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Use UTF-8 exclusively internally
This removes SystemString, SystemChar, etc. All filepaths and log strings are assumed to be UTF-8, with conversions to UTF-16 for Windows APIs as appropriate. Updates amuse, athena, boo, kabufua and nod
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@@ -280,7 +280,7 @@ public:
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static void UpdateDiscordPresence(CAssetId worldSTRG = {});
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// int RsMain(int argc, boo::SystemChar** argv, boo::IAudioVoiceEngine* voiceEngine, amuse::IBackendVoiceAllocator&
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// int RsMain(int argc, char** argv, boo::IAudioVoiceEngine* voiceEngine, amuse::IBackendVoiceAllocator&
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// backend);
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void Init(const hecl::Runtime::FileStoreManager& storeMgr, hecl::CVarManager* cvarManager, boo::IWindow* window,
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boo::IAudioVoiceEngine* voiceEngine, amuse::IBackendVoiceAllocator& backend) override;
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