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Use UTF-8 exclusively internally
This removes SystemString, SystemChar, etc. All filepaths and log strings are assumed to be UTF-8, with conversions to UTF-16 for Windows APIs as appropriate. Updates amuse, athena, boo, kabufua and nod
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@@ -322,7 +322,7 @@ public:
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static void UpdateFPSCounter();
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static boo::IGraphicsDataFactory::Platform g_BooPlatform;
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static const boo::SystemChar* g_BooPlatformName;
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static const char* g_BooPlatformName;
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static boo::IGraphicsDataFactory* g_BooFactory;
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static boo::IGraphicsCommandQueue* g_BooMainCommandQueue;
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static boo::ObjToken<boo::ITextureR> g_SpareTexture;
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@@ -344,7 +344,7 @@ public:
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g_SpareTexture.reset();
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}
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static const boo::SystemChar* PlatformName() { return g_BooPlatformName; }
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static const char* PlatformName() { return g_BooPlatformName; }
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static void CommitResources(const boo::FactoryCommitFunc& commitFunc __BooTraceArgs) {
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g_BooFactory->commitTransaction(commitFunc __BooTraceArgsUse);
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