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Migration to new ANIM extract
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@@ -350,13 +350,14 @@ struct VisorParameters : BigYAML
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struct ActorParameters : BigYAML
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{
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DECL_YAML
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Delete _d;
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Value<atUint32> propertyCount;
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LightParameters lightParameters;
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ScannableParameters scannableParameters;
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UniqueID32 xrayModel;
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AuxiliaryID32 xraySkin = _S("skin");
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UniqueID32 xraySkin;
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UniqueID32 thermalModel;
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AuxiliaryID32 thermalSkin = _S("skin");
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UniqueID32 thermalSkin;
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Value<bool> unknown1;
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Value<float> unknown2;
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Value<float> unknown3;
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