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Use UTF-8 exclusively internally
This removes SystemString, SystemChar, etc. All filepaths and log strings are assumed to be UTF-8, with conversions to UTF-16 for Windows APIs as appropriate. Updates amuse, athena, boo, kabufua and nod
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@@ -270,7 +270,7 @@ void ImGuiEngine::End() {
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bool rebind = false;
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if (drawData->TotalIdxCount > IndexBufferSize) {
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#if 0
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Log.report(logvisor::Info, FMT_STRING(_SYS_STR("Resizing index buffer ({} < {})")), IndexBufferSize,
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Log.report(logvisor::Info, FMT_STRING("Resizing index buffer ({} < {})"), IndexBufferSize,
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drawData->TotalIdxCount);
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#endif
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IndexBufferSize = drawData->TotalIdxCount + 1000;
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@@ -279,7 +279,7 @@ void ImGuiEngine::End() {
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}
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if (drawData->TotalVtxCount > VertexBufferSize) {
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#if 0
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Log.report(logvisor::Info, FMT_STRING(_SYS_STR("Resizing vertex buffer ({} < {})")), VertexBufferSize,
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Log.report(logvisor::Info, FMT_STRING("Resizing vertex buffer ({} < {})"), VertexBufferSize,
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drawData->TotalVtxCount);
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#endif
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VertexBufferSize = drawData->TotalVtxCount + 1000;
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