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Use UTF-8 exclusively internally
This removes SystemString, SystemChar, etc. All filepaths and log strings are assumed to be UTF-8, with conversions to UTF-16 for Windows APIs as appropriate. Updates amuse, athena, boo, kabufua and nod
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@@ -3,6 +3,7 @@
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#include <algorithm>
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#include <array>
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#include <ctime>
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#include <fmt/xchar.h>
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#include "NESEmulator/CNESEmulator.hpp"
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