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Use UTF-8 exclusively internally
This removes SystemString, SystemChar, etc. All filepaths and log strings are assumed to be UTF-8, with conversions to UTF-16 for Windows APIs as appropriate. Updates amuse, athena, boo, kabufua and nod
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@@ -69,10 +69,10 @@ class CMemoryCardSys {
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public:
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static void _ResetCVar(kabufuda::ECardSlot slot);
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static void _ResolveDolphinCardPath(const hecl::CVar* cv, kabufuda::ECardSlot slot);
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static kabufuda::SystemString ResolveDolphinCardPath(kabufuda::ECardSlot slot);
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static std::string ResolveDolphinCardPath(kabufuda::ECardSlot slot);
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static bool CreateDolphinCard(kabufuda::ECardSlot slot);
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static kabufuda::SystemString _GetDolphinCardPath(kabufuda::ECardSlot slot);
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static kabufuda::SystemString _CreateDolphinCard(kabufuda::ECardSlot slot, bool dolphin);
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static std::string _GetDolphinCardPath(kabufuda::ECardSlot slot);
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static std::string _CreateDolphinCard(kabufuda::ECardSlot slot, bool dolphin);
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using ECardResult = kabufuda::ECardResult;
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struct CardResult {
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