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Initial support for asynchronous shader compilation

This commit is contained in:
Jack Andersen
2019-06-15 20:25:29 -10:00
parent 87023b432e
commit 9ccc4227cb
5 changed files with 4 additions and 4 deletions

View File

@@ -150,7 +150,7 @@ bool CPFRegion::FindBestPoint(std::vector<zeus::CVector3f>& polyPoints, const ze
if (!isFlyer) {
polyPoints.clear();
for (u32 i = x0_numNodes - 1; i >= 0; --i) {
for (int i = int(x0_numNodes) - 1; i >= 0; --i) {
CPFNode& node = x4_startNode[i];
polyPoints.push_back(node.GetPos());
polyPoints.back().z() += x14_height;