mirror of
https://github.com/AxioDL/metaforce.git
synced 2025-12-08 15:44:56 +00:00
Initial support for asynchronous shader compilation
This commit is contained in:
@@ -150,7 +150,7 @@ bool CPFRegion::FindBestPoint(std::vector<zeus::CVector3f>& polyPoints, const ze
|
||||
|
||||
if (!isFlyer) {
|
||||
polyPoints.clear();
|
||||
for (u32 i = x0_numNodes - 1; i >= 0; --i) {
|
||||
for (int i = int(x0_numNodes) - 1; i >= 0; --i) {
|
||||
CPFNode& node = x4_startNode[i];
|
||||
polyPoints.push_back(node.GetPos());
|
||||
polyPoints.back().z() += x14_height;
|
||||
|
||||
Reference in New Issue
Block a user