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HLSL shader sync, Windows build fixes
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@@ -1,6 +1,4 @@
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#if _WIN32
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#include <D3Dcommon.h>
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#endif
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#include "boo/System.hpp"
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#include "GameGlobalObjects.hpp"
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#include "CBooRenderer.hpp"
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#include "CTexture.hpp"
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@@ -660,7 +658,7 @@ void CBooRenderer::SetThermalColdScale(float scale)
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}
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void CBooRenderer::DoThermalBlendCold()
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{
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{
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zeus::CColor a = zeus::CColor::lerp(x2f4_thermColor, zeus::CColor::skWhite, x2f8_thermColdScale);
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m_thermColdFilter.setColorA(a);
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float bFac = 0.f;
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