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HLSL shader sync, Windows build fixes

This commit is contained in:
Jack Andersen
2016-08-17 10:05:23 -10:00
parent e401a497ef
commit 9ca7f9c9e4
20 changed files with 282 additions and 42 deletions

View File

@@ -1,6 +1,4 @@
#if _WIN32
#include <D3Dcommon.h>
#endif
#include "boo/System.hpp"
#include "GameGlobalObjects.hpp"
#include "CBooRenderer.hpp"
#include "CTexture.hpp"
@@ -660,7 +658,7 @@ void CBooRenderer::SetThermalColdScale(float scale)
}
void CBooRenderer::DoThermalBlendCold()
{
{
zeus::CColor a = zeus::CColor::lerp(x2f4_thermColor, zeus::CColor::skWhite, x2f8_thermColdScale);
m_thermColdFilter.setColorA(a);
float bFac = 0.f;