mirror of https://github.com/AxioDL/metaforce.git
Additional HUD work
This commit is contained in:
parent
e070844e8a
commit
9cd421888d
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@ -50,7 +50,7 @@ struct ITweakGui : ITweak
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virtual float GetVisorBeamMenuItemActiveScale() const=0;
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virtual float GetVisorBeamMenuItemActiveScale() const=0;
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virtual float GetVisorBeamMenuItemInactiveScale() const=0;
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virtual float GetVisorBeamMenuItemInactiveScale() const=0;
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virtual float GetVisorBeamMenuItemTranslate() const=0;
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virtual float GetVisorBeamMenuItemTranslate() const=0;
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virtual float GetMaxThreatEnergy() const=0;
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virtual float GetThreatRange() const=0;
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virtual float GetRadarScopeCoordRadius() const=0;
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virtual float GetRadarScopeCoordRadius() const=0;
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virtual float GetRadarPlayerPaintRadius() const=0;
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virtual float GetRadarPlayerPaintRadius() const=0;
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virtual float GetRadarEnemyPaintRadius() const=0;
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virtual float GetRadarEnemyPaintRadius() const=0;
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@ -66,6 +66,7 @@ struct ITweakGui : ITweak
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virtual float GetFreeLookSfxPitchScale() const=0;
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virtual float GetFreeLookSfxPitchScale() const=0;
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virtual bool GetNoAbsoluteFreeLookSfxPitch() const=0;
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virtual bool GetNoAbsoluteFreeLookSfxPitch() const=0;
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virtual float GetMissileWarningPulseTime() const=0;
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virtual float GetMissileWarningPulseTime() const=0;
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virtual float GetHudLagOffsetScale() const=0;
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virtual float GetScanAppearanceOffset() const=0;
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virtual float GetScanAppearanceOffset() const=0;
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virtual float GetBallViewportYReduction() const=0;
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virtual float GetBallViewportYReduction() const=0;
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virtual float GetScanSpeed(int idx) const=0;
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virtual float GetScanSpeed(int idx) const=0;
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@ -13,6 +13,7 @@ struct ITweakPlayer : ITweak
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virtual float GetX54() const=0;
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virtual float GetX54() const=0;
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virtual float GetX58() const=0;
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virtual float GetX58() const=0;
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virtual float GetX5C() const=0;
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virtual float GetX5C() const=0;
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virtual float GetHudLagAmount() const=0;
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virtual float GetScanningRange() const=0; // x218
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virtual float GetScanningRange() const=0; // x218
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virtual bool GetScanFreezesGame() const=0; // x21c_25
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virtual bool GetScanFreezesGame() const=0; // x21c_25
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virtual float GetPlayerHeight() const=0; // x26c
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virtual float GetPlayerHeight() const=0; // x26c
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@ -62,7 +62,7 @@ struct CTweakGui : ITweakGui
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Value<float> xd8_;
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Value<float> xd8_;
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Value<float> xdc_;
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Value<float> xdc_;
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Value<float> xe0_;
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Value<float> xe0_;
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Value<float> xe4_maxThreatEnergy;
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Value<float> xe4_threatRange;
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Value<float> xe8_radarScopeCoordRadius;
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Value<float> xe8_radarScopeCoordRadius;
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Value<float> xec_radarPlayerPaintRadius;
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Value<float> xec_radarPlayerPaintRadius;
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Value<float> xf0_radarEnemyPaintRadius;
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Value<float> xf0_radarEnemyPaintRadius;
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@ -110,7 +110,7 @@ struct CTweakGui : ITweakGui
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Value<float> x1d0_;
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Value<float> x1d0_;
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Value<float> x1d4_;
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Value<float> x1d4_;
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Value<float> x1d8_;
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Value<float> x1d8_;
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Value<float> x1dc_;
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Value<float> x1dc_hudLagOffsetScale;
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Value<float> x1e0_;
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Value<float> x1e0_;
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Value<float> x1e4_;
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Value<float> x1e4_;
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Value<float> x1e8_;
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Value<float> x1e8_;
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@ -218,7 +218,7 @@ struct CTweakGui : ITweakGui
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float GetVisorBeamMenuItemActiveScale() const { return xc4_visorBeamMenuItemActiveScale; }
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float GetVisorBeamMenuItemActiveScale() const { return xc4_visorBeamMenuItemActiveScale; }
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float GetVisorBeamMenuItemInactiveScale() const { return xc8_visorBeamMenuItemInactiveScale; }
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float GetVisorBeamMenuItemInactiveScale() const { return xc8_visorBeamMenuItemInactiveScale; }
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float GetVisorBeamMenuItemTranslate() const { return xcc_visorBeamMenuItemTranslate; }
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float GetVisorBeamMenuItemTranslate() const { return xcc_visorBeamMenuItemTranslate; }
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float GetMaxThreatEnergy() const { return xe4_maxThreatEnergy; }
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float GetThreatRange() const { return xe4_threatRange; }
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float GetRadarScopeCoordRadius() const { return xe8_radarScopeCoordRadius; }
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float GetRadarScopeCoordRadius() const { return xe8_radarScopeCoordRadius; }
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float GetRadarPlayerPaintRadius() const { return xec_radarPlayerPaintRadius; }
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float GetRadarPlayerPaintRadius() const { return xec_radarPlayerPaintRadius; }
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float GetRadarEnemyPaintRadius() const { return xf0_radarEnemyPaintRadius; }
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float GetRadarEnemyPaintRadius() const { return xf0_radarEnemyPaintRadius; }
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@ -234,6 +234,7 @@ struct CTweakGui : ITweakGui
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float GetFreeLookSfxPitchScale() const { return x12c_freeLookSfxPitchScale; }
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float GetFreeLookSfxPitchScale() const { return x12c_freeLookSfxPitchScale; }
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bool GetNoAbsoluteFreeLookSfxPitch() const { return x130_noAbsoluteFreeLookSfxPitch; }
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bool GetNoAbsoluteFreeLookSfxPitch() const { return x130_noAbsoluteFreeLookSfxPitch; }
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float GetMissileWarningPulseTime() const { return x1a0_missileWarningPulseTime; }
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float GetMissileWarningPulseTime() const { return x1a0_missileWarningPulseTime; }
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float GetHudLagOffsetScale() const { return x1dc_hudLagOffsetScale; }
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float GetScanAppearanceOffset() const { return x244_scanAppearanceOffset; }
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float GetScanAppearanceOffset() const { return x244_scanAppearanceOffset; }
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float GetBallViewportYReduction() const { return x254_ballViewportYReduction; }
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float GetBallViewportYReduction() const { return x254_ballViewportYReduction; }
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float GetXrayBlurScaleLinear() const { return x204_xrayBlurScaleLinear; }
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float GetXrayBlurScaleLinear() const { return x204_xrayBlurScaleLinear; }
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@ -162,7 +162,7 @@ void CTweakPlayer::read(athena::io::IStreamReader& __dna_reader)
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/* x134_ */
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/* x134_ */
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x134_ = __dna_reader.readFloatBig();
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x134_ = __dna_reader.readFloatBig();
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/* x138_ */
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/* x138_ */
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x138_ = __dna_reader.readFloatBig();
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x138_hudLagAmount = __dna_reader.readFloatBig();
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/* x13c_ */
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/* x13c_ */
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x13c_ = __dna_reader.readFloatBig();
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x13c_ = __dna_reader.readFloatBig();
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/* x140_ */
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/* x140_ */
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@ -602,7 +602,7 @@ void CTweakPlayer::write(athena::io::IStreamWriter& __dna_writer) const
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/* x134_ */
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/* x134_ */
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__dna_writer.writeFloatBig(x134_);
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__dna_writer.writeFloatBig(x134_);
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/* x138_ */
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/* x138_ */
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__dna_writer.writeFloatBig(x138_);
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__dna_writer.writeFloatBig(x138_hudLagAmount);
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/* x13c_ */
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/* x13c_ */
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__dna_writer.writeFloatBig(x13c_);
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__dna_writer.writeFloatBig(x13c_);
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/* x140_ */
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/* x140_ */
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@ -1072,7 +1072,7 @@ void CTweakPlayer::read(athena::io::YAMLDocReader& __dna_docin)
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/* x134_ */
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/* x134_ */
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x134_ = __dna_docin.readFloat("x134_");
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x134_ = __dna_docin.readFloat("x134_");
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/* x138_ */
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/* x138_ */
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x138_ = __dna_docin.readFloat("x138_");
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x138_hudLagAmount = __dna_docin.readFloat("x138_");
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/* x13c_ */
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/* x13c_ */
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x13c_ = __dna_docin.readFloat("x13c_");
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x13c_ = __dna_docin.readFloat("x13c_");
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/* x140_ */
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/* x140_ */
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@ -1581,7 +1581,7 @@ void CTweakPlayer::CTweakPlayer::write(athena::io::YAMLDocWriter& __dna_docout)
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/* x134_ */
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/* x134_ */
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__dna_docout.writeFloat("x134_", x134_);
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__dna_docout.writeFloat("x134_", x134_);
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/* x138_ */
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/* x138_ */
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__dna_docout.writeFloat("x138_", x138_);
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__dna_docout.writeFloat("x138_", x138_hudLagAmount);
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/* x13c_ */
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/* x13c_ */
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__dna_docout.writeFloat("x13c_", x13c_);
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__dna_docout.writeFloat("x13c_", x13c_);
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/* x140_ */
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/* x140_ */
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@ -1904,7 +1904,7 @@ void CTweakPlayer::FixupValues()
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{
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{
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x130_ = zeus::degToRad(x130_);
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x130_ = zeus::degToRad(x130_);
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x134_ = zeus::degToRad(x134_);
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x134_ = zeus::degToRad(x134_);
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x138_ = zeus::degToRad(x138_);
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x138_hudLagAmount = zeus::degToRad(x138_hudLagAmount);
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x13c_ = zeus::degToRad(x13c_);
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x13c_ = zeus::degToRad(x13c_);
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x140_ = zeus::degToRad(x140_);
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x140_ = zeus::degToRad(x140_);
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x144_ = zeus::degToRad(x144_);
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x144_ = zeus::degToRad(x144_);
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@ -46,7 +46,7 @@ struct CTweakPlayer : ITweakPlayer
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Value<float> x12c_;
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Value<float> x12c_;
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Value<float> x130_;
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Value<float> x130_;
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Value<float> x134_;
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Value<float> x134_;
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Value<float> x138_;
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Value<float> x138_hudLagAmount;
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Value<float> x13c_;
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Value<float> x13c_;
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Value<float> x140_;
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Value<float> x140_;
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Value<float> x144_;
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Value<float> x144_;
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@ -179,6 +179,7 @@ struct CTweakPlayer : ITweakPlayer
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float GetX54() const { return x44_[4]; }
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float GetX54() const { return x44_[4]; }
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float GetX58() const { return x44_[5]; }
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float GetX58() const { return x44_[5]; }
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float GetX5C() const { return x44_[6]; }
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float GetX5C() const { return x44_[6]; }
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float GetHudLagAmount() const { return x138_hudLagAmount; }
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float GetScanningRange() const { return x218_scanningRange; }
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float GetScanningRange() const { return x218_scanningRange; }
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bool GetScanFreezesGame() const { return x21c_25_scanFreezesGame; }
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bool GetScanFreezesGame() const { return x21c_25_scanFreezesGame; }
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float GetPlayerHeight() const { return x26c_playerHeight; }
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float GetPlayerHeight() const { return x26c_playerHeight; }
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@ -197,7 +198,7 @@ struct CTweakPlayer : ITweakPlayer
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float GetX29C() const { return x29c_; }
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float GetX29C() const { return x29c_; }
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float GetX280() const { return x280_; }
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float GetX280() const { return x280_; }
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float GetX2B0() const { return x2b0_; }
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float GetX2B0() const { return x2b0_; }
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float GetX138() const { return x138_; }
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float GetX138() const { return x138_hudLagAmount; }
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float GetX14C() const { return x14c_; }
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float GetX14C() const { return x14c_; }
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float GetLeftLogicalThreshold() const { return x150_leftDiv; }
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float GetLeftLogicalThreshold() const { return x150_leftDiv; }
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float GetRightLogicalThreshold() const { return x154_rightDiv; }
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float GetRightLogicalThreshold() const { return x154_rightDiv; }
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@ -316,6 +316,17 @@ void CSfxManager::PitchBend(const CSfxHandle& handle, float pitch)
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}
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}
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}
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}
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void CSfxManager::SfxVolume(const CSfxHandle& handle, float vol)
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{
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if (handle->IsEmitter())
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{
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CSfxWrapper& wrapper = static_cast<CSfxWrapper&>(*handle);
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wrapper.SetVolume(vol);
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}
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if (handle->IsPlaying())
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handle->GetVoice()->setVolume(vol);
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}
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u16 CSfxManager::TranslateSFXID(u16 id)
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u16 CSfxManager::TranslateSFXID(u16 id)
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{
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{
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if (mpSfxTranslationTable == nullptr)
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if (mpSfxTranslationTable == nullptr)
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@ -71,6 +71,8 @@ public:
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bool x14_27_inArea:1;
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bool x14_27_inArea:1;
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bool x14_28_available:1;
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bool x14_28_available:1;
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bool x14_29_useAcoustics:1;
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bool x14_29_useAcoustics:1;
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protected:
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bool m_isEmitter:1;
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public:
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public:
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virtual ~CBaseSfxWrapper() = default;
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virtual ~CBaseSfxWrapper() = default;
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virtual void SetActive(bool v) { x14_24_isActive = v; }
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virtual void SetActive(bool v) { x14_24_isActive = v; }
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virtual void UpdateEmitterSilent()=0;
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virtual void UpdateEmitterSilent()=0;
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virtual void UpdateEmitter()=0;
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virtual void UpdateEmitter()=0;
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virtual void SetReverb(float rev)=0;
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virtual void SetReverb(float rev)=0;
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bool IsEmitter() const { return m_isEmitter; }
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void Release() { x14_28_available = true; x4_timeRemaining = 15.f; }
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void Release() { x14_28_available = true; x4_timeRemaining = 15.f; }
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bool Available() const { return x14_28_available; }
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bool Available() const { return x14_28_available; }
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CSfxEmitterWrapper(bool looped, s16 prio, const CAudioSys::C3DEmitterParmData& data,
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CSfxEmitterWrapper(bool looped, s16 prio, const CAudioSys::C3DEmitterParmData& data,
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/*const CSfxHandle& handle,*/ bool useAcoustics, TAreaId area)
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/*const CSfxHandle& handle,*/ bool useAcoustics, TAreaId area)
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: CBaseSfxWrapper(looped, prio, /*handle,*/ useAcoustics, area), x24_parmData(data) {}
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: CBaseSfxWrapper(looped, prio, /*handle,*/ useAcoustics, area), x24_parmData(data)
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{
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m_isEmitter = true;
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}
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};
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};
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class CSfxWrapper : public CBaseSfxWrapper
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class CSfxWrapper : public CBaseSfxWrapper
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void UpdateEmitterSilent();
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void UpdateEmitterSilent();
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void UpdateEmitter();
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void UpdateEmitter();
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void SetReverb(float rev);
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void SetReverb(float rev);
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void SetVolume(float vol) { x20_vol = vol; }
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void SetVolume(s16 vol) { x20_vol = vol; }
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CSfxWrapper(bool looped, s16 prio, u16 sfxId, float vol, float pan,
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CSfxWrapper(bool looped, s16 prio, u16 sfxId, float vol, float pan,
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/*const CSfxHandle& handle,*/ bool useAcoustics, TAreaId area)
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/*const CSfxHandle& handle,*/ bool useAcoustics, TAreaId area)
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: CBaseSfxWrapper(looped, prio, /*handle,*/ useAcoustics, area),
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: CBaseSfxWrapper(looped, prio, /*handle,*/ useAcoustics, area),
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x18_sfxId(sfxId), x20_vol(vol), x22_pan(pan) {}
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x18_sfxId(sfxId), x20_vol(vol), x22_pan(pan)
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{
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m_isEmitter = false;
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}
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};
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};
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static CSfxChannel m_channels[4];
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static CSfxChannel m_channels[4];
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static float GetReverbAmount();
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static float GetReverbAmount();
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static void RemoveEmitter(const CSfxHandle&) {}
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static void RemoveEmitter(const CSfxHandle&) {}
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static void PitchBend(const CSfxHandle& handle, float pitch);
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static void PitchBend(const CSfxHandle& handle, float pitch);
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static void SfxVolume(const CSfxHandle& handle, float vol);
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static u16 TranslateSFXID(u16);
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static u16 TranslateSFXID(u16);
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static void SfxStop(const CSfxHandle& handle);
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static void SfxStop(const CSfxHandle& handle);
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static CSfxHandle SfxStart(u16 id, float vol, float pan, bool useAcoustics, s16 prio, bool looped, s32 areaId);
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static CSfxHandle SfxStart(u16 id, float vol, float pan, bool useAcoustics, s16 prio, bool looped, s32 areaId);
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bool IsPlayerAlive() const { return x0_24_alive; }
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bool IsPlayerAlive() const { return x0_24_alive; }
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void SetPlayerAlive(bool alive) { x0_24_alive = alive; }
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void SetPlayerAlive(bool alive) { x0_24_alive = alive; }
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void InitializeScanTimes();
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void InitializeScanTimes();
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const CStaticInterference& GetStaticInterference() const { return x188_staticIntf; }
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const rstl::reserved_vector<std::pair<ResId, float>, 846>& GetScanTimes() const { return x170_scanTimes; }
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const rstl::reserved_vector<std::pair<ResId, float>, 846>& GetScanTimes() const { return x170_scanTimes; }
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CPlayerState();
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CPlayerState();
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CPlayerState(CBitStreamReader& stream);
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CPlayerState(CBitStreamReader& stream);
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bool xf94_27_inMapScreen : 1;
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bool xf94_27_inMapScreen : 1;
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bool xf94_28_inSaveUI : 1;
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bool xf94_28_inSaveUI : 1;
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bool xf94_29_ : 1;
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bool xf94_29_ : 1;
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bool xf94_30_ : 1;
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bool xf94_30_fullThreat : 1;
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};
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};
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u32 xf94_ = 0;
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u32 xf94_ = 0;
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};
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};
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void SetInSaveUI(bool b) { xf94_28_inSaveUI = b; }
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void SetInSaveUI(bool b) { xf94_28_inSaveUI = b; }
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void SetInMapScreen(bool b) { xf94_27_inMapScreen = b; }
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void SetInMapScreen(bool b) { xf94_27_inMapScreen = b; }
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bool GetInMapScreen() const { return xf94_27_inMapScreen; }
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bool GetInMapScreen() const { return xf94_27_inMapScreen; }
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bool IsFullThreat() const { return xf94_30_fullThreat; }
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const std::shared_ptr<CPlayerState>& GetPlayerState() const {return x8b8_playerState;}
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const std::shared_ptr<CPlayerState>& GetPlayerState() const {return x8b8_playerState;}
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CRandom16* GetActiveRandom() {return x900_activeRandom;}
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CRandom16* GetActiveRandom() {return x900_activeRandom;}
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@ -54,7 +54,7 @@ CHudThreatInterface::CHudThreatInterface(CGuiFrame& selHud, EHudType hudType, fl
|
||||||
x6c_energybart01_threatbar->SetEmptyColor(g_tweakGuiColors->GetThreatBarEmpty());
|
x6c_energybart01_threatbar->SetEmptyColor(g_tweakGuiColors->GetThreatBarEmpty());
|
||||||
x6c_energybart01_threatbar->SetCoordFunc(CoordFuncs[int(hudType)]);
|
x6c_energybart01_threatbar->SetCoordFunc(CoordFuncs[int(hudType)]);
|
||||||
x6c_energybart01_threatbar->SetTesselation(hudType == EHudType::Combat ? 1.f : 0.1f);
|
x6c_energybart01_threatbar->SetTesselation(hudType == EHudType::Combat ? 1.f : 0.1f);
|
||||||
x6c_energybart01_threatbar->SetMaxEnergy(g_tweakGui->GetMaxThreatEnergy());
|
x6c_energybart01_threatbar->SetMaxEnergy(g_tweakGui->GetThreatRange());
|
||||||
x6c_energybart01_threatbar->SetFilledDrainSpeed(9999.f);
|
x6c_energybart01_threatbar->SetFilledDrainSpeed(9999.f);
|
||||||
x6c_energybart01_threatbar->SetShadowDrainSpeed(9999.f);
|
x6c_energybart01_threatbar->SetShadowDrainSpeed(9999.f);
|
||||||
x6c_energybart01_threatbar->SetShadowDrainDelay(0.f);
|
x6c_energybart01_threatbar->SetShadowDrainDelay(0.f);
|
||||||
|
@ -98,7 +98,7 @@ void CHudThreatInterface::Update(float dt)
|
||||||
g_tweakGuiColors->GetThreatIconWarningColor(),
|
g_tweakGuiColors->GetThreatIconWarningColor(),
|
||||||
x50_warningColorLerp);
|
x50_warningColorLerp);
|
||||||
|
|
||||||
float maxThreatEnergy = g_tweakGui->GetMaxThreatEnergy();
|
float maxThreatEnergy = g_tweakGui->GetThreatRange();
|
||||||
if (x70_textpane_threatdigits)
|
if (x70_textpane_threatdigits)
|
||||||
{
|
{
|
||||||
if (x10_threatDist < maxThreatEnergy)
|
if (x10_threatDist < maxThreatEnergy)
|
||||||
|
|
|
@ -9,12 +9,14 @@ namespace urde
|
||||||
class CStateManager;
|
class CStateManager;
|
||||||
class CTargetingManager
|
class CTargetingManager
|
||||||
{
|
{
|
||||||
|
zeus::CQuaternion x0_rot;
|
||||||
public:
|
public:
|
||||||
CTargetingManager(const CStateManager&);
|
CTargetingManager(const CStateManager&);
|
||||||
bool CheckLoadComplete();
|
bool CheckLoadComplete();
|
||||||
void Update(float, const CStateManager&);
|
void Update(float, const CStateManager&);
|
||||||
void Draw(const CStateManager&) const;
|
void Draw(const CStateManager&) const;
|
||||||
void Touch() const;
|
void Touch() const;
|
||||||
|
void SetRotation(const zeus::CQuaternion& rot) { x0_rot = rot; }
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -2,6 +2,7 @@
|
||||||
#include "CSimplePool.hpp"
|
#include "CSimplePool.hpp"
|
||||||
#include "GameGlobalObjects.hpp"
|
#include "GameGlobalObjects.hpp"
|
||||||
#include "World/CPlayer.hpp"
|
#include "World/CPlayer.hpp"
|
||||||
|
#include "World/CScriptTrigger.hpp"
|
||||||
#include "GuiSys/CGuiFrame.hpp"
|
#include "GuiSys/CGuiFrame.hpp"
|
||||||
#include "GuiSys/CGuiTextPane.hpp"
|
#include "GuiSys/CGuiTextPane.hpp"
|
||||||
#include "GuiSys/CGuiLight.hpp"
|
#include "GuiSys/CGuiLight.hpp"
|
||||||
|
@ -511,27 +512,125 @@ void CSamusHud::UpdateFreeLook(float dt, const CStateManager& mgr)
|
||||||
|
|
||||||
void CSamusHud::UpdateMissile(float dt, const CStateManager& mgr, bool init)
|
void CSamusHud::UpdateMissile(float dt, const CStateManager& mgr, bool init)
|
||||||
{
|
{
|
||||||
|
CPlayerGun& gun = *mgr.GetPlayer().GetPlayerGun();
|
||||||
|
CPlayerState& playerState = *mgr.GetPlayerState();
|
||||||
|
|
||||||
|
u32 numMissles = playerState.GetItemAmount(CPlayerState::EItemType::Missiles);
|
||||||
|
u32 missileCap = playerState.GetItemCapacity(CPlayerState::EItemType::Missiles);
|
||||||
|
CPlayerGun::EMissleMode missileMode = gun.GetMissleMode();
|
||||||
|
float chargeFactor = gun.IsCharging() ? gun.GetChargeBeamFactor() : 0.f;
|
||||||
|
|
||||||
|
if (x294_missileIntf)
|
||||||
|
x294_missileIntf->SetChargeBeamFactor(chargeFactor);
|
||||||
|
|
||||||
|
if (init || numMissles != x2d8_missileAmount || missileMode != x2ec_missileMode ||
|
||||||
|
missileCap != x2dc_missileCapacity)
|
||||||
|
{
|
||||||
|
if (x294_missileIntf)
|
||||||
|
{
|
||||||
|
if (missileCap != x2dc_missileCapacity)
|
||||||
|
x294_missileIntf->SetMissileCapacity(missileCap);
|
||||||
|
if (numMissles != x2d8_missileAmount)
|
||||||
|
x294_missileIntf->SetNumMissiles(numMissles, mgr);
|
||||||
|
if (missileMode != x2ec_missileMode)
|
||||||
|
x294_missileIntf->SetIsMissilesActive(missileMode == CPlayerGun::EMissleMode::Active);
|
||||||
|
}
|
||||||
|
x2d8_missileAmount = numMissles;
|
||||||
|
x2ec_missileMode = missileMode;
|
||||||
|
x2dc_missileCapacity = missileCap;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CSamusHud::UpdateVideoBands(float dt, const CStateManager& mgr)
|
void CSamusHud::UpdateVideoBands(float dt, const CStateManager& mgr)
|
||||||
{
|
{
|
||||||
|
for (int i=0 ; i<4 ; ++i)
|
||||||
|
if (x5a4_videoBands[i].x0_videoband)
|
||||||
|
x5a4_videoBands[i].x0_videoband->SetIsVisible(false);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CSamusHud::UpdateBallMode(const CStateManager& mgr, bool init)
|
void CSamusHud::UpdateBallMode(const CStateManager& mgr, bool init)
|
||||||
{
|
{
|
||||||
|
if (!x2b0_ballIntf)
|
||||||
|
return;
|
||||||
|
|
||||||
|
CPlayer& player = mgr.GetPlayer();
|
||||||
|
CPlayerGun& gun = *player.GetPlayerGun();
|
||||||
|
CPlayerState& playerState = *mgr.GetPlayerState();
|
||||||
|
u32 numPbs = playerState.GetItemAmount(CPlayerState::EItemType::PowerBombs);
|
||||||
|
u32 pbCap = playerState.GetItemCapacity(CPlayerState::EItemType::PowerBombs);
|
||||||
|
u32 bombCount = gun.IsBombReady() ? gun.GetBombCount() : 0;
|
||||||
|
bool hasBombs = playerState.HasPowerUp(CPlayerState::EItemType::MorphBallBombs);
|
||||||
|
bool pbReady = gun.IsPowerBombReady() &&
|
||||||
|
player.GetMorphballTransitionState() == CPlayer::EPlayerMorphBallState::Morphed;
|
||||||
|
|
||||||
|
x2b0_ballIntf->SetBombParams(numPbs, pbCap, bombCount, hasBombs, pbReady, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CSamusHud::UpdateThreatAssessment(float dt, const CStateManager& mgr)
|
void CSamusHud::UpdateThreatAssessment(float dt, const CStateManager& mgr)
|
||||||
{
|
{
|
||||||
|
CMaterialFilter filter(CMaterialList(EMaterialTypes::Trigger), CMaterialList(),
|
||||||
|
CMaterialFilter::EFilterType::Include);
|
||||||
|
|
||||||
|
CPlayer& player = mgr.GetPlayer();
|
||||||
|
zeus::CAABox playerAABB = zeus::CAABox::skNullBox;
|
||||||
|
if (rstl::optional_object<zeus::CAABox> aabb = player.GetTouchBounds())
|
||||||
|
playerAABB = *aabb;
|
||||||
|
|
||||||
|
zeus::CAABox aabb;
|
||||||
|
aabb.accumulateBounds(player.GetTranslation() - g_tweakGui->GetThreatRange());
|
||||||
|
aabb.accumulateBounds(player.GetTranslation() + g_tweakGui->GetThreatRange());
|
||||||
|
rstl::reserved_vector<TUniqueId, 1024> nearList;
|
||||||
|
mgr.BuildNearList(nearList, aabb, filter, nullptr);
|
||||||
|
|
||||||
|
float threatDist = 9999.f;
|
||||||
|
for (TUniqueId id : nearList)
|
||||||
|
{
|
||||||
|
const CEntity* ent = mgr.GetObjectById(id);
|
||||||
|
if (TCastToConstPtr<CScriptTrigger> trigger = ent)
|
||||||
|
{
|
||||||
|
if (!bool(trigger->GetTriggerFlags() & ETriggerFlags::DetectPlayer))
|
||||||
|
continue;
|
||||||
|
if (trigger->GetDamageInfo().GetDamage() == 0.f)
|
||||||
|
continue;
|
||||||
|
if (rstl::optional_object<zeus::CAABox> aabb = trigger->GetTouchBounds())
|
||||||
|
{
|
||||||
|
float dist = playerAABB.distanceBetween(*aabb);
|
||||||
|
if (dist < threatDist)
|
||||||
|
threatDist = dist;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (player.GetThreatOverride() > 0.f)
|
||||||
|
threatDist = std::min((1.f - player.GetThreatOverride()) * g_tweakGui->GetThreatRange(), threatDist);
|
||||||
|
|
||||||
|
if (mgr.IsFullThreat())
|
||||||
|
threatDist = 0.f;
|
||||||
|
if (x290_threatIntf)
|
||||||
|
x290_threatIntf->SetThreatDistance(threatDist);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CSamusHud::UpdateVisorAndBeamMenus(float dt, const CStateManager& mgr)
|
void CSamusHud::UpdateVisorAndBeamMenus(float dt, const CStateManager& mgr)
|
||||||
{
|
{
|
||||||
|
CPlayer& player = mgr.GetPlayer();
|
||||||
|
CPlayerGun& gun = *player.GetPlayerGun();
|
||||||
|
CPlayerState& playerState = *mgr.GetPlayerState();
|
||||||
|
|
||||||
|
float beamInterp = zeus::clamp(0.f, gun.GetGunMorph().x18_, 1.f);
|
||||||
|
float visorInterp = playerState.GetVisorTransitionFactor();
|
||||||
|
|
||||||
|
if (x2a8_beamMenu)
|
||||||
|
{
|
||||||
|
x2a8_beamMenu->SetSelection(gun.GetSelectedBeam(), gun.GetPendingSelectedBeam(), beamInterp);
|
||||||
|
x2a8_beamMenu->SetPlayerHas(BuildPlayerHasBeams(mgr));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (x2a4_visorMenu)
|
||||||
|
{
|
||||||
|
x2a4_visorMenu->SetSelection(int(playerState.GetCurrentVisor()),
|
||||||
|
int(playerState.GetTransitioningVisor()), visorInterp);
|
||||||
|
x2a4_visorMenu->SetPlayerHas(BuildPlayerHasVisors(mgr));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CSamusHud::UpdateCameraDebugSettings()
|
void CSamusHud::UpdateCameraDebugSettings()
|
||||||
|
@ -563,14 +662,105 @@ void CSamusHud::UpdateEnergyLow(float dt, const CStateManager& mgr)
|
||||||
CSfxManager::SfxStart(1405, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
|
CSfxManager::SfxStart(1405, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void CSamusHud::ApplyClassicLag(const zeus::CUnitVector3f& lookDir, zeus::CQuaternion& rot,
|
||||||
|
const CStateManager& mgr, float dt, bool invert)
|
||||||
|
{
|
||||||
|
zeus::CQuaternion lookRot = zeus::CQuaternion::lookAt(lookDir, zeus::CVector3f::skForward, 2.f * M_PIF);
|
||||||
|
zeus::CQuaternion lookRot2;
|
||||||
|
if (invert)
|
||||||
|
{
|
||||||
|
zeus::CUnitVector3f v1(lookRot.transform(x2f8_fpCamDir));
|
||||||
|
lookRot2 = zeus::CQuaternion::lookAt(v1, zeus::CVector3f::skForward, 2.f * M_PIF);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
zeus::CUnitVector3f v1(lookRot.transform(x2f8_fpCamDir));
|
||||||
|
lookRot2 = zeus::CQuaternion::lookAt(zeus::CVector3f::skForward, v1, 2.f * M_PIF);
|
||||||
|
}
|
||||||
|
|
||||||
|
zeus::CQuaternion doubleRot = lookRot2 * lookRot2;
|
||||||
|
float dot = doubleRot.toTransform().basis[1].dot(rot.toTransform().basis[1]);
|
||||||
|
if (std::fabs(dot) > 1.f)
|
||||||
|
dot = (dot >= 0.f) ? 1.f : -1.f;
|
||||||
|
|
||||||
|
float angle = std::acos(dot);
|
||||||
|
float tmp = 0.f;
|
||||||
|
if (angle > 0.f)
|
||||||
|
tmp = 0.5f * dt * g_tweakPlayer->GetHudLagAmount() / angle;
|
||||||
|
|
||||||
|
float t = zeus::clamp(0.f, 18.f * dt * tmp, 1.f);
|
||||||
|
rot = zeus::CQuaternion::slerp(rot, doubleRot, t);
|
||||||
|
}
|
||||||
|
|
||||||
void CSamusHud::UpdateHudLag(float dt, const CStateManager& mgr)
|
void CSamusHud::UpdateHudLag(float dt, const CStateManager& mgr)
|
||||||
{
|
{
|
||||||
|
CPlayer& player = mgr.GetPlayer();
|
||||||
|
|
||||||
|
if (x29c_decoIntf)
|
||||||
|
x29c_decoIntf->SetDecoRotation(player.GetYaw());
|
||||||
|
|
||||||
|
if (!g_GameState->GameOptions().GetHUDLag())
|
||||||
|
{
|
||||||
|
if (x2a0_helmetIntf)
|
||||||
|
{
|
||||||
|
x2a0_helmetIntf->SetHudLagRotation(zeus::CMatrix3f::skIdentityMatrix3f);
|
||||||
|
x2a0_helmetIntf->SetHudLagOffset(zeus::CVector3f::skZero);
|
||||||
|
}
|
||||||
|
if (x29c_decoIntf)
|
||||||
|
{
|
||||||
|
x29c_decoIntf->SetReticuleTransform(zeus::CMatrix3f::skIdentityMatrix3f);
|
||||||
|
x29c_decoIntf->SetHudRotation(zeus::CQuaternion::skNoRotation);
|
||||||
|
x29c_decoIntf->SetHudOffset(zeus::CVector3f::skZero);
|
||||||
|
}
|
||||||
|
x588_base_basewidget_pivot->SetTransform(
|
||||||
|
zeus::CTransform::Translate(x588_base_basewidget_pivot->GetWorldPosition()));
|
||||||
|
x274_loadedFrmeBaseHud->GetFrameCamera()->SetO2WTransform(
|
||||||
|
BuildFinalCameraTransform(zeus::CQuaternion::skNoRotation, x304_basewidgetIdlePos, x310_cameraPos));
|
||||||
|
x8_targetingMgr.SetRotation(zeus::CQuaternion::skNoRotation);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
zeus::CVector3f fpCamDir = x2f8_fpCamDir;
|
||||||
|
if (TCastToConstPtr<CFirstPersonCamera> fpCam = mgr.GetCameraManager()->GetCurrentCamera(mgr))
|
||||||
|
fpCamDir = fpCam->GetTransform().buildMatrix3f()[1];
|
||||||
|
|
||||||
|
ApplyClassicLag(fpCamDir, x31c_hudLag, mgr, dt, false);
|
||||||
|
ApplyClassicLag(fpCamDir, x32c_invHudLag, mgr, dt, true);
|
||||||
|
|
||||||
|
zeus::CQuaternion rot = zeus::CQuaternion::lookAt(zeus::CUnitVector3f(x2f8_fpCamDir), fpCamDir, 2.f * M_PIF);
|
||||||
|
rot *= rot;
|
||||||
|
rot *= rot;
|
||||||
|
x8_targetingMgr.SetRotation(rot);
|
||||||
|
|
||||||
|
zeus::CVector3f bobTranslation = player.GetCameraBob()->GetHelmetBobTranslation();
|
||||||
|
|
||||||
|
zeus::CQuaternion lagRot = x44c_ * x31c_hudLag;
|
||||||
|
zeus::CVector3f lagOff = x41c_ * g_tweakGui->GetHudLagOffsetScale();
|
||||||
|
lagOff.z += bobTranslation.z;
|
||||||
|
if (x2a0_helmetIntf)
|
||||||
|
{
|
||||||
|
x2a0_helmetIntf->SetHudLagRotation(lagRot);
|
||||||
|
x2a0_helmetIntf->SetHudLagOffset(lagOff);
|
||||||
|
}
|
||||||
|
if (x29c_decoIntf)
|
||||||
|
{
|
||||||
|
x29c_decoIntf->SetReticuleTransform(x32c_invHudLag);
|
||||||
|
x29c_decoIntf->SetHudRotation(lagRot);
|
||||||
|
x29c_decoIntf->SetHudOffset(lagOff);
|
||||||
|
}
|
||||||
|
|
||||||
|
x274_loadedFrmeBaseHud->GetFrameCamera()->SetO2WTransform(
|
||||||
|
BuildFinalCameraTransform(lagRot, x304_basewidgetIdlePos + lagOff, x310_cameraPos));
|
||||||
|
x2f8_fpCamDir = fpCamDir;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CSamusHud::UpdateHudDynamicLights(float dt, const CStateManager& mgr)
|
void CSamusHud::UpdateHudDynamicLights(float dt, const CStateManager& mgr)
|
||||||
{
|
{
|
||||||
|
if (TCastToConstPtr<CFirstPersonCamera> fpCam = mgr.GetCameraManager()->GetCurrentCamera(mgr))
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CSamusHud::UpdateHudDamage(float dt, const CStateManager& mgr,
|
void CSamusHud::UpdateHudDamage(float dt, const CStateManager& mgr,
|
||||||
|
@ -579,9 +769,57 @@ void CSamusHud::UpdateHudDamage(float dt, const CStateManager& mgr,
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void CSamusHud::UpdateStaticSfx(CSfxHandle& handle, float& cycleTimer, u16 sfxId, float dt,
|
||||||
|
float oldStaticInterp, float staticThreshold)
|
||||||
|
{
|
||||||
|
if ((oldStaticInterp > staticThreshold && x510_staticInterp <= staticThreshold) ||
|
||||||
|
(oldStaticInterp <= staticThreshold && x510_staticInterp > staticThreshold))
|
||||||
|
{
|
||||||
|
cycleTimer = 0.f;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (cycleTimer < 0.1f)
|
||||||
|
cycleTimer = std::min(cycleTimer + dt, 0.1f);
|
||||||
|
if (cycleTimer == 0.1f)
|
||||||
|
{
|
||||||
|
if (x510_staticInterp > staticThreshold)
|
||||||
|
{
|
||||||
|
if (!handle)
|
||||||
|
handle = CSfxManager::SfxStart(sfxId, 1.f, 0.f, false, 0x7f, true, kInvalidAreaId);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
CSfxManager::SfxStop(handle);
|
||||||
|
handle.reset();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void CSamusHud::UpdateStaticInterference(float dt, const CStateManager& mgr)
|
void CSamusHud::UpdateStaticInterference(float dt, const CStateManager& mgr)
|
||||||
{
|
{
|
||||||
|
float intf = mgr.GetPlayerState()->GetStaticInterference().GetTotalInterference();
|
||||||
|
float oldStaticInterp = x510_staticInterp;
|
||||||
|
if (x510_staticInterp < intf)
|
||||||
|
x510_staticInterp = std::min(x510_staticInterp + dt, intf);
|
||||||
|
else
|
||||||
|
x510_staticInterp = std::max(intf, x510_staticInterp - dt);
|
||||||
|
|
||||||
|
UpdateStaticSfx(x508_staticSfxHi, x514_staticCycleTimerHi, 1402, dt, oldStaticInterp, 0.1f);
|
||||||
|
UpdateStaticSfx(x50c_staticSfxLo, x518_staticCycleTimerLo, 1403, dt, oldStaticInterp, 0.5f);
|
||||||
|
|
||||||
|
if (x510_staticInterp > 0.f)
|
||||||
|
{
|
||||||
|
zeus::CColor color = zeus::CColor::skWhite;
|
||||||
|
color.a = x510_staticInterp;
|
||||||
|
x51c_camFilter2.SetFilter(CCameraFilterPass::EFilterType::Blend,
|
||||||
|
CCameraFilterPass::EFilterShape::RandomStatic, 0.f, color, -1);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
x51c_camFilter2.DisableFilter(0.f);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CSamusHud::ShowDamage(const zeus::CVector3f& position, float dam, float prevDam,
|
void CSamusHud::ShowDamage(const zeus::CVector3f& position, float dam, float prevDam,
|
||||||
|
@ -592,12 +830,14 @@ void CSamusHud::ShowDamage(const zeus::CVector3f& position, float dam, float pre
|
||||||
|
|
||||||
void CSamusHud::EnterFirstPerson(const CStateManager& mgr)
|
void CSamusHud::EnterFirstPerson(const CStateManager& mgr)
|
||||||
{
|
{
|
||||||
|
CSfxManager::SfxVolume(x508_staticSfxHi, 1.f);
|
||||||
|
CSfxManager::SfxVolume(x50c_staticSfxLo, 1.f);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CSamusHud::LeaveFirstPerson(const CStateManager& mgr)
|
void CSamusHud::LeaveFirstPerson(const CStateManager& mgr)
|
||||||
{
|
{
|
||||||
|
CSfxManager::SfxVolume(x508_staticSfxHi, 0.f);
|
||||||
|
CSfxManager::SfxVolume(x50c_staticSfxLo, 0.f);
|
||||||
}
|
}
|
||||||
|
|
||||||
EHudState CSamusHud::GetDesiredHudState(const CStateManager& mgr)
|
EHudState CSamusHud::GetDesiredHudState(const CStateManager& mgr)
|
||||||
|
|
|
@ -141,13 +141,13 @@ class CSamusHud
|
||||||
|
|
||||||
u32 x2e4_ = 0;
|
u32 x2e4_ = 0;
|
||||||
u32 x2e8_ = 0;
|
u32 x2e8_ = 0;
|
||||||
u32 x2ec_missilesActive = 0;
|
CPlayerGun::EMissleMode x2ec_missileMode = CPlayerGun::EMissleMode::Inactive;
|
||||||
float x2f0_visorBeamMenuAlpha = 1.f;
|
float x2f0_visorBeamMenuAlpha = 1.f;
|
||||||
zeus::CVector3f x2f8_fpCamDir;
|
zeus::CVector3f x2f8_fpCamDir;
|
||||||
zeus::CVector3f x304_basewidgetIdlePos;
|
zeus::CVector3f x304_basewidgetIdlePos;
|
||||||
zeus::CVector3f x310_cameraPos;
|
zeus::CVector3f x310_cameraPos;
|
||||||
zeus::CQuaternion x31c_;
|
zeus::CQuaternion x31c_hudLag;
|
||||||
zeus::CQuaternion x32c_;
|
zeus::CQuaternion x32c_invHudLag;
|
||||||
std::unique_ptr<CActorLights> x33c_lights;
|
std::unique_ptr<CActorLights> x33c_lights;
|
||||||
rstl::reserved_vector<SCachedHudLight, 3> x340_hudLights;
|
rstl::reserved_vector<SCachedHudLight, 3> x340_hudLights;
|
||||||
CSfxHandle x3a4_damageSfx;
|
CSfxHandle x3a4_damageSfx;
|
||||||
|
@ -173,11 +173,11 @@ class CSamusHud
|
||||||
float x464_ = 0.f;
|
float x464_ = 0.f;
|
||||||
rstl::reserved_vector<zeus::CTransform, 3> x46c_;
|
rstl::reserved_vector<zeus::CTransform, 3> x46c_;
|
||||||
zeus::CVector2f x500_viewportScale = {1.f, 1.f};
|
zeus::CVector2f x500_viewportScale = {1.f, 1.f};
|
||||||
u32 x508_ = 0;
|
CSfxHandle x508_staticSfxHi;
|
||||||
u32 x50c_ = 0;
|
CSfxHandle x50c_staticSfxLo;
|
||||||
float x510_ = 0.f;
|
float x510_staticInterp = 0.f;
|
||||||
float x514_ = 0.f;
|
float x514_staticCycleTimerHi = 0.f;
|
||||||
float x518_ = 0.f;
|
float x518_staticCycleTimerLo = 0.f;
|
||||||
CCameraFilterPass x51c_camFilter2;
|
CCameraFilterPass x51c_camFilter2;
|
||||||
CHUDMemoParms x548_hudMemoParms;
|
CHUDMemoParms x548_hudMemoParms;
|
||||||
TLockedToken<CStringTable> x550_hudMemoString;
|
TLockedToken<CStringTable> x550_hudMemoString;
|
||||||
|
@ -222,10 +222,14 @@ class CSamusHud
|
||||||
void UpdateVisorAndBeamMenus(float dt, const CStateManager& mgr);
|
void UpdateVisorAndBeamMenus(float dt, const CStateManager& mgr);
|
||||||
void UpdateCameraDebugSettings();
|
void UpdateCameraDebugSettings();
|
||||||
void UpdateEnergyLow(float dt, const CStateManager& mgr);
|
void UpdateEnergyLow(float dt, const CStateManager& mgr);
|
||||||
|
void ApplyClassicLag(const zeus::CUnitVector3f& lookDir, zeus::CQuaternion& rot,
|
||||||
|
const CStateManager& mgr, float dt, bool invert);
|
||||||
void UpdateHudLag(float dt, const CStateManager& mgr);
|
void UpdateHudLag(float dt, const CStateManager& mgr);
|
||||||
void UpdateHudDynamicLights(float dt, const CStateManager& mgr);
|
void UpdateHudDynamicLights(float dt, const CStateManager& mgr);
|
||||||
void UpdateHudDamage(float dt, const CStateManager& mgr,
|
void UpdateHudDamage(float dt, const CStateManager& mgr,
|
||||||
DataSpec::ITweakGui::EHelmetVisMode helmetVis);
|
DataSpec::ITweakGui::EHelmetVisMode helmetVis);
|
||||||
|
void UpdateStaticSfx(CSfxHandle& handle, float& cycleTimer, u16 sfxId, float dt,
|
||||||
|
float oldStaticInterp, float staticThreshold);
|
||||||
void UpdateStaticInterference(float dt, const CStateManager& mgr);
|
void UpdateStaticInterference(float dt, const CStateManager& mgr);
|
||||||
void ShowDamage(const zeus::CVector3f& position, float dam, float prevDam, const CStateManager& mgr);
|
void ShowDamage(const zeus::CVector3f& position, float dam, float prevDam, const CStateManager& mgr);
|
||||||
void EnterFirstPerson(const CStateManager& mgr);
|
void EnterFirstPerson(const CStateManager& mgr);
|
||||||
|
|
|
@ -70,8 +70,8 @@ private:
|
||||||
u32 x304_ = 0;
|
u32 x304_ = 0;
|
||||||
u32 x308_bombCount = 3;
|
u32 x308_bombCount = 3;
|
||||||
u32 x30c_ = 0;
|
u32 x30c_ = 0;
|
||||||
u32 x310_ = 0;
|
u32 x310_selectedBeam = 0;
|
||||||
u32 x314_ = 0;
|
u32 x314_pendingSelectedBeam = 0;
|
||||||
u32 x318_ = 0;
|
u32 x318_ = 0;
|
||||||
EMissleMode x31c_missileMode = EMissleMode::Inactive;
|
EMissleMode x31c_missileMode = EMissleMode::Inactive;
|
||||||
u32 x320_ = 0;
|
u32 x320_ = 0;
|
||||||
|
@ -214,6 +214,9 @@ public:
|
||||||
bool IsBombReady() const { return x835_28_bombReady; }
|
bool IsBombReady() const { return x835_28_bombReady; }
|
||||||
u32 GetBombCount() const { return x308_bombCount; }
|
u32 GetBombCount() const { return x308_bombCount; }
|
||||||
bool IsPowerBombReady() const { return x835_29_powerBombReady; }
|
bool IsPowerBombReady() const { return x835_29_powerBombReady; }
|
||||||
|
u32 GetSelectedBeam() const { return x310_selectedBeam; }
|
||||||
|
u32 GetPendingSelectedBeam() const { return x314_pendingSelectedBeam; }
|
||||||
|
const CGunMorph& GetGunMorph() const { return x678_morph; }
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -294,7 +294,7 @@ private:
|
||||||
u32 xa10_ = 0;
|
u32 xa10_ = 0;
|
||||||
float xa14_ = 0.f;
|
float xa14_ = 0.f;
|
||||||
float xa18_ = 0.f;
|
float xa18_ = 0.f;
|
||||||
float xa1c_ = 0.f;
|
float xa1c_threatOverride = 0.f;
|
||||||
float xa20_radarXYRadiusOverride = 1.f;
|
float xa20_radarXYRadiusOverride = 1.f;
|
||||||
float xa24_radarZRadiusOverride = 1.f;
|
float xa24_radarZRadiusOverride = 1.f;
|
||||||
float xa28_ = 0.f;
|
float xa28_ = 0.f;
|
||||||
|
@ -443,6 +443,7 @@ public:
|
||||||
TUniqueId GetLockonObjectId() const { return x310_lockonObjectId; }
|
TUniqueId GetLockonObjectId() const { return x310_lockonObjectId; }
|
||||||
TUniqueId GetScanningObjectId() const { return x3b4_scanningObject; }
|
TUniqueId GetScanningObjectId() const { return x3b4_scanningObject; }
|
||||||
bool IsNewScanScanning() const { return x9c6_30_newScanScanning; }
|
bool IsNewScanScanning() const { return x9c6_30_newScanScanning; }
|
||||||
|
float GetThreatOverride() const { return xa1c_threatOverride; }
|
||||||
bool IsOverrideRadarRadius() const { return x9c6_31_overrideRadarRadius; }
|
bool IsOverrideRadarRadius() const { return x9c6_31_overrideRadarRadius; }
|
||||||
float GetRadarXYRadiusOverride() const { return xa20_radarXYRadiusOverride; }
|
float GetRadarXYRadiusOverride() const { return xa20_radarXYRadiusOverride; }
|
||||||
float GetRadarZRadiusOverride() const { return xa24_radarZRadiusOverride; }
|
float GetRadarZRadiusOverride() const { return xa24_radarZRadiusOverride; }
|
||||||
|
@ -453,9 +454,9 @@ public:
|
||||||
bool IsLookControlHeld() const { return x3de_lookControlHeld; }
|
bool IsLookControlHeld() const { return x3de_lookControlHeld; }
|
||||||
CPlayerGun* GetPlayerGun() const { return x490_gun.get(); }
|
CPlayerGun* GetPlayerGun() const { return x490_gun.get(); }
|
||||||
CMorphBall* GetMorphBall() const { return x768_morphball.get(); }
|
CMorphBall* GetMorphBall() const { return x768_morphball.get(); }
|
||||||
|
CPlayerCameraBob* GetCameraBob() const { return x76c_cameraBob.get(); }
|
||||||
|
|
||||||
void Touch();
|
void Touch();
|
||||||
const std::unique_ptr<CPlayerCameraBob>& GetCameraBob() const { return x76c_cameraBob; }
|
|
||||||
|
|
||||||
void DecrementPhazon();
|
void DecrementPhazon();
|
||||||
void IncrementPhazon();
|
void IncrementPhazon();
|
||||||
|
|
|
@ -30,7 +30,7 @@ enum class ETriggerFlags : u32
|
||||||
DetectUnmorphedPlayer = (1 << 16),
|
DetectUnmorphedPlayer = (1 << 16),
|
||||||
BlockEnvironmentalEffects = (1 << 17)
|
BlockEnvironmentalEffects = (1 << 17)
|
||||||
};
|
};
|
||||||
ENABLE_BITWISE_ENUM(ETriggerFlags);
|
ENABLE_BITWISE_ENUM(ETriggerFlags)
|
||||||
|
|
||||||
class CScriptTrigger : public CActor
|
class CScriptTrigger : public CActor
|
||||||
{
|
{
|
||||||
|
@ -85,6 +85,8 @@ public:
|
||||||
rstl::optional_object<zeus::CAABox> GetTouchBounds() const;
|
rstl::optional_object<zeus::CAABox> GetTouchBounds() const;
|
||||||
void Touch(CActor &, CStateManager &);
|
void Touch(CActor &, CStateManager &);
|
||||||
zeus::CAABox GetTriggerBoundsWR() const;
|
zeus::CAABox GetTriggerBoundsWR() const;
|
||||||
|
const CDamageInfo& GetDamageInfo() const { return x100_damageInfo; }
|
||||||
|
ETriggerFlags GetTriggerFlags() const { return x12c_flags; }
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
2
specter
2
specter
|
@ -1 +1 @@
|
||||||
Subproject commit 1b6e3472d3a2f5d8cc6e3b0283e26071fcc8755f
|
Subproject commit ce3b1c7399061d0199268a8da1ec3fdfa15c51a2
|
Loading…
Reference in New Issue