mirror of https://github.com/AxioDL/metaforce.git
CParticleSwoosh: Make use of std::array where applicable
Same behavior, no implicit array to pointer decay.
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@ -96,7 +96,7 @@ void CParticleSwooshShaders::BuildShaderDataBinding(boo::IGraphicsDataFactory::C
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};
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const std::array<boo::ObjToken<boo::IGraphicsBuffer>, 1> uniforms{gen.m_uniformBuf.get()};
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for (size_t i = 0; i < std::size(gen.m_dataBind); ++i) {
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for (size_t i = 0; i < gen.m_dataBind.size(); ++i) {
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gen.m_dataBind[i] =
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ctx.newShaderDataBinding((*pipeline)[i], gen.m_vertBuf.get(), nullptr, nullptr, uniforms.size(),
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uniforms.data(), nullptr, texr ? 1 : 0, textures.data(), nullptr, nullptr);
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@ -586,9 +586,9 @@ void CParticleSwoosh::Render3SidedSolidNoSplineNoGaps() {
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if (x15c_swooshes.size() < 2)
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return;
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zeus::CVector3f p0[2];
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zeus::CVector3f p1[2];
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zeus::CVector3f p2[2];
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std::array<zeus::CVector3f, 2> p0;
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std::array<zeus::CVector3f, 2> p1;
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std::array<zeus::CVector3f, 2> p2;
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int curIdx = x158_curParticle;
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bool lastActive = false;
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@ -1,5 +1,6 @@
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#pragma once
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#include <array>
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#include <memory>
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#include <vector>
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@ -102,7 +103,7 @@ class CParticleSwoosh : public CParticleGen {
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float x208_maxRadius = 0.f;
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zeus::CColor x20c_moduColor = zeus::skWhite;
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boo::ObjToken<boo::IShaderDataBinding> m_dataBind[2];
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std::array<boo::ObjToken<boo::IShaderDataBinding>, 2> m_dataBind;
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boo::ObjToken<boo::IGraphicsBufferD> m_vertBuf;
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boo::ObjToken<boo::IGraphicsBufferD> m_uniformBuf;
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std::unique_ptr<CLineRenderer> m_lineRenderer;
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