CollisionUtil: Replace FINDMINMAX macro with std::minmax()

Same thing, but already provided by the language.
This commit is contained in:
Lioncash 2020-02-28 02:27:12 -05:00
parent 08604d770a
commit 9cb5d11405
1 changed files with 6 additions and 14 deletions

View File

@ -1,5 +1,8 @@
#include "Runtime/Collision/CollisionUtil.hpp"
#include <algorithm>
#include <tuple>
#include "Runtime/Collision/CCollisionInfo.hpp"
#include "Runtime/Collision/CCollisionInfoList.hpp"
@ -390,17 +393,6 @@ bool AABoxAABoxIntersection(const zeus::CAABox& aabb0, const zeus::CAABox& aabb1
/* Thanks to David Hunt for finding a ">="-bug! */
/********************************************************/
#define FINDMINMAX(x0, x1, x2, min, max) \
min = max = x0; \
if (x1 < min) \
min = x1; \
if (x1 > max) \
max = x1; \
if (x2 < min) \
min = x2; \
if (x2 > max) \
max = x2;
static bool planeBoxOverlap(const zeus::CVector3f& normal, float d, const zeus::CVector3f& maxbox) {
zeus::CVector3f vmin, vmax;
for (int q = 0; q <= 2; q++) {
@ -563,17 +555,17 @@ bool TriBoxOverlap(const zeus::CVector3f& boxcenter, const zeus::CVector3f& boxh
/* the triangle against the AABB */
/* test in X-direction */
FINDMINMAX(v0.x(), v1.x(), v2.x(), min, max);
std::tie(min, max) = std::minmax<float>({v0.x(), v1.x(), v2.x()});
if (min > boxhalfsize.x() || max < -boxhalfsize.x())
return false;
/* test in Y-direction */
FINDMINMAX(v0.y(), v1.y(), v2.y(), min, max);
std::tie(min, max) = std::minmax<float>({v0.y(), v1.y(), v2.y()});
if (min > boxhalfsize.y() || max < -boxhalfsize.y())
return false;
/* test in Z-direction */
FINDMINMAX(v0.z(), v1.z(), v2.z(), min, max);
std::tie(min, max) = std::minmax<float>({v0.z(), v1.z(), v2.z()});
if (min > boxhalfsize.z() || max < -boxhalfsize.z())
return false;