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Additional HUD work
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@@ -294,7 +294,7 @@ private:
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u32 xa10_ = 0;
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float xa14_ = 0.f;
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float xa18_ = 0.f;
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float xa1c_ = 0.f;
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float xa1c_threatOverride = 0.f;
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float xa20_radarXYRadiusOverride = 1.f;
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float xa24_radarZRadiusOverride = 1.f;
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float xa28_ = 0.f;
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@@ -443,6 +443,7 @@ public:
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TUniqueId GetLockonObjectId() const { return x310_lockonObjectId; }
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TUniqueId GetScanningObjectId() const { return x3b4_scanningObject; }
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bool IsNewScanScanning() const { return x9c6_30_newScanScanning; }
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float GetThreatOverride() const { return xa1c_threatOverride; }
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bool IsOverrideRadarRadius() const { return x9c6_31_overrideRadarRadius; }
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float GetRadarXYRadiusOverride() const { return xa20_radarXYRadiusOverride; }
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float GetRadarZRadiusOverride() const { return xa24_radarZRadiusOverride; }
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@@ -453,9 +454,9 @@ public:
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bool IsLookControlHeld() const { return x3de_lookControlHeld; }
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CPlayerGun* GetPlayerGun() const { return x490_gun.get(); }
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CMorphBall* GetMorphBall() const { return x768_morphball.get(); }
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CPlayerCameraBob* GetCameraBob() const { return x76c_cameraBob.get(); }
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void Touch();
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const std::unique_ptr<CPlayerCameraBob>& GetCameraBob() const { return x76c_cameraBob; }
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void DecrementPhazon();
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void IncrementPhazon();
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