
Value<float> unknown3;
|
||||
Value<float> unknown4;
|
||||
Value<float> unknown5;
|
||||
Value<float> unknown6;
|
||||
Value<float> unknown7;
|
||||
Value<float> unknown8;
|
||||
Value<float> unknown9;
|
||||
UniqueID32 particle1;
|
||||
UniqueID32 swhc;
|
||||
UniqueID32 particle2;
|
||||
UniqueID32 particle3;
|
||||
UniqueID32 particle4;
|
||||
Value<bool> unknown10;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,171 @@
|
|||
#ifndef _DNAMP1_METROIDPRIMESTAGE1_HPP_
|
||||
#define _DNAMP1_METROIDPRIMESTAGE1_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct MetroidPrimeStage1 : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
Value<atUint32> unknown1;
|
||||
String<-1> name;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> orientation;
|
||||
Value<atVec3f> scale;
|
||||
Value<bool> unknown2;
|
||||
Value<float> unknown3;
|
||||
Value<float> unknown4;
|
||||
Value<float> unknown5;
|
||||
Value<atUint32> unknown6;
|
||||
Value<bool> unknown7;
|
||||
Value<atUint32> unknown8;
|
||||
HealthInfo healthInfo1;
|
||||
HealthInfo healthInfo2;
|
||||
Value<atUint32> unknown9;
|
||||
|
||||
struct PrimeParameters1 : BigYAML
|
||||
{
|
||||
DECL_YAML
|
||||
Value<atUint32> propertyCount;
|
||||
Value<float> unknown1;
|
||||
Value<float> unknown2;
|
||||
Value<float> unknown3;
|
||||
Value<float> unknown4;
|
||||
Value<float> unknown5;
|
||||
Value<float> unknown6;
|
||||
Value<float> unknown7;
|
||||
Value<float> unknown8;
|
||||
Value<float> unknown9;
|
||||
Value<float> unknown10;
|
||||
Value<float> unknown11;
|
||||
Value<float> unknown12;
|
||||
Value<float> unknown13;
|
||||
Value<float> unknown14;
|
||||
} primeStruct1_1, primeStruct1_2, primeStruct1_3, primeStruct1_4;
|
||||
|
||||
Value<atUint32> unknown10;
|
||||
Value<atUint32> unknown11;
|
||||
|
||||
struct MassivePrimeStruct : BigYAML
|
||||
{
|
||||
DECL_YAML
|
||||
Value<atUint32> unknown1;
|
||||
PatternedInfo patternedInfo;
|
||||
ActorParameters actorParameters;
|
||||
Value<atUint32> unknown2;
|
||||
struct PrimeStruct2 : BigYAML
|
||||
{
|
||||
DECL_YAML
|
||||
Value<bool> unknown1;
|
||||
Value<float> unknown2;
|
||||
Value<float> unknown3;
|
||||
struct PrimeStruct3 : BigYAML
|
||||
{
|
||||
DECL_YAML
|
||||
Value<bool> unknown1;
|
||||
Value<float> unknown2;
|
||||
Value<float> unknown3;
|
||||
Value<float> unknown4;
|
||||
Value<float> unknown5;
|
||||
Value<float> unknown6;
|
||||
Value<float> unknown7;
|
||||
Value<float> unknown8;
|
||||
Value<float> unknown9;
|
||||
} primeStruct3_1, primeStruct3_2, primeStruct3_3;
|
||||
} primeStruct2_1, primeStruct2_2, primeStruct2_3;
|
||||
|
||||
Value<atUint32> unknown4;
|
||||
UniqueID32 particle1;
|
||||
UniqueID32 particle2;
|
||||
UniqueID32 particle3;
|
||||
DamageInfo damageInfo1;
|
||||
Value<float> unknown5;
|
||||
Value<float> unknown6;
|
||||
UniqueID32 texture1;
|
||||
Value<atUint32> unknown7;
|
||||
Value<atUint32> unknown8;
|
||||
UniqueID32 particle4;
|
||||
|
||||
struct PrimeStruct4 : BigYAML
|
||||
{
|
||||
DECL_YAML
|
||||
Value<atUint32> unknown1;
|
||||
Value<atUint32> unknown2;
|
||||
UniqueID32 particle1;
|
||||
UniqueID32 particle2;
|
||||
UniqueID32 texture1;
|
||||
UniqueID32 texture2;
|
||||
Value<float> unknown3;
|
||||
Value<float> unknown4;
|
||||
Value<float> unknown5;
|
||||
Value<float> unknown6;
|
||||
Value<float> unknown7;
|
||||
Value<float> unknown8;
|
||||
Value<float> unknown9;
|
||||
Value<float> unknown10;
|
||||
Value<float> unknown11;
|
||||
Value<atVec4f> unknown12; // CColor
|
||||
Value<atVec4f> unknown13; // CColor
|
||||
UniqueID32 wpsc;
|
||||
DamageInfo damageInfo1;
|
||||
struct PrimeStruct5 : BigYAML
|
||||
{
|
||||
DECL_YAML
|
||||
Value<atUint32> propertyCount;
|
||||
UniqueID32 unknown1;
|
||||
Value<atUint32> unknown2;
|
||||
UniqueID32 unknown3;
|
||||
UniqueID32 unknown4;
|
||||
Value<atUint32> unknown5;
|
||||
Value<atUint32> unknown6;
|
||||
Value<atUint32> unknown7;
|
||||
Value<atUint32> unknown8;
|
||||
} primeStruct5;
|
||||
Value<float> unknown14;
|
||||
DamageInfo damageInfo2;
|
||||
} primeStruct4_1, primeStruct4_2, primeStruct4_3, primeStruct4_4;
|
||||
|
||||
UniqueID32 wpsc1;
|
||||
DamageInfo damageInfo2;
|
||||
PrimeStruct2 primeStruct2_4;
|
||||
UniqueID32 wpsc2;
|
||||
DamageInfo damageInfo3;
|
||||
PrimeStruct2 primeStruct2_5;
|
||||
Value<atUint32> unknown3;
|
||||
UniqueID32 particle5;
|
||||
DamageInfo damageInfo4;
|
||||
Value<float> unknown9;
|
||||
Value<float> unknown10;
|
||||
Value<float> unknown11;
|
||||
UniqueID32 texture2;
|
||||
Value<bool> unknown12;
|
||||
Value<bool> unknown13;
|
||||
Value<bool> unknown14;
|
||||
Value<bool> unknown15;
|
||||
DamageInfo damageInfo5;
|
||||
PrimeStruct2 primeStruct2_6;
|
||||
UniqueID32 particle6;
|
||||
UniqueID32 swhc;
|
||||
UniqueID32 particle7;
|
||||
UniqueID32 particle8;
|
||||
|
||||
struct PrimeStruct6 : BigYAML
|
||||
{
|
||||
DECL_YAML
|
||||
Value<atUint32> propertyCount;
|
||||
DamageVulnerability damageVulnerability;
|
||||
Value<atVec4f> unknown1;
|
||||
Value<atUint32> unknown2;
|
||||
Value<atUint32> unknown3;
|
||||
} primeStruct6_1, primeStruct6_2, primeStruct6_3, primeStruct6_4;
|
||||
} massivePrimeStruct;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,30 @@
|
|||
#ifndef _DNAMP1_METROIDPRIMESTAGE2_HPP_
|
||||
#define _DNAMP1_METROIDPRIMESTAGE2_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct MetroidPrimeStage2 : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> orientation;
|
||||
Value<atVec3f> scale;
|
||||
PatternedInfo patternedInfo;
|
||||
ActorParameters actorParameters;
|
||||
UniqueID32 particle1;
|
||||
DamageInfo damageInfo;
|
||||
UniqueID32 elsc;
|
||||
Value<atUint32> unknown;
|
||||
UniqueID32 particle2;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,25 @@
|
|||
#ifndef _DNAMP1_MIDI_HPP_
|
||||
#define _DNAMP1_MIDI_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct Midi : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<bool> unknown1;
|
||||
UniqueID32 song;
|
||||
Value<float> unknown2;
|
||||
Value<float> unknown3;
|
||||
Value<atUint32> unknown4;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,49 @@
|
|||
#ifndef _DNAMP1_NEWCAMERASHAKER_HPP_
|
||||
#define _DNAMP1_NEWCAMERASHAKER_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct NewCameraShaker : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atVec3f> location;
|
||||
Value<bool> unknown1;
|
||||
struct LongBool : BigYAML
|
||||
{
|
||||
DECL_YAML
|
||||
Value<atUint32> unknown1;
|
||||
Value<bool> unknown2;
|
||||
} unknown2;
|
||||
|
||||
Value<float> unknown3;
|
||||
Value<float> unknown4;
|
||||
struct CameraShakerParameters : BigYAML
|
||||
{
|
||||
DECL_YAML
|
||||
Value<atUint32> unknown1;
|
||||
Value<bool> unknown2;
|
||||
Value<atUint32> unknown3;
|
||||
Value<bool> unknown4;
|
||||
Value<float> unknown5;
|
||||
Value<float> unknown6;
|
||||
Value<float> unknown7;
|
||||
Value<float> unknown8;
|
||||
Value<atUint32> unknown9;
|
||||
Value<bool> unknown10;
|
||||
Value<float> unknown11;
|
||||
Value<float> unknown12;
|
||||
Value<float> unknown13;
|
||||
Value<float> unknown14;
|
||||
} cameraShakerParameters1, cameraShakerParameters2, cameraShakerParameters3;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,32 @@
|
|||
#ifndef _DNAMP1_NEWINTROBOSS_HPP_
|
||||
#define _DNAMP1_NEWINTROBOSS_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct NewIntroBoss : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> orientation;
|
||||
Value<atVec3f> scale;
|
||||
PatternedInfo patternedInfo;
|
||||
ActorParameters actorParameters;
|
||||
Value<float> unknown1;
|
||||
Value<float> unknown2;
|
||||
DamageInfo damageInfo;
|
||||
UniqueID32 particle1;
|
||||
UniqueID32 particle2;
|
||||
UniqueID32 texture1;
|
||||
UniqueID32 texture2;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,34 @@
|
|||
#ifndef _DNAMP1_OCULUS_HPP_
|
||||
#define _DNAMP1_OCULUS_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct Oculus : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> orientation;
|
||||
Value<atVec3f> scale;
|
||||
PatternedInfo patternedInfo;
|
||||
ActorParameters actorParameters;
|
||||
Value<float> unknown1;
|
||||
Value<float> unknown2;
|
||||
Value<float> unknown3;
|
||||
Value<float> unknown4;
|
||||
Value<float> unknown5;
|
||||
Value<float> unknown6;
|
||||
DamageVulnerability damageVulnerabilty;
|
||||
Value<float> unknown7;
|
||||
DamageInfo damageInfo;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,64 @@
|
|||
#ifndef _DNAMP1_OMEGAPIRATE_HPP_
|
||||
#define _DNAMP1_OMEGAPIRATE_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct OmegaPirate : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> orientation;
|
||||
Value<atVec3f> scale;
|
||||
PatternedInfo patternedInfo;
|
||||
ActorParameters actorParameters1;
|
||||
Value<float> unknown1;
|
||||
Value<float> unknown2;
|
||||
Value<float> unknown3;
|
||||
Value<float> unknown4;
|
||||
Value<float> unknown5;
|
||||
Value<float> unknown6;
|
||||
Value<float> unknown7;
|
||||
Value<float> unknown8;
|
||||
UniqueID32 particle1;
|
||||
Value<atUint32> soundID1;
|
||||
ActorParameters actorParameters2;
|
||||
AnimationParameters animationParameters;
|
||||
UniqueID32 particle2;
|
||||
Value<atUint32> soundID2;
|
||||
UniqueID32 model1;
|
||||
DamageInfo damageInfo1;
|
||||
Value<float> unknown9;
|
||||
UniqueID32 particle3;
|
||||
UniqueID32 particle4;
|
||||
UniqueID32 particle5;
|
||||
UniqueID32 particle6;
|
||||
Value<float> unknown10;
|
||||
Value<float> unknown11;
|
||||
Value<float> unknown12;
|
||||
Value<float> unknown13;
|
||||
Value<float> unknown14;
|
||||
Value<float> unknown15;
|
||||
Value<atUint32> unknown16;
|
||||
Value<atUint32> soundID3;
|
||||
Value<atUint32> soundID4;
|
||||
UniqueID32 particle7;
|
||||
DamageInfo damageInfo2;
|
||||
UniqueID32 elsc;
|
||||
Value<atUint32> soundID5;
|
||||
Value<bool> unknown17;
|
||||
Value<bool> unknown18;
|
||||
UniqueID32 model2;
|
||||
UniqueID32 skin;
|
||||
UniqueID32 rig;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,334 @@
|
|||
#ifndef _DNAMP1_PARAMETERS_HPP_
|
||||
#define _DNAMP1_PARAMETERS_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
|
||||
enum EPickupType
|
||||
{
|
||||
PkPowerBeam,
|
||||
PkIceBeam,
|
||||
PkWaveBeam,
|
||||
PkPlasmaBeam,
|
||||
PkMissile,
|
||||
PkScanVisor,
|
||||
PkMorphBallBomb,
|
||||
PkPowerBomb,
|
||||
PkFlamethrower,
|
||||
PkChargeBeam,
|
||||
PkXRayVisor,
|
||||
PkIceSpreader,
|
||||
PkSpaceJump,
|
||||
PkMorphBall,
|
||||
PkCombatVisor,
|
||||
PkSpiderBall,
|
||||
PkPowerSuit,
|
||||
PkGravitySuit,
|
||||
PkVariaSuit,
|
||||
PkPhazonSuit,
|
||||
PkEnergyTank,
|
||||
PkUnknownItem1,
|
||||
PkHealthRefill,
|
||||
PkUnknownItem2,
|
||||
PkWaveBuster,
|
||||
PkTruth,
|
||||
PkStrength,
|
||||
PkElder,
|
||||
PkWild,
|
||||
PkLifeGiver,
|
||||
PkWarrior,
|
||||
PkChozo,
|
||||
PkNature,
|
||||
PkSun,
|
||||
PkWorld,
|
||||
PkSpirit,
|
||||
PkNewborn
|
||||
};
|
||||
|
||||
enum ESpecialFunctionType
|
||||
{
|
||||
SpFnWhat,
|
||||
SpFnPlayerFollowLocator,
|
||||
SpFnSpinnerController,
|
||||
SpFnObjectFollowLocator,
|
||||
SpFnFunction4,
|
||||
SpFnInventoryActivator,
|
||||
SpFnMapStation,
|
||||
SpFnSaveStation,
|
||||
SpFnIntroBossRingController,
|
||||
SpFnViewFrustumTest,
|
||||
SpFnShotSpinnerController,
|
||||
SpFnEscapeSequence,
|
||||
SpFnBossEnergyBar,
|
||||
SpFnEndGame,
|
||||
SpFnHUDFadeIn,
|
||||
SpFnCinematicSkip,
|
||||
SpFnScriptLyaerController,
|
||||
SpFnRainSimulator,
|
||||
SpFnAreaDamage,
|
||||
SpFnObjectFollowObject,
|
||||
SpFnHintSystem,
|
||||
SpFnDropBomb,
|
||||
SpFnFunction22,
|
||||
SpFnMissileStation,
|
||||
SpFnBillboard,
|
||||
SpFnPlayerInAreaRelay,
|
||||
SpFnHUDTarget,
|
||||
SpFnFogFader,
|
||||
SpFnEnterLogbook,
|
||||
SpFnPowerBombStation,
|
||||
SpFnEnding,
|
||||
SpFnFusionRelay,
|
||||
SpFnWeaponSwitch // PAL Only
|
||||
};
|
||||
|
||||
struct AnimationParameters : BigYAML
|
||||
{
|
||||
DECL_YAML
|
||||
UniqueID32 animationCharacterSet;
|
||||
Value<atUint32> character;
|
||||
Value<atUint32> defaultAnimation;
|
||||
};
|
||||
|
||||
struct BehaveChance : BigYAML
|
||||
{
|
||||
DECL_YAML
|
||||
Value<atUint32> propertyCount;
|
||||
Value<float> unknown1;
|
||||
Value<float> unknown2;
|
||||
Value<float> unknown3;
|
||||
Value<float> unknown4;
|
||||
Value<float> unknown5;
|
||||
Value<float> unknown6;
|
||||
Value<float> unknown7;
|
||||
};
|
||||
|
||||
struct DamageInfo : BigYAML
|
||||
{
|
||||
DECL_YAML
|
||||
Value<atUint32> propertyCount;
|
||||
Value<atUint32> weaponType;
|
||||
Value<float> damage;
|
||||
Value<float> radius;
|
||||
Value<float> knockbackPower;
|
||||
};
|
||||
|
||||
struct DamageVulnerability : BigYAML
|
||||
{
|
||||
DECL_YAML
|
||||
Value<atUint32> propertyCount;
|
||||
Value<atUint32> power;
|
||||
Value<atUint32> ice;
|
||||
Value<atUint32> wave;
|
||||
Value<atUint32> plasma;
|
||||
Value<atUint32> bomb;
|
||||
Value<atUint32> powerBomb;
|
||||
Value<atUint32> missile;
|
||||
Value<atUint32> boostBall;
|
||||
Value<atUint32> phazon;
|
||||
Value<atUint32> enemyWeapon1;
|
||||
Value<atUint32> enemyWeapon2Poison;
|
||||
Value<atUint32> enemyWeapon3Lava;
|
||||
Value<atUint32> enemyWeapon4;
|
||||
Value<atUint32> unkownWeapon1;
|
||||
Value<atUint32> unkownWeapon2;
|
||||
Value<atUint32> unkownWeapon3;
|
||||
struct ChargedBeams : BigYAML
|
||||
{
|
||||
DECL_YAML
|
||||
Value<atUint32> propertyCount;
|
||||
Value<atUint32> power;
|
||||
Value<atUint32> ice;
|
||||
Value<atUint32> wave;
|
||||
Value<atUint32> plasma;
|
||||
Value<atUint32> phazon;
|
||||
} chargedBeams;
|
||||
|
||||
struct BeamCombos : BigYAML
|
||||
{
|
||||
DECL_YAML
|
||||
Value<atUint32> propertyCount;
|
||||
Value<atUint32> superMissiles;
|
||||
Value<atUint32> iceSpreader;
|
||||
Value<atUint32> wavebuster;
|
||||
Value<atUint32> flameThrower;
|
||||
Value<atUint32> phazonCombo;
|
||||
} beamCombos;
|
||||
};
|
||||
|
||||
struct FlareDefinition : BigYAML
|
||||
{
|
||||
DECL_YAML
|
||||
Value<atUint32> propertyCount;
|
||||
UniqueID32 texture;
|
||||
Value<float> unknown1;
|
||||
Value<float> unknown2;
|
||||
Value<atVec4f> unknown4; // CColor
|
||||
};
|
||||
|
||||
struct GrappleParameters : BigYAML
|
||||
{
|
||||
DECL_YAML
|
||||
Value<atUint32> propertyCount;
|
||||
Value<float> unknown1;
|
||||
Value<float> unknown2;
|
||||
Value<float> unknown3;
|
||||
Value<float> unknown4;
|
||||
Value<float> unknown5;
|
||||
Value<float> unknown6;
|
||||
Value<float> unknown7;
|
||||
Value<float> unknown8;
|
||||
Value<float> unknown9;
|
||||
Value<float> unknown10;
|
||||
Value<float> unknown11;
|
||||
Value<bool> disableTurning;
|
||||
};
|
||||
|
||||
struct HealthInfo : BigYAML
|
||||
{
|
||||
DECL_YAML
|
||||
Value<atUint32> propertyCount;
|
||||
Value<float> health;
|
||||
Value<float> knockbackResistence;
|
||||
};
|
||||
|
||||
struct HudColor : BigYAML
|
||||
{
|
||||
DECL_YAML
|
||||
Value<atVec4f> unknown1;
|
||||
Value<atVec4f> unknown2;
|
||||
Value<atVec4f> unknown3;
|
||||
Value<atVec4f> unknown4;
|
||||
Value<atVec4f> unknown5;
|
||||
Value<atVec4f> unknown6;
|
||||
Value<atVec4f> unknown7;
|
||||
};
|
||||
|
||||
struct LightParameters : BigYAML
|
||||
{
|
||||
DECL_YAML
|
||||
Value<atUint32> propertyCount;
|
||||
Value<bool> unknown1;
|
||||
Value<float> unknown2;
|
||||
Value<atUint32> shadowTesselation;
|
||||
Value<float> unknown3;
|
||||
Value<float> unknown4;
|
||||
Value<atVec4f> unknown5; // CColor
|
||||
Value<bool> unknown6;
|
||||
Value<atUint32> worldLightingOptions;
|
||||
Value<atUint32> lightRecalculationOptions;
|
||||
Value<atVec3f> unknown7;
|
||||
Value<atUint32> unknown8;
|
||||
Value<atUint32> unknown9;
|
||||
Value<bool> unknown10;
|
||||
Value<atUint32> unknown11;
|
||||
};
|
||||
|
||||
struct PatternedInfo : BigYAML
|
||||
{
|
||||
DECL_YAML
|
||||
Value<atUint32> propertyCount;
|
||||
Value<float> mass;
|
||||
Value<float> speed;
|
||||
Value<float> turnSpeed;
|
||||
Value<float> detectionRange;
|
||||
Value<float> detectionHeightRange;
|
||||
Value<float> dectectionAngle;
|
||||
Value<float> minAttackRange;
|
||||
Value<float> maxAttackRange;
|
||||
Value<float> averageAttackTime;
|
||||
Value<float> attackTimeVariation;
|
||||
Value<float> leashRadius;
|
||||
Value<float> playerLeashRadius;
|
||||
Value<float> playerLeashTime;
|
||||
DamageInfo contactDamage;
|
||||
Value<float> damageWaitTime;
|
||||
HealthInfo healthInfo;
|
||||
DamageVulnerability damageVulnerability;
|
||||
Value<float> unkown1;
|
||||
Value<float> unkown2;
|
||||
Value<atVec3f> unkown3;
|
||||
Value<float> unkown4;
|
||||
Value<float> unkown5;
|
||||
Value<float> unkown6;
|
||||
Value<float> unkown7;
|
||||
Value<atUint32> soundID1;
|
||||
AnimationParameters animationParameters;
|
||||
Value<bool> active;
|
||||
UniqueID32 stateMachine;
|
||||
Value<float> unknown8;
|
||||
Value<float> unknown9;
|
||||
Value<float> unknown10;
|
||||
Value<atUint32> unknown11;
|
||||
Value<atVec3f> unknown12;
|
||||
UniqueID32 particle1;
|
||||
Value<atUint32> unknown13;
|
||||
Value<atVec3f> unknown14;
|
||||
UniqueID32 particle2;
|
||||
Value<atUint32> soundID2;
|
||||
};
|
||||
|
||||
struct PlayerHintParameters : BigYAML
|
||||
{
|
||||
DECL_YAML
|
||||
Value<atUint32> propertyCount;
|
||||
Value<bool> unknown1;
|
||||
Value<bool> unknown2;
|
||||
Value<bool> unknown3;
|
||||
Value<bool> unknown4;
|
||||
Value<bool> unknown5;
|
||||
Value<bool> unknown6;
|
||||
Value<bool> unknown7;
|
||||
Value<bool> unknown8;
|
||||
Value<bool> unknown9;
|
||||
Value<bool> unknown10;
|
||||
Value<bool> unknown11;
|
||||
Value<bool> unknown12;
|
||||
Value<bool> unknown13;
|
||||
Value<bool> unknown14;
|
||||
Value<bool> unknown15;
|
||||
};
|
||||
|
||||
struct ScannableParameters : BigYAML
|
||||
{
|
||||
DECL_YAML
|
||||
Value<atUint32> propertyCount;
|
||||
UniqueID32 scanId;
|
||||
};
|
||||
|
||||
struct VisorParameters : BigYAML
|
||||
{
|
||||
DECL_YAML
|
||||
Value<atUint32> propertyCount;
|
||||
Value<bool> unknown1;
|
||||
Value<bool> unknown2;
|
||||
Value<atUint32> unknown3;
|
||||
};
|
||||
|
||||
struct ActorParameters : BigYAML
|
||||
{
|
||||
DECL_YAML
|
||||
Value<atUint32> propertyCount;
|
||||
LightParameters lightParameters;
|
||||
ScannableParameters scannableParameters;
|
||||
UniqueID32 xrayModel;
|
||||
UniqueID32 xraySkin;
|
||||
UniqueID32 thermalModel;
|
||||
UniqueID32 thermalSkin;
|
||||
Value<bool> unknown1;
|
||||
Value<float> unknown2;
|
||||
Value<float> unknown3;
|
||||
VisorParameters visorParameters;
|
||||
Value<bool> thermalHeat;
|
||||
Value<bool> unknown4;
|
||||
Value<bool> unknown5;
|
||||
Value<float> unknown6;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,44 @@
|
|||
#ifndef _DNAMP1_PARASITE_HPP_
|
||||
#define _DNAMP1_PARASITE_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct Parasite : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atUint32> unknown1;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> orientation;
|
||||
Value<atVec3f> scale;
|
||||
PatternedInfo patternedInfo;
|
||||
ActorParameters actorParameters;
|
||||
Value<float> unknown2;
|
||||
Value<float> unknown3;
|
||||
Value<float> unknown4;
|
||||
Value<float> unknown5;
|
||||
Value<float> unknown6;
|
||||
Value<float> unknown7;
|
||||
Value<float> unknown8;
|
||||
Value<float> unknown9;
|
||||
Value<float> unknown10;
|
||||
Value<float> unknown11;
|
||||
Value<float> unknown12;
|
||||
Value<float> unknown13;
|
||||
Value<float> unknown14;
|
||||
Value<float> unknown15;
|
||||
Value<float> unknown16;
|
||||
Value<float> unknown17;
|
||||
Value<float> unknown18;
|
||||
Value<bool> unknown19;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,41 @@
|
|||
#ifndef _DNAMP1_PATHCAMERA_HPP_
|
||||
#define _DNAMP1_PATHCAMERA_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct PathCamera : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> orientation;
|
||||
Value<bool> unknown1;
|
||||
struct CameraParameters : BigYAML
|
||||
{
|
||||
DECL_YAML
|
||||
Value<atUint32> propertyCount;
|
||||
Value<bool> unknown1;
|
||||
Value<bool> unknown2;
|
||||
Value<bool> unknown3;
|
||||
Value<bool> unknown4;
|
||||
Value<bool> unknown5;
|
||||
Value<bool> unknown6;
|
||||
} cameraParameters;
|
||||
|
||||
Value<float> unknown2;
|
||||
Value<float> unknown3;
|
||||
Value<float> unknown4;
|
||||
Value<atUint32> unknown5;
|
||||
Value<float> unknown6;
|
||||
Value<float> unknown7;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,28 @@
|
|||
#ifndef _DNAMP1_PHAZONHEALINGNODULE_HPP_
|
||||
#define _DNAMP1_PHAZONHEALINGNODULE_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct PhazonHealingNodule : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> orientation;
|
||||
Value<atVec3f> scale;
|
||||
PatternedInfo patternedInfo;
|
||||
ActorParameters actorParameters;
|
||||
Value<bool> unknown1;
|
||||
UniqueID32 elsc;
|
||||
String<-1> unknown2;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,37 @@
|
|||
#ifndef _DNAMP1_PHAZONPOOL_HPP_
|
||||
#define _DNAMP1_PHAZONPOOL_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct PhazonPool : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> orientation;
|
||||
Value<atVec3f> scale;
|
||||
Value<bool> unknown1;
|
||||
UniqueID32 model1;
|
||||
UniqueID32 model2;
|
||||
UniqueID32 particle1;
|
||||
UniqueID32 particle2;
|
||||
Value<atUint32> unknown2;
|
||||
DamageInfo damageInfo;
|
||||
Value<atVec3f> unknown3;
|
||||
Value<atUint32> unknown4;
|
||||
Value<float> unknown5;
|
||||
Value<float> unknown6;
|
||||
Value<float> unknown7;
|
||||
Value<bool> unknown8;
|
||||
Value<float> unknown9;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,37 @@
|
|||
#ifndef _DNAMP1_PICKUP_HPP_
|
||||
#define _DNAMP1_PICKUP_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct Pickup : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> orientation;
|
||||
Value<atVec3f> scale;
|
||||
Value<atVec3f> hitboxVolume;
|
||||
Value<atVec3f> scanPosition;
|
||||
Value<atUint32> pickupType;
|
||||
Value<atUint32> capacity;
|
||||
Value<atUint32> amount;
|
||||
Value<float> dropRate;
|
||||
Value<float> lifetime;
|
||||
Value<float> spawnDelay;
|
||||
UniqueID32 model;
|
||||
AnimationParameters animationParameters;
|
||||
ActorParameters actorParameters;
|
||||
Value<bool> active;
|
||||
Value<float> unknown1;
|
||||
UniqueID32 particle;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,23 @@
|
|||
#ifndef _DNAMP1_PICKUPGENERATOR_HPP_
|
||||
#define _DNAMP1_PICKUPGENERATOR_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct PickupGenerator : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atVec3f> offset;
|
||||
Value<bool> active;
|
||||
Value<float> frequency;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,38 @@
|
|||
#ifndef _DNAMP1_PLATFORM_HPP_
|
||||
#define _DNAMP1_PLATFORM_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct Platform : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> orientation;
|
||||
Value<atVec3f> scale;
|
||||
Value<atVec3f> unknown1;
|
||||
Value<atVec3f> scanOffset;
|
||||
UniqueID32 model;
|
||||
AnimationParameters animationParameters;
|
||||
ActorParameters actorParameters;
|
||||
Value<float> unknown2;
|
||||
Value<bool> active;
|
||||
UniqueID32 dcln;
|
||||
HealthInfo healthInfo;
|
||||
DamageVulnerability damageVulnerabilty;
|
||||
Value<bool> unknown3;
|
||||
Value<float> unknown4;
|
||||
Value<bool> unknown5;
|
||||
Value<atUint32> unknown6;
|
||||
Value<atUint32> unknown7;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,47 @@
|
|||
#ifndef _DNAMP1_PLAYERACTOR_HPP_
|
||||
#define _DNAMP1_PLAYERACTOR_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct PlayerActor : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> orientation;
|
||||
Value<atVec3f> scale;
|
||||
Value<atVec3f> unknown1;
|
||||
Value<atVec3f> scanOffset;
|
||||
Value<float> unknown2;
|
||||
Value<float> unknown3;
|
||||
HealthInfo healthInfo;
|
||||
DamageVulnerability damageVulnerability;
|
||||
UniqueID32 model;
|
||||
AnimationParameters animationParameters;
|
||||
ActorParameters actorParameters;
|
||||
Value<bool> unknown4;
|
||||
Value<bool> unknown5;
|
||||
Value<bool> unknown6;
|
||||
Value<bool> unknown7;
|
||||
struct PlayerParameters : BigYAML
|
||||
{
|
||||
DECL_YAML
|
||||
Value<atUint32> propertyCount;
|
||||
Value<bool> unknown1;
|
||||
Value<bool> unknown2;
|
||||
Value<bool> unknown3;
|
||||
Value<bool> unknown4;
|
||||
Value<bool> unknown5;
|
||||
} playerParameters;
|
||||
Value<atUint32> unknown8;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,25 @@
|
|||
#ifndef _DNAMP1_PLAYERHINT_HPP_
|
||||
#define _DNAMP1_PLAYERHINT_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct PlayerHint : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> orientation;
|
||||
Value<bool> unknown1;
|
||||
PlayerHintParameters playerHintParameters;
|
||||
Value<atUint32> unknown2;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,26 @@
|
|||
#ifndef _DNAMP1_PLAYERSTATECHANGE_HPP_
|
||||
#define _DNAMP1_PLAYERSTATECHANGE_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct PlayerStateChange : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<bool> unknown;
|
||||
Value<atUint32> item;
|
||||
Value<atUint32> unknown2;
|
||||
Value<atUint32> unknown3;
|
||||
Value<atUint32> unknown4;
|
||||
Value<atUint32> unknown5;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,25 @@
|
|||
#ifndef _DNAMP1_POINTOFINTEREST_HPP_
|
||||
#define _DNAMP1_POINTOFINTEREST_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct PointOfInterest : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> orientation;
|
||||
Value<bool> unknown1;
|
||||
ScannableParameters scannableParameters;
|
||||
Value<float> unknown2;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,35 @@
|
|||
#ifndef _DNAMP1_PUDDLESPORE_HPP_
|
||||
#define _DNAMP1_PUDDLESPORE_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct PuddleSpore : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atUint32> unknown1;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> orientation;
|
||||
Value<atVec3f> scale;
|
||||
PatternedInfo patternedInfo;
|
||||
ActorParameters actorParameters;
|
||||
Value<bool> unknown2;
|
||||
UniqueID32 particle;
|
||||
Value<float> unknown3;
|
||||
Value<float> unknown4;
|
||||
Value<float> unknown5;
|
||||
Value<float> unknown6;
|
||||
Value<float> unknown7;
|
||||
UniqueID32 wpsc;
|
||||
DamageInfo damageInfo;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,36 @@
|
|||
#ifndef _DNAMP1_PUDDLETOADGAMMA_HPP_
|
||||
#define _DNAMP1_PUDDLETOADGAMMA_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct PuddleToadGamma : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atUint32> unknown1;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> orientation;
|
||||
Value<atVec3f> scale;
|
||||
PatternedInfo patternedInfo;
|
||||
ActorParameters actorParameters;
|
||||
Value<float> unknown2;
|
||||
Value<float> unknown3;
|
||||
Value<float> unknown4;
|
||||
Value<atVec3f> unknown5;
|
||||
Value<float> unknown6;
|
||||
Value<float> unknown7;
|
||||
Value<float> unknown8;
|
||||
DamageInfo damageInfo1;
|
||||
DamageInfo damageInfo2;
|
||||
UniqueID32 dcln;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,35 @@
|
|||
#ifndef _DNAMP1_PUFFER_HPP_
|
||||
#define _DNAMP1_PUFFER_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct Puffer : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> orientation;
|
||||
Value<atVec3f> scale;
|
||||
PatternedInfo patternedInfo;
|
||||
ActorParameters actorParameters;
|
||||
Value<float> unknown1;
|
||||
UniqueID32 particle;
|
||||
DamageInfo damageInfo1;
|
||||
UniqueID32 texture;
|
||||
Value<float> unknown2;
|
||||
Value<bool> unknown3;
|
||||
Value<bool> unknown4;
|
||||
Value<bool> unknown5;
|
||||
DamageInfo damageInfo2;
|
||||
Value<atUint32> unknown6;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,24 @@
|
|||
#ifndef _DNAMP1_RADIALDAMAGE_HPP_
|
||||
#define _DNAMP1_RADIALDAMAGE_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct RadialDamage : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atVec3f> location;
|
||||
Value<bool> active;
|
||||
DamageInfo damageInfo;
|
||||
Value<float> radius;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,24 @@
|
|||
#ifndef _DNAMP1_RANDOMRELAY_HPP_
|
||||
#define _DNAMP1_RANDOMRELAY_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct RandomRelay : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atUint32> unknown1;
|
||||
Value<atUint32> unknown2;
|
||||
Value<bool> unknown3;
|
||||
Value<bool> unknown4;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,21 @@
|
|||
#ifndef _DNAMP1_RELAY_HPP_
|
||||
#define _DNAMP1_RELAY_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct Relay : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<bool> active;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,23 @@
|
|||
#ifndef _DNAMP1_REPULSOR_HPP_
|
||||
#define _DNAMP1_REPULSOR_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct Repulsor : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atVec3f> location;
|
||||
Value<bool> active;
|
||||
Value<float> unknown;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
|
@ -0,0 +1,102 @@
|
|||
#ifndef _DNAMP1_RIDLEY_HPP_
|
||||
#define _DNAMP1_RIDLEY_HPP_
|
||||
|
||||
#include "../../DNACommon/DNACommon.hpp"
|
||||
#include "IScriptObject.hpp"
|
||||
#include "Parameters.hpp"
|
||||
|
||||
namespace Retro
|
||||
{
|
||||
namespace DNAMP1
|
||||
{
|
||||
struct Ridley : IScriptObject
|
||||
{
|
||||
DECL_YAML
|
||||
String<-1> name;
|
||||
Value<atVec3f> location;
|
||||
Value<atVec3f> orientation;
|
||||
Value<atVec3f> scale;
|
||||
PatternedInfo patternedInfo;
|
||||
ActorParameters actorParameters;
|
||||
UniqueID32 model1;
|
||||
UniqueID32 model2;
|
||||
UniqueID32 model3;
|
||||
UniqueID32 model4;
|
||||
UniqueID32 model5;
|
||||
UniqueID32 model6;
|
||||
UniqueID32 model7;
|
||||
UniqueID32 model8;
|
||||
UniqueID32 model9;
|
||||
UniqueID32 model10;
|
||||
UniqueID32 model11;
|
||||
UniqueID32 model12;
|
||||
UniqueID32 particle;
|
||||
Value<float> unknown1;
|
||||
Value<float> unknown2;
|
||||
Value<float> unknown3;
|
||||
Value<float> unknown4;
|
||||
UniqueID32 wpsc1;
|
||||
DamageInfo damageInfo1;
|
||||
struct RidleyStruct1 : BigYAML
|
||||
{
|
||||
DECL_YAML
|
||||
Value<atUint32> unknown1;
|
||||
Value<atUint32> unknown2;
|
||||
UniqueID32 particle1;
|
||||
UniqueID32 particle2;
|
||||
UniqueID32 texture1;
|
||||
UniqueID32 texture2;
|
||||
Value<float> unknown3;
|
||||
Value<float> unknown4;
|
||||
Value<float> unknown5;
|
||||
Value<float> unknown6;
|
||||
Value<float> unknown7;
|
||||
Value<float> unknown8;
|
||||
Value<float> unknown9;
|
||||
Value<float> unknown10;
|
||||
Value<float> unknown11;
|
||||
Value<atVec4f> unknown12; //CColor
|
||||
Value<atVec4f> unknown13; //CColor
|
||||
} ridleyStruct1;
|
||||
|
||||
Value<atUint32> soundID1;
|
||||
UniqueID32 wpsc2;
|
||||
DamageInfo damageInfo2;
|
||||
|
||||
struct RidleyStruct2 : BigYAML
|
||||
{
|
||||
DECL_YAML
|
||||
Value<atUint32> unknown1;
|
||||
Value<float> unknown2;
|
||||
Value<float> unknown3;
|
||||
Value<float> unknown4;
|
||||
Value<float> unknown5;
|
||||
Value<float> unknown6;
|
||||
Value<float> unknown7;
|
||||
Value<float> unknown8;
|
||||
Value<bool> unknown9;
|
||||
} ridleyStruct2_1;
|
||||
|
||||
UniqueID32 wpsc3;
|
||||
DamageInfo damageInfo3;
|
||||
RidleyStruct2 ridleyStruct2_2;
|
||||
Value<atUint32> soundID2;
|
||||
DamageInfo damageInfo4;
|
||||
RidleyStruct2 ridleyStruct2_3;
|
||||
Value<float> unknown5;
|
||||
Value<float> unknown6;
|
||||
DamageInfo damageInfo5;
|
||||
Value<float> unknown7;
|
||||
DamageInfo damageInfo6;
|
||||
Value<float> unknown8;
|
||||
DamageInfo damageInfo7;
|
||||
Value<float> unknown9;
|
||||
UniqueID32 elsc;
|
||||
Value<float> unknown10;
|
||||
Value<atUint32> soundID3;
|
||||
DamageInfo damageInfo8;
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue