Hacky scan visor rendering

This commit is contained in:
Luke Street 2022-05-09 17:13:38 -04:00
parent 1115b451a5
commit 9d634e6a05
15 changed files with 505 additions and 257 deletions

View File

@ -640,9 +640,9 @@ void CCubeRenderer::SetPerspective(float fovy, float width, float height, float
}
std::pair<zeus::CVector2f, zeus::CVector2f> CCubeRenderer::SetViewportOrtho(bool centered, float znear, float zfar) {
auto left = static_cast<float>(centered ? CGraphics::GetViewportLeft() - CGraphics::GetViewportWidth() / 2
auto left = static_cast<float>(centered ? CGraphics::GetViewportLeft() - CGraphics::GetViewportHalfWidth()
: CGraphics::GetViewportLeft());
auto top = static_cast<float>(centered ? CGraphics::GetViewportTop() - CGraphics::GetViewportHeight() / 2
auto top = static_cast<float>(centered ? CGraphics::GetViewportTop() - CGraphics::GetViewportHalfHeight()
: CGraphics::GetViewportHeight());
auto right = static_cast<float>(CGraphics::GetViewportLeft() +
(centered ? CGraphics::GetViewportWidth() / 2 : CGraphics::GetViewportWidth()));

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@ -305,78 +305,17 @@ public:
static float GetCroppedViewportUVYMin() { return g_CroppedViewport.x20_uvYMin; }
static float GetCroppedViewportUVYMax() { return g_CroppedViewport.x24_uvYMax; }
// static boo::IGraphicsDataFactory::Platform g_BooPlatform;
// static const char* g_BooPlatformName;
// static boo::IGraphicsDataFactory* g_BooFactory;
// static boo::IGraphicsCommandQueue* g_BooMainCommandQueue;
// static boo::ObjToken<boo::ITextureR> g_SpareTexture;
static const std::array<zeus::CMatrix3f, 6> skCubeBasisMats;
// static void InitializeBoo(boo::IGraphicsDataFactory* factory, boo::IGraphicsCommandQueue* cc,
// const boo::ObjToken<boo::ITextureR>& spareTex) {
// g_BooPlatform = factory->platform();
// g_BooPlatformName = factory->platformName();
// g_BooFactory = factory;
// g_BooMainCommandQueue = cc;
// g_SpareTexture = spareTex;
// }
//
// static void ShutdownBoo() {
// g_BooFactory = nullptr;
// g_BooMainCommandQueue = nullptr;
// g_SpareTexture.reset();
// }
//
// static const char* PlatformName() { return g_BooPlatformName; }
// static void CommitResources(const boo::FactoryCommitFunc& commitFunc __BooTraceArgs) {
// g_BooFactory->commitTransaction(commitFunc __BooTraceArgsUse);
// }
// static bool g_commitAsLazy;
// static void SetCommitResourcesAsLazy(bool newStatus) {
// if (newStatus != g_commitAsLazy) {
// g_commitAsLazy = newStatus;
// if (!newStatus && g_BooFactory) {
// g_BooFactory->commitPendingTransaction();
// }
// }
// }
//
// static void CommitResources(const boo::FactoryCommitFunc& commitFunc __BooTraceArgs) {
// CommitResources(commitFunc __BooTraceArgsUse, g_commitAsLazy);
// }
//
// static void CommitResources(const boo::FactoryCommitFunc& commitFunc __BooTraceArgs, bool lazy) {
// if (!g_BooFactory) {
// return;
// }
// if (lazy) {
// g_BooFactory->lazyCommitTransaction(commitFunc __BooTraceArgsUse);
// } else {
// g_BooFactory->commitTransaction(commitFunc __BooTraceArgsUse);
// }
// }
//
// static void SetShaderDataBinding(const boo::ObjToken<boo::IShaderDataBinding>& binding) {
// g_BooMainCommandQueue->setShaderDataBinding(binding);
// }
static void ResolveSpareTexture(const SClipScreenRect& rect, int bindIdx = 0, bool clearDepth = false) {
aurora::gfx::resolve_color({rect.x4_left, rect.x8_top, rect.xc_width, rect.x10_height}, bindIdx, clearDepth);
// boo::SWindowRect wrect = {rect.x4_left, rect.x8_top, rect.xc_width, rect.x10_height};
// g_BooMainCommandQueue->resolveBindTexture(g_SpareTexture, wrect, true, bindIdx, true, false, clearDepth);
}
static void LoadDolphinSpareTexture(int bindIdx, GX::TexMapID id) {
aurora::gfx::bind_color(bindIdx, id);
}
static void ResolveSpareDepth(const SClipScreenRect& rect, int bindIdx = 0) {
aurora::gfx::resolve_depth({rect.x4_left, rect.x8_top, rect.xc_width, rect.x10_height}, bindIdx);
// boo::SWindowRect wrect = {rect.x4_left, rect.x8_top, rect.xc_width, rect.x10_height};
// g_BooMainCommandQueue->resolveBindTexture(g_SpareTexture, wrect, true, bindIdx, false, true);
}
// static void DrawInstances(size_t start, size_t count, size_t instCount, size_t startInst = 0) {
// g_BooMainCommandQueue->drawInstances(start, count, instCount, startInst);
// }
// static void DrawArray(size_t start, size_t count) { g_BooMainCommandQueue->draw(start, count); }
// static void DrawArrayIndexed(size_t start, size_t count) { g_BooMainCommandQueue->drawIndexed(start, count); }
static void SetTevStates(EStreamFlags flags) noexcept;
static void SetTevOp(ERglTevStage stage, const CTevCombiners::CTevPass& pass);

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@ -473,21 +473,15 @@ void CInGameGuiManager::Draw(CStateManager& stateMgr) {
// if (!GetIsGameDraw())
// g_Renderer->x318_26_requestRGBA6 = true;
if (x1d8_onScreenTexAlpha > 0.f && x1dc_onScreenTexTok.IsLoaded()) {
if (!m_onScreenQuad || m_onScreenQuad->GetTex().GetObj() != x1dc_onScreenTexTok.GetObj())
m_onScreenQuad.emplace(EFilterType::Blend, x1dc_onScreenTexTok);
// No depth read/write
// Alpha blend
int w = (CGraphics::GetViewportLeft() + (x1c4_onScreenTex.x4_origin.x - CGraphics::GetViewportWidth()) / 2 +
x1c4_onScreenTex.xc_extent.x) -
x1c4_onScreenTex.x4_origin.x;
int h = (CGraphics::GetViewportTop() + (x1c4_onScreenTex.x4_origin.y - CGraphics::GetViewportHeight()) / 2 -
x1c4_onScreenTex.xc_extent.y) -
x1c4_onScreenTex.x4_origin.y;
zeus::CRectangle rect(x1c4_onScreenTex.x4_origin.x / float(CGraphics::GetViewportWidth()),
x1c4_onScreenTex.x4_origin.y / float(CGraphics::GetViewportHeight()),
w / float(CGraphics::GetViewportWidth()), h / float(CGraphics::GetViewportHeight()));
m_onScreenQuad->draw(zeus::CColor(1.f, x1d8_onScreenTexAlpha), 1.f, rect);
g_Renderer->SetDepthReadWrite(false, false);
g_Renderer->SetBlendMode_AlphaBlended();
CGraphics::SetTevOp(ERglTevStage::Stage0, CTevCombiners::sTevPass805a5ebc);
CGraphics::SetTevOp(ERglTevStage::Stage1, CTevCombiners::skPassThru);
int w = x1c4_onScreenTex.x4_origin.x;
int h = x1c4_onScreenTex.x4_origin.y;
int x = CGraphics::GetViewportLeft() + (CGraphics::GetViewportWidth() - w) / 2 + x1c4_onScreenTex.xc_extent.x;
int y = CGraphics::GetViewportTop() + (CGraphics::GetViewportHeight() - h) / 2 - x1c4_onScreenTex.xc_extent.y;
CGraphics::Render2D(*x1dc_onScreenTexTok, x, y, w, h, zeus::CColor{1.f, x1d8_onScreenTexAlpha});
}
float staticAlpha = 0.f;
@ -517,8 +511,10 @@ void CInGameGuiManager::Draw(CStateManager& stateMgr) {
x40_samusReflection->Draw(stateMgr);
if (drawVisor) {
CGraphics::SetDepthRange(DEPTH_HUD, DEPTH_SCREEN_ACTORS);
if (staticAlpha > 0.f)
m_randomStatic.draw(zeus::CColor(1.f, staticAlpha), 1.f);
if (staticAlpha > 0.f) {
CCameraFilterPass::DrawFilter(EFilterType::Blend, EFilterShape::RandomStatic, zeus::CColor{1.f, staticAlpha},
nullptr, 1.f);
}
x34_samusHud->Draw(stateMgr, x1f4_visorStaticAlpha * (1.f - staticAlpha), x1e0_helmetVisMode,
x1ec_hudVisMode != EHudVisMode::Zero, x1e4_enableTargetingManager && !scanVisor);
}
@ -552,10 +548,10 @@ void CInGameGuiManager::Draw(CStateManager& stateMgr) {
CGraphics::SetDepthRange(DEPTH_NEAR, DEPTH_HUD);
x148_model_automapper->SetIsVisible(true);
x148_model_automapper->Draw(CGuiWidgetDrawParms(1.f, zeus::skZero3f));
// ZTest no write
CGraphics::SetDepthWriteMode(true, ERglEnum::GEqual, false);
x38_autoMapper->Draw(stateMgr, zeus::CTransform::Translate(0.f, 0.02f, 0.f) * x18c_mapCamXf,
mapAlpha * x1f4_visorStaticAlpha * t);
// Zest and write
CGraphics::SetDepthWriteMode(true, ERglEnum::LEqual, true);
x148_model_automapper->SetIsVisible(false);
}
@ -590,7 +586,7 @@ void CInGameGuiManager::Draw(CStateManager& stateMgr) {
dieDur = 6.f;
float alpha = zeus::clamp(0.f, stateMgr.GetPlayer().GetDeathTime() / dieDur, 1.f);
m_deathWhiteout.draw(zeus::CColor(1.f, alpha));
CCameraFilterPass::DrawFilter(EFilterType::Blend, EFilterShape::Fullscreen, zeus::CColor{1.f, alpha}, nullptr, 1.f);
float zStart = dieDur - 0.5f - 0.5f - 1.f;
float xStart = 0.5f - zStart;
@ -601,24 +597,24 @@ void CInGameGuiManager::Draw(CStateManager& stateMgr) {
float colT = 1.f - zeus::clamp(0.f, (stateMgr.GetPlayer().GetDeathTime() - colStart) / 0.5f, 1.f);
SClipScreenRect rect(CGraphics::g_Viewport);
CGraphics::ResolveSpareTexture(rect);
m_deathBlackout.draw(zeus::skBlack);
float z = 0.5f * (zT * zT * zT * zT * zT * (CGraphics::GetViewportHeight()- 12.f) + 12.f);
CCameraFilterPass::DrawFilter(EFilterType::Blend, EFilterShape::Fullscreen, zeus::skBlack, nullptr, 1.f);
float z = 0.5f * (zT * zT * zT * zT * zT * (CGraphics::GetViewportHeight() - 12.f) + 12.f);
float x = 0.5f * (xT * (CGraphics::GetViewportWidth() - 12.f) + 12.f);
const std::array<CTexturedQuadFilter::Vert, 4> verts{{
{{-x, 0.f, z}, {0.f, 0.f}},
{{-x, 0.f, -z}, {0.f, 1.f}},
{{x, 0.f, z}, {1.f, 0.f}},
{{x, 0.f, -z}, {1.f, 1.f}},
}};
// const std::array<CTexturedQuadFilter::Vert, 4> verts{{
// {{-x, 0.f, z}, {0.f, 0.f}},
// {{-x, 0.f, -z}, {0.f, 1.f}},
// {{x, 0.f, z}, {1.f, 0.f}},
// {{x, 0.f, -z}, {1.f, 1.f}},
// }};
// if (!m_deathRenderTexQuad)
// m_deathRenderTexQuad.emplace(EFilterType::Blend, CGraphics::g_SpareTexture.get());
// m_deathRenderTexQuad->drawVerts(zeus::CColor(1.f, colT), verts);
if (!m_deathDotQuad)
m_deathDotQuad.emplace(EFilterType::Multiply, x50_deathDot);
m_deathDotQuad->drawVerts(zeus::CColor(1.f, colT), verts);
// if (!m_deathDotQuad)
// m_deathDotQuad.emplace(EFilterType::Multiply, x50_deathDot);
// m_deathDotQuad->drawVerts(zeus::CColor(1.f, colT), verts);
}
}
}

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@ -88,7 +88,6 @@ private:
SOnScreenTex x1c4_onScreenTex;
float x1d8_onScreenTexAlpha = 0.f;
TLockedToken<CTexture> x1dc_onScreenTexTok; // Used to be heap-allocated
std::optional<CTexturedQuadFilterAlpha> m_onScreenQuad;
EHelmetVisMode x1e0_helmetVisMode;
bool x1e4_enableTargetingManager;
bool x1e8_enableAutoMapper;
@ -100,12 +99,6 @@ private:
bool x1f8_26_deferTransition : 1 = false;
bool x1f8_27_exitSaveUI : 1 = true;
std::optional<CTexturedQuadFilter> m_deathRenderTexQuad;
std::optional<CTexturedQuadFilter> m_deathDotQuad;
CRandomStaticFilter m_randomStatic{EFilterType::Blend};
CColoredQuadFilter m_deathWhiteout{EFilterType::Blend};
CColoredQuadFilter m_deathBlackout{EFilterType::Blend};
static std::vector<TLockedToken<CDependencyGroup>> LockPauseScreenDependencies();
bool CheckDGRPLoadComplete() const;
void BeginStateTransition(EInGameGuiState state, CStateManager& stateMgr);

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@ -355,33 +355,28 @@ void CPlayerVisor::DrawScanEffect(const CStateManager& mgr, CTargetingManager* t
rect.x10_height = int(vpH);
CGraphics::ResolveSpareTexture(rect);
x64_scanDim.Draw();
// TODO hack; figure out why needed
CGraphics::SetCullMode(ERglCullMode::None);
{
SCOPED_GRAPHICS_DEBUG_GROUP("x64_scanDim Draw", zeus::skMagenta);
x64_scanDim.Draw();
}
g_Renderer->SetViewportOrtho(true, -1.f, 1.f);
const zeus::CTransform windowScale = zeus::CTransform::Scale(x48_interpWindowDims.x(), 1.f, x48_interpWindowDims.y());
const zeus::CTransform seventeenScale = zeus::CTransform::Scale(17.f * vpScale, 1.f, 17.f * vpScale);
CGraphics::SetModelMatrix(seventeenScale * windowScale);
const zeus::CTransform mm = seventeenScale * windowScale;
g_Renderer->SetModelMatrix(mm);
CGraphics::LoadDolphinSpareTexture(0, GX::TEXMAP0);
const float uvX0 = float(rect.x4_left) / float(CGraphics::GetViewportWidth());
const float uvX1 = float(rect.x4_left + rect.xc_width) / float(CGraphics::GetViewportWidth());
const float uvY0 = float(rect.x8_top) / float(CGraphics::GetViewportHeight());
const float uvY1 = float(rect.x8_top + rect.x10_height) / float(CGraphics::GetViewportHeight());
std::array<CTexturedQuadFilter::Vert, 4> rttVerts{{
{{-5.f, 0.f, 4.45f}, {uvX0, uvY0}},
{{5.f, 0.f, 4.45f}, {uvX1, uvY0}},
{{-5.f, 0.f, -4.45f}, {uvX0, uvY1}},
{{5.f, 0.f, -4.45f}, {uvX1, uvY1}},
}};
// if (CGraphics::g_BooPlatform == boo::IGraphicsDataFactory::Platform::OpenGL) {
// rttVerts[0].m_uv.y() = uvY1;
// rttVerts[1].m_uv.y() = uvY1;
// rttVerts[2].m_uv.y() = uvY0;
// rttVerts[3].m_uv.y() = uvY0;
// }
// x108_newScanPane.drawVerts(zeus::CColor(1.f, transFactor), rttVerts);
if (x108_newScanPane) {
SCOPED_GRAPHICS_DEBUG_GROUP("x108_newScanPane Draw", zeus::skMagenta);
x108_newScanPane->Draw(CModelFlags{5, 0, 7, zeus::CColor{1.f, transFactor}});
}
// No cull faces
CGraphics::SetCullMode(ERglCullMode::None);
zeus::CColor frameColor = zeus::CColor::lerp(g_tweakGuiColors->GetScanFrameInactiveColor(),
g_tweakGuiColors->GetScanFrameActiveColor(), x54c_scanFrameColorInterp);
@ -390,7 +385,6 @@ void CPlayerVisor::DrawScanEffect(const CStateManager& mgr, CTargetingManager* t
CModelFlags flags(5, 0, 0,
frameColor + g_tweakGuiColors->GetScanFrameImpulseColor() *
zeus::CColor(x550_scanFrameColorImpulseInterp, x550_scanFrameColorImpulseInterp));
// TODO flags.m_noCull = true;
const zeus::CTransform verticalFlip = zeus::CTransform::Scale(1.f, 1.f, -1.f);
const zeus::CTransform horizontalFlip = zeus::CTransform::Scale(-1.f, 1.f, 1.f);
@ -454,7 +448,7 @@ void CPlayerVisor::DrawScanEffect(const CStateManager& mgr, CTargetingManager* t
xf0_scanFrameStretchSide->Draw(flags);
}
// cull faces
CGraphics::SetCullMode(ERglCullMode::Front);
}
void CPlayerVisor::DrawXRayEffect(const CStateManager&) {

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@ -98,6 +98,7 @@ void set_scissor(uint32_t x, uint32_t y, uint32_t w, uint32_t h) noexcept;
void resolve_color(const ClipRect& rect, uint32_t bind, bool clear_depth) noexcept;
void resolve_depth(const ClipRect& rect, uint32_t bind) noexcept;
void bind_color(u32 bindIdx, GX::TexMapID id) noexcept;
void queue_movie_player(const TextureHandle& tex_y, const TextureHandle& tex_u, const TextureHandle& tex_v, float h_pad,
float v_pad) noexcept;
@ -106,7 +107,6 @@ TextureHandle new_static_texture_2d(uint32_t width, uint32_t height, uint32_t mi
ArrayRef<uint8_t> data, zstring_view label) noexcept;
TextureHandle new_dynamic_texture_2d(uint32_t width, uint32_t height, uint32_t mips, metaforce::ETexelFormat format,
zstring_view label) noexcept;
TextureHandle new_render_texture(uint32_t width, uint32_t height, uint32_t color_bind_count, uint32_t depth_bind_count,
zstring_view label) noexcept;
TextureHandle new_render_texture(uint32_t width, uint32_t height, zstring_view label) noexcept;
void write_texture(const TextureHandle& handle, ArrayRef<uint8_t> data) noexcept;
} // namespace aurora::gfx

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@ -300,52 +300,26 @@ void app_run(std::unique_ptr<AppDelegate> app, Icon icon, int argc, char** argv)
};
auto encoder = g_device.CreateCommandEncoder(&encoderDescriptor);
gfx::end_frame(encoder);
gfx::render(encoder);
{
const std::array attachments{
wgpu::RenderPassColorAttachment{
.view = view,
// .resolveTarget = g_frameBufferResolved.view,
.loadOp = wgpu::LoadOp::Clear,
.storeOp = wgpu::StoreOp::Store,
.clearValue =
{
.r = gfx::gx::g_gxState.clearColor.r(),
.g = gfx::gx::g_gxState.clearColor.g(),
.b = gfx::gx::g_gxState.clearColor.b(),
.a = gfx::gx::g_gxState.clearColor.a(),
},
},
};
const auto depthStencilAttachment = wgpu::RenderPassDepthStencilAttachment{
.view = g_depthBuffer.view,
.depthLoadOp = wgpu::LoadOp::Clear,
.depthStoreOp = wgpu::StoreOp::Discard,
.clearDepth = 1.f,
};
auto renderPassDescriptor = wgpu::RenderPassDescriptor{
.label = "Main render pass",
.colorAttachmentCount = attachments.size(),
.colorAttachments = attachments.data(),
.depthStencilAttachment = &depthStencilAttachment,
};
auto pass = encoder.BeginRenderPass(&renderPassDescriptor);
gfx::render(pass);
pass.End();
}
{
const std::array attachments{
wgpu::RenderPassColorAttachment{
.view = view,
.loadOp = wgpu::LoadOp::Load,
.storeOp = wgpu::StoreOp::Store,
},
};
auto renderPassDescriptor = wgpu::RenderPassDescriptor{
.label = "ImGui render pass",
.label = "Post render pass",
.colorAttachmentCount = attachments.size(),
.colorAttachments = attachments.data(),
};
auto pass = encoder.BeginRenderPass(&renderPassDescriptor);
// Copy EFB -> XFB (swapchain)
pass.SetPipeline(gpu::g_CopyPipeline);
pass.SetBindGroup(0, gpu::g_CopyBindGroup);
pass.Draw(3);
// Render ImGui
imgui::render(pass);
pass.End();
}

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@ -123,7 +123,17 @@ static wgpu::SupportedLimits g_cachedLimits;
static ShaderState g_state;
static PipelineRef g_currentPipeline;
static std::vector<Command> g_commands;
using CommandList = std::vector<Command>;
struct RenderPass {
u32 resolveTarget = UINT32_MAX;
ClipRect resolveRect;
zeus::CColor clearColor{0.f, 0.f};
CommandList commands;
bool clear = true;
};
static std::vector<RenderPass> g_renderPasses;
static u32 g_currentRenderPass;
std::vector<TextureHandle> g_resolvedTextures;
static ByteBuffer g_serializedPipelines{};
static u32 g_serializedPipelineCount = 0;
@ -175,27 +185,23 @@ static PipelineRef find_pipeline(ShaderType type, const PipelineConfig& config,
return hash;
}
static void push_draw_command(ShaderDrawCommand data) {
g_commands.push_back({
.type = CommandType::Draw,
static inline void push_command(CommandType type, const Command::Data& data) {
g_renderPasses[g_currentRenderPass].commands.push_back({
.type = type,
#ifdef AURORA_GFX_DEBUG_GROUPS
.debugGroupStack = g_debugGroupStack,
#endif
.data = {.draw = data},
.data = data,
});
}
static void push_draw_command(ShaderDrawCommand data) { push_command(CommandType::Draw, Command::Data{.draw = data}); }
static Command::Data::SetViewportCommand g_cachedViewport;
void set_viewport(float left, float top, float width, float height, float znear, float zfar) noexcept {
Command::Data::SetViewportCommand cmd{left, top, width, height, znear, zfar};
if (cmd != g_cachedViewport) {
g_commands.push_back({
.type = CommandType::SetViewport,
#ifdef AURORA_GFX_DEBUG_GROUPS
.debugGroupStack = g_debugGroupStack,
#endif
.data = {.setViewport = cmd},
});
push_command(CommandType::SetViewport, Command::Data{.setViewport = cmd});
g_cachedViewport = cmd;
}
}
@ -203,24 +209,40 @@ static Command::Data::SetScissorCommand g_cachedScissor;
void set_scissor(uint32_t x, uint32_t y, uint32_t w, uint32_t h) noexcept {
Command::Data::SetScissorCommand cmd{x, y, w, h};
if (cmd != g_cachedScissor) {
g_commands.push_back({
.type = CommandType::SetScissor,
#ifdef AURORA_GFX_DEBUG_GROUPS
.debugGroupStack = g_debugGroupStack,
#endif
.data = {.setScissor = cmd},
});
push_command(CommandType::SetScissor, Command::Data{.setScissor = cmd});
g_cachedScissor = cmd;
}
}
bool operator==(const wgpu::Extent3D& lhs, const wgpu::Extent3D& rhs) {
return lhs.width == rhs.width && lhs.height == rhs.height && lhs.depthOrArrayLayers == rhs.depthOrArrayLayers;
}
void resolve_color(const ClipRect& rect, uint32_t bind, bool clear_depth) noexcept {
// TODO
if (g_resolvedTextures.size() < bind + 1) {
g_resolvedTextures.resize(bind + 1);
}
const wgpu::Extent3D size{
.width = static_cast<uint32_t>(rect.width),
.height = static_cast<uint32_t>(rect.height),
};
if (!g_resolvedTextures[bind] || g_resolvedTextures[bind].ref->size != size) {
g_resolvedTextures[bind] = new_render_texture(rect.width, rect.height, "Resolved Texture");
}
auto& currentPass = g_renderPasses[g_currentRenderPass];
currentPass.resolveTarget = bind;
currentPass.resolveRect = rect;
auto& newPass = g_renderPasses.emplace_back();
newPass.clearColor = gx::g_gxState.clearColor;
newPass.clear = false; // TODO
++g_currentRenderPass;
}
void resolve_depth(const ClipRect& rect, uint32_t bind) noexcept {
// TODO
}
void bind_color(u32 bindIdx, GX::TexMapID id) noexcept { gx::g_gxState.textures[static_cast<size_t>(id)] = {bindIdx}; }
void queue_movie_player(const TextureHandle& tex_y, const TextureHandle& tex_u, const TextureHandle& tex_v, float h_pad,
float v_pad) noexcept {
auto data = movie_player::make_draw_data(g_state.moviePlayer, tex_y, tex_u, tex_v, h_pad, v_pad);
@ -323,13 +345,15 @@ void initialize() {
{
// Load serialized pipeline cache
std::ifstream file("pipeline_cache.bin", std::ios::in | std::ios::binary | std::ios::ate);
const size_t size = file.tellg();
file.seekg(0, std::ios::beg);
constexpr size_t headerSize = sizeof(g_serializedPipelineCount);
if (size != -1 && size > headerSize) {
g_serializedPipelines.append_zeroes(size - headerSize);
file.read(reinterpret_cast<char*>(&g_serializedPipelineCount), headerSize);
file.read(reinterpret_cast<char*>(g_serializedPipelines.data()), size - headerSize);
if (file) {
const size_t size = file.tellg();
file.seekg(0, std::ios::beg);
constexpr size_t headerSize = sizeof(g_serializedPipelineCount);
if (size != -1 && size > headerSize) {
g_serializedPipelines.append_zeroes(size - headerSize);
file.read(reinterpret_cast<char*>(&g_serializedPipelineCount), headerSize);
file.read(reinterpret_cast<char*>(g_serializedPipelines.data()), size - headerSize);
}
}
}
if (g_serializedPipelineCount > 0) {
@ -390,8 +414,10 @@ void shutdown() {
{
// Write serialized pipelines to file
std::ofstream file("pipeline_cache.bin", std::ios::out | std::ios::trunc | std::ios::binary);
file.write(reinterpret_cast<const char*>(&g_serializedPipelineCount), sizeof(g_serializedPipelineCount));
file.write(reinterpret_cast<const char*>(g_serializedPipelines.data()), g_serializedPipelines.size());
if (file) {
file.write(reinterpret_cast<const char*>(&g_serializedPipelineCount), sizeof(g_serializedPipelineCount));
file.write(reinterpret_cast<const char*>(g_serializedPipelines.data()), g_serializedPipelines.size());
}
}
gx::shutdown();
@ -440,6 +466,9 @@ void begin_frame() {
mapBuffer(g_uniforms, UniformBufferSize);
mapBuffer(g_indices, IndexBufferSize);
mapBuffer(g_storage, StorageBufferSize);
g_renderPasses.emplace_back();
g_currentRenderPass = 0;
}
// for imgui debug
@ -468,13 +497,80 @@ void end_frame(const wgpu::CommandEncoder& cmd) {
map_staging_buffer();
}
void render(const wgpu::RenderPassEncoder& pass) {
void render(wgpu::CommandEncoder& cmd) {
for (u32 i = 0; i < g_renderPasses.size(); ++i) {
const auto& passInfo = g_renderPasses[i];
bool finalPass = i == g_renderPasses.size() - 1;
if (finalPass && passInfo.resolveTarget != UINT32_MAX) {
Log.report(logvisor::Fatal, FMT_STRING("Final render pass must not have resolve target"));
unreachable();
}
const std::array attachments{
wgpu::RenderPassColorAttachment{
.view = gpu::g_frameBuffer.view,
.resolveTarget = gpu::g_graphicsConfig.msaaSamples > 1 ? gpu::g_frameBufferResolved.view : nullptr,
.loadOp = passInfo.clear ? wgpu::LoadOp::Clear : wgpu::LoadOp::Load,
.storeOp = wgpu::StoreOp::Store,
.clearValue =
{
.r = passInfo.clearColor.r(),
.g = passInfo.clearColor.g(),
.b = passInfo.clearColor.b(),
.a = passInfo.clearColor.a(),
},
},
};
const wgpu::RenderPassDepthStencilAttachment depthStencilAttachment{
.view = gpu::g_depthBuffer.view,
.depthLoadOp = wgpu::LoadOp::Clear,
.depthStoreOp = wgpu::StoreOp::Discard,
.depthClearValue = 1.f,
};
const auto label = fmt::format(FMT_STRING("Render pass {}"), i);
const wgpu::RenderPassDescriptor renderPassDescriptor{
.label = label.c_str(),
.colorAttachmentCount = attachments.size(),
.colorAttachments = attachments.data(),
.depthStencilAttachment = &depthStencilAttachment,
};
auto pass = cmd.BeginRenderPass(&renderPassDescriptor);
render_pass(pass, i);
pass.End();
if (passInfo.resolveTarget != UINT32_MAX) {
wgpu::ImageCopyTexture src{
.origin =
wgpu::Origin3D{
.x = static_cast<uint32_t>(passInfo.resolveRect.x),
.y = static_cast<uint32_t>(passInfo.resolveRect.y),
},
};
if (gpu::g_graphicsConfig.msaaSamples > 1) {
src.texture = gpu::g_frameBufferResolved.texture;
} else {
src.texture = gpu::g_frameBuffer.texture;
}
auto& target = g_resolvedTextures[passInfo.resolveTarget];
const wgpu::ImageCopyTexture dst{
.texture = target.ref->texture,
};
const wgpu::Extent3D size{
.width = static_cast<uint32_t>(passInfo.resolveRect.width),
.height = static_cast<uint32_t>(passInfo.resolveRect.height),
};
cmd.CopyTextureToTexture(&src, &dst, &size);
}
}
g_renderPasses.clear();
}
void render_pass(const wgpu::RenderPassEncoder& pass, u32 idx) {
g_currentPipeline = UINT64_MAX;
#ifdef AURORA_GFX_DEBUG_GROUPS
std::vector<std::string> lastDebugGroupStack;
#endif
for (const auto& cmd : g_commands) {
for (const auto& cmd : g_renderPasses[idx].commands) {
#ifdef AURORA_GFX_DEBUG_GROUPS
{
size_t firstDiff = lastDebugGroupStack.size();
@ -524,8 +620,6 @@ void render(const wgpu::RenderPassEncoder& pass) {
pass.PopDebugGroup();
}
#endif
g_commands.clear();
}
bool bind_pipeline(PipelineRef ref, const wgpu::RenderPassEncoder& pass) {

View File

@ -125,6 +125,8 @@ extern wgpu::Buffer g_uniformBuffer;
extern wgpu::Buffer g_indexBuffer;
extern wgpu::Buffer g_storageBuffer;
extern size_t g_staticStorageLastSize;
// TODO this is a bad place for this...
extern std::vector<TextureHandle> g_resolvedTextures;
struct TextureRef {
wgpu::Texture texture;
@ -168,7 +170,8 @@ void shutdown();
void begin_frame();
void end_frame(const wgpu::CommandEncoder& cmd);
void render(const wgpu::RenderPassEncoder& pass);
void render(wgpu::CommandEncoder& cmd);
void render_pass(const wgpu::RenderPassEncoder& pass, u32 idx);
void map_staging_buffer();
Range push_verts(const uint8_t* data, size_t length);

View File

@ -495,6 +495,80 @@ void populate_pipeline_config(PipelineConfig& config, GX::Primitive primitive) n
config.shaderConfig.indexedAttributeCount =
std::count_if(config.shaderConfig.vtxAttrs.begin(), config.shaderConfig.vtxAttrs.end(),
[](const auto type) { return type == GX::INDEX8 || type == GX::INDEX16; });
for (u8 i = 0; i < MaxTextures; ++i) {
const auto& bind = g_gxState.textures[i];
bool hasAlpha = false;
// TODO check resolved fmt
if (bind.handle) {
wgpu::TextureFormat format = bind.handle.ref->format;
switch (format) {
case wgpu::TextureFormat::R8Unorm:
case wgpu::TextureFormat::R8Snorm:
case wgpu::TextureFormat::R8Uint:
case wgpu::TextureFormat::R8Sint:
case wgpu::TextureFormat::R16Uint:
case wgpu::TextureFormat::R16Sint:
case wgpu::TextureFormat::R16Float:
case wgpu::TextureFormat::RG8Unorm:
case wgpu::TextureFormat::RG8Snorm:
case wgpu::TextureFormat::RG8Uint:
case wgpu::TextureFormat::RG8Sint:
case wgpu::TextureFormat::R32Float:
case wgpu::TextureFormat::R32Uint:
case wgpu::TextureFormat::R32Sint:
case wgpu::TextureFormat::RG16Uint:
case wgpu::TextureFormat::RG16Sint:
case wgpu::TextureFormat::RG16Float:
case wgpu::TextureFormat::RG11B10Ufloat:
case wgpu::TextureFormat::RGB9E5Ufloat:
case wgpu::TextureFormat::RG32Float:
case wgpu::TextureFormat::RG32Uint:
case wgpu::TextureFormat::RG32Sint:
case wgpu::TextureFormat::BC4RUnorm:
case wgpu::TextureFormat::BC4RSnorm:
case wgpu::TextureFormat::BC5RGUnorm:
case wgpu::TextureFormat::BC5RGSnorm:
case wgpu::TextureFormat::BC6HRGBUfloat:
case wgpu::TextureFormat::BC6HRGBFloat:
case wgpu::TextureFormat::ETC2RGB8Unorm:
case wgpu::TextureFormat::ETC2RGB8UnormSrgb:
hasAlpha = false;
break;
case wgpu::TextureFormat::RGBA8Unorm:
case wgpu::TextureFormat::RGBA8UnormSrgb:
case wgpu::TextureFormat::RGBA8Snorm:
case wgpu::TextureFormat::RGBA8Uint:
case wgpu::TextureFormat::RGBA8Sint:
case wgpu::TextureFormat::BGRA8Unorm:
case wgpu::TextureFormat::BGRA8UnormSrgb:
case wgpu::TextureFormat::RGB10A2Unorm:
case wgpu::TextureFormat::RGBA16Uint:
case wgpu::TextureFormat::RGBA16Sint:
case wgpu::TextureFormat::RGBA16Float:
case wgpu::TextureFormat::RGBA32Float:
case wgpu::TextureFormat::RGBA32Uint:
case wgpu::TextureFormat::RGBA32Sint:
case wgpu::TextureFormat::BC1RGBAUnorm:
case wgpu::TextureFormat::BC1RGBAUnormSrgb:
case wgpu::TextureFormat::BC2RGBAUnorm:
case wgpu::TextureFormat::BC2RGBAUnormSrgb:
case wgpu::TextureFormat::BC3RGBAUnorm:
case wgpu::TextureFormat::BC3RGBAUnormSrgb:
case wgpu::TextureFormat::BC7RGBAUnorm:
case wgpu::TextureFormat::BC7RGBAUnormSrgb:
case wgpu::TextureFormat::ETC2RGB8A1Unorm:
case wgpu::TextureFormat::ETC2RGB8A1UnormSrgb:
case wgpu::TextureFormat::ETC2RGBA8Unorm:
case wgpu::TextureFormat::ETC2RGBA8UnormSrgb:
hasAlpha = true;
break;
default:
Log.report(logvisor::Fatal, FMT_STRING("Unknown texture format {}"), format);
unreachable();
}
}
config.shaderConfig.texHasAlpha[i] = hasAlpha;
}
config = {
.shaderConfig = config.shaderConfig,
.primitive = primitive,
@ -681,10 +755,17 @@ GXBindGroups build_bind_groups(const ShaderInfo& info, const ShaderConfig& confi
.binding = i,
.sampler = sampler_ref(tex.get_descriptor()),
};
textureEntries[i] = {
.binding = i,
.textureView = tex.handle.ref->view,
};
if (tex.handle) {
textureEntries[i] = {
.binding = i,
.textureView = tex.handle.ref->view,
};
} else if (tex.resolvedBindIdx != UINT32_MAX) {
textureEntries[i] = {
.binding = i,
.textureView = g_resolvedTextures[tex.resolvedBindIdx].ref->view,
};
}
i++;
}
return {

View File

@ -56,15 +56,20 @@ struct TevStage {
static_assert(std::has_unique_object_representations_v<TevStage>);
struct TextureBind {
aurora::gfx::TextureHandle handle;
metaforce::EClampMode clampMode;
float lod;
metaforce::EClampMode clampMode = metaforce::EClampMode::Repeat;
float lod = 0.f;
u32 resolvedBindIdx = UINT32_MAX;
TextureBind() noexcept = default;
TextureBind(u32 resolvedBindIdx) noexcept : resolvedBindIdx(resolvedBindIdx) {}
TextureBind(aurora::gfx::TextureHandle handle, metaforce::EClampMode clampMode, float lod) noexcept
: handle(std::move(handle)), clampMode(clampMode), lod(lod) {}
void reset() noexcept { handle.reset(); };
void reset() noexcept {
handle.reset();
resolvedBindIdx = UINT32_MAX;
};
[[nodiscard]] wgpu::SamplerDescriptor get_descriptor() const noexcept;
operator bool() const noexcept { return handle; }
operator bool() const noexcept { return handle || resolvedBindIdx != UINT32_MAX; }
};
// For shader generation
struct ColorChannelConfig {
@ -182,11 +187,12 @@ struct ShaderConfig {
std::array<TcgConfig, MaxTexCoord> tcgs;
AlphaCompare alphaCompare;
u32 indexedAttributeCount = 0;
std::array<bool, MaxTextures> texHasAlpha;
bool operator==(const ShaderConfig&) const = default;
};
static_assert(std::has_unique_object_representations_v<ShaderConfig>);
constexpr u32 GXPipelineConfigVersion = 1;
constexpr u32 GXPipelineConfigVersion = 2;
struct PipelineConfig {
u32 version = GXPipelineConfigVersion;
ShaderConfig shaderConfig;

View File

@ -6,6 +6,7 @@
#include <absl/container/flat_hash_map.h>
constexpr bool EnableNormalVisualization = false;
constexpr bool EnableDebugPrints = true;
namespace aurora::gfx::gx {
using namespace fmt::literals;
@ -119,6 +120,7 @@ static std::string color_arg_reg(GX::TevColorArg arg, size_t stageIdx, const Sha
unreachable();
}
const auto swap = config.tevSwapTable[stage.tevSwapTex];
// TODO check for CH_ALPHA + config.texHasAlpha
return fmt::format(FMT_STRING("sampled{}.{}{}{}"), stage.texMapId, chan_comp(swap.red), chan_comp(swap.green),
chan_comp(swap.blue));
}
@ -131,6 +133,9 @@ static std::string color_arg_reg(GX::TevColorArg arg, size_t stageIdx, const Sha
unreachable();
}
const auto swap = config.tevSwapTable[stage.tevSwapTex];
if (swap.alpha == GX::CH_ALPHA && !config.texHasAlpha[stage.texMapId]) {
return "1.0";
}
return fmt::format(FMT_STRING("sampled{}.{}"), stage.texMapId, chan_comp(swap.alpha));
}
case GX::CC_RASC: {
@ -305,6 +310,9 @@ static std::string alpha_arg_reg(GX::TevAlphaArg arg, size_t stageIdx, const Sha
unreachable();
}
const auto swap = config.tevSwapTable[stage.tevSwapTex];
if (swap.alpha == GX::CH_ALPHA && !config.texHasAlpha[stage.texMapId]) {
return "1.0";
}
return fmt::format(FMT_STRING("sampled{}.{}"), stage.texMapId, chan_comp(swap.alpha));
}
case GX::CA_RASA: {
@ -597,53 +605,60 @@ wgpu::ShaderModule build_shader(const ShaderConfig& config, const ShaderInfo& in
return it->second.first;
}
Log.report(logvisor::Info, FMT_STRING("Shader config (hash {:x}):"), hash);
{
for (int i = 0; i < config.tevStageCount; ++i) {
const auto& stage = config.tevStages[i];
Log.report(logvisor::Info, FMT_STRING(" tevStages[{}]:"), i);
Log.report(logvisor::Info, FMT_STRING(" color_a: {}"), stage.colorPass.a);
Log.report(logvisor::Info, FMT_STRING(" color_b: {}"), stage.colorPass.b);
Log.report(logvisor::Info, FMT_STRING(" color_c: {}"), stage.colorPass.c);
Log.report(logvisor::Info, FMT_STRING(" color_d: {}"), stage.colorPass.d);
Log.report(logvisor::Info, FMT_STRING(" alpha_a: {}"), stage.alphaPass.a);
Log.report(logvisor::Info, FMT_STRING(" alpha_b: {}"), stage.alphaPass.b);
Log.report(logvisor::Info, FMT_STRING(" alpha_c: {}"), stage.alphaPass.c);
Log.report(logvisor::Info, FMT_STRING(" alpha_d: {}"), stage.alphaPass.d);
Log.report(logvisor::Info, FMT_STRING(" color_op_clamp: {}"), stage.colorOp.clamp);
Log.report(logvisor::Info, FMT_STRING(" color_op_op: {}"), stage.colorOp.op);
Log.report(logvisor::Info, FMT_STRING(" color_op_bias: {}"), stage.colorOp.bias);
Log.report(logvisor::Info, FMT_STRING(" color_op_scale: {}"), stage.colorOp.scale);
Log.report(logvisor::Info, FMT_STRING(" color_op_reg_id: {}"), stage.colorOp.outReg);
Log.report(logvisor::Info, FMT_STRING(" alpha_op_clamp: {}"), stage.alphaOp.clamp);
Log.report(logvisor::Info, FMT_STRING(" alpha_op_op: {}"), stage.alphaOp.op);
Log.report(logvisor::Info, FMT_STRING(" alpha_op_bias: {}"), stage.alphaOp.bias);
Log.report(logvisor::Info, FMT_STRING(" alpha_op_scale: {}"), stage.alphaOp.scale);
Log.report(logvisor::Info, FMT_STRING(" alpha_op_reg_id: {}"), stage.alphaOp.outReg);
Log.report(logvisor::Info, FMT_STRING(" kc_sel: {}"), stage.kcSel);
Log.report(logvisor::Info, FMT_STRING(" ka_sel: {}"), stage.kaSel);
Log.report(logvisor::Info, FMT_STRING(" texCoordId: {}"), stage.texCoordId);
Log.report(logvisor::Info, FMT_STRING(" texMapId: {}"), stage.texMapId);
Log.report(logvisor::Info, FMT_STRING(" channelId: {}"), stage.channelId);
}
for (int i = 0; i < config.colorChannels.size(); ++i) {
const auto& chan = config.colorChannels[i];
Log.report(logvisor::Info, FMT_STRING(" colorChannels[{}]: enabled {} mat {} amb {}"), i, chan.lightingEnabled,
chan.matSrc, chan.ambSrc);
}
for (int i = 0; i < config.tcgs.size(); ++i) {
const auto& tcg = config.tcgs[i];
if (tcg.src != GX::MAX_TEXGENSRC) {
Log.report(logvisor::Info, FMT_STRING(" tcg[{}]: src {} mtx {} post {} type {} norm {}"), i, tcg.src, tcg.mtx,
tcg.postMtx, tcg.type, tcg.normalize);
if (EnableDebugPrints) {
Log.report(logvisor::Info, FMT_STRING("Shader config (hash {:x}):"), hash);
{
for (int i = 0; i < config.tevStageCount; ++i) {
const auto& stage = config.tevStages[i];
Log.report(logvisor::Info, FMT_STRING(" tevStages[{}]:"), i);
Log.report(logvisor::Info, FMT_STRING(" color_a: {}"), stage.colorPass.a);
Log.report(logvisor::Info, FMT_STRING(" color_b: {}"), stage.colorPass.b);
Log.report(logvisor::Info, FMT_STRING(" color_c: {}"), stage.colorPass.c);
Log.report(logvisor::Info, FMT_STRING(" color_d: {}"), stage.colorPass.d);
Log.report(logvisor::Info, FMT_STRING(" alpha_a: {}"), stage.alphaPass.a);
Log.report(logvisor::Info, FMT_STRING(" alpha_b: {}"), stage.alphaPass.b);
Log.report(logvisor::Info, FMT_STRING(" alpha_c: {}"), stage.alphaPass.c);
Log.report(logvisor::Info, FMT_STRING(" alpha_d: {}"), stage.alphaPass.d);
Log.report(logvisor::Info, FMT_STRING(" color_op_clamp: {}"), stage.colorOp.clamp);
Log.report(logvisor::Info, FMT_STRING(" color_op_op: {}"), stage.colorOp.op);
Log.report(logvisor::Info, FMT_STRING(" color_op_bias: {}"), stage.colorOp.bias);
Log.report(logvisor::Info, FMT_STRING(" color_op_scale: {}"), stage.colorOp.scale);
Log.report(logvisor::Info, FMT_STRING(" color_op_reg_id: {}"), stage.colorOp.outReg);
Log.report(logvisor::Info, FMT_STRING(" alpha_op_clamp: {}"), stage.alphaOp.clamp);
Log.report(logvisor::Info, FMT_STRING(" alpha_op_op: {}"), stage.alphaOp.op);
Log.report(logvisor::Info, FMT_STRING(" alpha_op_bias: {}"), stage.alphaOp.bias);
Log.report(logvisor::Info, FMT_STRING(" alpha_op_scale: {}"), stage.alphaOp.scale);
Log.report(logvisor::Info, FMT_STRING(" alpha_op_reg_id: {}"), stage.alphaOp.outReg);
Log.report(logvisor::Info, FMT_STRING(" kc_sel: {}"), stage.kcSel);
Log.report(logvisor::Info, FMT_STRING(" ka_sel: {}"), stage.kaSel);
Log.report(logvisor::Info, FMT_STRING(" texCoordId: {}"), stage.texCoordId);
Log.report(logvisor::Info, FMT_STRING(" texMapId: {}"), stage.texMapId);
Log.report(logvisor::Info, FMT_STRING(" channelId: {}"), stage.channelId);
}
for (int i = 0; i < config.colorChannels.size(); ++i) {
const auto& chan = config.colorChannels[i];
Log.report(logvisor::Info, FMT_STRING(" colorChannels[{}]: enabled {} mat {} amb {}"), i, chan.lightingEnabled,
chan.matSrc, chan.ambSrc);
}
for (int i = 0; i < config.tcgs.size(); ++i) {
const auto& tcg = config.tcgs[i];
if (tcg.src != GX::MAX_TEXGENSRC) {
Log.report(logvisor::Info, FMT_STRING(" tcg[{}]: src {} mtx {} post {} type {} norm {}"), i, tcg.src,
tcg.mtx, tcg.postMtx, tcg.type, tcg.normalize);
}
}
Log.report(logvisor::Info, FMT_STRING(" alphaCompare: comp0 {} ref0 {} op {} comp1 {} ref1 {}"),
config.alphaCompare.comp0, config.alphaCompare.ref0, config.alphaCompare.op, config.alphaCompare.comp1,
config.alphaCompare.ref1);
Log.report(logvisor::Info, FMT_STRING(" indexedAttributeCount: {}"), config.indexedAttributeCount);
Log.report(logvisor::Info, FMT_STRING(" fogType: {}"), config.fogType);
std::string hasAlphaArr;
for (int i = 0; i < config.texHasAlpha.size(); ++i) {
if (i != 0) hasAlphaArr += ", ";
hasAlphaArr += config.texHasAlpha[i] ? "Y" : "N";
}
Log.report(logvisor::Info, FMT_STRING(" texHasAlpha: [{}]"), hasAlphaArr);
}
Log.report(logvisor::Info, FMT_STRING(" alphaCompare: comp0 {} ref0 {} op {} comp1 {} ref1 {}"),
config.alphaCompare.comp0, config.alphaCompare.ref0, config.alphaCompare.op, config.alphaCompare.comp1,
config.alphaCompare.ref1);
Log.report(logvisor::Info, FMT_STRING(" indexedAttributeCount: {}"), config.indexedAttributeCount);
Log.report(logvisor::Info, FMT_STRING(" fogType: {}"), config.fogType);
}
std::string uniformPre;
@ -912,8 +927,15 @@ wgpu::ShaderModule build_shader(const ShaderConfig& config, const ShaderInfo& in
i, postMtxIdx);
}
vtxXfrAttrs += fmt::format(FMT_STRING("\n out.tex{0}_uv = tc{0}_proj.xy;"), i);
std::string uvIn;
// FIXME terrible hack to flip Y for render textures
if (config.texHasAlpha[i]) {
uvIn = fmt::format(FMT_STRING("in.tex{0}_uv"), i);
} else {
uvIn = fmt::format(FMT_STRING("vec2<f32>(in.tex{0}_uv.x, -in.tex{0}_uv.y)"), i);
}
fragmentFnPre += fmt::format(
FMT_STRING("\n var sampled{0} = textureSampleBias(tex{0}, tex{0}_samp, in.tex{0}_uv, ubuf.tex{0}_lod);"), i);
FMT_STRING("\n var sampled{0} = textureSampleBias(tex{0}, tex{0}_samp, {1}, ubuf.tex{0}_lod);"), i, uvIn);
}
for (int i = 0; i < info.usesTexMtx.size(); ++i) {
if (info.usesTexMtx.test(i)) {
@ -1052,7 +1074,9 @@ fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {{
"vtxOutAttrs"_a = vtxOutAttrs, "vtxInAttrs"_a = vtxInAttrs, "vtxXfrAttrs"_a = vtxXfrAttrs,
"fragmentFn"_a = fragmentFn, "fragmentFnPre"_a = fragmentFnPre, "vtxXfrAttrsPre"_a = vtxXfrAttrsPre,
"uniformBindings"_a = uniformBindings, "uniformPre"_a = uniformPre);
Log.report(logvisor::Info, FMT_STRING("Generated shader: {}"), shaderSource);
if (EnableDebugPrints) {
Log.report(logvisor::Info, FMT_STRING("Generated shader: {}"), shaderSource);
}
wgpu::ShaderModuleWGSLDescriptor wgslDescriptor{};
wgslDescriptor.source = shaderSource.c_str();

View File

@ -113,9 +113,30 @@ TextureHandle new_dynamic_texture_2d(uint32_t width, uint32_t height, uint32_t m
return {std::make_shared<TextureRef>(std::move(texture), std::move(textureView), size, wgpuFormat, mips, format)};
}
TextureHandle new_render_texture(uint32_t width, uint32_t height, uint32_t color_bind_count, uint32_t depth_bind_count,
zstring_view label) noexcept {
return {}; // TODO
TextureHandle new_render_texture(uint32_t width, uint32_t height, zstring_view label) noexcept {
const auto wgpuFormat = gpu::g_graphicsConfig.colorFormat;
const auto size = wgpu::Extent3D{
.width = width,
.height = height,
};
const auto textureDescriptor = wgpu::TextureDescriptor{
.label = label.c_str(),
.usage = wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::CopyDst,
.size = size,
.format = wgpuFormat,
.mipLevelCount = 1,
};
const auto viewLabel = fmt::format(FMT_STRING("{} view"), label);
const auto textureViewDescriptor = wgpu::TextureViewDescriptor{
.label = viewLabel.c_str(),
.format = wgpuFormat,
.dimension = wgpu::TextureViewDimension::e2D,
.mipLevelCount = 1,
};
auto texture = g_device.CreateTexture(&textureDescriptor);
auto textureView = texture.CreateView(&textureViewDescriptor);
return {std::make_shared<TextureRef>(std::move(texture), std::move(textureView), size, wgpuFormat, 1,
metaforce::ETexelFormat::Invalid)};
}
// TODO accept mip/layer parameters

View File

@ -28,12 +28,17 @@ TextureWithSampler g_frameBuffer;
TextureWithSampler g_frameBufferResolved;
TextureWithSampler g_depthBuffer;
// EFB -> XFB copy pipeline
static wgpu::BindGroupLayout g_CopyBindGroupLayout;
wgpu::RenderPipeline g_CopyPipeline;
wgpu::BindGroup g_CopyBindGroup;
static std::unique_ptr<dawn::native::Instance> g_Instance;
static dawn::native::Adapter g_Adapter;
static wgpu::AdapterProperties g_AdapterProperties;
static std::unique_ptr<utils::BackendBinding> g_BackendBinding;
static TextureWithSampler create_render_texture(bool multisampled) {
TextureWithSampler create_render_texture(bool multisampled) {
const auto size = wgpu::Extent3D{
.width = g_graphicsConfig.width,
.height = g_graphicsConfig.height,
@ -45,7 +50,7 @@ static TextureWithSampler create_render_texture(bool multisampled) {
}
const auto textureDescriptor = wgpu::TextureDescriptor{
.label = "Render texture",
.usage = wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::TextureBinding,
.usage = wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::CopySrc | wgpu::TextureUsage::CopyDst,
.size = size,
.format = format,
.sampleCount = sampleCount,
@ -107,6 +112,119 @@ static TextureWithSampler create_depth_texture() {
};
}
void create_copy_pipeline() {
wgpu::ShaderModuleWGSLDescriptor sourceDescriptor{};
sourceDescriptor.source = R"""(
@group(0) @binding(0)
var efb_sampler: sampler;
@group(0) @binding(1)
var efb_texture: texture_2d<f32>;
struct VertexOutput {
@builtin(position) pos: vec4<f32>,
@location(0) uv: vec2<f32>,
};
var<private> pos: array<vec2<f32>, 3> = array<vec2<f32>, 3>(
vec2(-1.0, 1.0),
vec2(-1.0, -3.0),
vec2(3.0, 1.0),
);
var<private> uvs: array<vec2<f32>, 3> = array<vec2<f32>, 3>(
vec2(0.0, 0.0),
vec2(0.0, 2.0),
vec2(2.0, 0.0),
);
@stage(vertex)
fn vs_main(@builtin(vertex_index) vtxIdx: u32) -> VertexOutput {
var out: VertexOutput;
out.pos = vec4<f32>(pos[vtxIdx], 0.0, 1.0);
out.uv = uvs[vtxIdx];
return out;
}
@stage(fragment)
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
return textureSample(efb_texture, efb_sampler, in.uv);
}
)""";
const wgpu::ShaderModuleDescriptor moduleDescriptor{
.nextInChain = &sourceDescriptor,
.label = "XFB Copy Module",
};
auto module = g_device.CreateShaderModule(&moduleDescriptor);
const std::array colorTargets{
wgpu::ColorTargetState{
.format = g_graphicsConfig.colorFormat,
},
};
const wgpu::FragmentState fragmentState{
.module = module,
.entryPoint = "fs_main",
.targetCount = colorTargets.size(),
.targets = colorTargets.data(),
};
const std::array bindGroupLayoutEntries{
wgpu::BindGroupLayoutEntry{
.binding = 0,
.visibility = wgpu::ShaderStage::Fragment,
.sampler =
wgpu::SamplerBindingLayout{
.type = wgpu::SamplerBindingType::Filtering,
},
},
wgpu::BindGroupLayoutEntry{
.binding = 1,
.visibility = wgpu::ShaderStage::Fragment,
.texture =
wgpu::TextureBindingLayout{
.sampleType = wgpu::TextureSampleType::Float,
.viewDimension = wgpu::TextureViewDimension::e2D,
},
},
};
const wgpu::BindGroupLayoutDescriptor bindGroupLayoutDescriptor{
.entryCount = bindGroupLayoutEntries.size(),
.entries = bindGroupLayoutEntries.data(),
};
g_CopyBindGroupLayout = g_device.CreateBindGroupLayout(&bindGroupLayoutDescriptor);
const wgpu::PipelineLayoutDescriptor layoutDescriptor{
.bindGroupLayoutCount = 1,
.bindGroupLayouts = &g_CopyBindGroupLayout,
};
auto pipelineLayout = g_device.CreatePipelineLayout(&layoutDescriptor);
const wgpu::RenderPipelineDescriptor pipelineDescriptor{
.layout = pipelineLayout,
.vertex =
wgpu::VertexState{
.module = module,
.entryPoint = "vs_main",
},
.fragment = &fragmentState,
};
g_CopyPipeline = g_device.CreateRenderPipeline(&pipelineDescriptor);
}
void create_copy_bind_group() {
const std::array bindGroupEntries{
wgpu::BindGroupEntry{
.binding = 0,
.sampler = g_graphicsConfig.msaaSamples > 1 ? gpu::g_frameBufferResolved.sampler : gpu::g_frameBuffer.sampler,
},
wgpu::BindGroupEntry{
.binding = 1,
.textureView = g_graphicsConfig.msaaSamples > 1 ? gpu::g_frameBufferResolved.view : gpu::g_frameBuffer.view,
},
};
const wgpu::BindGroupDescriptor bindGroupDescriptor{
.layout = g_CopyBindGroupLayout,
.entryCount = bindGroupEntries.size(),
.entries = bindGroupEntries.data(),
};
g_CopyBindGroup = g_device.CreateBindGroup(&bindGroupDescriptor);
}
static void error_callback(WGPUErrorType type, char const* message, void* userdata) {
Log.report(logvisor::Fatal, FMT_STRING("Dawn error {}: {}"),
magic_enum::enum_name(static_cast<wgpu::ErrorType>(type)), message);
@ -215,9 +333,10 @@ void initialize(SDL_Window* window) {
.height = size.fb_height,
.colorFormat = swapChainFormat,
.depthFormat = wgpu::TextureFormat::Depth32Float,
.msaaSamples = 1, // TODO 4
.msaaSamples = 4,
.textureAnistropy = 16,
};
create_copy_pipeline();
resize_swapchain(size.fb_width, size.fb_height);
g_windowSize = size;
}
@ -241,5 +360,6 @@ void resize_swapchain(uint32_t width, uint32_t height) {
g_frameBuffer = create_render_texture(true);
g_frameBufferResolved = create_render_texture(false);
g_depthBuffer = create_depth_texture();
create_copy_bind_group();
}
} // namespace aurora::gpu

View File

@ -48,10 +48,13 @@ extern GraphicsConfig g_graphicsConfig;
extern TextureWithSampler g_frameBuffer;
extern TextureWithSampler g_frameBufferResolved;
extern TextureWithSampler g_depthBuffer;
extern wgpu::RenderPipeline g_CopyPipeline;
extern wgpu::BindGroup g_CopyBindGroup;
void initialize(SDL_Window* window);
void shutdown();
void resize_swapchain(uint32_t width, uint32_t height);
TextureWithSampler create_render_texture(bool multisampled);
} // namespace aurora::gpu
namespace aurora::gpu::utils {